欢迎访问欧陆风云4百科!您当前访问的是新服务器。这里是当前的工作,欢迎您参与编写!

11月服务器费用已由站长支付,若您想帮助我们可以点这里!欢迎所有对百科感兴趣的同学加入QQ群:602439518。需要上传头像点这里

本页面所适用的版本可能已经过时,最后更新于1.14

外交

来自欧陆风云4百科
跳转至: 导航搜索


Obj emperor of china.png 这篇文章正在被翻译成中文。
RdMapleKun正在翻译这篇文章,为防止翻译冲突,在本模板撤下前请不要再次翻译。
The diplomacy interface, as the player nation, viewing France

在《欧陆风云4》中,所有与他国的关系与行动都包含于外交系统之中。

与他国的关系会因为结盟、包围网、共同参战、共同的敌人、决议、事件以及让外交官改善关系等来提升,也会由于宣战、成为宿敌、发送侮辱、信仰不同宗教、撕毁或违背同盟,事件以及决议等降低。外交是一项双边系统,影响着协定双方的关系。

鼠标悬停观点框,即可查看一国对他国观点的成因。关系的上限与下限为+200/-200

外交事务由外交官来处理,可用的外交选项取决于国家的科技。外交选项分为七类:同盟影响关系王朝秘密经济通行

神圣罗马帝国的皇帝拥有一种额外的行动:皇帝行动。教皇的控制着也拥有一种额外的行动:教宗行动。

宣战求和有单独的外交按钮。

外交官

进行大多数外交行动都需要一个 Diplomat.png 外交官。其中的一些行动,比如改善关系、吞并附庸、建立间谍网以及反间谍等,需要一个外交官无限期地执行任务,但你可以手动召回他。需要占用外交官的行动会在按钮上显示一个外交官的图标(Diplomat.png)。其他的行动则是瞬间完成的。

开始一项任务之后,外交官会花一天到达目标国家并开始其任务。完成一项任务之后,外交官需要旅行回家才能执行下一个任务,所花费的时间基于两个国家首都的距离。外交官的旅行速度是每天 20 单位距离。

获得外交官

每个国家默认拥有 2 个 Diplomat.png 外交官。额外的外交官可以从如下触发、理念以及政策中获得:

Diplomat.png 触发条件
+1
Diplomat.png 传统 理念 效果/野心 政策
+1
  • Hausan traditions
  • Kurdish traditions
  • Sligonian traditions
  • Thüringian traditions
  • Aristocratic idea 6: International Nobility
  • Diplomatic idea 1: Foreign Embassies
  • Espionage idea 2: Agent Training
  • Assamese idea 7: Ahom Diplomacy
  • Ayutthayan idea 4: Embassies
  • Baden idea 3: Active Diplomacy
  • Bosnian idea 6: Flexible Diplomacy
  • Cherokee idea 7: Cherokee Emperor
  • Circassian idea 6: Steppe Diplomats
  • Iroquois idea 4: Keepers of the Fire
  • Karamanid idea 4: Seize the Opportunity
  • Krakowian idea 7: The Free City
  • Lorraine idea 4: Flexible Diplomacy
  • Luxembourg idea 7: Rivals On All Sides
  • Medri Bahri idea 3: Diplomatic Flexibility
  • Moluccan idea 7: Pragmatic Diplomacy
  • Nanbu idea 3: Connection with Kyoto
  • Odoyev idea 2: Dynamic Diplomacy
  • Ragusan idea 3: Patronage
  • Rostov idea 6: Political Influence
  • Shawnee idea 6: Far−Reaching Relations
  • Shiba idea 3: Consolidation of the Kanrei Position
  • Shoni idea 3: Diplomacy through Tsushima
  • Siddi idea 5: Siddi Diplomacy
  • Trebizondian idea 4: Komnenoi Princesses
  • Utsunomiya idea 1: Fujiwara Descendant
  • Venetian idea 2: Printing Industry
  • Vijayanagar idea 6: Adroit Diplomacy
  • Yamana idea 1: Descendant of Nitta
  • Antemoro ambition
  • Mapuche ambition
  • West African ambition
  • Administrative-Diplomatic: The Recordkeeping Act
  • Aristocratic-Exploration: The Nobility Embassy Act
  • Espionage-Economic: The Foreign Support Act
  • Espionage-Offensive: The Field Agent Act

外交关系限额

一个国家只能同时与数量有限的国家达成协定。每一个超过关系限额的关系每月会消耗 1 Diplomatic power.png外交点数。 只有与不同的国家建立的协定才算入外交关系限额内,而不是协定数量。就是说,与一个单独的国家拥有数个协定只算一条外交关系。(比如你与法兰西同时拥有军事同盟和王室联姻,这只算一条外交关系)

以下协定会被计入外交关系限额中:

以下协定不会被计入外交关系限额中:

增加外交关系限额

基础的外交关系上限是 4 个。[1] 这会被以下情况所改变:

Diplomatic relations.png 条件
+4 幕府将军政体
+1
−1
-2 Duchy rank 公国级部落政府

理念与政策:

