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宗教与教派

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参见:宗教

本条目列出并讨论世界上不同的宗教与教派

点击宗教图标或宗教名称查看详情
基督教 伊斯兰教 东方宗教 印度宗教 原始宗教 犹太教 祆教
天主教 天主教
新教 新教
归正宗(改革宗) 改革宗
东正教 东正教
科普特派 科普特派
逊尼派 逊尼派
什叶派 什叶派
伊巴德派 伊巴德派
小乘佛教 小乘佛教
金刚乘佛教 金刚乘佛教
大乘佛教 大乘佛教
儒教 儒教
神道教 神道教
印度教 印度教
锡克教 锡克教
泛灵信仰 泛灵信仰
拜物教 拜物教
图腾崇拜 图腾崇拜
因蒂崇拜 因蒂崇拜
纳瓦特尔神话 纳瓦特尔神话
玛雅神话 玛雅神话
长生天崇拜 长生天崇拜
北欧神话 北欧神话
犹太教 犹太教
祆教 祆教
1444年11月11日世界各省份宗教

注:上表中的背景颜色是游戏中各种宗教及教派使用的颜色


相关DLC

在开启一些DLC后很多宗教都有了新的机制,下表将列出对应关系。

DLC 获得新机制的宗教
Wealth of Nations.png 国富论
  • Reformed.png 改革宗
  • Hinduism 印度教
El Dorado.png 黄金国
  • Inti.png 因蒂崇拜
  • Mayan.png 玛雅神话
  • Nahuatl.png 纳瓦特尔神话
Common Sense.png 常识
  • Protestantism 新教
  • Theravada.png 小乘佛教
  • Vajrayana.png 金刚乘佛教
  • Mahayana.png 大乘佛教
The Cossacks.png 哥萨克 长生天 长生天
Rights of Man.png 人权
  • Coptic.png 科普特派
  • Fetishist 拜物教
Mandate of Heaven.png 天命
  • 儒教 儒教
  • 神道教 神道教
Third Rome.png 第三罗马
  • Orthodoxy 东正教

基督教

在1444年默认开局中,基督教包含天主教、东正教和科普特教会三种教派。在宗教改革事件之后, 一些天主教国家和省份将会接受新教或归正宗信仰(i.e. 加尔文主义)。 五大教派互相视作异端,而非异教;东正教和科普特教会国家额外享受"可容忍的异端"使他们和其它基督教国家间的关系惩罚更小。转换教派消耗 −100 Prestige.png 威望, 但同时会得到10年的 +10% Missionary strength.png传教力量修正。东正教和科普特教会没有转为新教或归正宗的选项,但东正教有恢复牧首区任务,可以关闭教廷系统。

只有基督教系国家间可以形成联合统治

天主教

Catholic icon
天主教是基督教传统的名称,它起源于古老的拉丁仪式,它承认教宗是基督教的领袖。 1444年,天主教在西欧和北欧占主导地位,但在宗教改革期间,新教和改良主义可能会从中分裂出来。

天主教有着复杂的教廷系统,教宗领导着包括红衣主教与主教在内的天主教各阶教士。在欧陆风云4中,此制度表现为教廷系统,该系统包含了构建罗马正教行政体系的有限席位,以及最重要的教皇圣座。

天主教所带来的修正:[1]

  • Tolerance own.png +1 正统信仰容忍
  • Tolerance heretic.png −1 异端容忍
  • +5%(在基础的10%之上)由Clergy.png教士阶层控制的领土内发展度需求(仅在含The Cossacks.png 哥萨克 DLC时)

首都在欧洲的天主教国家可通过教廷系统与教宗进行互动。殖民时会受到托尔德西里亚斯条约的影响,获得增益或惩罚。 (仅在含El Dorado.png 黄金国 DLC时)

可能的异端:波格米勒派, 瓦勒度派, 方济各派/小兄弟会, 胡斯派, 罗拉德派, 苏西尼派(或译索齐尼派)。

天主教廷

天主教廷有49个席位,每年的第一天会钦定一个新的Cardinal icon.png红衣主教席位。这些席位会半随机的定位在天主教国家的省份中。省份发展度越高,国家总发展度越高,越容易被指定新的红衣主教。

天主教国家可获得 Papal influence.png 教廷影响,可用于投资提高教廷监护的获选概率,或换取 稳定,重商主义或一些长度为20年的修正。 在教宗的统治下,(教宗国的国旗 教宗国)以外的天主教国家可将他们储存的教廷影响转化为10点影响力投资,随着投资次数增加,转换比例逐渐降低:首个10点的影响力投资花费5Papal influence.png点教廷影响,第二个10点投资花费10Papal influence.png点教廷影响, 第三次则花费15Papal influence.png点教廷影响,以此类推。 教宗国不会积累教廷影响;但会基于现存的红衣主教数量自动获得影响力投资。当前的教宗去世时,所有天主教国家均有机会成为下一任教廷监护,其概率等于本国的影响力投资占所有天主教国家影响力投资之和(包含教宗国所占的无中生有的影响力投资)的比例。

教廷监护

教廷监护可获得以下增益:

Diplomat.png +1 外交官
Prestige.png +1 年度威望
Stability cost modifier.png −10% 稳定花费修正
Possible advisors.png +2 可用顾问
Advisor cost.png −20% 顾问花费
Leader(s) without upkeep.png +1 无维护将领
Aggressive expansion impact.png −20% 侵略性扩张
Technology cost.png −5% 科技花费
  • 可对天主教国家开除教籍(于专制时代之前)
  • 可对非基督教国家发动十字军(于专制时代之前)
  • 破除王室联姻时免除 −1 Icon stability.png 稳定惩罚。
开除教籍

教廷监护可对任何与教宗国关系为的天主教国家施行开除教籍。若教宗国不存在,此项限制也随之消失,教廷监护可开除任何天主教国家统治者之教籍。开除教籍将使所有天主教国家获得对其的宣战理由,并给予被开除教籍的国家以下惩罚:

  • Prestige.png −2 年度威望
  • Papal influence.png −10 年度教廷影响
  • Devotion.png −5 年度奉献度
  • Tolerance own.png −3 正统信仰容忍
  • Icon diplomacy relations.png −50 与天主教国家关系
  • Icon diplomacy relations.png −200 与天主教神权国关系

Catholic reform desire.png 改革呼声

改革呼声是天主教世界共用的一个特征数值,体现了天主教君主过度的宗教暴行。改革呼声会随着天主教君主在天主教事件中的选择上升或下降。 当改革呼声达到某个阈值(95%),宗教改革就有几率发生,产生新的新教(以及之后,归正宗)教派。

不论玩家如何行动,改革呼声一般都会随着AI国家的选择而增加,并且每年会自动增长0.5%。

新教

Protestant icon
自马丁路德的宗教改革后,新教覆盖着广阔的西欧地域。 它反对一些传统天主教的规定和教宗。
在游戏中新教存在于路德曾经传教过的地方,将会随着时间缓慢转化一些传统为天主教的地域。

当天主教改革呼声达到足够高的水平时,天主教省份就可能会转变为新教。最先发生宗教改革的省份将会成为改革中心,它将自动将其相邻的非新教省份转化为新教,与传教士类似,但其拥有额外的5%传教力量。当一个不含有改革中心省份的国家转教为新教时,此国家内不与其他改革中心相邻的省份中将会随机产生一个改革中心。任何时候世界上最多只能存在三个改革中心。改革中心只能通过将其省份转化为非新教来消除。

所有新教国家将获得修正:[1]

  • National tax modifier.png +10% 全国税收修正
  • Improve relations.png +15% 关系提升速度
  • 无与教宗互动。
  • 可能的异端:五旬节派, 清教徒, 公理会.

Church power.png 教会力量

在DLC常识中,新教添加了教会力量系统。教派势力随着时间累积,可用于兑换某些信条,带来永久性的国家修正。与理念组事件类似,每个信条激活时都会开启一两个对应的事件。一个国家仅能拥有三个信条,之后可消耗教会力量来替换某个现有信条为一个新的信条。获得一个新的信条或替换一个原有信条均消耗100点教会力量。

教会力量公式:

  • 基础君主点数为国家每月获得的君主点数,包含所有加成(领导者能力,顾问,力量投射)。
  • 其他修正为所有影响教会力量增长的修正相加的和,比如幸运国+25%。
Church power.png 传统 理念 效果/野心 政策
+10%
  • Religious idea 4: Devoutness
  • Ansbach idea 4: Franconian Reformers
  • Danish idea 7: Religious Freedom is Atheism
  • Saxon idea 5: Corpus Evangelicorum
+5%
  • Münster traditions
  • Wurzburgian traditions
  • Hessian idea 3: Welcome the Reformers
  • Teutonic idea 4: Assume Religious Authority

备注:游戏中有些修正以百分数形式出现,如宗教团结等。代入公式时请注意不要忘记百分号(如10%应代入0.1,而非10)。

宗教信条
信条 效果
主教们进行组织活动 Development cost.png −5% 开发花费
教牧人员允许结婚 Stability cost modifier.png −10% 提升稳定花费
成人洗礼 Missionary strength.png +1% 传教力量
圣餐礼 Discipline.png +2.5% 训练
教徒宽恕祈祷着 Morale of armies.png +5% 陆军士气
Morale of navies.png +5% 海军士气
圣像崇拜 Prestige.png +0.50 年度威望
合法的离婚 Legitimacy.png +0.25 年度正统
Republican tradition.png +0.1 年度共和传统
Devotion.png +0.25 年度信仰奉献
Horde unity +0.25 年度部落统一
驱逐异端 Global settler increase.png +15.00 全球移民增长
教区登记册 Manpower recovery speed.png +10% 人力恢复速度
个人信条 Idea cost.png −5% 理念花费
允许高利贷 Production efficiency.png +10% 生产效率
翻译圣经 National unrest.png −1 全国叛乱

归正宗(改革宗)

Reformed icon
归正宗涵盖了许多宗教传统,这些宗教传统来自于诸如约翰·加尔文或约翰·诺克斯等人。 一般出现在被称为新教的宗教之后,归正宗也拒绝了教皇的权威,想要回归圣经的规则,但与新教徒不同的是,他们信奉一些更为强硬的思想,比如宿命论和圣像,并且不会成立国家教会。

归正通常在宗教改革开始十年后出现,有着与新教相同的改革中心机制。

所有归正国家将会获得修正:[1]

  • Possible advisors.png+1 可用顾问
  • Tolerance heretic.png+2 异端容忍
  • 无与教宗互动
  • 可能的异端:Methodist, Baptist, and Quaker.

