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附屬國

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The subjects interface panel image as of patch 1.18

Subject nations are semi-independent subordinate nations that surrender their economic, diplomatic and/or military power to another country in exchange for protection by their overlord. It is possible to see a subject's nation information by selecting the country icon on the subjects tab. The types of subject nations range from the primarily economic Subject tradecompany icon.png貿易公司 to the military-focused March icon.png衛戍國。所有附屬國(除了貿易公司)都有Liberty desire.png獨立傾向 that determines their loyalty towards their liege.

附庸國

主條目:附庸國

Vassal.png 附庸國是最常見的一種附屬國。其需向宗主上繳一定的Income from vassals.png稅收,但除非宗主國是商業共和國則不一定要像某些特定的附屬國那樣轉移Trade power.png貿易力。雖然附庸國控制著自己的領土和軍隊,他們仍會自動捲入其宗主國的參與的戰爭中。

Vassalization can occur militarily by forcing it upon a defeated enemy in a war. Diplomatic vassalage can occur if a military alliance exists and relations are high. Vassals cannot declare war, and automatically fabricate claims against their overlord's rivals and any other hostile nations. Vassals with over 50% Liberty desire.pngliberty desire can request a support of independence from other nations, and break free through an independence war.

After a nation has been a vassal of another country for at least ten years, their overlord can begin diplomatically integrating them into the overlord's domain. This results in the vassal's annexation.

衛戍國

主條目:衛戍國

A March icon.png march is a militaristic vassal that cannot be annexed and does not pay taxes to the overlord, but has lower liberty desire and gets significant bonuses to its armed forces.

Marches receive increased Land force limit modifier.pngland and Naval force limit modifier.pngnaval force limits, National manpower modifier.pngmanpower and Manpower recovery speed.pngmanpower recovery speed, and Fort defense.pngfort defensiveness, while also gaining decreased Fort maintenance.pngfort maintenance.

March status can be revoked and the subject turned into a simple vassal but at the cost of stability and relations loss.

自定義附庸

主條目:自定義附庸

Client states are highly loyal, custom vassals. They can be formed once a country reaches Diplomatic tech.png diplomatic tech level 23 from any province or provinces that the player has control over.

Generally, any province within two tiles by land can be added to a client state, including over straits. The first province that a new client state is given is automatically designated as the capital, and the Culture icon.pngculture in that province will become the primary culture of the new client state. The client state will have its creator's state religion.

It is possible to customize the flag and the name of a client state based on a set of flag templates and images.

聯合統治

主條目:聯合統治

Junior partners in a personal union share the same ruler as that of the leading country. Like vassals, junior partners of a personal union will automatically go to war if their overlord does, but they do not have to provide their overlord with a percentage of their monthly income, and only get a small +10 Icon diplomacy relations.png relations boost with their overlord. The junior retains any subjects it had, except other unions, which the overlord inherits.

Personal unions can occur when a ruler dies without a legal heir. In this case, if a royal marriage partner shares the same dynasty as the deceased ruler, it becomes the senior partner in a union. A succession war may erupt between rivals or valid partners. Additionally, a claim throne casus belli can be used on nations with a disputed succession (weak or no heir) of the same dynasty that the player has a royal marriage with.

Personal union partners can be inherited or integrated provided the union has been stable for fifty years. Diplomatic integration annexes the junior partner at the cost of Diplomatic power.pngdiplomatic monarch points. Inheritance automatically annexes the junior partner with no autonomy, but occurs only upon ruler death. The probability of inheritance increases with the senior partner's Diplomatic reputation.pngdiplomatic reputation and stability and decreases with the junior partner's number of provinces.

A personal union can end upon the death of the senior ruler when the senior partner has either negative Prestige.pngprestige or the junior partner has a Hostile attitudenegative opinion of its senior. If this occurs, the former senior partner will get a "Restoration of Union" casus belli on the former junior partner, allowing the union to be reinstated militarily.

Some nations can get a "Restoration of Union" CB against countries that they never had a union with in the first place, such as Austria, which can receive this casus belli against Bohemia by mission and Hungary by event.

Only nations that have one of the Christian denominations as their state religion are able to form personal unions.

殖民領

主條目:殖民領

Subject colony icon.png Colonial nations represent the distant New World colonial territories of European powers. They will automatically form once five cored colonial provinces exist inside a single colonial region. Once formed, colonial nations will take control of any province that would otherwise be owned by their overlord in a given colonial region, even if the province is uncored or would otherwise cause extreme Overextension.pngoverextension.

Colonial nations pay a portion of their Income from vassals.pngtax income to their overlord, based on the tariff efficiency. Additionally, colonial nations transfer 50% of their Trade power.png trade power to the overlord.