Diplomatic relations.png 传统 理念 效果/野心 政策
+2
  • Provençal idea 5: Public Weal
+1
  • Antemoro traditions
  • Burgundian traditions
  • Isshiki traditions
  • Jaunpuri traditions
  • Ladakh traditions
  • Milanese traditions
  • Muscovite traditions
  • Nubian traditions
  • Palatine traditions
  • Savoyard traditions
  • Diplomatic idea 2: Cabinet
  • Expansion idea 5: Additional Diplomats
  • Influence idea 6: Postal Service
  • Austrian idea 6: Austrian Court
  • Berber idea 6: Dual Diplomacy
  • Bosnian idea 4: Italian Connections
  • Danziger idea 1: Danzig Law
  • Desmondian idea 5: Fierce Independence
  • English idea 3: Secretaries of State
  • French idea 1: French Language in All Courts
  • French ducal idea 6: French Enlightenment
  • German idea 6: Thurn und Taxis
  • Greek idea 6: Philhellenism
  • Hausan idea 1: Heirs of Bayajida
  • Hormuz idea 4: Far-reaching Diplomacy
  • Imagawa idea 5: Tripple Alliance
  • Italian idea 6: Italian Diplomacy
  • Knights Hospitaller idea 3: The Tongues of Knights
  • Krakowian idea 7: The Free City
  • Kurdish idea 4: Active Diplomacy
  • Lan Na idea 7: Dynastic Spread
  • Luxembourg idea 6: The Grand Duchy of Luxembourg
  • Manipur idea 6: Bengali Influence
  • Mazovian idea 3: Between Monk, Eagle and Purse
  • Orleanaise idea 6: French Language in All Courts
  • Polotskian idea 6: Diplomatic Initiative
  • Québécois idea 3: Relations with the First Nations People
  • Satake idea 5: Eastern Coalitions
  • Saxon idea 5: Corpus Evangelicorum
  • Swahili idea 7: Familiar Presence Abroad
  • Thüringian idea 7: Expansive Marriage Policy
  • Transylvanian idea 7: Anti-Habsburg Policies
  • Wurzburgian idea 1: Legacy of the Imperial Diets
  • Uesugi idea 1: Kanto Kanrei
  • Yamana idea 3: Mediate Succession Disputes
  • Kikuchi ambition
  • Kuban ambition
  • Mossi ambition
  • Native ambition
  • Diplomatic-Defensive: The Diplomatic Defense Act

特定的事件也会暂时性地给你额外的关系上限。

外交声望

一个国家的 Diplomatic reputation.png 外交声望代表着其总体的外交能力与信誉。外交声望可以在国家界面查看。

效果

外交声望 positively affects both subject relations and relations with sovereign nations.

With subject nations, each point of diplomatic reputation gives:

  • +5% chance to inherit lesser partner in a personal union
  • +1 Diplomatic power.png diplomatic power used per month while annexing vassals or union partners
  • -3% to the Liberty desire.png liberty desire of all subject nations

With other countries, each point of diplomatic reputation gives the following bonuses when accepting diplomatic proposals:

Action Bonus
Offer Alliance 5
Offensive Call to Arms 5
Royal Marriage 5
Offer Vassalization 3
Establish and Request Protectorate 3
Transfer Trade Power 3
Ask for Military Access 3
Ask for fleet basing rights 3
Request to share maps 5
Demand unlawful territory 3
Grant free city status 3

获得外交声望

外交声望会因为如下修正与理念、政策而增加:

修正

Obj universities.png 这篇文章尚未完成需要完善。
以下内容需要完善:missing modifiers。
  • Legitimacy.png 正统性:从0正统性时-1100正统性时+1
  • Overextension.png 过度扩张:每 100% -2
  • 控制 Ivory.png 贸易:+2
  • 政治家顾问:+1
  • 征服教廷(天主教国家可触发的修正):-2
  • 占领罗马:-1
  • 吞并附庸:-3 for 10 years
  • Imperial authority.png 成为神圣罗马帝国的成员国:每位非皇帝的神圣罗马帝国成员+1
  • Imperial authority.pngInstitute Reichsregiment (HRE reform): +1 for the Emperor
  • Imperial authority.pngEnact Gemeiner Pfennig (HRE reform): +1 for non emperor HRE member
  • HinduismGanesha.png象头神作为守护神的印度教国家:+1
  • Buddhism.png佛教 state with balanced karma: +1
  • 天主教 Catholic state with Papal Influence spent on the "Send papal legate" option: +1 for 20 years
  • Reformed.pngReformed state with stability focus: +1
  • 长生天Tengri state with Catholic syncretic faith: +1
  • Fetishist Fetishist state: +1