Monthly fervor increase.png 狂热

归正宗有着独特的狂热系统。每个归正宗国家每月会获得狂热点,其数值依赖于:

Monthly fervor increase.png 状态
+1 归正宗国家 (基本)
+1 处于和平
+1 每一级正 Icon stability.png 稳定
+1 幸运 (仅AI)
至多 +1 Religious unity.png 宗教团结
−1 - +1 Prestige.png 威望
−1 - +1 Clergy.png 教士阶层影响力与忠诚度
−2 破产

理念与政策:

Monthly fervor increase.png 传统 理念 效果/野心 政策
+0.25
  • Religious idea 4: Devoutness

事件:

Monthly fervor increase.png 事件修正 触发 持续时间
−1 Liberté, Egalité, Fraternité Cultural event: “Liberté, Egalité, Fraternité
Option: ‘Let us embrace these ideas!’
for 20 years.
+0.1 Banned Musical Instruments in Church Reformed religion event: “Instruments in Church
Option: ‘Issue a ban’
for 25 years.

一个国家最多可储存100狂热点。这些点数可用于激活热情焦点。

热情焦点 效果
稳定
  • National unrest.png−2 全国叛乱
  • Diplomatic reputation.png+1 外交威望
贸易
  • Trade power.png+10% 全局贸易力量
  • Trade efficiency.png+10% 贸易效率
战争
  • Morale of armies.png+10% 陆军士气
  • Morale of navies.png+10% 海军士气

每激活一个焦点每月花费5狂热点。激活的焦点可以任意组合。如果储存的狂热点数耗尽,焦点将不再被激活,焦点被停用的顺序与激活的顺序相反,直到再次有足够的正狂热点才能再次激活焦点。

东正教

Orthodox icon
东正教根源于古老的希腊仪式并且认为它自己比天主教更最接近基督的原旨。东正教拒绝承认教宗,拥有者分成不同地区的大牧首.
在游戏中大部分东欧国家信仰者东正教。

东正教的专属特性为Patriarch authority.png牧首权威。相关事件会周期性的发生,使玩家可以选择提高或降低牧首权威。与天主教改革呼声不同,各个东正教国家的牧首权威是独立的,互不影响。例如莫斯科的决议不会影响拜占庭的牧首权威。这反映了东正教的独立性,每个东正教国家拥有其自己的牧首,他们不需要听从君士坦丁堡的普世牧首,不像天主教,所有的教士及主教都要遵从教宗、罗马主教及西方牧首的单一权威。

所有东正教国家将会获得修正:[1]

  • Stability cost modifier.png−10% 提升稳定花费
  • Tolerance own.png+1 正统信仰容忍
  • 关系惩罚减半 对非东正教的基督教国家(视东正教为“误入歧途的异端”)
  • 可能的异端:Old Believers, Molokan, Dukhobor, Khlyst, Skoptsy, and Iconoclast.

所有东正教省份将获得修正:

  • Local missionary strength.png−1% 本地传教力量[2]

Patriarch authority.png 牧首权威

每一点牧首权威可减少叛乱−0.03,增加人力0.33%,增加传教力量0.02%。牧首权威最高可到达100%。另外,除传教力量以外的效果仅对国家内东正教省份有效,对于非东正教省份,高牧首权威仅仅使其更容易转教,无其他效果。Note that with the exception of missionary strength this will only affect Orthodox provinces in the country, high authority will have no impact in non-Orthodox provinces except in making them easier to convert. You can spend 10 patriatch authority to select an icon to your country which will last for 20 years. There are 5 icons.

圣像 效果
圣米迦勒像
  • Manpower recovery speed.png+10% 人力恢复速度
  • Discipline.png+5% 训练度
圣母圣子像
  • National unrest.png-3 全局叛乱
  • Military power.png-25% 镇压花费
全能者基督像
  • Construction cost.png-10% 建筑花费
  • Development cost.png −10% 提升发展度花费
圣尼古拉像
  • Improve relations.png+25% 外交关系改善
  • Aggressive expansion impact.png-10% 侵略扩张影响
圣约翰·克利马科斯像
  • Embracement cost.png-20% 接受思潮花费
  • Institution spread.png+25% 思潮传播速度

牧首权威通过某些东正教事件改变。他们半频繁但周期性的发生,以及通过与教士阶层互动,尤其是“寻求教士援助”阶层互动。You can also consecrate states with only orthodox as religion, acccepted cultures and at least 30 development to get 5% patriarch authority. However a concecrated state will cost 10% more state maintanance while getting −0.05 monthly devastation.

100%牧首权威带来的效果:[3]

全国效果 东正教省份效果
Missionary strength.png +2% 传教力量
Local unrest.png −3 本地叛乱
Local manpower modifier.png +33% 本地人力修正

注意:如果使用CK2转档的存档,且分裂教会被修补,则天主教会成为东正教的一个异端。

科普特派

Coptic icon
科普特正教会是基督教的一种分支,依循着亚历山大式的仪式和亚历山大的大牧首。
埃及沦陷在穆斯林下已经几百年了,亚历山大大牧首被掌控在非基督教国家中,科普特教只在埃塞俄比亚和努比亚延续着。

科普特派(一性论)是一个古老的基督教派别。此教派首领为亚历山大牧首,也被称为科普特教宗。此教派主要流传于埃及人、阿比西尼亚人、亚美尼亚人与亚述人之中(事实上只有埃及和阿比西尼亚地区的教派属于科普特派,但亚美尼亚与亚述的宗教与科普特派及其相似,所以在游戏中表示为同种宗教)。伊斯兰对中东的征服导致科普特宗教被压制并逐渐转变为稀有信仰。而在东方,由于土耳其的统治比当地统治者更加宽容,在土耳其的统治下依然存留着亚美尼亚与亚述的基督徒。

所有科普特国家将会获得修正:[1]

  • Tolerance own.png+1 正统信仰容忍
  • Fort defense.png+10% 要塞防御
  • 关系惩罚减半 对非科普特派基督教国家(视科普特派为“误入歧途的异端”)
  • 可能的异端:Zamikaelites (comes from Abba Za-Mikael Aragawi), Stephanites (comes from Abba Estifanos of Gwendagwende) and Eustathians (comes from Eutyches; monophysitism).

所有科普特省份获得修正:

  • Local missionary strength.png−2% 本地传教力量[2]

圣地

牧首祝福列表

科普特国家有着独特的圣地系统。可通过科普特界面来查看圣地。共有五个圣地,界面中会显示圣地当前属于的国家,以及圣地的本地信仰。让这些圣地重新归属于科普特国家是科普特派的神圣任务。

科普特五个圣地为:

当一个圣地处于科普特国家支配下并且圣地当地信仰为科普特时,所有科普特国家均可以从五种牧首祝福中选择一项新的祝福。当科普特国家失去圣地,使其被其它信仰国家占据时,祝福会被移除,直到圣地重新回归科普特国家。

在1444年开局中,仅有一处圣地为科普特信仰且处于科普特国家的控制之下——Aksum,位于埃塞俄比亚的国旗 埃塞俄比亚北部。这使得所有科普特国家在开局时均可以从牧首祝福列表中选择一项祝福。另一处圣地,Qasr Ibrim,在1444年也处于科普特国家控制下,但其本地信仰并不是科普特,虽然Makuria的国旗 马库里亚会获得事件为Qasr Ibrim增添本地修正,使其更容易被转化为科普特信仰。

名称 效果
合法化政府
  • Legitimacy.png+0.5 年度正统
  • Horde unity+0.5 年度游牧统一度
  • Republican tradition.png+0.2 年度共和传统
  • Devotion.png+0.5 年度奉献度
鼓励信仰战士 Manpower recovery speed.png+10% 人力回复速度
派遣僧侣建立修道院 Missionary strength.png+1.5% 传教力量
促进领土权利 Core-creation cost.png−10% 制造核心花费
殉难者的遗志 Discipline.png+2.5% 训练

与其他宗教系统不同,科普特圣地会同时增强所有科普特国家。无论玩家或是其他科普特国家控制圣地,所有科普特国家均可获得祝福。如果科普特国家能夺回并捍卫圣地,将使得他们更加强大。

