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力量投射

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Power Projection is a mechanic which rewards nations for acting aggressively towards their Rivals. It encourages nations to have long-lasting feuds and to work against worthy adversaries. Aggressive acts include embargoing, declaring war, taking provinces, subsidizing enemies of rivals, and sending privateers. Its value is capped at +100.

Subject nations, except tributaries, cannot have rivals and hence cannot get power projection.

Modifiers

Power Projection.png Power projection is gained through static effects that last until cancelled and event modifiers which decay over time. All event modifiers decay at a rate of -1/+1 power projection per year and are counted for each rival separately (Insulting a rival is the only notable exception here). Event modifiers do stack, but are capped at a maximum value. Everything exceeding this value is lost.

Example: 23 power projection is left from eclipsing rivals. Eclipsing another one would add another 10 power projection, potentially resulting in 23 + 10 = 33 power projection. However the value is capped at 30, so 3 power projection is lost and the value is set to 30, decaying at the normal rate of -1 power projection per year.

  • Static Effects:
    • Keeping the same rival for a year provides +1 power projection per year, up to a maximum of +5 for each one.
    • Embargoing a rival gives +(1–10) power projection, depending on how much the embargo affects the rival's trade [exact formula?] to a maximum of 10.
    • Giving subsidies to a war opponent of a rival gives +0.5 power projection for each percent of total income given, as long as the war lasts.
    • Privateering in a trade node where a rival has trade power gives from +1 up to +10 power projection, depending on the trade power of the privateers, the value of the node and the percentage of the rival's power in the node.
    • Being a great power gives varying power projection - from +10 at 8th place to +25 at 1st place (requires Rights of Man.png Rights of Man DLC).
    • Each completed age objective gives +3 power projection (requires Mandate of Heaven.png Mandate of Heaven DLC).
  • Event Modifiers:
    • Declaring a war against a rival gives +10 power projection. The rival must be the war leader. Maximum: +20
    • Joining a war against a rival gives +10 power projection. The rival must be the war leader. Maximum: +20
    • Taking provinces from a rival or giving rival's provinces to a vassal gives +0.5 power projection per development of the taken provinces. Maximum: +100
    • Removing provinces from a rival (e.g. cancel vassal, return core) gives +0.5 power projection per development of the affected provinces. Maximum: +100
    • Vassalizing a rival gives +(0.5) power projection per development. Note that vassals aren't eligible to be rivals so a new rival must be selected. Maximum: +100
    • Insulting a rival without having a truce treaty gives +5 power projection. Maximum: +5 for all rivals (not counted for each rival separately)
    • Humiliating/Show strength to a rival in a peace treaty gives +30 power projection. Maximum: +30
    • Eclipsing a rival, i.e. becoming too strong (relatively) for it to be a valid rival, gives +10 power projection. Maximum: +30
    • Supporting rebel factions of a rival gives +50 power projection, modified by the percentage of income used by the supporter. Maximum 50

Power projection is lost in the following ways:

  • Having an empty rival slot costs -1 power projection per year. There is no penalty if one chooses at least one rival or there are no possible rivals at all. If one of these conditions is fulfilled, the penalty vanishes completely. Maximum penalty: -60
  • Refusing to join a war against a rival gives -20 power projection. Maximum: -20
  • Losing provinces to a rival gives -0.5 power projection per province development. Maximum: -100
  • Being humiliated/shown strength gives -30 power projection. Maximum: -30

If a rival is replaced, completely conquered or ceases to be an acceptable rival, all static effects gained against that rival will be lost; the eclipsing mechanic makes up for some of the loss power projection. Power projection resulting from event modifiers is not lost, and continues to decay normally.

Effects

Having positive power projection provides several scaling bonuses. There is no penalty for having negative power projection; it is capped at 0. For each point, the following bonuses are given:[1]

Fort defense.png +0.1% 要塞防禦
Trade power.png +0.2% 全球貿易力量
Prestige.png +0.005 年度威望
Morale of armies.png +0.1% 陸軍士氣
Morale of navies.png +0.1% 海軍士氣
Legitimacy.png +0.005 年度正統
Republican tradition.png +0.002 年度共和傳統
Devotion.png +0.005 年度奉献度
Horde unity +0.005 年度游牧统一度

Having at least 25 power projection gives:[2]

Leader(s) without upkeep.png +1 Leader(s) without upkeep

Having at least 50 power projection gives:

+1Administrative power.png, +1Diplomatic power.png and +1Military power.png monthly

Footnotes

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Power projection).
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#At least 25 power projection).
Administrative power.png 内政
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