国家理念与传统、理念组与政策

Diplomatic reputation.png 传统 理念 效果/野心 政策
+2
  • Diplomatic idea 5: Experienced Diplomats
  • Influence idea 5: Diplomatic Influence
  • Austrian idea 4: Habsburg Dominance
  • Roman idea 2: Legacy of Rome
  • Jerusalem idea 7: Cosmopolitan Nobility
+1
  • Date traditions
  • French traditions
  • Hessian traditions
  • Iroquois traditions
  • Novgorodian traditions
  • Odoyev traditions
  • Papal traditions
  • Provençal traditions
  • Ryukyuan traditions
  • Silesian traditions
  • Sukhothai traditions
  • Yamana traditions
  • Afghan idea 4: Afghan Diaspora
  • Ansbach idea 3: Plassenburg
  • Antemoro idea 4: Ombiasa
  • Arakanese idea 5: Buddhist Sultans
  • Arawak idea 6: Enemy Of My Enemy
  • Armenian idea 3: Border Nation
  • Athenian idea 3: Athenian Pragmatism
  • Bahmani idea 5: Takht-e-Firoza
  • Betsimisaraka idea 7: European Diplomacy
  • Bremish idea 1: Lex Saxonum
  • Breton idea 6: League of the Public Weal
  • Chachapoyan idea 4: Women Diplomacy
  • Chiba idea 1: Taira Lineage
  • Chinese idea 7: Middle Kingdom
  • Creek idea 6: Muscogee Neutrality
  • Cypriot idea 4: Lusignan Diplomacy
  • Ethiopian idea 4: Diplomatic Demeanor
  • Georgian idea 7: Georgian Embassies
  • German idea 3: Reichskreis
  • Greek idea 6: Philhellenism
  • Hormuz idea 4: Far-reaching Diplomacy
  • Huron idea 5: Missionary Welcome
  • Irish idea 5: Foreign Nationals
  • Isshiki idea 3: Bridge of Heaven
  • Kievan idea 2: Heritage of the Rus'
  • Kongo idea 4: Diplomacy With European Monarchs
  • K'iche idea 4: The Ball Game
  • Luban idea 7: Prestige of the Mulopwe
  • Luxembourg idea 1: Imperial Legacy
  • Manipur idea 7: Far-Reaching Diplomacy
  • Mapuche idea 6: Peace Parliaments
  • Maravi ideas 2: Mlira Cult
  • Mesoamerican idea 3: The Ball Game
  • Moravian idea 1: Margraviate of Moravia
  • Muscovite idea 7: Descendants of Byzantine Emperors
  • Münster idea 4: Cities of peace
  • Nepali idea 1: The Divya Upadesh
  • Ouchi idea 1: Descendant of Baekje
  • Pacific Northwest idea 3: Totem Poles
  • Palatinate idea 1: Imperial Vicar and Archsteward
  • Pegu idea 7: Mon Diaspora
  • Saxon idea 3: The Zwinger
  • Shoni idea 1: Vice Minister of Dazai-fu
  • Sinhalese idea 4: Centre of Learning
  • Swahili idea 7: Familiar Presence Abroad
  • Theodorian idea 3: Russian Aristocracy
  • Thomondian idea 1: Fierce Rivalry
  • Tibetan idea 5: Potala Palace
  • Trebizondian idea 4: Komnenoi Princesses
  • Vindhyan idea 1: Rajput Connections
  • Wallachian idea 1: Cunning Diplomacy
  • Wurzburgian idea 2: Duke in Franconia
  • Yarkandi idea 3: Tarikh-i-Rashidi
  • Yaroslavlyian idea 2: Third Option
  • Zaporozhian idea 5: Brutal Diplomacy
  • Assamese ambition
  • Medri Bahri ambition
  • Rostov ambition
  • Sadiyan ambition
  • Tirhuti ambition
  • Aristocratic-Exploration: The Nobility Embassy Act
  • Diplomatic-Expansion: Commercial Embassies
  • Diplomatic-Offensive: The Underhanded Diplomacy Act
  • Diplomatic-Plutocratic: Policy of Neutrality
  • Diplomatic-Quality: Professional Diplomatic Corps
  • Diplomatic-Quantity: The Pen Relies on The Sword Act
  • Humanist-Influence: The Foreign Aid Act
  • Innovative-Diplomatic: The Diplomatic Cooperation

外交行动

战争

主条目:战争

宣战意味着开始对目标国的军事征服。 在宣战界面,你可以选择一个宣战理由,同时双方的盟国也会在两边列出。赢得战役,达成战争目标以及占领省份将为双方积累 War score.png 战争分数 ,决定了和平协议将如何签署。战争期间每个国家都能递交一份和平请求或者选择无条件投降

同盟行动

Obj universities.png 这篇文章尚未完成需要完善。
以下内容需要完善:subsections 'Invite to trade league' and 'Kick from trade league'。

建立包围网

主条目:军事同盟#包围网

Coalition.png 包围网是一个因共同的敌人而结合在一起形成的联盟,因为他们的敌人拥有非常高的 Aggressive expansion impact.png 侵略扩张。一旦包围网中的一名成员与被包围的目标进行了直接的战争,所有的包围网成员将会被自动地召唤,不论是进攻战还是防御战。

提议结盟

主条目:军事同盟

Alliance.png 军事同盟是两个国家在战争中互相支持的军事协议。联盟的力量取决于与盟友间的信任人情

支持独立

国家可以支持其他国家的独立,前提是被支持独立的国家是一个 Liberty desire.png 独立倾向超过 50% 的附属国。如果被支持独立的国家发动了独立战争,所有支持其独立的国家将自动的与其结盟,并参与其与前宗主国的战争。

提议给予雇佣兵

主条目:雇佣军

一个国家可以以金钱作为交换,向另一个国家借出军队,同时你能继续控制你这支军队。同一时间内你只能借出 20 队兵。

影响行动

强制和平

强制和平这一行动会要求一场战争中进攻方的盟主与防御方的盟主达成白和平。进攻方盟主的拒绝会将提议强制和平的国家带入防御方。但强制和平有一些前提条件:

  • 强制和平的实施者与进攻方盟主之间不能有 truce
  • 强制和平的实施者与防御方盟主之间必须有至少 +100 relations 。
  • 进攻方必须至少有 -25% War score.png warscore

强制和平是一种加入对你的对手的战争的好方法,避免触发其在防御战时召唤盟友。举个例子,欧洲的非 Imperial authority.png 神罗列强可以加入对帝国成员的战争,同时避免与皇帝交战。强制和平也同样可以扭转你的宿敌对他国的侵略。

提议附庸

主条目:附庸国#Offer_vassalization_.28diplomatic.29

附庸他国将使目标国家成为你的附属国。附庸会被自动召唤入他们宗主国的战争,并且支付他们的一部分 Income from vassals.png 税收.