伊斯兰教

所有伊斯兰教派均有虔诚系统。虔诚表现为一个在+100(虔诚)与-100(不虔诚)之间的数值。无论虔诚或是不虔诚均会带来奖励增益。而无论虔诚为何值,均不会带来惩罚。当虔诚为0时,不会带来增益效果。所以为了获得更高的增益效果,应当尽量“充满虔诚”或“很不虔诚”。当新的统治者上任时,虔诚会被重置,失去之前虔诚的3/4。新的苏丹不被认为像前任那么虔诚或不虔诚。

统治者可以控制他们有多么虔诚(或多么不虔诚)。一些事件会影响统治者的虔诚。向异端或异教宣战可提高虔诚,向同宗派穆斯林宣战则会降低虔诚。

Being pious正虔诚带来的增益(显示为“充满虔诚”):[4]

Morale of armies.png +10% 陆军士气
Missionary strength.png +3% 传教力量
Fort defense.png +20% 要塞防御

Lack of piety负虔诚带来的增益(显示为“缺乏虔诚”):[5]

Technology cost.png −10% 科技花费
National manpower modifier.png +20% 全国人力修正
National tax modifier.png +20% 全国税收修正

在星与新月DLC中,穆斯林国家可以统一伊斯兰, 代表像中世纪那样重建哈里发。

逊尼派

Sunni icon
逊尼派穆斯林坚称只有阿布伯克尔才是先知穆罕穆德的合法继承人。
作为伊斯兰教在世界中的多数派别,逊尼派穆斯林存在于摩洛哥到印度尼西亚,也是游戏中最大的宗教之一。

所有逊尼派国家获得修正:[1]

  • Cavalry.png +10% 骑兵比例
  • Chance of new heir.png+100% 新继承人概率
  • 可能的异端:Bektashi, Amhadi, Zikri, and Yazidi.

所有逊尼派省份获得修正:

  • Local missionary strength.png−2% 本地传教力量[2]

什叶派

Shia icon
什叶派穆斯林坚称只有先知穆罕穆德的表弟,他的女婿阿里才是穆罕穆德哈里发和伊玛目的合法继承人。 什叶派认为伊玛目必须跟从阿里或者他的继承人。
在游戏中什叶派穆斯林出现在伊朗,也门和少数的印度苏丹中。

所有什叶派国家获得修正:[1]

  • Morale of armies.png+5% 陆军士气
  • Chance of new heir.png+100% 新继承人概率
  • 可能的异端:Druze, Hurufi, and Zaidi.

所有什叶派省份获得修正:

  • Local missionary strength.png−2% 本地传教力量[2]

伊巴德派

Ibadi icon
伊巴底派被它的信徒们宣称比逊尼派和什叶派还要古老,不过它现在刚刚流行起来。 伊巴底派严格限制信徒们翻译古兰经,这样他们可以保持古老的传统。
现在伊巴底派主要存在于阿曼和围绕着MZab绿洲偶的一些北非地区中。

所有伊拔得派国家获得修正:[1]

  • Morale of navies.png+10% 海军士气
  • Chance of new heir.png+100% 新继承人概率
  • 可能的异端:Haruri, Sufri, Najadat, and Azraqi

所有伊巴德派省份获得修正:

  • Local missionary strength.png−2% 本地传教力量[2]

东方宗教

佛教

Obj universities.png 这篇文章尚未完成需要完善。
以下内容需要完善:各种行为对业力具体数值上的影响。

If playing with the Common Sense.png Common Sense expansion, the Buddhist religions Theravada, Vajrayana and Mahayana have a Karma slider. Positive karma is gained from releasing nations, returning cores and honoring military alliances. Negative karma is incurred from declaring wars and conquering provinces. The ruler of a nation with an excessive positive karma will be too detached from worldly experiences and incur a penalty to discipline. A ruler of a nation with excessive negative karma will lose the trust of their neighbours and suffers a penalty to diplomatic reputation. Neutral karma gives a bonus to both discipline and diplomatic reputation.

低业力[6] 中等业力[7] 高业力[8]
Discipline.png +2.5% 训练度
Diplomatic reputation.png +2 外交声望
Discipline.png +5% 训练度
Diplomatic reputation.png +1 外交声望

1.12 版本之后,Buddhism.png佛教被分为上座部、金刚乘以及大乘佛教。

小乘佛教

Theravada icon
像其他的佛教分支一样,小乘佛教起源于释伽牟尼并在公元前5世纪时开始传播. 小乘佛教的信徒主要依靠巴利文经典的知道和注重僧侣戒律以达到阿罗汉点悟。
在游戏中小乘佛教初始于斯里兰卡和一些东南亚国家。

上座部国家获得修正:[1]

  • Advisor cost.png−10% 顾问花费
  • Tolerance heretic.png+2 异端容忍
  • 可能的异端:禅宗

金刚乘佛教

Vajrayana icon
金刚乘又被称作怛特罗佛教或者喇嘛教, 它是佛教分支的一种,信徒们通过密宗的方法达到菩提萨提的境界。它认为成佛不能单单通过自我的悟道而是必须有老师的传授。
在游戏中,金刚乘初始于西藏和一些北亚草原部落。

金刚乘国家获得修正:[1]

  • Morale of armies.png+5% 陆军士气
  • Tolerance heretic.png+1 异端容忍
  • 可能的异端:禅宗

大乘佛教

Mahayana icon
大乘佛教是传播最广的一种佛教. 信徒们主要是为了悟道更甚至成佛。
在游戏中只有大越开局为大乘佛教,因为其他的传播地区主要被儒教国家支配着。

大乘佛教国家获得修正:[1]

  • Tolerance heretic.png+2 异端容忍
  • Idea cost.png−5% 理念花费
  • 可能的异端:禅宗


如果激活了Common Sense.png常识DLC,所有佛教国家均有业力系统。不同的行为会造成业力变化。当业力为适中的值时,会带来外交以及训练上的奖励。如果国家业力太高,统治者就会过度远离世俗,无法掌控军队,造成训练上的惩罚。如果业力过低,则会失去他人信任,造成外交威望上的惩罚。

Low karma低业力(低于-50)[9] 中业力(-25至25)[10] High karma高业力(大于50)[11]
Discipline.png +2.5% 训练度
Diplomatic reputation.png +2 外交声望
Discipline.png +5% 训练度
Diplomatic reputation.png +1 外交声望

影响业力的行为有:

High karma提高业力的行为:

  • 被他国宣战
  • 加入盟友的战争
  • 释放附庸国
  • 和平条约中释放国家
  • 归还核心省份

Low karma降低业力的行为

  • 发动战争
  • 和平条约中割占省份



儒教

Confucian icon
儒教是一种哲学,在公元前5世纪时被哲学先贤孔子提出,着重于修身治国平天下。
在游戏中,中国和朝鲜为儒教的开局国家, 也在满族的女真部落中有一定的传播。

儒教国家获得修正:[1]

  • Tolerance heretic.png+2 异端容忍
  • 行政科技花费−10% 行政科技花费
  • 可能的异端:道教

和谐

和谐度会随着事件流逝而增长, 在正稳定或者开满人文理念的情况下回获得更高的增长。 过低的和谐度会带来高昂的开发成本,降低正统信仰的容忍和精英度、正统性等。

年度和谐度变化:

  • +1 基础
  • +0.25 每点正稳定
  • +0.25 开满人文理念

国家在0%和谐度的情况下会受到以下影响:

  • Development cost.png +25% 提升发展度花费
  • Tolerance own.png -3 国教容忍
  • Meritocracy.png -2 年度精英度
  • Legitimacy.png -2 年度正统
  • Devotion.png -2 年度奉献度
  • Horde unity.png -2 年度游牧统一度

国家在100%和谐度的情况下会受到以下影响:

  • Tolerance own.png +1 国教容忍

国家和谐度直接影响这些效果的数值,在50%和谐度的情况下和谐度不会对国家产生任何效果。

当一个宗教或者宗教组被和谐,除了不能转换所属省份的文化,它将和儒教一样(即国教容忍)。和谐一个宗教或者宗教组每年会降低本国3点和谐度,需要33.3年的时间(无事件或者其他特殊干预的情况下)。一旦和谐完成,被和谐的宗教将会为本国提供一个永久的修正。

宗教 效果
泛灵信仰原始宗教组
  • National unrest.png 全局叛乱度 -0.5
天主教基督教宗教组
  • Stability cost modifier.png 稳定花费 -5%
伊斯兰教逊尼派伊斯兰宗教组
  • Trade efficiency.png 贸易效率 +5%
Hinduism印度宗教组
  • Tolerance own.png 国教容忍 +1
神道教神道教
  • Infantry combat ability.png 步兵战斗力 +5%
Vajrayana.png金刚乘佛教(密宗、藏传佛教)
  • Production efficiency.png 生产效率 +5%
Theravada.png上座部佛教
  • Advisor cost.png 顾问花费 -5%
Mahayana.png大乘佛教
  • Idea cost.png 理念花费 -7%
Jewish.png犹太教
  • Institution spread.png 思潮传播速度 +15%
Zoroastrianism.png祆教
  • Trade efficiency.png 贸易效率 +10%

神道教

Shinto icon
神道教是日本岛上古老的本土宗教,几个世纪以来与岛上同样存在的儒教、佛教共存。
在游戏中所有日本岛上的的国家开局时国教都是神道教,以此表示日本人民所信仰的融合佛教、儒教与其它日本传统的宗教。

神道教国家获得修正:[1]

  • Morale of armies.png+10% 陆军士气
  • 可能的异端:修验道

所有神道教省份获得修正:

  • Local missionary strength.png−2%本地传教力量[2]

孤立主义

孤立主义共有五个阶段,从“国门大开”到“闭关锁国”。

阶段 名称 效果
0 国门大开
  • Technology cost.png−5% 科技花费
  • Embracement cost.png−10% 接受思潮花费
1 兼收并蓄
  • Institution spread.png+10% 思潮传播
  • Development cost.png −10% 提升发展度花费
2 取其精华
  • Idea cost.png−10% 理念花费
  • Construction cost.png−10% 建造花费
3 孤立主义
  • Culture conversion cost.png−15% 转化文化花费
  • Missionaries.png+1 传教士
4 闭关锁国
  • War exhaustion.png−0.03 月度厌战度
  • Stability cost modifier.png−15% 稳定度花费修正

The isolation level of a country is only changed through incidents, which will occur rarely throughout the game when their triggers have been met.