Militarily, colonial nations are treated as vassals, and called to arms in all wars. Colonial nations will assist in overseas conflicts with their navy, but their armies will only operate in the same continent as the colonial nation.

When created, the colonial nation's flag is generated based on the mother country's flag and the colonial region the new Colonial Nation is located in. For example, a nation in the Mexico colonial region will have a yellow flag, while one in the Eastern North America colonial region will have a light-blue one.

貿易公司

主條目:Trade company

A Subject tradecompany icon.png trade company is a collection of overseas provinces that exchanges tax and manpower for trade, maritime and production benefits.

A province in a trade company provides approximately half the Income.pngincome, no Manpower.pngmanpower, and no Sailors.pngsailors to the home country but produces double the Trade power.pngtrade power and adds 0.5 Naval forcelimit.png naval force limit. Additionally, the Local autonomy.png local autonomy floor is set to 0%, Goods produced.pnggoods produced remains unaffected by cultural intolerance, religious intolerance is ignored, and the province does not contribute to Religious unity.png religious unity.

Trade companies may be formed by nations that own at least one province in any of the 15 trade company regions scattered throughout Africa and Asia. They differ from colonial nations in the Americas and Australia in that they are not separate governments, as all territories remain part of the mother country. Provinces in trade company must belong to a territory - adding them to a state will automatically remove them from a trade company. Provinces can be added or removed from a trade company at any time. Only provinces on a different continent than the country's capital may be placed into trade companies.

朝貢國

Subject tributary icon.png Tributaries are a loose form of subject relationship available to nations in the Eastern religion group, as well as to steppe hordes and the Emperor of China regardless of religion. Tributaries retain full diplomatic independence and may start wars and have subjects of their own. The overlord receives a call to arms if the tributary is attacked (unless if by another tributary of the same overlord), but does not have to accept. Each year, the overlord may demand a tribute of money, manpower, or monarch points. If the tributary pays the tribute, trust increases slightly; if it refuses, trust falls significantly.

Monetary tribute is 12.5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 0.03 for each point of development, capped at 12 for 400 or more development. If monetary tribute would be below 1 ducat, or monarch point would be below 1 point, they can't be selected.

Either party may renounce the tributary status at will, unless they have a truce. The overlord gets a one-way five year truce with the former tributary, but the former tributary may attack the overlord immediately. Tributaries who renounce their status lose -1 Icon stability.png stability.

Since the tributary relationship is much less onerous than that of a vassal, nations are usually much more willing to accept tributary status.

As part of the Emperor of China mechanics, the EoC loses Mandate for every neighboring nation which is not a tributary. On the other hand, the EoC gains Mandate for every tributary it has. Also, if the Emperor loses the Mandate of Heaven, its tributaries will not be lost if the nation follows a religion in the Eastern religion group.

大名

主條目:Japan#Daimyo & Shogunate

Daimyo are a unique form of vassal for the shogun of  日本. They may ally with and fight other daimyo, but not foreign countries. They do not occupy a relation slot, and the shogun has several special vassal interactions for them.

保護國

In previous versions of the game, technologically backward nations could be made protectorates, which exchanged a transfer of trade power and not being allowed other allies for protection from hostile nations and a discount on technology cost. They did not occupy a diplomatic relations slot. Protectorates were merged with regular vassals in patch 1.20.

Liberty desire.png獨立傾向

All subject nations have a liberty desire between 0 and 100, indicating their wish for independence.

  • Below 50 a subject state is loyal: it pays taxes/tariffs to its liege and takes an active part in all wars.
  • Above 50 liberty desire, a subject becomes disloyal, refusing to pay taxes while being unhelpful in wars by only defending its own territory. Disloyal subjects readily accept support for their independence from foreign nations and make alliances with each other, and may declare an independence war if they have sufficient strength.
  • At 100 liberty desire, a state is rebellious and will declare its independence at the slightest opportunity.

Liberty desire depends on the sum of the following factors:

