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人力

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一个国家的人力是有资格服兵役的人数。人力用于招募和加强陆军雇佣军除外)。 一个缺少人力储备的国家将会瘫痪发动战争的能力。

最大值

一个国家的最大人力如下计算:

人力增长

每个国家的基础人力增长是10 000[1] 此外:

Manpower.png 条件
+500 作为皇帝神聖罗马帝国的每个州份 (不包括自由市) [1]
+1 000 作为皇帝在神聖罗马帝国的每个自由市[1]
+100 000 作为入侵国家[1]

省份人力

Province manpower is the amount of soldiers each province contributes to the national manpower maximum. It is computed as follows:

: Provinces of the Cossacks.pngcossacks, Nobility.pngnobility and Tribestribes estates are not affected from multiplicative local autonomy effects on province manpower.

基础值

Province base manpower in 1444.

Base manpower is determined by the level of military development in a province. Each level of military development adds 250 men[2] to the province base manpower. The starting development level of a province is a preset in the game files[3]. See the list of provinces for these values.

With the Common Sense.png Common Sense expansion enabled, the military development level of a province can be increased by spending military points. It can also be modified by a few special events, decisions and missions.

When hovering over the manpower value in the top bar of the ingame UI, the amount of manpower gained from provinces can be seen. This amount is only affected by local modifiers. The country-wide modifiers take affect on the total amount of manpower.

人力效率

Manpower efficiency is the sum of all manpower modifiers of a province.

国家人力修正

Global manpower modifier.png 条件
+50% 难度为“非常简单”
+30% 拥有修正“十字军”
+25% 政体是 Government monarchy.png 革命帝国制
+25% March icon.png 卫戍国[1]
+10% /+20%/+30% 政体是 Government steppe horde.png 草原游牧(受政府等级的修正)
+10% /+15%/+20% 政体是 Government tribal.png 部落政府(受政府等级的修正)
+10% 政体是 Government monarchy.png 封建君主制
+10% 政体是 Government monarchy.png 开明君主制
+10% 诺斯信仰国家选择 Freya.png 芙蕾雅作为君主守护神
+10% with a Advisor Master recruiter.png master recruiter as advisor
+10% Revolution target.png 革命目标[1]
+5% 拥有 Parliament.png 国会且执行 “Conduct Nationwide Census”
+0.2% 穆斯林国家每缺乏 Lack of piety 1点虔诚[1]
−10% 商业共和国 Guilds 且the guilds派系掌权
−25% 处在 Plutocratic Coup.png 财阀政变灾难中
−25% 处在 Janissary Decadence.png 禁卫军灾难中