事变 触发条件 平均发生时间 效果 描述
宋明理学 该国:
  • did not have an incident in the last 30 years.
200 months The country: Neo-Confucianism is not new to Japan, it spread to from China in the Kamakura period and like many aspects of Chinese and wider East Asian culture it quickly took root. Its rationalistic outlook is above all very well suited for strengthening the authority of the ruler and if we were to encourage its development in Japan we might create a stronger principle for controling our people.
南蛮贸易 Colonialism Colonialism has been discovered.

The country:

  • did not have an incident in the last 30 years.
  • has at least 1 home port.

If playing with normal or historical nations setup

  • then Japan has encountered the West.[12]
  • else this country must have knowledge of a country from another continent.
200 months
Modifiers:

The country has at least 5 home ports: ×0.7

The country: Western Traders have arrived in our lands, bringing goods, ideas and even weapons that we have not seen before. These foreigners are lacking in manners and even hygiene but how we handle these merchants could well have a lasting impact on our society.
火器扩散 The country:
  • had the ‘Nanban Trade’ incident.
  • did not have an incident in the last 30 years.
150 months The country: The gunpowder weapons that the western traders brought to our shores are clearly very dangerous to our society. As local variants of these guns, Tanegashima, have begun to be produced it stands clear that there will soon be a large supply of weapons with which even a common peasant can defeat the most well trained of Samurai.
基督教传播 It is not the ‘Age of Discovery’.

The country:

  • did not have an incident in the last 30 years.
  • has knowledge of a Christian country.

If playing with normal or historical nations setup

  • then Japan has encountered the West.[12]
100 months The country: Missionaries bearing word of a strange western religion have arrived at our shores and their words have struck home among a suprisingly large segment of the Japanese population. Christian congregations are being formed all over the island and Japanese converts are themselves converting more of their compatriots by the day.
幕府权威提升 It is not the ‘Age of Discovery’.

The country:

  • did not have an incident in the last 30 years.
  • is a daimyo.

At least one of the following is true:

200 months The country: For centuries the Shogun, rather than the Emperor, has been the true power in Japan. The authority of the Shogunate has however itself not been strong for a long time. It seems our current Shogun has taken it upon himself to change this, demanding obedience and strengthening old laws and traditions to exert greater control over this war-torn land.
一向一揆 It is not the ‘Age of Discovery’.

The country:

  • did not have an incident in the last 30 years.
200 months The country: Free Land Buddhism is no new religion to our island yet during the civil war that has plagued Japan many more have flocked to its principles. This group movement is becoming increasingly militarized and their promises of salvation is drawing in farmers, priests, monks and even nobles. The authority of ancient traditions are being challenged by their strong conviction.
倭寇海盗 The country:
  • did not have an incident in the last 30 years.
  • has at least 1 home port.
  • has knowledge of at least 1 country that:
    • has at least 1 home port.
    • is not Shinto.
  • has at least 1 neighbor.
200 months The country: The relationship between China, Korea and Japan has always been troubled. The decaying authority of the central state in Japan has lead to a large number of pirate societies being formed, some even funded by outside investment. As our ports are being used by these sea-robberers we need to take a stance on this piracy.
城市化 The country:
  • did not have an incident in the last 30 years.
  • has embraced Global Trade.png ‘Global Trade’.
  • has at least 2 home port.
200 months The country: The relationship between China, Korea and Japan has always been troubled. The decaying authority of the central state in Japan has lead to a large number of pirate societies being formed, some even funded by outside investment. As our ports are being used by these sea-robberers we need to take a stance on this piracy.

备注:神道教和儒教国家不能通过宗教界面转教,但日本大名可通过决议转为天主教。

印度宗教

印度教

Hindu icon
印度教是在印度地区广泛传播的原始信仰,有着一个共同的神系。
作为最古老的信仰之一,印度教在游戏开局存在于印度河一些东南亚国家,但一些地区也处于伊斯兰教和佛教传播下。

所有印度教国家将获得修正:[1]

  • Tolerance own.png+1 国教容忍
  • Tolerance heathen.png+1 异教容忍
  • 可能存在的 : 巴克提(Bhaktis)

With the Wealth of Nations.png Wealth of Nations DLC, Hindu rulers are allowed to pick their deity through the Religion screen. This choice lasts for the life of the ruler or until an event changes it. All Hindu rulers have unique special event paths that allow them to improve the ruler's base Monarch power generation as well as other positive effects.

每个印度教神祗都提供两种奖励:

Hindu Deity Shiva 湿婆
  • Core-creation cost.png−10% 造核花费
  • Aggressive expansion impact.png−5% 过度扩张影响
Ganesha.png 象头神(甘尼许):
  • Diplomatic reputation.png+1 外交声望
  • Better relations over time.png+20% 改善关系修正
Hindu Deity Surya 苏利耶
  • National tax modifier.png+10% 全国税收修正
  • Trade efficiency.png+10% 贸易效率
Ganga.png 恒河女神
  • Construction cost.png−10% 建造花费
  • Interest per annum.png−1 年利息
Hindu Deity Shakti 性力女神(沙克蒂):
  • Discipline.png+5% 训练度
  • Siege ability.png+5% 围城能力
Vishnu.png 毗湿奴
  • Missionary strength.png+2% 传教力量
  • Fort defense.png+20% 要塞防御

印度教共和国在选举出新的领袖时(视共和国政体不同,通常在4-8年时)选择一次新的主神,这类国家可以更快的根据所需来调整君主信仰的守护神。

锡克教

Sikh icon
锡克教大约在16世纪中在旁遮普的古鲁那纳克成立。 作为一个一神论的宗教, 锡克教诞生自伊斯兰教和印度教混杂的区域但又不同于这两者。
没有省份或者国家以锡克教开局但它将在开局几十年后出现。

All Sikh nations receive:[1]

  • Morale of armies.png+10% Morale of armies
  • Military technology cost−10% Military technology cost
  • Possible heresies: Masandis

All Sikh provinces receive:

  • Local missionary strength.png−1% Local missionary strength[2]

NB: Sikhism can appear via event starting in 1499 if any Hindu nation borders a Muslim nation.

上师*
主条目:锡克教事件

Nations following the Sikh faith gain access to events related to the succession of Sikh gurus. Each event gives a predetermined national modifier and clears the modifier for the previous guru.

上师(事件形式) 年份 Effect
Guru Angad 1539 Technology cost.png −5% 科技花费
Guru Amar Das 1552
  • Missionary strength.png +2% 传教力量
  • National unrest.png −2 全国叛乱
Guru Ram Das 1574 Stability cost modifier.png −10% 稳定度花费修正
Guru Arjan 1581 Diplomatic technology cost −5% 外交科技花费
Guru Hargobind 1606 Discipline.png +5% 训练度
Guru Har Rai 1644 Diplomatic reputation.png +1 外交声誉
Guru Har Krishan 1661 Diplomatic relations.png −1 外交维护
Guru Tegh Hahadur 1665 Tolerance heretic.png +4 异端容忍
Guru Gobind Singh 1675
  • Discipline.png +5% 训练度
  • Religious unity.png +20% 宗教统一度
Guru Granth Sahib 1708 Icon stability.png +1 稳定度

原始宗教

泛灵信仰

Animist icon
泛灵信仰者认为世界上居住着超自然的生灵并且世俗与精神世界是相互联系的。神灵可以居住在高山上、阳光中,这取决于人们的信仰。
在游戏中,泛灵论遍布在整个世界,从南美洲到非洲,或者印度尼西亚。

所有泛灵信仰的国家会受到如下效果:[1]

  • Tolerance own.png +1 国教容忍
  • National unrest.png −1 全局叛乱度
  • 可能的异端: 蛇族(Snake Clan)

所有泛灵信仰的省份会受到如下效果:

  • Local missionary strength.png +2% 当地传教力量[13]

拜物教

Fetishist icon
Fetishism covers a very wide range of indigenous African religions. These religions often feature a veneration for ancestors, use of magic and traditional medicine.
In the game most of Africa is classified as Fetishist.

