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文化

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Culture groups in 1444
Individual cultures in 1444

Culture icon.png 在游戏中,所有文化被分为许多文化组。每个省份有一个占主导的文化,而每个国家有一个主流文化,并可能有一个或多个可接受文化。

主流文化

所有国家都有一个主流文化。主流文化通常是固定的,然而可以通过文化机制或特定的国家决议改变主流文化。

文化转变

任何一种可接受文化,当其至少占国家的直辖领核心发展度的50%时,可以被提升为该国家的主流文化。文化转变消耗 100 Diplomatic power.png 外交点数,而之前的“接受文化转变”[1]决议以被替换。之前的主流文化将相应地变为可接受文化。

当一种文化,是由于帝国政府等级获得的文化联合而成为可接受文化时,玩家不能把主流文化转变成该文化。

玩家可以通过设定新的主流文化来成立别的国家(并获得新的国家理念);或者通过转入更大的文化组来获得更多同组文化,以节省可接受文化槽,从而使自己获益。

可接受文化

Government interface

The player has the ability to promote a culture to make it accepted or to demote it, removing it from accepted cultures. The player can promote any culture in his nation that has at least 20 cored development in a state. It costs 100 Diplomatic power.png diplomatic power, but it could be advantageous in the long run. Demoting a culture from 'accepted cultures' costs 10 diplomatic and adds +5 National unrest.png unrest in all provinces with that culture, that will decay over time.

Max promoted cultures:

Max promoted cultures.png +2 基础数量

Max promoted cultures.png +1 提升外交科技等级: 8, 14, 20, 26, 31

Max promoted cultures.png 传统 理念 效果/野心 政策
+2
  • Humanist idea 5: Cultural Ties
+1
  • Arakanese traditions
  • Ayutthayan traditions
  • Pattani traditions
  • Polish traditions
  • Shan traditions
  • Tumbuka traditions
  • Vindhyan traditions
  • Arawak idea 4: Tribal Tolerance
  • Athenian idea 2: Athenian Openness
  • Bahmani idea 3: Dakani Language
  • Beninese idea 6: Adoption of Benin Customs
  • Caucasian idea 1: Crossroad Of Cultures
  • Central Indian idea 4: Flexible Caste System
  • Fulani Jihad idea 6: Community of the Faithful
  • Kaffan idea 2: Minjo Usurpation
  • Lan Na idea 5: Red and Black Vassals
  • Lan Xang idea 1: Laotian Ethnic Diversity
  • Laotian idea 4: Laotian Ethnic Diversity
  • Lorraine idea 5: Two Languages, One Land
  • Mexican idea 2: The Republic of Indians
  • Mossi idea 3: Nyonnyonse Vassals
  • Ottoman idea 1: Kanunnames
  • Sligonian idea 3: Cultural Crossroads
  • West African idea 7: Maintain Minor Kings
  • Malvi ambition
  • Humanist−Diplomatic: Multilingual Diplomats
  • Humanist−Plutocratic: Cultural Recognition Act

文化联盟

Cultural unions will automatically accept all sub-cultures within their respective culture group. Any nation can become a Cultural Union (CU) of its culture group upon reaching the Empire rank Empire government rank, or 1000 development if the player does not have Common Sense. As part of this change it is possible for several nations to be a CU for the same culture group. A nation can become an empire as part of a decision, event, reaching a certain development level or by upgrading the government rank; Cultural Unions make it so brother cultures don't have to be promoted to be accepted by the country.

未接纳文化的惩罚

A province with a non-accepted culture will provide less tax and have higher unrest alongside other penalties. A province with a culture in the same culture group, but not the same culture as the owner will get lighter penalties:

同文化组 (Culture name will be in yellow, will have a star next to their names on the culture tab)

Local tax modifier.png −15% 本地税收修正
Local manpower modifier.png −15% 本地人力修正
Local sailors modifier.png −10% 本地水手修正

不同文化组 (Culture name will be in red)

Local tax modifier.png −33% 本地税收修正
Local missionary strength.png −2% 本地传教力量
Local manpower modifier.png −33% 本地人力修正
Local sailors modifier.png −20% 本地水手修正
Local unrest.png +2 本地叛乱

共和国文化容忍

Republics get an additional cultural sufferance modifier in different culture-group provinces. This stacks with the usual penalty, mitigating but not eliminating it.

Local tax modifier.png +10% 本地税收修正
Local manpower modifier.png +10% 本地人力修正
Local sailors modifier.png +5% 本地水手修正
Local unrest.png −0.5 本地叛乱

转变文化

当省份拥有者取得省份的核心,省份信仰国教切没有分裂主义叛乱时即可转变文化。 The cost for converting culture is 10 diplomatic power per development[2] and the duration for the change to take place is 10 months per development[3]. Like coring costs, culture conversion costs are capped at 30 development, so improving a 30 development province will not increase the cost of converting its culture. Sieges and occupations will pause culture conversion but will not cancel it, the culture conversion will continue as soon as the province is liberated, although conversion will be cancelled if the province's ownership changes. If the conversion is cancelled before progress reaches 10%, all diplomatic points will be refunded.

省份可以被转变成省份拥有者的主流文化。当激活DLC哥萨克时,省份也可以被转变为相邻省份的文化或是转变为其原本的文化。如果临近省份的文化已被接受或即将到达可被接受的阈值,那么转化成临近省份的文化也是有益的。

将某省份文化从甲转变乙会破坏本国与所有主流文化为甲文化国家的关系。

花费

The cultural conversion cost modifier reduces only the diplomatic power needed to change a province's culture. The time needed for the change to be complete cannot be reduced.