Break vassalization

Breaking vassalization cancels a subject nation's vassalage and makes them independent. 这一动作将消耗 Prestige.png -25 威望并降低 -200 与前附庸国的关系,同时形成宗主国与前附庸国之间为期 5 年的停战协议。 Vassalization cannot be canceled when a truce exists with the target.

任命卫戍国

主条目:卫戍国

将一个附庸国任命为 March icon.png卫戍国会赋予其可观的军事加成。卫戍国不用向其宗主国缴纳 Income from vassals.png附庸费,同时无法被外交吞并。

撤销卫戍国

主条目:卫戍国

撤销一个卫戍国会使其变为普通的Vassal.png附庸状态,使得他可以被外交吞并。这一行为要花费Icon stability.png -1 稳定度并且导致与其的-200关系惩罚

吞并附庸

主条目:附庸国#吞并

外交吞并会将一个 Vassal.png 附庸国或者自定义附庸并入他们的宗主国,让他们得以直接控制附庸的领土和军队。这个行动会占用 Diplomat.png 外交官,并且在持续消耗 Diplomatic power.png 外交点数。

整合

主条目:联合统治#整合

外交整合会将一个被 Personal union.png联合统治的国家并入他们的君主出身的国家,如同外交吞并附庸国自定义附庸一般,最终控制被联统国的领土和军队,同时移交被联统国的 Vassal.png 附庸与 Subject colony icon.png 殖民领的控制权。

外交整合被联统国与外交吞并附庸国在前提、花费、速度和效果上遵循相同的规则。

保证独立

Guaranteed.png 保证一国的独立会让你在其遭受侵略时被召唤入战争。保证者不会被被保证者召唤入其盟友的战争,除非被保证者被指定为共同作战的对象。这个行动会占用 Diplomatic relations.png 外交关系,持续到你撤回保证或者你拒绝加入其战争。被保证者受到攻击时可以如同军事同盟一般召唤保证者加入战争,如果保证者拒绝,他会承受跟拒绝军事同盟的战争一样的惩罚。 你可以随时撤回保证,这会使你对其产生一个停战协议(但他对你没有!)。只有当你的实力远大于一个国家时,你才能保证其独立。

发送警告

对目标国发送警告可以让你在他进攻你的邻国时被召唤入防御方。拒绝这一召唤会招致相关国家对你的不信任。你可以在外交界面的过滤选项里查看你的邻国列表。你不能警告你已经警告过了的国家,或者那些和你的实力相比不那么弱的国家。一次警告将持续二十年,过期以后你可以再次警告。

威胁战争

威胁战争可以让你得到你一块拥有宣称或者核心的省份。如果你的要求被接受了,省份会转移到你的控制之下。如果要求被拒绝,一场以征服为 Casus belli.png 宣战理由的战争将展开。你不能索要他国的 Capital.png 首都省份,这意味着你不能对一地小国威胁战争,你也不能对存在停战协议的国家或者一个附庸国威胁战争。成功地索要省份会使你得到 Aggressive expansion impact.png侵略扩张,数值等同于你在和平协议中征服这块地,同时会使得目标国减少 -10 Prestige.png 威望。这会在两国间建立为其 5 年的停战协议。当目标国和你的力量差距过大时,他才会考虑让渡省份给你。如果你在索取的省份上有核心,AI 会更愿意放弃领土。如果你最近索要过土地,AI 会倾向于不接受你的要求。

影响 AI 放弃省份的意愿的因素有:

因素 影响
基础值: -20
索取的省份不是索取国的核心: -20
军事同盟间的相对力量: -100 to +100
省份相对于 AI 总发展度的价值: -1 to -200
最近被威胁索取过领土: 基础 -120,在停战协议到期后每月增长 +1

关系行动

参见:关系

改善关系

Improve relations.png 你可以派遣一位外交官去改善关系。对附庸国最高可以改善到 +200,对其他国家最高到 +100。如果你把外交官撤回,改善关系会在每年的第一天 -3。已提升的关系越接近 0,改善关系的速率就越快,反之亦然。这个速率可以被提升关系的修正所进一步调整。值得注意的是,从 1.19 版本开始,提升关系的修正也会影响侵略扩张降低的速率,因为老版本的“随着时间的推移关系会变得更好”修正被包括入其中了。

首次派出外交官,或者改善的关系已经降到 0 时,第一次改善关系的提升会翻倍。之后会在每月底结算时提升改善的关系。

发送侮辱

给目标国发送侮辱会给予对方为期一年 Casus belli.png 外交侮辱宣战理由,并且降低与其的 -50 关系,这会每年 +5。侮辱有时有奇效,因为当你对有 +100 关系的国家宣战时会有 -1Icon stability.png 稳定度的惩罚。侮辱你的宿敌会给你 +5Power Projection.png 力量投射,这会每年 -1。只有当你和宿敌间不存在停战协议,或者你此前没有通过侮辱获取过力量投射时,你才能获取力量投射。

王朝行为

王室联姻

For the dynastic effects of royal marriage, see Ruler#Royal marriage
For information on personal unions, see personal union

Countries ruled by monarchs may arrange Royalmarriage.png royal marriages with others. This improves relations by +25 while in effect. Attacking a country with whom a nation has a royal marriage results in -1 Icon stability.png stability and +1 Icon war exhaustion.png war exhaustion. Note that this penalty will not occur except through a standard declaration of war; to circumvent it, the player may find it useful to Threaten War over a province that the target will refuse to cede.