所有拜物教国家获得:[1]

  • Tolerance heathen.png +2 异教容忍
  • Diplomatic reputation.png +1 外交威望
  • 可能的异端:羊头骨

所有拜物教省份获得:

  • Local missionary strength.png +2% 本地传教力量 [13]

崇拜物

Fetishist nations each choose a cult to follow every time a new ruler takes charge of the nation. The cult provides unique bonus modifiers and events until the ruler dies. Each fetishist nation starts the game with three cults available to them, the exact options depend on the nation's starting location. Additional cults beyond the initial three are unlocked via event upon first going to war with a nation in the corresponding religious group or other fetishist nations that start with different cults.

The available cults and their bonuses are:[1]

崇拜物 解锁条件 奖励
Cult Buddhadharma.png Buddhadharma 佛教 Development cost.png −10% 提升发展度花费
Cult Christianity.png Christianity 基督教 Trade power.png +25% Domestic trade power
Cult Enkai.png Enkai 拜物教 (Madagascar) Manpower recovery speed.png +15% Manpower recovery speed
Cult Waaq.png Waaq 拜物教 (Madagascar) National unrest.png −2 全国叛乱
Cult Zanahary.png Zanahary 拜物教 (Madagascar) Icon war exhaustion.png −0.05 War exhaustion
Cult Cwezi.png Cwezi 拜物教 (Southern Africa) Improve relations.png +20% Improve relations
Cult Mlira.png Mlira 拜物教 (Southern Africa) Tolerance own.png +2 Tolerance of the true faith
Cult Mwari.png Mwari 拜物教 (Southern Africa) Discipline.png +2.5% Discipline
Cult Nyame.png Nyame 拜物教 (Western Africa) Diplomatic reputation.png +1 Diplomatic reputation
Cult Roog.png Roog 拜物教 (Western Africa) Land attrition.png −15% Land attrition
Cult Yemoja.png Yemoja 拜物教 (Western Africa) Naval maintenance modifier.png −15% Naval maintenance modifier
Cult Sanatana Dharma.png Sanatana Dharma 印度教 Goods produced modifier.png +10% Goods produced modifier
Cult Teotl.png Teotl 因蒂/纳瓦特尔/玛雅神话 Morale of armies.png +5% Morale of armies
Cult Islam.png Islam 伊斯兰教 Institution spread.png +10% Institution spread
Cult Haymanot.png Haymanot 犹太教 Advisor cost.png −10% Advisor cost
Cult Freyja.png Freyja 北欧神话 Tolerance heathen.png +2 Tolerance of heathens
Cult Mazdayasna.png Mazdayasna 祆教 Merchants.png +2 Merchants
  • 拜物教 (Madagascar) = Sakalava, Imerina, Betsimisaraka, Mahafaly
  • 拜物教 (Southern Africa) = Loango, Kongo, Luba, Buha, Mutapa, Maravi, Cape Area, etc.
  • 拜物教 (Western Africa) = Mossi, Oyo, Benin, Kano, Nupe, etc.

图腾崇拜

Totemist icon
图腾崇拜者认为每一个个体都与动物图腾有着精神上的联系。他们共享着动物图腾,认为彼此是一个大家庭。
在游戏中,图腾教是一些北美原住民的国家信仰,主要存在于北美大陆上。

All Totemist nations receive:[1]

  • Tolerance own.png +1 Tolerance of the true faith
  • National unrest.png −1 National unrest
  • Possible heresies: Bear Spirit

All Totemist provinces receive:

  • Local missionary strength.png +2% Local missionary strength[13]

长生天崇拜

Tengri icon
腾格里是最古老的突厥和蒙古萨满信仰中的主神。
在游戏中这个信仰主要覆盖在西伯利亚和满洲的萨满教也就是北亚。

所有长生天崇拜的国家会受到如下效果:[1]

  • Cavalry.png +25% 骑兵比例
  • Regiment cost.png −20% 陆军招募花费
  • 可能的异端: 旧的长生天崇拜

融合信仰(副宗教、次要宗教)

Tengri is a syncretic faith; the player (or AI) can pick a secondary religion through the Religion screen. Without a secondary religion selected, the above bonuses apply; but selecting one will replace them with new ones associated with the selected religion. A religion is eligible for selection if the country either owns or borders a province of that religion. Changing secondary religion costs Prestige.png 50 Prestige and can be done once every 10 years.

Choosing a secondary religion will do the following things:

  • The provinces that are Tengri and the secondary religion will be counted as the true faith for purposes of tolerance.
  • Neighbouring countries that are either Tengri or the secondary religion will see the country as having the same religion (相同的宗教 +25)
  • Countries that are not Tengri or the second religion will see the country as a different religion (不同的宗教 −10)

目前可以作为副宗教的宗教和它们的效果如下:[1]

天主教 天主教:
  • Possible advisors.png +1 可招募顾问
  • Diplomatic reputation.png +1 外交威望
Protestantism 新教:
  • Idea cost.png −10% 理念花费
Reformed.png 归正宗:
  • National unrest.png −1 全局叛乱度
  • Advisor cost.png −10% 顾问花费
Orthodoxy 东正教:
  • Global settler increase.png +10 全局殖民地人口增长
  • Tolerance own.png +1 国教容忍
Coptic.png 科普特派:
  • Fort defense.png +10% 防御效率
  • Siege ability.png +10% 围城效率
伊斯兰教逊尼派 逊尼派:
  • Trade efficiency.png +10% 贸易效率
  • Chance of new heir.png +100% 新继承人诞生几率
伊斯兰教什叶派 什叶派:
  • Morale of armies.png +5% 陆军士气
  • Advisor cost.png −10% 顾问花费
Ibadi Islam 伊巴德派:
  • Advisor cost.png −10% 顾问花费
  • Ship costs.png −10% 造船花费
Theravada.png 上座部佛教:
  • Development cost.png −10% 提升发展度花费
  • Diplomat.png +1 外交官
Vajrayana.png 金刚乘佛教:
  • Tolerance own.png +1 国教容忍
  • Horde unity +1 游牧团结
Mahayana.png 大乘佛教:
  • National tax modifier.png +10% 税收修正
  • Tolerance heathen.png +2 异教容忍
儒教 儒教:
  • Stability cost modifier.png −10% 稳定花费修正
  • 行政科技花费 −10% 行政科技花费
神道教 神道教:
  • National unrest.png −1 全局叛乱度
  • Discipline.png +5% 训练
Hinduism 印度教:
  • Tolerance heretic.png +1 异端容忍
  • Tolerance heathen.png +2 异教容忍
锡克教 锡克教:
  • National unrest.png −1 全局叛乱度
  • Morale of armies.png +5% 陆军士气
泛灵信仰 泛灵信仰:
  • Tolerance own.png +2 国教容忍
  • Looting speed.png +25% 劫掠速度
Fetishist 拜物教:
  • Tolerance own.png +2 国教容忍
  • Looting speed.png +25% 劫掠速度
图腾崇拜 图腾崇拜:
  • Tolerance own.png +2 国教容忍
  • Looting speed.png +25% 劫掠速度
Inti.png 因蒂崇拜:
  • Tolerance own.png +1 国教容忍
  • Autonomy.png −0.05 月度自治度变化
Nahuatl.png 纳瓦特尔神话:
  • Razing power gain +20% 屠城获得的君主点数
  • Morale of armies.png +5% 陆军士气
Mayan.png 玛雅神话:
  • Stability cost modifier.png −10% 稳定花费修正
  • Possible advisors.png +1 可招募顾问
Norse.png 诺斯信仰:
  • Mercenary maintenance.png −10% 佣兵维护费
  • Galley combat ability.png +20% 浆帆船战斗力
Jewish.png 犹太教:
  • Advisor cost.png −10% 顾问花费
  • Possible advisors.png +1 可招募顾问
Zoroastrianism.png 祆教:
  • Merchants.png +1 商人
  • Tolerance own.png +1 国教容忍

北欧神话

Norse icon
诺斯信仰是斯堪的纳维亚人们信仰的传统多神教。
1444年时诺斯信仰已经消失了,不存在在任何省份或国家中。

There are normally no Norse provinces or countries in any game start, although a Norse state can appear in a Random New World if "fantasy" elements are enabled. With the Nation Designer it is possible to make a custom Norse nation, and it is possible to import Norse countries from Crusader Kings II using that game's Europa Universalis IV Save Converter DLC. They have no specific decisions or events.

All Norse countries also receive:[1]

  • Land force limit modifier.png +10% 陆军上限修正
  • Naval force limit modifier.png +10% 海军上限修正
  • Possible heresies: Old Norse

All Norse provinces receive:

  • Local missionary strength.png +2% 当地传教力量[13]

With the Wealth of Nations.png Wealth of Nations DLC enabled, Norse rulers are allowed to pick their deity through the religion screen. This choice lasts for the life of the ruler or until an event changes it. A Norse republic chooses a new deity every time a new leader is elected (4-8 years depending on republic type and choice). Such countries can rapidly change their stats to adjust to game circumstances.