理念与政策

Global manpower modifier.png 传统 理念 效果/野心 政策
+50%
  • Quantity idea 1: Levée en Masse
  • Muscovite ambition
+33%
  • Italian (cU) idea 4: The Office of Censor
  • Tverian idea 7: National Army
  • Roman ambition
+25%
  • Desmondian traditions
  • Great Yuan traditions
  • Golden Horde traditions
  • Muscovite traditions
  • Aristocratic idea 3: Serfdom
  • Burgundian idea 7: Create the Regimental System
  • Dai Viet idea 4: Village Militia
  • Daimyo idea 6: Armies of the Daimyo
  • Horde idea 7: The Glory of Conquest
  • Hosokawa idea 5: Ashigaru
  • Iroquois idea 2: Keepers of the Western Door
  • Kazani idea 4: Legacy of the Great Horde
  • Polish idea 3: Piechota Wybraniecka
  • Prussian idea 6: Regimental Cantons
  • Shan idea 7: Expansionism
  • Tuscan idea 7: Territorial Ambition
  • Aztec ambition
  • Chinese ambition
  • Jerusalem ambition
+20%
  • French traditions
  • Hatakeyama traditions
  • Shiba traditions
  • Yamana traditions
  • Afghan idea 3: Tureh
  • Bengali idea 3: Bengal's Endlessly Productive Rice Fields
  • Cherokee idea 3: Red Chiefs
  • Hungarian idea 2: Bulwark of Christianity
  • Japanese idea 2: Reformed Land Holding
  • Native idea 6: War and Peace Chiefs
  • Novgorod idea 5: Grand Duke’s Army
  • Otomo idea 1: Unite the Clans
  • Punjabi idea 4: The Khalsa
  • Scottish idea 3: Rein in the Clans
  • Shawnee idea 7: Private War Parties
  • Taungu idea 2: Mandala System
  • Utsunomiya idea 5: Unify the Shimotsuke Lands
  • Wallachian idea 7: Abolition of Serfdom
  • Khmer ambition
  • Milanese ambition
  • Neapolitan ambition
  • Semien ambition
  • Zaporozhian ambition
+15%
  • Arabian traditions
  • Central Indian traditions
  • Holstein traditions
  • Lunda traditions
  • Ruthenian traditions
  • West African traditions
  • Albanian idea 7: Break The Power Of Princes
  • Ashanti idea 5: Centralized Coalition
  • Baluch idea 4: Reorganization of the Army
  • Creek idea 5: Micos Leadership
  • Dahomey idea 2: Slave Hunts
  • Guarani idea 5: Missions Settlements
  • Interlacustrine idea 1: Source of the Nile
  • Kutai idea 5: Encourage Immigration
  • Malvi idea 1: The Rajputs Malwa
  • Montenegrin idea 7: Cojstvo I Junastvo
  • Muiscan idea 4: The Tale of Bochica
  • Nepali idea 3: Our Valleys United
  • Ogasawara idea 4: Unification of the Kori
  • Persian idea 1: Support the Qizilbash
  • Rajput idea 1: Clan Loyalties
  • Ryazan idea 1: The Arsenal of Ryazan
  • Siberian idea 6: Successful Raids
  • Somali idea 3: Somali Clans
  • Tapuian idea 7: Unite The Tribes
  • Tarascan idea 6: Otomi Settlements
  • Toki idea 3: Banner of Bellflower
  • Tumbuka idea 2: Central Melting Pot
  • Tupi idea 4: Slash And Burn
  • Württemberger idea 2: Swabian League
  • Miao ambition
+10%
  • Assamese traditions
  • Beninese traditions
  • Dali traditions
  • Hejazi traditions
  • Lan Na traditions
  • Mapuche traditions
  • Maratha traditions
  • Sami traditions
  • Swiss traditions
  • Transylvanian traditions
  • Zambezi traditions
  • Anatolian idea 2: Seljuq Marches
  • Ayutthayan idea 2: The Corvee System
  • Byzantine idea 2: Repopulation of the Countryside
  • Carib idea 7: Integrate the Garifuna
  • Chimu idea 7: The Mit'a
  • Danziger idea 3: Centralized Population
  • Granada idea 6: Moors
  • Incan idea 4: Drafted Hatun Runas
  • Indian Sultanate idea 4: Counting the People
  • Kangra idea 2: Riches of the Kangra Valley
  • Kongolese idea 2: Elephant Hunts
  • Korean idea 5: The Hopae System
  • Kurdish idea 3: Kurdish Tribes
  • Malagasy idea 4: Martial Traditions
  • Malian idea 3: Reclamation of Land
  • Manchu idea 1: United Three Jurchens
  • Manipur idea 5: Unite the Hill Tribes
  • Maravi ideas 3: A Fertile Land
  • Romanian idea 5: Peasant Soldierss
  • Siddi idea 4: The Siddi Diaspora
  • South Indian idea 3: Polygar System
  • Swedish idea 7: Union and Security Act
  • Yarkandi idea 6: Black Mountain and White Mountain
  • Andhra ambition
  • Administrative-Plutocratic: The Land Inheritance Act
  • Quantity-Exploration: Hired Adventurers
+5%
  • National idea 5: Peasant Levy

本地人力修正

Local manpower modifier.png Conditions
+100% for having Latin training fields.png training fields
+75% for all core provinces[1]
+50% for having Latin barracks.png barracks
+50% for having Native great trail.png great trail as tribal nation
+33% if held by Tribestribes estate with at least 40 loyalty.
+25% for all land provinces[1]
+20% if held by Nobility.pngnobility estate with at least 40 loyalty.
+20% if held by Cossacks.pngcossacks estate with at least 60 loyalty.
+10% with republican cultural sufferance as non-tribal Government republic.png republic[1]
+10% with seat in Parliament.png parliament[1]
+0.3% for each percentage point of Patriarch authority.png patriarch authority in OrthodoxyOrthodox provinces of an Orthodox nation[1]
−15% for having a non-accepted culture in the same culture group as the owner[1]
−33% for having a non-accepted culture in another culture group as the owner[1]
−50% during occupation[1]
−100% for belonging to a Subject tradecompany icon.pngtrade company[1]

使用人力

Raising new regiments as well as replenishing existing ones that have lost men due to battles or attrition will draw men from the manpower pool. Mercenaries do not require manpower to raise or reinforce, but are much more expensive and are only available in limited amounts. All regiment types (infantry/cavalry/artillery) require the same amount of manpower.

