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省份

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Province view
关于全部省份的列表,请见省份列表

在欧陆风云4里,世界被分为大洲、地区、国家、省市。省是最小的部分。它们有助于一个国家的税收、人力、动荡、过度扩张和贸易。

每个省都有一个小地理区域,中心有一个城镇。 城市目前没有美化功能,但像省一样,在1.4补丁后可以重命名。省和城市名称可以通过在省标签上单击它们来更改。随着国家财富的扩张,省的名称也可以是动态的和脚本是独特的,无论是省的所有者,省文化或省文化集团(在该优先事项)。 在常识DLC,你可以提高省份发展度。

游戏中总共有2632个省份。

术语 & 机制

省份是欧陆风云4中任何国家的心脏。 他们提供收入,人力和贸易货物。

发展度

主条目:发展度

在第1.12补丁中介绍,发展度是衡量一个省份财富和生产力的标准。一个省的发展水平有助于地方贸易力量、陆海军力量的限制、供应限制的调整和在一个省可以建造的建筑物总数。发展是进一步分为基础的税收、生产和人力。每一个可以与适当的君主点进一步改善。常识的DLC可以提高一个省的发展。

税收

主条目:税收

每个省都有基本税,大致相当于该地区的人口和财富。所显示的数额是从该省每个月获得的税收,且是在所有修正都已统计之后。

生产

主条目:生产
主条目:产品

每个省产生特定类型的资源或贸易度。看到[ [贸易] ]一个完整的货物清单。给游戏中的数字是每月生产收入。生产效率的进一步提高收入。

人力

主条目:人力

每一个省一个国家的人力资源有一定的人力。受全省人力资源开发水平的影响,受观念、政府类型和建筑等因素的影响。

防御

主条目:陆战

各省可以用堡垒来防御。省份缺乏堡就会很容易给敌人控制。堡垒在自己和周围的省份周围有一个控制区,必须在敌军部队经过之前控制。在和平时期,一个堡垒可以关闭以节省维修成本,在它年久失修,可能不能够保卫省分。 国家尽可能会开始在战略位置部署堡垒。 没有要塞的首都省份会送一个特殊的1级堡垒开始,它不在自己的控制范围之内,并且拥有较小的驻军

贸易

主条目:贸易

与生产密切相关的是贸易。每一个省都有一定的贸易能力,并对其所依附的贸易节点贡献贸易价值。

自治度

主条目:自治度

自治是国家对一个省行使控制权的程度。较低的是,控制政府有更多。自治度决定一个国家对一个国家的生产能力,一个拥有100个地方自治权的省不会交税,也不会给人力和贸易力量。

叛乱

主条目:叛乱

在灾难中,各方可能会决定反抗政府。这在游戏中表现为叛乱。可能出现的叛军类型显示在省级屏幕,也在稳定和扩张标签。增加地方自治也可以减少动乱,但会减少省生产的收入和人力。

荒废度

Provinces that have been besieged or occupied or where their owner has scorched the earth gain Devastation icon.png devastation, a value ranging from zero to 100%. At 100% devastation, a province gets the following penalties:

Local goods produced modifier −100% 本地贸易货物生产修正
Supply limit modifier −50% 补给上限修正
Local institution spread.png −100% 思潮传播速度
Local development cost +10% 本地提升发展度花费
Local manpower modifier.png −100% 本地人力修正
Local sailors modifier.png −100% 本地水手修正
Hostile movement speed −25% 本地敌军移动速度
Movement speed.png −25% 本地友军移动速度

Devastation changes according to the following factors:

Monthly
change
Factor
+0.1 Under siege (even friendly)
+0.1 Under blockade (even friendly)
+0.2 Occupied
−0.08 Under its owner's control
−0.83 In the zone of control of a friendly active fort (not if occupied)
−0.25 Edict of Absolutism (requires Mandate of Heaven.png Mandate of Heaven)

Developing in a province removes devastation at 5% per point (with adjustment according to local autonomy).

核心和宣称

主条目:核心
主条目:宣称

Cores represent the parts of the nation that it considers rightfully theirs. Cores belonging to nations that do not exist are greyed out. A province can have an unlimited amount of cores. A nation may claim another province through espionage or boundary disputes.

文化和宗教

主条目:文化
主条目:宗教

Each province has a primary culture and religion. Provinces that have foreign cultures or do not share the state religion tend to be more rebellious.