每个神祗都能为信仰他的国家提供2-3个奖励:

Freya.png 芙蕾雅:
  • National tax modifier.png +10% 全局税收修正
  • National manpower modifier.png +10% 全局人力修正
Tor.png 托尔:
  • Land leader shock.png +1 陆军将领冲击
  • Local defensiveness.png +10% 防御效率
Odin.png 奥丁:
  • Core-creation cost.png −10% 建造核心花费
  • Horde unity +0.1 年度游牧团结
  • Legitimacy.png +0.1 年度正统
Tyr.png 提尔:
  • National sailors modifier.png +10% 全局水手修正
  • Discipline.png +5% 训练度
Njord.png 尼约德:
  • Trade efficiency.png +10% 贸易效率
  • Goods produced modifier.png +10% 本地贸易产品生产
Snotra.png 斯洛特拉:
  • Construction cost.png −10% 建筑花费
  • Technology cost.png −5% 科技花费

中美洲及南美洲信仰

The Mayan, Inti and Nahuatl religions each have a mechanic to reach five religious reforms. When the last reform is passed and the country borders a province that is a core of a nation that has embraced Feudalism.png Feudalism (colonial nations included), it will be able to reform its religion, getting a technology boost (which brings it up to 80% of the neighboring nation’s technology level in each category) and gaining the permanent benefit of the religious reforms. Reforming the religion immediately grants all the Institutions.png institutions that the bordering province had.

因蒂崇拜

Inti icon
因蒂崇拜遍布在不同的安第斯信仰的地域上但有一个共同的特点。因蒂崇拜取名于其太阳神的名字,印加皇帝将之传播到所有的当地胡亚卡中。在游戏中绝大多数安第斯国家开局为因蒂崇拜。

The Inti faith is about maintaining the authority of the Sapa Inca by having the people worship him as a God. Inti nations have an authority value that goes up from owning vast stretches of territory, and goes down when the autonomy of a province the country owns increases (either from manually increasing it, being forced to by rebels, or choosing to do so in an event). Authority ranges between 0 and 100. It is also affected by a number of unique events added for the Inti religion.

All Inti countries also receive:[1]

  • Tolerance own.png +1 Tolerance of the true faith
  • Autonomy.png −0.05 Monthly autonomy change
  • Possible heresies: Huaca Worshippers

All Inti provinces receive:

  • Local missionary strength.png +2% Local missionary strength[13]

Each point of authority gives:[14]

Stability cost modifier.png −0.1% 穩定花費修正
National unrest.png −0.02 國家動蕩

Authority is gained and lost as follows:

  • Yearly authority: +0.02 * total development
  • Authority from autonomy: −0.2 or +0.2 per point of autonomy raised or lowered respectively

The standard action of raising autonomy in a province will raise autonomy by 25 and will give −5 authority, while lowering autonomy by 25 will give +5 authority.

An Inti state that has 100 authority, is at peace, has positive Icon stability.png stability, no rebel-controlled provinces, and owns at least 10 Province icon.png provinces can pass a religious reform, but doing so will remove all their authority and spark a civil war as a pretender exploits the loss of authority to attempt to seize the throne for themselves. After all, every reformer is challenged if they go too far. If these rebels enforce their demands, two religious reforms are lost, greatly setting back the country's progress towards reforming the religion.

Upon reforming the religion, the bonuses from authority (the stability cost and national unrest reduction) will be lost, so it does not matter what level authority is at before reforming the religion. The reform bonuses listed below will remain for the rest of the game, however.

The available reforms are:

  • Organized Recruitment: Manpower recovery speed.png +10% Manpower recovery speed
  • Yana Lords: Morale of armies.png +10% Morale of armies
  • Reform the Cult of Inti: Legitimacy.png +0.5 Yearly legitimacy, Devotion.png +0.5 Yearly devotion
  • Expanded Mitma Policy: Colonists.png +1 Colonists (provinces adjacent to colonies are auto explored)
  • Reform the Bureaucracy: Core-creation cost.png −10% Core-creation cost

When the last reform is passed and the country borders a nation that has embraced Feudalism.png Feudalism, it will be able to reform the religion, getting 80% of the neighbor's tech level, all embraced institution for free, and gaining the permanent benefit of the religious reforms. The maximum tech point will be reduced, though any excess will not be lost and can be spent on newly unlocked idea slot and cost reduced tech.

玛雅神话

Mayan icon
玛雅神话是中美在地域上的原始信仰,其承自古老的玛雅文明。 尽管在神系和一些传统上与阿兹特克教有很大的相似之处。
在游戏中尤卡坦半岛和岛屿成立了玛雅联盟信仰者玛雅神话。

For a Mayan nation to pass a reform, they will need to be at peace, have no rebel-controlled provinces, no Overextension.png overextension, positive Icon stability.png stability, and own at least 20 Province icon.png provinces.

All Mayan countries also receive:[1]

  • Tolerance own.png +1 Tolerance of the true faith
  • Possible advisors.png +1 Possible advisors
  • Possible heresies: Tenocelome

All Mayan provinces receive:

  • Local missionary strength.png +2% Local missionary strength[13]

Upon passing a reform, a Maya state will lose cores by releasing nations or giving provinces to existing nations, shrinking to a size of 10 provinces + 2 provinces per already passed reform. Exact provinces released are determined by culture, religion and distance to capital. When the last reform is passed and the country borders a nation that has embraced Feudalism.png Feudalism, it will be able to reform the religion, getting a tech boost and gaining the permanent benefit of the religious reforms.

Available reforms are:

  • A Unified Army: Land maintenance modifier.png −10% Land maintenance modifier
  • Central Arbitration: National unrest.png −2 National unrest
  • Central Armories: Infantry combat ability.png +10% Infantry combat ability
  • Tribal Expansion: Colonists.png +1 Colonists (provinces adjacent to colonies are auto explored)
  • Reform the Bureaucracy: Core-creation cost.png −20% Core-creation cost

纳瓦特尔神话

Nahuatl icon
纳瓦特尔神话是中美在地域上的原始信仰。尽管在神系和一些主要的理念上与玛雅教有很大的相似之处,纳瓦特或者阿兹特克更看中人牲献祭以达到宇宙循环存续。
在游戏中绝大多数现代墨西哥地方的国家为纳瓦特尔信仰。

Each Nahuatl state has a ticking Doom value that increases every year at a base rate of one Doom per owned province. High Doom increases technology costs and idea costs and should the value ever reach 100 the Nahuatl state will be forced into taking drastic measures to avert Doomsday. The ruling family will be sacrificed, killing the ruling monarch and heir and replacing them with a 0/0/0 ruler. In addition, all of the country's monarch power is lost and any and all subject states break away as the nation descends into chaos. As if that wasn’t enough, if the doomed state has gained any religious reforms, up to two of these will be lost.

All Nahuatl countries also receive:[1]

  • National unrest.png −2 National unrest
  • Morale of armies.png +10% Morale of armies
  • Possible heresies: Tenocelome

All Nahuatl provinces receive:

  • Local missionary strength.png +2% Local missionary strength[13]

Each point in Doom gives:[15]

Technology cost.png +0.5% 科研花費
Idea cost.png +0.2% 理念花費
Aggressive expansion impact.png −1.0% Aggressive expansion impact

To avert Doomsday, Nahuatl states have a few options. The ‘Flower Wars’ Casus Belli gives them the ability to declare war on their neighbours freely while occupying provinces and winning battles will result in Doom being reduced as they secure captives to send to the gods. If just warring with neighbours isn’t sufficient, a Nahuatl state can also sacrifice ruling monarchs and adult heirs in their vassal states. Doing so will reduce Doom by an amount equal to the total skills of that monarch or heir, but will anger all subject states and make them more likely to seek independence. There is a 3-year cooldown before you can sacrifice another ruler/heir from any country. Nahuatl can declare war during regency.

Doom is gained and lost as follows:

  • Yearly doom increase: +1 per province owned
  • Doom reduction: −20% per reform passed
  • Doom decrease from occupation: −0.05 per province development
  • Doom decrease from battle: −1 per 1000 men killed
  • Doom decrease from sacrifice: −1 per skill level of character sacrificed
    • Sacrificing a subject's ruler raises the subject's Liberty desire.png liberty desire by +25.
    • Sacrificing a subject's heir raises the subject's Liberty desire.png liberty desire by +20.

For the country to get out of this cycle of war and sacrifice, it will need to reform the religion. Enacting a reform requires having at least 5 vassal states, no rebel-controlled provinces, positive Icon stability.png stability, and less than 50 Doom. When enacted, Doom will increase by 25, Icon stability.png stability drops by 1, and all subject states will declare independence (which creates a one-way truce), forcing the country to go to war to bring them back into the fold. Furthermore, each reform decreases the rate at which the country accumulates Doom by 20% from the base rate. Enacting all five reforms effectively stops Doom from increasing every year, although it can still increase through special events.

以下是全部可用的宗教改革:

  • 放开奢饰品的限制War exhaustion.png −0.05 月度厌战度
  • 扩展波其德卡义务Diplomatic relations.png +1 外交关系
  • 士兵等级Discipline.png +5% 训练度
  • 部落扩张Colonists.png +1 殖民者(将自动探索殖民省份周围的省份)
  • 法律改革Stability cost modifier.png −20% 稳定度花费修正

Once the country has passed all five reforms, the religion can be reformed as soon as the country borders a nation that has embraced Feudalism.png Feudalism. This brings the country up to 80% of that nation's technology level and it also permanently disables the Doom mechanic.