Upon the death of a 天主教Christian monarch with no heir, a ruler from the dynasty of a more prestigious country that shares a royal marriage may rise to the throne. If the countries already share a dynasty, a Personal union.png personal union may result instead. Personal union partners function militarily like vassals. They do not pay a portion of their tax income but may be inherited. Higher Prestige.png prestige increases chances of gaining the crown of a royal marriage partner for a country's dynasty, either independently or as a personal union.

Royal marriages are unavailable to Government theocracy.pngtheocracies and Government republic.pngrepublics, with the exception of the Dutch Republic. Christians may only marry other Christians. All non-Christians may marry each other, but personal unions will only occur for Christian nations.

The factors that influence a nation's acceptance of a royal marriage proposal are:

Factor Effect
Attitude towards proposer Friendly attitude Friendly: +40
Protective attitude Protective: +40
Threatened attitude Threatened: +10
Neutral attitude Neutral: -20
Domineering attitude Domineering: -980
Hostile attitude Hostile: -1000
Outraged attitude Outraged: -1000
Rivalry attitude Rivalry: -1000
Nation opinion about proposer Positive: +0.25 per point
Negative: -0.25 per point
 Same culture group +20
Same religion +5
Neighbors +5
Proposer's diplomatic reputation +5 per point
Distance between borders -0.1 per distance between borders

†: Distance between borders can only be seen in debug mode.

Break royal ties

Breaking royal ties ends a royal marriage. This results in -1 stability and -1 prestige. Furthermore, the relation with the target country is decreased by -75. The stability cost may be negated by completing Diplomatic idea group.pngDiplomatic ideas or being the Curia Controller. The death of the ruler who proposed the marriage will also end a royal marriage without penalty.

宣称王位

关于增加建立联合统治的机会的信息,参见联合统治

宣称王位可以获得宣战理由“宣称王位”——强制建立联合统治的军事手段。

宣称王位需要满足以下条件:

  • 与目标国家有 Royalmarriage.png 皇室联姻
  • 与目标国家为同一王朝
  • 目标国家的继承人为弱宣称,或继承人
  • Prestige.png 威望高于目标国家

对某国宣称王位会导致如下外交影响:

  • 与其他有皇室联姻的国家-50关系
  • 与目标国家-100关系,并且 Prestige.png -20威望。
  • 获得针对目标国家的宣战理由Casus belli.png “宣称王位”。强制建立 Personal union.png 联合统治的 War score.png 战争分数84%,与目标国家的体量无关。

注意,对有些盟友来说,即使他们愿意加入征服战争,也可能拒绝加入宣称王位战争或王位继承战争,因为他们反对这项联合统治。若目标国家有了强宣称的继承人,宣战理由会失效。

外交动作“宣称王位”仅对基督教国家可用,因为其它宗教组的国家不允许建立联合统治。此外,Government republic.png荷兰共和制、寡头共和制和选举君主制可以有皇室联姻,但不能被宣称王位,因为这些政体没有继承人。

支持继承人

Supporting an heir is an action that can be initiated on nations with an elective monarchy (which can only be gained by event for Poland的国旗 波兰 and the Commonwealth的国旗 波兰立陶宛联邦, or by using a custom nation). Any nation that is in the same religious group as the country with elective monarchy can support an heir.

In an elective monarchy, each nation that has supported its heir in the current election cycle has a possible heir to the throne with an associated amount of support. A diplomat must be sent in order to support a nation's own heir in an elective monarchy,

The probability of increasing the heir's support every month by 1 is as follows:

The elective monarchy may also increase support for its own heir by 5 points at the cost of -10 Prestige.png prestige.

Upon the death of the elective monarchy's ruler, the heir with the most support rises to the throne in the elective monarchy.

If a foreign heir arises, the country that provided the heir gains:

  • +25 Prestige.png prestige
  • +10 Legitimacy.png legitimacy
  • +24x Administrative power.png administrative, Diplomatic power.png diplomatic, and Military power.png military power of the new ruler

If a local noble rises to the throne, the elective monarchy loses -20 relations with all countries that supported an heir in the election.

秘密行动

主条目:间谍

你可以派外交官去他国建立谍报网络,也可以让他进行反间谍活动来增加抓住来自目标国间谍的概率。当间谍网建立到一定程度时,你就能执行间谍活动,这不需要再派遣一次外交官。你能执行的间谍活动取决于你的外交科技等级。部分间谍活动不需要更高的科技等级,比如伪造宣称、支持叛军以及将贸易争端正当化。

你可以去间谍页面了解关于秘密行动的更多细节。

经济行动

参见:经济

转移贸易力量

Ask a target non-subject nation to transfer a percentage of its trade power to the proposer. While a transfer of trade power is active, the two nations involved cannot declare war on each other, and will also receive a mutual relation bonus of +20 per 100% of power transferred. The agreement does not count towards each country's diplomatic relations limit.

The factors that influence an AI nation's desire to accept a request to transfer trade power are

Factor Effect
Proposer military power compared to nation +80 max
Proposer base tax compared to nation +20 max
Attitude towards proposer Threatened attitude Threatened: +20
Friendly attitude Friendly: +10
Hostile attitude Hostile: -100
Proposer is not allied with or guaranteeing nation -50
Nation opinion of proposer +0.1 per positive relation
Diplomatic reputation.png Diplomatic reputation Positive: +1 per point
Negative: -2.5 per point
Trust +0.2 per positive point
Amount of power asked for Starts at +20 with 10% power. Increases for each percentage point between
10–40%: -1
41-60%: -3
61-80%: -5
81-100%: -7
Number of countries transferring trade power to proposer -10 per transfer trade power agreement
Distance between borders

Issue embargo

Reduces the Trade power.png trade power of the target country in every trade node the embargoing country has trade power in, depending on several factors. Embargoing a rival grants power projection. Embargoing a non-rival gives a penalty to trade efficiency, but can give a net gain in trade power share (and hence income) if the other country is very dominant in an important node.