人力恢复

Manpower replenishes over time until it reaches the maximum level. It takes 10 years[2] to fill the manpower reserves from zero. The monthly recovery rate is:

or 100 men[2], whichever is greater.

人力恢复速度

人力恢复速度对省份人力恢复速度进行修正。

Manpower recovery speed.png 条件
+100%.0 入侵国家(架空国扬马延专属修正)[1]
+50%.0 启用玩家AI奖励[1]
+20%.0 March icon.png 卫戍国[1]
+10%.0 拥有Parliament.png 国会且启用 “Support the War Effort” 议案
+10%.0 作为天朝China temple.png 儒教派系掌权
+10%.0 作为 Protestantism 新教国家 aspect as “Parish Registers”
+5%.0 获得 Cocoa.png 可可的贸易奖励
+0.5% 拥有每一点 Revanchism icon.png 复仇主义[1]
+0.1% 拥有每一点 Army tradition.png 陆军传统[1]
−1%.0 拥有每一点 Icon war exhaustion.png 厌战度[1]
−20%.0 拥有Recruitment Sabotaged [1]
−100%.0 破产[1]

理念和政策:

Manpower recovery speed.png 传统 理念 效果/野心 政策
+20%
  • Plutocratic idea 7: Emancipation
  • Quantity idea 2: The Young can Serve
  • Anatolian idea 4: Ghazi
  • Georgian idea 6: Sadrosho Districts
  • Golden Horde idea 5: Logistics of the Khan
  • Horde idea 6: Logistics of the Khan
  • Iroquois idea 5: Mourning Wars
  • Karamanid idea 2: Ghazi
  • Manchu idea 5: The Green Standard Army
  • Ottoman idea 2: Ghazi
  • Romanian idea 1: Flexible Recruiting
  • Swedish idea 4: Indelningsverket
  • Wallachian ambition
+15%
  • Divine traditions
  • Native traditions
  • Maratha traditions
  • Lithuanian traditions
  • Serbian traditions
  • Assamese idea 4: Reform the Paik System
  • Catalan idea 5: Miquelets
  • Hanseatic idea 5: Hanseatic Levy System
  • Knights Hospitaller idea 2: Assistance to the Suffering
  • Mamluk idea 3: Purchase New Mamluks
  • Ryazan idea 3: Land Charters
  • Shimazu idea 2: Satsunan School
  • Teutonic idea 2: Recruit Peasants
  • Württemberger idea 4: Swabian Circle
  • Chiba ambition
  • Mexican ambition
  • Shan ambition
+10%
  • Albanian traditions
  • Chinese traditions
  • Imerina traditions
  • Nepali traditions
  • Rajput traditions
  • Ruthenian traditions
  • Tupi traditions
  • Yaroslavlyian traditions
  • Zaporozhian traditions
  • Aztec idea 3: Telpochcalli
  • Bahmani idea 1: Gharbians
  • Danish idea 1: Vornedskap
  • Lunda idea 4: An Army Overnight
  • Luxembourg idea 5: The Spanish Road
  • Moldavian idea 2: Razesi Peasants
  • Muscovite idea 3: Oprichnina
  • Nivernais idea 6: Morvan Wet Nurses
  • Persian idea 6: Promotion of Irrigation
  • Tarascan ambition
  • Yi ambition
  • Administrative-Quantity: Provincial Taxation System
  • Quality-Exploration: Superior Supply Systems
+5%
  • Danziger idea 6: Continued Independence

阶层:

Manpower recovery speed.png 阶层
+5% - +20% 忠诚的 Nobility.png 贵族阶层(由影响决定)
+5% - +20% 中立的 Nobility.png 贵族阶层(由影响决定)
−2.5% - −10% 不忠的 Nobility.png 贵族阶层(由影响决定)
+5% - +20% 忠诚的 Tribes 游牧阶层(由影响决定)
+5% - +20% 中立的 Tribes 游牧阶层(由影响决定)
−10% - −40% 不忠的 Tribes 游牧阶层(由影响决定)

脚注

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers).
  2. 2.0 2.1 2.2 See in /Europa Universalis IV/common/defines.lua.
  3. See the files in /Europa Universalis IV/history/provinces.



省份机制
管理 首都核心文化宗教叛乱自治度省份列表
经济 发展度税收生产建筑人力水手