犹太教

Jewish icon
游戏中最古老的亚伯拉罕神系信仰,犹太教建立在托拉和传统的300年前的犹太人民经典之上。
在游戏开始时,犹太教已是世界上的小众宗教,只存在在埃塞尔比亚的北奥莫地区。

All Jewish nations receive:[1]

  • Tolerance own.png+2 Tolerance of the true faith
  • Possible advisors.png+1 Possible advisors
  • Possible heresies: Samaritan, Karaite

All Jewish provinces receive:

  • Local missionary strength.png−2% Local missionary strength[2]

NB: Semien and Dembiya, owned by Ethiopia in 1444, are the only Jewish provinces. In version 1.14 there is a chance to generate Jewish Tribal Kingdom in Random New World.

祆教

Zoroastrian icon
琐罗亚斯德教是旧波斯帝国和伊朗人民的传统信仰。琐罗亚斯德教是一神论并谨遵先知琐罗亚斯德的圣训。
在游戏开始时,琐罗亚斯德教已经开始衰落,这因为伊斯兰教征服了伊朗。除了围绕着圣城雅兹达周围的省份在其他印度河波斯地区已经消失。

Modifiers for being Zoroastrian are:[1]

  • Tolerance own.png+2 Tolerance of the true faith
  • Trade efficiency.png+10% Trade efficiency
  • Possible heresies: Mazdaki, Manichean

All Zoroastrian provinces receive:

  • Local missionary strength.png−2% Local missionary strength[2]

NB: Yazd, owned by the Timurids in 1444, is the only Zoroastrian province.

由CK2转档可得到的额外宗教

游戏中各种宗教及教派使用的颜色
基督教 伊斯兰教 印度宗教 原始宗教 犹太教 祆教
Cathar.png 清洁派
Fraticelli.png 小兄弟会
Waldesian.png 瓦勒度派
Lollard.png 罗拉德派
Bogomilist.png 波格米勒派
Monothelite.png 基督一志派
Iclonocast.png 圣像破坏者派
Paulician.png 保罗派
Monophysite.png 基督一性论派
Nestorian.png 聂斯脱里派/景教
Messalian.png 门萨里安派/以弗所派
Zikri.png Zikri
Yazidi.png Yazidi
Druze.png Druze
Hurufi.png Hurufi
Kharijite.png Kharijite
Jain.png Jainism
Romuva.png Romuva
Slavic.png Slavic
Suomenusko.png Suomenusko
Hellenic.png Hellenic
Reformed Zunist.png Zunist
Samaritan.png Samaritan
Karaite.png Karaite
Mazdaki.png Mazdaki
Manichean.png Manichean

译名翻译参考贴吧,作者:喵姆理沙[16]

Additional religions and denominations are available in converted savegames from Crusader Kings II. Many of these are heresies in CK2; if a heresy becomes more widespread than the parent religion, the parent will become a heresy and vice versa, and the former heresy will replace it in a game exported to EU4.

Only if a CK2 game is converted with the Sons of Abraham DLC enabled will the heresies be converted as separate religions. Otherwise they will be assimilated into their parent faiths.

基督教

Cathar.png 清洁派

Cathar icon
The Cathar, or Albigensian, heresy rejects confession and the holiness of the clergy and of the Pope. They only have a single sacrament - the Consolation - to remove sin and turn the believer into a Cathar 'Perfect'.
  • Tolerance own.png+2 Tolerance of the True Faith
  • Stability cost modifier.png−10% Stability cost modifier
  • Church power.pngChurch Aspects, as with Protestant

A heresy of Catholicism in CK2. Can recruit female generals and has increased chance of female advisors. Can cause religious leagues to form in the HRE.

Fraticelli.png 小兄弟会

Fraticelli icon
The Fraticelli, or 'Little Brethren', is a Catholic heresy that originated in the Fransiscan Order of monks. It is devoted to poverty and asceticism - especially for men of the cloth. Fraticelli heretics are violently opposed to Church wealth and displays of opulence.
  • Legitimacy.png+1 Yearly legitimacy
  • Tolerance own.png+2 Tolerance of the True Faith
  • Local tax modifier.png-10% Local tax modifier

A heresy of Catholicism in CK2. If Fraticelli believers take Rome in CK2 they may have founded the state of the Fraticelli Papacy. This Papacy is more politically aloof than the Catholic one. The Fraticelli focus on asceticism, and ecclesiastical vows of poverty also seem to prevent any calls for reformation - Fraticelli countries will not trigger reform events, potentially preventing the appearance of the Protestant or Reformed faiths. (Note: this may no longer be true with the Crusader Kings 2.3 update)

Waldesian.png 瓦勒度派

Waldesian icon
Originally a reform movement within the Catholic church, Waldensian heretics are anti-clerical and advocate a return to vows of poverty. They are opposed to capital punishment and believe that laymen can also administer the sacraments.
  • Tolerance heretic.png+2 Tolerance of heretics
  • Technology cost.png−10% Technology cost
  • Monthly fervor increase.pngFervor mechanic, as with Reformed

A heresy of Catholicism in CK2. Can cause religious leagues to form in the HRE.

Lollard.png 罗拉德派

Lollard icon
Lollard heretics are opposed to perceived corruption within the Catholic Church. Like many Catholic heresies, they loathe the wealth and ostentation of the clergy and advocate a return to a more original form of Christianity.
  • Tolerance own.png+2 Tolerance of the True Faith
  • Stability cost modifier.png−20% Stability cost modifier
  • Local tax modifier.png-10% Local tax modifier
  • Monthly fervor increase.pngFervor mechanic, as with Reformed

A heresy of Catholicism in CK2. Can cause religious leagues to form in the HRE.

Bogomilist.png 波格米勒派

Bogomilist icon
Bogomilism is an originally Orthodox Christian heresy with Gnostic elements that completely rejects the ecclesiastical hierarchy and advocates a return to early Christianity. Bogomilists believe that the world was created by an evil demiurge - the Devil.
  • Stability cost modifier.png−10% Stability cost modifier
  • Morale of armies.png+10% Morale of armies
  • Local missionary strength.png−2% Local missionary strength[2]
  • Local unrest.png−1 Local unrest
  • Church power.pngChurch Aspects, as with Protestant
  • Halved relations penalty from non-Bogomilist Christians (they consider the Bogomils to be "misguided heretics")

A heresy of Orthodoxy in CK2.

Monothelite.png 基督一志派

Monothelite icon
Monothelitism is a Christological doctrine that was declared heretical in 681. Monothelites attempted to develop the Miaphysite and Monophysite stance on the single nature of Christ by saying he had both a human and a divine nature but only a single will. The nominal head of the Monothelite Church is the Monothelite Patriarch of Antioch.
  • Tolerance own.png+2 Tolerance of the True Faith
  • Autonomy.png-0.05 Monthly autonomy change
  • Local missionary strength.png−1% Local missionary strength[2]
  • Patriarch authority.pngPatriarchal Authority, as with Orthodox
  • Halved relations penalty from other Christians (they consider the these religions to be "misguided heretics")

Heresy of Orthodoxy in CK2.

Iclonocast.png 圣像破坏者派

Iclonocast icon
The Iconoclast heresy plagued the Byzantine Empire in multiple waves. Iconoclasts believe that religious images - icons and depictions of holy figures in particular - are a form of idolatry and must not be allowed. In their heyday, iconoclasts destroyed innumerable such decorations and icons, sometimes even urged on by Iconoclast Emperors.
  • Tolerance heretic.png-2 Tolerance of heretics
  • Tolerance own.png+4 Tolerance of the True Faith
  • Local missionary strength.png−1% Local missionary strength[2]
  • Patriarch authority.pngPatriarchal Authority, as with Orthodox
  • Halved relations penalty from other Christians (they consider the Iconoclast to be "misguided heretics")

A heresy of Orthodoxy in CK2.

Monophysite.png 基督一性论派

Monophysite icon
Monophysitism is an early Christian heresy which states that Christ had but a single nature. This is the opposite of the Nestorian position where Christ has two separate natures - one divine and one human."
  • National tax modifier.png+10% Global tax modifier
  • Tolerance own.png+2 Tolerance of the True Faith
  • Local missionary strength.png−2% Local missionary strength[2]
  • Patriarch authority.pngPatriarchal Authority, as with Orthodox
  • Halved relations penalty from non-Monophysite Christians (they consider the Monophysites to be "misguided heretics")

A heresy of Miaphysite in CK2.

Nestorian.png 聂斯脱里派/景教

Nestorian icon
Nestorianism is an early Christian branch which states that Christ has two separate natures - one divine and one human. This is the opposite of the Monophysite position where Christ has but a single nature. The nominal head of the Nestorian Church is the Patriarch of the East.
  • Tolerance own.png+2 Tolerance of the True Faith
  • 行政科技花费−10% Administrative Technology Cost
  • Local missionary strength.png−1% Local missionary strength[2]
  • Patriarch authority.pngPatriarchal authority, as with Orthodox
  • Halved relations penalty from non-Nestorian Christians (they consider the Nestorians to be "misguided heretics")

Paulician.png 保罗派

Paulician icon
Paulicianism is Christian Gnostic heresy influenced by Manichaeism, originating in Armenia.
  • Stability cost modifier.png−20% Stability cost modifier
  • Tolerance heathen.png+2 Tolerance of heathens
  • Local missionary strength.png−1% Local missionary strength[2]
  • Patriarch authority.pngPatriarchal authority, as with Orthodox

Messalian.png 门萨里安派/以弗所派

Messalian icon
The Messalians, or Euchites ("Those who Pray"), are a heretical Christian sect that originated in Mesopotamia, influenced by dualistic faiths like Zoroastrianism. Messalians believe that God can be perceived by the carnal senses, and that this perception is necessary to reach perfection. Each person is born with an inner demon, and only intense prayer can drive it out. They also believe that Lucifer is the elder son of God and a force for good, and that incest is sacred since it was practiced by the children of Adam and Eve. They have no formal rites and no strict church hierarchy.
  • Missionary strength.png+1% Missionary strength
  • Chance of new heir.png100% Chance of new heir
  • Local missionary strength.png−1% Local missionary strength[2]
  • Monthly fervor increase.pngFervor mechanic, as with Reformed
  • Halved relations penalty from non-Messalian Christians (they consider the Messalians to be "misguided heretics")

A heresy of Nestorian in CK2. Can recruit female generals and has increased chance of female advisors.