The following bonuses apply to embargo efficiency:

Embargo efficiency.png 传统 理念 效果/野心 政策
+33%
  • English traditions
+25%
  • Espionage idea 6: Privateers
  • Offensive-Trade: The Anti-Smuggling Act
+10%
  • Betsimisaraka idea 2: Pirate Ports
  • Cypriot idea 7: Raid Turkish Commerce
  • Malagasy idea 3: Pirate Ports
  • Montenegrin idea 4: Balkan Gusars
  • Naxian idea 3: Archipelago Of Opportunities
  • Pomeranian idea 1: Legacy of Pirates

赠送礼物

Allows a nation to send money to improve relations with a country, up to a maximum of +25. The gift amount can be adjusted in increments of Gold Icon.png 25 ducats. The effect of the gift is:

The final value is rounded down to the nearest integer. The relation bonus will last for 5 years. Additional gifts sent during this time will have no effect unless it would increase relations more than previous gifts did.

提供贷款

Allows a nation to loan out money to other countries for interest. When the loan is due to be repaid, the loan-taker can instead choose to keep the ducats. This will give the loan-giver a casus belli. This is disabled for any AI country, as it is basically a "free CB" button due to the AI's misuse of loans.

Give subsidies

Transfer a specified amount of money each month to the target country for a certain duration. The sender may transfer between Gold Icon.png 0.1 ducats and +50% of its monthly income to the target country each month, adjustable in increments of 1% of its monthly income. The duration of the subsidy can be set between 10 and 400 years, adjustable in increments of 10 years.

Maintaining subsidies will improve the target country's relations with the subsidiser each month, up to a maximum of +15. The accumulated relation bonus is completely removed when the subsidy is cancelled or expires. Since there is otherwise no penalty for terminating a subsidy early, it is generally good practice to set a long subsidy duration unless diplomat time is severely constrained. The relation bonus is

All monthly income mentioned in this section refers to the monthly income as reported in the ledger. Be aware that the target country's total monthly income will therefore include this monthly subsidy once the ledger is updated after the establishment of the subsidy. This imposes significant diminishing returns on the relation benefits of a large subsidy, and encourages one to maintain smaller subsidies over a longer time frame instead.

Example: Country A has a monthly income of 10 ducats, and country B provides it with a monthly subsidy of 5 ducats. The reported yearly relations boost will start at +6 per year (B's subsidy is 1/2 of A's income), then immediately drop to +4 per year after the first month (the subsidy is now 1/3 their income).

Subsidies do not consume a diplomatic relations slot. This makes them a valuable tool for blandishing future targets of diplomatic vassalization or annexation.

Subsidizing a nation at war with a rival grants Power Projection.png power projection.

出售省份

A province can be sold to an another nation for a price of 0 to 2,000 ducats at a cost of Prestige.png -10 prestige. Both the buyer and seller must be at peace, and neither can be rivals of the other party. Only one province can change hands in a single transaction. The AI will only offer to sell isolated provinces, particularly if it is unable to core them. When the sell province button is clicked, the province to be sold can be chosen together with the price that will be asked for it.

Factors that influence an AI nation's willingness to buy a province:

Factor Effect
Province is priced above current treasury of buyer -1000
Buyer has no core or claim on province that is of a different culture group -1000
Buyer has no core or claim on province that is of a different religious group -1000
Buyer has no core on province and is currently overextended by any amount -1000
Buyer has no core on province that is part of the Holy Roman Empire -1000
Price -1 for every 1% above above 50% of buyer's treasury
Province is adjacent to buyer +10
Province has the same culture as buyer +10
Province has the same religion as buyer +10
Price -100 to +100 based on development of target province

A province can always be bought as long as the price is affordable if:

  • Buyer is a subject and seller has a core on the province
  • Buyer has core on province

Additionally, it is not possible to sell a province to a colonial subject if the province is not in its colonial region. If the province is particularly undesirable to the buyer, then its base value and associated price modifier will both be halved.

Selling provinces to a vassal is one method of saving administrative power by letting the vassal core the province. It is useful for avoiding overextension in the short term, and exchanges immediate Administrative power.png administrative coring costs for Diplomatic power.png diplomatic annexation costs later. The Cossacks.png DLC enables giving provinces to vassals directly via the subject interactions interface, making selling provinces to them unnecessary.

As AI nations place a very high priority on core creation, one can delay their research progress in administrative technologies by selling them provinces with a high Administrative power.png coring cost. This can be particularly useful if the next administrative technology would otherwise unlock a troublesome idea group (e.g. AI Portugal's first idea group is always exploration).

出售船只

Navies can be sold to other nations for a price of 0 to 1000 ducats. If the target nation accepts the proposal, the fleet in question will transfer its allegiance to the buyer. In order to be able to sell ships to a nation, both sides have to be at peace and cannot be rivals of each other. After pressing the button, the fleet that is to be sold can be chosen together with the asking price. When offered to buy a fleet, the AI will want to hold on to a certain ratio of ships (for example, most countries on the Atlantic coast don't want to buy galleys) and will never go above their naval force limit. In order to be able to sell ships, the buyer has to have a fleet within supply range of the target nation. Fleets outside of the receiving country's supply range are not available to sell.