After applying "转文化花费" modifiers, the cost is raised to a minimum of Diplomatic power.png 1 per development.[4] Then the following modifiers apply multiplicatively:

−25% 若转变为相邻省份的文化 (邻接奖励)[5]
−50% 若转变为省份原有的文化 (原始文化奖励)[6]

Culture conversion cost.png Triggers
−25% Enlightenment.png Enlightenment
−15% Parliament.png "Assimilation and Settlement Policy" active issue


理念和政策:

Culture conversion cost.png 传统 理念 效果/野心 政策
−25%
  • Fully Religious
−20%
  • Karamanid idea 1: Mehmet Bey's Firman
  • Muscovite idea 3: Oprichnina
  • Influence-Religious: Cultural Unity
−15%
  • Ando idea 5: Integration of other Cultures
  • Ionian idea 7: Ionian Academy
  • Nizhny Novgorod idea 7: Russian Ambition
−10%
  • Lunda idea 5: Warrior Migrations
  • Kongolese idea 5: Aggressive Migration
  • Aragonese ambition
  • Divine ambition
决议和事件:
Culture conversion cost.png Event modifier Trigger Duration
−5% 流动的首都 埃塞俄比亚事件: “The Itinerant Capital
选项: ‘Actively encourage the cultural conversion of the countryside.’
for 10 years.
−15% 一个政府,一个种语言 西班牙事件: “Grammar of the [Root.Culture.GetName] Tounge
选项: ‘Adopt [Root.Culture.GetName] as the language of our administration.’
until ruler changes.
−10% 驱逐鞑靼人 俄罗斯任务: “Drive Back the Tatars for 15 years.

文化母国

许多文化都有自己的文化母国。文化母国永远不会失去它们所属的文化的省份的核心。[7]通过转变省份的文化,可以让原文化母国的核心正常地在50或150年内消失——取决于新的文化是否与原文化属于同一文化组。下文的清单列出了所有的文化母国。

失落文化

Cultures in the Lost Cultures group do not exist at game start, but can be created as custom nations or during the invasion. The only culture that can be re-discovered is the Roman culture by Restoring the Roman Empire that changes the primary culture of the nation. All provinces with the former nation's primary culture will change to Roman culture.

文化组

Note that culture groups are not just based on linguistic criteria - for example, Romanian is grouped with the Carpathian cultures due to cultural similarities and for gameplay purposes, even though Carpathian is not a linguistic family.

Primary nations of each culture are listed to the right of each culture.

文化列表

阿尔泰

安第斯

阿洛柯

  • 海特
  • 瓦尔佩
  • 马普切Mapuche的国旗 Mapuche
  • 巴塔哥尼亚

波罗的海

不列颠

缅甸

拜占庭

喀多

加勒比海

喀尔巴阡

高加索

凯尔特

中阿尔冈琴

中美洲

中印度

奇布查

中华

刚果

库希特

德拉维达

东班图

  • Bena
  • Malagasy
  • SwahiliKilwa的国旗 Kilwa
  • Takama
  • Thagiicu

东斯拉夫

东阿尔冈琴

东雅利安

爱斯基摩阿留申

  • 阿留申
  • 因纽特

鄂温克

法兰西

日耳曼

大湖区

印度斯坦

伊比利亚

伊朗

易洛魁

日本

堪察加

朝鲜

拉丁

黎凡特

失落文化

  • 盎格鲁-撒克逊
  • 阿拉姆
  • 雅典
  • 亚特兰蒂斯
  • 巴比伦
  • 伊特鲁里亚
  • 希伯来
  • 扬马延
  • 古埃及
  • 帕提亚
  • 腓尼基
  • 普鲁塞尼亚
  • 罗马
  • 斯科纳
  • 斯基泰
  • 斯巴达

马格里布

马来亚

曼丁哥

马拉尼翁

Matacoan

  • 查科

玛雅

孟-高棉

穆斯科基

Na-Déné

斯堪的纳维亚

奥托曼格安

太平洋

  • 澳洲土著
  • 美拉尼西亚
  • 马鲁古Ternate的国旗 Ternate
  • 巴布亚

佩钮蒂

平原阿尔冈琴

萨赫勒

索诺兰

南斯拉夫

南非

苏丹

  • Acholi
  • 努比亚Funj的国旗 Funj

鞑靼

Thai

图皮

乌拉尔

  • Ingrian
  • Ostyak
  • Samoyed
  • 乌拉尔Perm的国旗 Perm

西非

西斯拉夫

西雅利安

附注

  1. The last version of the descision ‘Accept Cultural Shift’ for patch 1.17 can be found here.
  2. From /Europa Universalis IV/common/defines.lua: PS_CHANGE_CULTURE = 10
  3. From /Europa Universalis IV/common/defines.lua: MONTHS_TO_CHANGE_CULTURE = 10, -- How many months it will take to change culture in a province, per development.
  4. Verify as Russia, "War of the Quadruple Alliance" bookmark: Full Religious, Enlightenment, Influence-Religious: Cultural Unity, Parliament issue "Assimilation and Settlement Policy".
  5. From /Europa Universalis IV/common/defines.lua: CULTURE_COST_DIFF_ADJACENT = -25, -- Difference in cost in percent to convert to adjacent culture.
  6. From /Europa Universalis IV/common/defines.lua: CULTURE_COST_DIFF_ORIGINAL = -50, -- Difference in cost in percent to convert to original culture.
  7. 定义如下:/Europa Universalis IV/common/defines.lua: CORE_LOSE_PRIMARY_CULTURE_TAG = -1, -- how many years until a core is lost for the primary tag of a country (-1 = never lost)


省份机制
管理 首都核心文化宗教叛乱自治度省份列表
经济 发展度税收生产建筑人力水手