伊斯兰教

Zikri.png Zikri

Zikri icon
Zikris are the followers of the Imam Akhar Zaman Hazrat Syed Muhammad Jaunpuri (Imam Mehdi.)
  • Institution spread.png+15% Institution spread
  • Chance of new heir.png+100% Chance of new heir
  • Local missionary strength.png−2% Local missionary strength[2]
  • Being piousUses Piety mechanic

Heresy of Sunni in CK2.

Yazidi.png Yazidi

Yazidi icon
Yazidis believe that God created the world and left seven angels in charge, the chief of whom is the Peacock Angel, Malek Taus or Shaytan, a being usually identified by Christians and Muslims as Satan.
  • Tolerance own.png+3 Tolerance of the true faith
  • Tolerance heretic.png-1 Tolerance of heretics
  • Tolerance heathen.png−1 Tolerance of heathens
  • Advisor.png+1 Advisors
  • Missionary strength.png-1% Missionary strength
  • Local missionary strength.png−1% Local missionary strength[2]
  • Patriarch authority.png Uses Patriarch Authority.

Heresy of Sunni in CK2.

Druze.png Druze

Druze icon
The Druze religion originated in the Ismaili sect of Shi'a Islam, but has many features of gnosticism, neoplatonism in addition to the Abrahamic religions.
  • Chance of new heir.png+100% Chance of new heir
  • Diplomatic technology cost-10% Diplomatic technology cost
  • Tolerance heretic.png-1 Tolerance of heretics
  • Local missionary strength.png−2% Local missionary strength[2]
  • Being piousUses Piety mechanic

Heresy of Shia in CK2.

Hurufi.png Hurufi

Hurufi icon
The Hurufi faith is a mystical, kabbalistic, Sufi sect within Islam.
  • Chance of new heir.png+100% Chance of new heir
  • Diplomatic relations.png+2 Diplomatic relations
  • Local missionary strength.png−1% Local missionary strength[2]
  • Being piousUses Piety mechanic

Kharijite.png Kharijite

Kharijite icon
The Kharijites are a branch of Islam that was marginalized and repressed early in the 7th century. They believe that any unrepentant sinner is a Kafir, also rejecting the notion of infallibility of the Caliphs.
  • Improve relations.png+20% Improve relations
  • Chance of new heir.png+100% Chance of new heir
  • Local missionary strength.png−2% Local missionary strength[2]
  • Being piousUses Piety mechanic

A heresy of Ibadi in CK2.

犹太教

Samaritan.png Samaritan

Samaritan icon
Samaritanism is an Abrahamic religion closely related to Judaism. Samaritans assert their worship is the true religion of the ancient Israelites prior to the Babylonian Exile, preserved by those who remained in the Land of Israel, as opposed to Judaism, which they assert is a related but altered and amended religion.
  • Advisor cost.png-15% Advisor cost
  • 行政科技花费-5% Administrative technology cost
  • Tolerance heathen.png-2 Tolerance of heathens
  • Local missionary strength.png−1% Local missionary strength[2]
  • Local tax modifier.png+2% Local tax modifier

Heresy of Judaism in CK2.

Karaite.png Karaite

Karaite icon
Karaite Judaism is a Jewish movement characterized by the recognition of the Tanakh alone as its supreme legal authority in Jewish religious law and theology. In this it is distinct from mainstream Rabbinic Judaism. Karaites maintain that all of the divine commandments handed down to Moses by God were recorded in the written Torah, without additional Oral Law or explanation.
  • Number of states.png+5 States
  • Idea cost.png-10% Idea cost
  • Tolerance heathen.png-2 Tolerance of heathens
  • Local missionary strength.png−1% Local missionary strength[2]
  • Local tax modifier.png+2% Local tax modifier

Heresy of Judaism in CK2.

祆教

Mazdaki.png 马兹达宗教

Mazdaki icon
Mazdak was a Zoroastrian priest who claimed to be a prophet of Ahura Mazda. He attempted to reform the religion with Gnostic elements, and advocated communal possessions and welfare programs.
  • National unrest.png-3 全局叛乱度
  • Tolerance heretic.png+1 异端容忍
  • Tolerance heathen.png+1 异教容忍
  • National tax modifier.png-15% 国家税收修正

CK2中祆教的异端。

Manichean.png 摩尼教

Manichean icon
Manichaeism is a Gnostic religion which incorporates elements of Christianity, Zoroastrianism, Buddhism and Gnosticism.
  • Tolerance heathen.png+2 异教容忍
  • Legitimacy.png+1 年度正统

CK2中祆教的异端。

印度宗教

Jain.png Jainism

Jain icon
Jainism is a religion of incredible antiquity, stemming from the ascetic Sramana tradition of India, in opposition to the priestly Brahmins and the caste system. The guiding principle of Jainism is Ahimsa - non-violence - which is more radically interpreted than in any other religion.
  • Tolerance heathen.png+2 Tolerance of heathens
  • Tolerance heretic.png+2 Tolerance of heretics
  • Religious unity.png+50% Religious unity
  • Local missionary strength.png +2% Local missionary strength[13]

改革的原始宗教

Unreformed Pagans become Animists, however unreformed Zunists will become Zoroastrians and West African pagans will become Fetishist whether Reformed or not. Reformed Pagans all have unique religions, but only the Norse have the personal deity mechanic.

Romuva.png 洛姆瓦信仰
Romuva icon
The reformed Baltic faith has a Holy Book with a creation myth, chapters on the gods and a book of prophesies. The church also has a standardized liturgy and a formal church hierarchy led by the High Priest of Dievs.
  • Fort maintenance.png-10% 防御效率
  • Tolerance own.png+1 正统信仰容忍
  • Local defensiveness.png+10% 当地防御效率
  • Local missionary strength.png−2% 当地传教力量[2]
Slavic.png 斯拉夫信仰
Slavic icon
The reformed Slavic faith has a Holy Book with a creation myth, chapters on the gods and a book of prophesies. The church also has a standardized liturgy and a formal church hierarchy led by the High Priest of Perun.
  • Culture conversion cost.png-15% 转文化花费
  • Local manpower modifier.png+10% 当地人力修正
Suomenusko.png 索米信仰
Suomenusko icon
The reformed Finnish faith has a Holy Book with a creation myth, chapters on the gods and a book of spells and mysteries. The church also has a standardized liturgy and a formal church hierarchy led by the High Priest of Ukko.
  • Fort defense.png+10% 防御效率
  • Max promoted cultures.png+1 最大可接受文化数量
Hellenic.png 希腊多神教
Hellenic icon
The Hellenistic religion is polytheistic, with a pantheon of twelve major gods including Jupiter, Mars, Mercury, Venus, Minerva and Vesta. It originated in ancient Greece and with the conquests of Alexander the Great and the Roman Empire, it would go on to become the dominant religion in the Mediterranean world until the rise of Christendom.
  • Tolerance own.png+1 正统信仰容忍
  • Development cost.png−10% 提升发展度花费
Reformed Zunist.png 尊日多神教
Reformed_Zunist icon
Zun, the Sun-God and Giver of Justice, embodies wisdom, power, fire and the light that drives away the night. The reformed Zun faith has a Holy Book detailing things such as the creation myths and outlining church doctrine, as well as a standardized liturgy and a formal church hierarchy led by the High Priest.
  • Tolerance own.png+3 正统信仰容忍
  • Attrition for enemies.png+1 敌军损耗

参考文献

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 See in /Europa Universalis IV/common/religions/00_religion.txt.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 意味着这些省份更难被转教。
  3. 参见/Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Patriarch Authority (national) and Static modifiers#Patriarch Authority (local)).
  4. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Being Pious).
  5. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Lack of Piety).
  6. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Low Karma).
  7. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Neutral Karma).
  8. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#High Karma).
  9. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Low Karma).
  10. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Neutral Karma).
  11. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#High Karma).
  12. 12.0 12.1 I.e. the global flag “japan_has_encountered_the_west” is set. This is done by the event Japan Discovered!.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 这意味着泛灵信仰的省份会更容易转化信仰。
  14. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Authority).
  15. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Doom).
  16. 【喵姆基础资料】CK2全宗教说明完整版(对应版本2.1X),喵姆理沙,2014-06-19
Province icon.png 省份机制
行政 首都核心文化宗教叛乱自治度省份列表
经济 发展度税收生产建筑人力水手