The factors that influence an AI nation's willingness to buy ships:

Factor Effect
Attitude towards proposer Friendly attitude Friendly: +10
Threatened attitude Threatened: -20
Loyal attitude Loyal: +10
Neutral attitude Neutral: -10
Price +50 to -200 depending on treasury of buyer and value of the ships
Buyer wants x fewer ship types -10 per ship of undesired type
Diplomatic reputation +1 per positive point, -1 per negative point

请求分享地图

This allows a nation to ask another nation if they want to share the map of a region. If the nation accepts, the proposer will, at a cost of Prestige.png -15 prestige, discover all provinces that were not yet discovered in the specific region. The nation giving the map will receive Prestige.png 10. Both nations have to be at peace, and can't be rivals of each other. In order to be able confirm the map exchange, the receiving nation has to have a unit stationed in a region adjacent to the specific region.

The factors that influence an AI nation's willingness to share maps are:

Factor Effect
Distance between borders +20 max
Easy +10
Prestige of target nation +0.25 per negative Prestige.png prestige
Rival's interest in region 50 max
Target nation's interest in region -100 max
Target nation is a colonizer -1000
Not the same religious group -20 max
Attitude towards proposer Friendly attitude Friendly: +25
Threatened attitude Threatened: +20
Hostile attitude Hostile: -1000
Unknown attitude Unknown: -50
Nation opinion of proposer +0.25 per positive relation
-0.25 per negative relation
-1000 if opinion -25 or lower
Diplomatic reputation.png Diplomatic reputation Positive: +5 per point
Negative: -5 per point
Trust +1 per point above 50 trust
-2 per point under 50 trust
-1000 if trust 30 or lower

通行行动

请求军事通行权

Request military access from the target country, allowing the requester's land armies to pass through its territories. Acceptance will raise the requester's opinion of the host country by +10, while rejection will decrease it by -10. Declaring war on a country that is granting the aggressor military access causes a major -5 hit to stability.

AI nations will only grant military access if they have more positive than negative reasons for doing so. The relevant factors are

Factor Effect
At war with neighboring rival +150
Has alliance +50
Requester army strength +100 max
Attitude towards requester Friendly attitude Friendly: +20
Defensive attitude Defensive: +20
Protective attitude Protective: +20
Threatened attitude Threatened: +20
Neutral attitude Neutral: 0
Unknown attitude Unknown: 0
Hostile attitude Hostile: -100
Rivalry attitude Rivalry: -100
Requester diplomatic reputation Positive: +3 per point
Negative: -3 per point
Nation opinion about requester Positive: +0.2 per point
Negative: -0.5 per point
Trust 0.5 per point

Military access is shared for all participants in a war. For example, if France and Brittany are in a war against Burgundy and France requests military access from Savoy, then Brittany will also have military access to Savoy. Similarly Burgundy, and all of its war allies, would also gain military access to Savoy.

Subject nations always give military access to their overlord. All participants in a war automatically grant military access to their allies, as well as being able to march into their enemies' territory. An army in non-allied land when war is declared, or in territory without military access when war ends, will be exiled.

提供军事通行权

Offer military access to the target country, allowing their land armies to pass through the requester's territory. Acceptance will raise the target country's opinion of the requester by +10. AI nations are typically uninterested in obtaining military access unless they are the country's ally or subject, or the country is a large and sprawling empire. They will also seek access if they need to travel through a nation to fight in a war. Countries automatically gain military access to countries that grant military access to someone they are at war or allied with.

A country can't revoke access to someone if they, or someone they are at war with, still has troops inside the country's borders.

请求舰队停泊权

Acquiring fleet basing rights from a nation will give the following benefits:

  • Naval supply range will now extend from the ports of that nation.
  • Trading range will now extend from the ports of that nation.
  • The requester may dock and repair ships in the ports of that nation.
  • The requester may disembark ground troops in that nation by docking loaded transports at its ports. These land troops will not be exiled, and may move into any adjacent province that they would normally be able to enter.

The cost of purchasing fleeting basing rights is as follows:

  • The base cost is Gold Icon.png 0.1 ducats per month per port, with a minimum of Gold Icon.png 0.5 ducats and maximum of 2.0 ducats. This fee is based on the amount of permanent ports.
  • Non-city colony ports are usable and count toward the fee.
  • Ports that reside in a province which are terra incognita to the receiving country also count toward the fee.
  • Occupied ports only charge a fee if they can be docked at.
  • The fee can be seen in the economy window under Harbor Fees.

Fleet basing rights no longer extend colonial range as in past versions of the game. They can still be used to great advantage by distant fleets however. With El Dorado.png El Dorado active, they are no longer useful to explorers since they no longer take attrition while exploring. Only nations that have diplomatic technology level 2 or higher can grant fleet basing rights.

The following factors will influence an AI nation's decision to grant fleet basing rights:

Factor Effect
Nation is allied to requester +50
Nation opinion of requester Positive: +0.2 per point
Negative: -0.5 per point
Attitude towards requester Friendly attitude Friendly: +20
Defensive attitude Defensive: +20
Protective attitude Protective: +20
Unknown attitude Unknown: 0
Neutral attitude Neutral: -20
Threatened attitude Threatened: -30
Hostile attitude Hostile: -1000
Outraged attitude Outraged: -1000
Rivalry attitude Rivalry: -1000
Trust +0.5 per positive point
Requester diplomatic reputation Positive: +3 per point
Negative: -3 per point
Requester is embargoing nation -1000
Asked nation is embargoing requester -1000

Once fleet basing rights have been obtained, AI nations will generally not revoke them unless there is a drastic change in relationship.