  • The relative army size of the subject compared to its liege. There is +75 liberty desire for having 100% of the liege's forces, scaling proportionately (e.g. +37.5 at 50%).
    • The combined strength of all vassals, marches, and client states is used for their liberty desire.
    • Personal union partners, daimyos, and colonial nations only consider their individual strengths.
    • Additionally, nations allied with or supporting the liberty of a subject nation will have their army strength added to that specific subject. Other subjects will not have their army strength increased, unless their independence is also supported.
  • A base modifier depending on type of subject: -25 for client states, -15 for March icon.pngmarches, +10 for Japanese daimyos; 0 for Vassal.pngvassals, Subject colony icon.pngcolonies and Personal union.pngpersonal union partners.
  • +0.25 per point of development for vassals, client states, and marches.
  • +5 for each level the overlord's Diplomatic tech.png diplomatic technology is behind the subject's.
  • -0.1 for each point of positive relations (max -20), +0.2 for each point of negative relations (max +40).
  • -50 for historical Friendly attitudefriends.
  • +50 for historical Rivalry attituderivals.
  • -3 per point of diplomatic reputation.
  • ±0.4 per point of trust below/above 50 (min -20 at 100 trust, max +20 at 0 trust)
  • +1 per point of the overlord's Icon war exhaustion.pngwar exhaustion for colonial nations.
  • -50 if recently defeated in an independence war (decreasing over time).
  • +0.2 for colonies, per point of the colonial nation's Administrative efficiency.pngadministrative efficiency.
  • +0.2 for colonies, per point of Global tariffs.pngtariff rate.

Certain ideas reduce liberty desire in subjects:

Liberty desire in subjects 傳統 理念 效果/野心 政策
−10
  • 間諜 理念 4: 招募忠誠派
  • 阿賈姆 理念 7: 萬王之王
  • 黑羊 理念 5: 自由與責任
  • 影響-進攻: 統一指揮

附屬國互動

All subject nations are listed in the subjects tab in country interface. Subject interactions require Common Sense.png Common Sense DLC unless otherwise stated. Since tributaries don't exist without Mandate of Heaven.png Mandate of Heaven DLC, that is also needed for them. Liberty Desire modifiers from most sources, such as events and province defections, decay at 0.1% per month. Toggled liberty desire modifiers (embargo rivals, support royalists, subsidize armies, divert trade, send officers) last until cancelled. Liberty desire from tariffs is permanent.