提供舰队停泊权

教宗行动

主条目:教宗

一些特殊的外交行动需要你控制教廷后才能进行,详情可以前往教宗了解。其中有一个外交行动,发起十字军,允许教廷控制者向一个异教国家发起十字军,给予每一个与之交战的天主教国家许多奖励。另一个外交行动,开除教籍,会给予被开除教籍的国家的天主教邻国一个免费的宣战理由。

皇帝行动

主条目:神圣罗马帝国#皇帝能力

神圣罗马帝国的皇帝拥有几个特殊的外交选项。你可以在神圣罗马帝国页面了解这些外交行动的细节。

列强行动

主条目:列强

发展度和科技水平综合排名世界前 8 的国家获得“列强”的地位。作为一个列强,你可以解锁如下外交行动:

  • 承担外国债务——偿还目标非列强国家的所有贷款。每笔贷款+10 Icon diplomacy relations.png 关系,最多加到+200,每年衰减-2,同时每笔贷款获得+1 信任(无The Cossacks.pngDLC哥萨克)或+2 信任(有The Cossacks.pngDLC哥萨克)。本国金币需足以偿还目标国所有贷款。
  • 影响国家——支付给目标非列强国家该国一年的收入,并在接下来的10年间赠予该国+1 All power costs.png 该国最低的一项君主点数。这将在接下来的10年间增加其对本国的+25 关系和+5 信任。与该国交战会移除此加成。
  • 介入战争——如果某一场战争的双方都有列强参与,且双方的列强数不平衡,你就可以介入这场战争。比如,列强英格兰正在独战法国西班牙两大列强,你作为另一大列强可以介入此战争并加入英格兰一方,以平衡双方的列强数量。
  • 背弃盟约——使一个国家撕毁和他国的盟约。只有在目标国足够害怕你的时候才会接受,你和目标国将签署一个和约。常用于清除战争目标的麻烦小盟友。被背弃的国家会获得对该列强的“迫使背弃盟约”宣战理由,为期10年。

备注: 失去列强地位的国家仍有 5 年的缓冲期,期间可以继续采取列强行动。

其他

这些行动不在主列表里,但也是通过外交界面进入的。

选择宿敌

Obj universities.png 这篇文章尚未完成需要完善。
以下内容需要完善:exact criteria for which countries can be set as rivals。
The rival mechanic was added with patch 1.6.

宿敌是你认为将来可能与之发生冲突的国家。Rivals are usually very comparable in military and diplomatic power and have interests in the same regions and thus will often clash with each other. Rivals may be only selected from countries that are comparable in power. When in the rival selection screen, the nations that are available as rivals and their corresponding opinion of the country and their relative army and navy strength can be seen. A country can have up to 3 rivals[2] at the same time. If a rival becomes too weak or too strong it will cease being a valid rival. When selecting possible rivals, the game will take the relative army strength into higher account than the relative navy strength. Relative development and technology levels are also taken into accord. Nations must be relatively near to be eligible rivals, with more powerful countries able to have rivals at greater distance. Setting a nation as a rival will greatly decrease the amount of diplomacy that can be exchanged between the two nations. Rivals rarely accept diplomatic requests from their nemeses. In order to be rivals both countries must have each other discovered. Selecting a rival has the following benefits:

  • A nation is more likely to sign alliances with the enemies of their rivals.
  • +25% Prestige.png prestige from defeating a rival in battle.[3]
  • No Trade efficiency.png trade efficiency penalty from embargoing the rival.
  • +25% spy network build rate against the rival.[4]
  • −33% Diplomatic power.png Diplomatic Power cost for demanding unjustified provinces from the rival in peace deals.[5]

拥有一个宿敌,并且实施一些针对他的行动可以获得力量投射。宿敌数量不足会受到力量投射减少的惩罚。

Changing a rival is possible after 25 years[6] for Diplomatic power.png100 diplomatic power[7]. The cost to change a rival may be reduced by 50% with the ‘Flexible Rivalries’ ability during the Age of Absolutism.png ‘Age of Absolutism’.

释放附庸国

你可以通过这一行动释放一个国家作为你的 Vassal.png 附庸国。如果你释放一个国家,他会得到他被你所占据的所有核心省份,除非这个省份是你的首都。若要释放国家,你需要拥有至少一个省份同时满足:该省份是其核心,并拥有其主流文化。战争期间不能采取此行动。

成就

资助我所爱的图标
资助我所爱
给3个不同的盟友战争援助,至少达到他们月收入的50%,且本国没有赤字。
外交的延续的图标
外交的延续
成功地利用威胁战争从其他国家获得一个省份。
直至死亡将我们分开的图标
直至死亡将我们分开
与他国王室联姻。

Footnotes

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Base values).
  2. See in /Europa Universalis IV/common/defines.lua: NUM_POSSIBLE_RIVALS = 3,
  3. See in /Europa Universalis IV/common/defines.lua: RIVAL_PRESTIGE_BONUS = 0.25,
  4. See in /Europa Universalis IV/common/defines.lua: RIVAL_SPY_OFFENCE = 0.25,
  5. See in /Europa Universalis IV/common/defines.lua: RIVAL_PEACE_COST_REDUCTION = -0.33,
  6. See in /Europa Universalis IV/common/defines.lua: CHANGE_RIVAL_YEARS = 25,
  7. See in /Europa Universalis IV/common/defines.lua: PS_REPLACE_RIVAL = 100,
Diplomatic power.png 外交
附属国 殖民领卫戍国君合国贸易公司朝贡国自定义附庸
其它 使者军事同盟关系外交回应间谍殖民教宗神圣罗马帝国