互動 附屬國 需求 效果 備註
Vassal.png March icon.png Personal union.png Subject colony icon.png Subject tributary icon.png Subject tradecompany icon.png
Bestow gifts.png 賜予禮物 Yes
  • Liberty desire.png-15%獨立傾向
  • 宗主國付給附屬國其6個月的收入
Decrease Tariffs.png 降低關稅 Yes
  • Liberty desire.png-1%獨立傾向
  • Global tariffs.png -5% 關稅,消耗25 Administrative power.png
Demand Additional Tribute.png 索要額外貢品 Yes 附屬國 Liberty desire.png 獨立傾向小於50%
  • Liberty desire.png+25% 獨立傾向
  • 附屬國將其3個月的收入付給宗主國
Demand Artifacts.png 索要手工藝品 Yes
  • 附屬國 Liberty desire.png 獨立傾向小於50%
  • 附屬國 Prestige.png 威望為正
  • Liberty desire.png+25%獨立傾向
  • 宗主國 Prestige.png +5威望
  • 附屬國 Prestige.png -5威望
Divert Trade.png 轉移貿易 Yes Yes
  • Liberty desire.png+30%獨立傾向
  • 附屬國轉移100%Trade power.png 貿易力量給宗主國
Embargo Rivals.png 禁運宿敵 Yes Yes Yes Yes 有至少1個 Rivalry attitude 宿敵
  • Liberty desire.png+5%獨立傾向
  • 附屬國對宗主國的宿敵貿易禁運
Enforce Culture.png 強制改變文化 Yes 附屬國 Liberty desire.png 獨立傾向小於50%
  • Liberty desire.png+25%獨立傾向
  • 將附屬國的主流文化轉變為與宗主國相同,每點附庸發展度消耗2 Diplomatic power.png
Enforce Religion.png 強制改變宗教 Yes Yes Yes Yes
  • 附屬國與宗主國的 Convert religion.png 宗教不同
  • 附屬國 Liberty desire.png 獨立傾向小於50%
  • 附屬國與宗主國的 Icon diplomacy relations.png 關係為正
  • 將附屬國的宗教轉變為與宗主國相同
  • 若附屬國原宗教與宗主國屬於同一宗教組,Liberty desire.png+50%獨立傾向
  • 若附屬國原宗教與宗主國屬於不同宗教組,Liberty desire.png+100%獨立傾向
每年降低1%(每月大約0.1%)
Fortify March.png 強化衛戍領 Yes 在衛戍領的省份上建造一個堡壘,建造費用由宗主國支付
Grant CoreClaim.png 授予核心/宣稱 Yes Yes Yes Yes 核心/宣稱與附屬國陸地相鄰或隔海相鄰 核心/宣稱轉移給附屬國 需要 The Cossacks.png DLC
Grant Province.png 授予省份 Yes Yes Yes Yes Yes 省份與附屬國陸地相鄰或隔海相鄰
  • Liberty desire.png -0.5獨立傾向 * 省份 Development.png 發展度
  • 省份轉移給附屬國
  • 宗主國的核心一併轉移
需要 The Cossacks.png DLC
Increase Tariffs.png 提高關稅 Yes
  • Liberty desire.png+1%獨立傾向
  • Global tariffs.png +5% 關稅,消耗50 Administrative power.png
Scutage.png 償還債務 Yes Yes Yes Yes 附屬國有債務
  • 每筆債務 Liberty desire.png -5%獨立傾向
  • 宗主國替附屬國付清所有債務
需要 Rights of Man.png DLC
Placate Local Rulers.png 安撫當地領袖 Yes Yes Yes Prestige.png 威望為正
  • Liberty desire.png-10%獨立傾向
  • 宗主國 Prestige.png -20威望
Place Relative on Throne.png 任親為王 Yes Yes 附屬國與宗主國不同王朝
  • Liberty desire.png+25%獨立傾向
  • 若附屬國處於攝政, Liberty desire.png+10%獨立傾向
  • 在附屬國任命一名與宗主國同王朝的君主
Promote Investments.png 促進投資 Yes
  • 在其所有省份 +50% Trade power.png 貿易力量
  • 激活時+.03% Inflation reduction.png 年度通脹
需要 Wealth of Nations.pngCommon Sense.png DLC
Replace Governor.png 替換總督 Yes 附屬國 Liberty desire.png 獨立傾向小於50%
  • Liberty desire.png+10% 獨立傾向
  • 在附屬國任命一位新的領導人
領導人能力可以選擇4/2/2、2/4/2或2/2/4
Scutage.png 免服兵役 Yes
  • Income from vassals.png+50% 附庸貢稅
  • 附屬國不再收到戰爭召喚
  • 取消時Liberty desire.png +25%獨立傾向
  • 在戰時取消不會召喚附屬國
  • 多次取消造成的獨立傾向會堆疊
Seize Territory.png 侵佔土地 Yes Yes
  • 宗主國與附屬國的 Icon diplomacy relations.png 關係為正
  • 附屬國 Liberty desire.png 獨立傾向小於50%
  • Liberty desire.png +5獨立傾向 * 省份 Development.png 發展度
  • 省份轉移給宗主國
不能轉移 Capital.png 首都
Send Additional Troops.png 派遣額外部隊 Yes 附屬國處於戰爭中
  • Liberty desire.png-10%獨立傾向
  • 宗主國交予附屬國等於其2年 Manpower recovery speed.png 人力增長的 Manpower.png 人力
Send Officers.png 派遣顧問 Yes
  • Liberty desire.png-10%獨立傾向
  • 宗主國支付附屬國33%Land maintenance modifier.png 陸軍維護費
  • 附屬國獲得+20% Morale.png 陸軍士氣和+5% Discipline.png 訓練的加成
Siphon Income.png Siphon Income Yes (Overlord) positive Icon diplomacy relations.png relations with subject
  • Liberty desire.png+10% Liberty Desire
  • 50% Income from vassals.png of subject's yearly income, -100 Icon diplomacy relations.png relations with subject
Start War in Colony.png Start War in Colony Yes (Subject) at peace, Casus Belli and no truce with target
  • Subject starts a war with natives or other colony
  • Overlord is not called in
Subsidize Armies.png Subsidize Armies Yes
  • 10% of the overlord's Manpower.pngmanpower is sent to the subject
  • +50 Icon diplomacy relations.png relations with subject
Support Loyalists.png Support Loyalists Yes
  • Liberty desire.png-20% Liberty Desire
  • costs 10% of the subjects income, paid by overlord

Enhance provinces of subject nations

It is possible for the overlord to construct buildings in the provinces of subjects, and to develop them to reduce their liberty desire. The more points are spent on the development, the more the subject's liberty desire will be reduced. However, base liberty desire increases with each point of development, so this is a short-term savings that may hurt you in the long run.

Military focus

A nation can set its subject's military focus to any of the following, which will determine how they behave in wars. If the subject has more than 50% liberty desire, they will always behave as though set to passive.

Focus Behaviour
No focus The subject will decide its own strategies.
Supportive The subject will seek to attach to friendly armies.
Aggressive The subject will be aggressive towards enemies, seeking battles in enemy territory.
Passive This will make the subject stay with armies in their own territory, and defend there. Unless escaping a larger threat.
Defensive This will make the subject defend its allies' territory. (Recommended for stronger subjects)
Siege This will make the subject use it's armies to siege down hostile fortresses and not seek any battles.
Diplomatic power.png 外交
附屬國 自定義附庸殖民領衛戍國君合國貿易公司朝貢國附庸國
其它 使者軍事同盟關係外交回應間諜殖民教宗神聖羅馬帝國