建筑

主条目:建筑

Nations may further develop their provinces by building improvements and infrastructure. The number of buildings that can be built in a province are limited by its development level.

首都

主条目:首都

Every nation in Europa Universalis IV has a capital province. The capital is considered the political center of the nation and should be defended at all costs. Capitals can be moved at the cost of 200 administrative points.

主要贸易港

Every nation in Europa Universalis IV has a main trading port province which is by default located in the same province as the capital. Trading ports can be moved at the cost of 200 Diplomatic power.png diplomatic power in order to optimize trade income. With patch 1.8, trade is automatically collected in a nation's main trading port without the need to station a merchant there.

海峡

Straits are connections between two provinces which do not share a land border but instead can be accessed over a water body. A list of straits in the base map is below.

  • Lund − Sjælland
  • Sjælland − Fyn
  • Fyn − Østjylland
  • Fyn − Kolding
  • Fyn − Lolland
  • Sjælland − Lolland
  • Calabria − Messina
  • Constantinople − Kocaeli
  • Menominee − Michigan
  • Stockholm − Åland
  • Åland − Åbo
  • Corfu − Epirus
  • Epirus − Achaea
  • Athens − Naxos
  • Edirne − Biga
  • Sutherland − Western Isles
  • Sutherland − Orkney
  • Holland − Friesland
  • Suo − Chikuzen
  • Bungo − Iyo
  • Iyo − Aki
  • Leichow − Kingchow
  • Reval − Ösel
  • Ösel − Goldingen
  • Johor − Siak
  • Lingga − Jambi
  • Nootka − Salish
  • Nootka − Squamish
  • Nootka − Kwakiutl
  • Eskikewakik − Unamakik
  • Sipeknekatik − Epekwitk
  • Chisedec − Taqamkuk
  • Deren − Sakhalin
  • Tajura − Mokha
  • Venezia − Treviso
  • Stade − Dithmarschen
  • Awa − Settsu
  • Mutsu − Oshima
  • The Kurils–Tokachi
  • Bagamoyo − Zanzibar
  • Corsica − Sassari
  • Al-Qatif − Bahrain
  • Qatar − Bahrain
  • Lanao − Panay
  • Visayas − Bikol
  • Halmahera − Ternate
  • Halmahera − Tidore
  • Taranaki − Waitaha
  • Chios − Sugla
  • Chios − Biga
  • Caffa − Matrega
  • Haida − Tlingit
  • Odawa − Okouara
  • Odawa − Soto
  • Mingan − Anticosti
  • Ayrshire − Ulster
  • Madurai − Vanni
  • Orinoco Delta − Trinidad
  • St. Vincent − St. Lucia
  • St. Lucia − Martinique
  • Martinique − Dominica
  • Guadalupe − Antigua
  • Antigua − St. Kitts
  • Surabaya − Madura
  • Bali − Lombok
  • Lombok − Sumbawa
  • Sumbawa − Flores
  • Flores − East Timor
  • Buton − Kendari
  • Visayas − Panay
  • Visayas − Butuan
  • Panay − Manila
  • Palawan − Manila
  • Ambom − Ceram
  • Bangka − Palembang
  • Bintan − Johor
  • Para − Marajó
  • Belem − Marajó
  • Menominee − Odawa
  • Djerba − Tataouine
  • Banten − Tulungbewang
  • Mogostan − Hormuz
  • Qawasim − Hormuz
  • Athens − Euboea
  • Euboea − Naxos
  • Savolax − Kainuu
  • Ceuta − Gibraltar

气候和冬季

Obj universities.png 这篇文章尚未完成需要完善。
以下内容需要完善:further information about winters, see the talk page.。

Each province has a climate and may experience winters of varying severity. There are map modes for climates and winters.

Climate map.
Legend: temperate tropical arid arctic

极地

Arctic icon
The arctic climate is harsh, where there is not much large vegetation.

Arctic provinces give:[1]

Local colonial growth.png %−10 本地移民增长人数
Supply limit modifier −40% 补给上限修正
Attrition for enemies.png 0%+1 本地敌军月度损耗
0%−1 本地可建筑数量上限
Local development cost +50% 本地提升发展度花费

干旱

Arid icon
The arid climate has a severe lack of rainfall, making it very hard to keep a large army supplied.

Arid provinces give:[2]

Local colonial growth.png %−10 本地移民增长人数
Supply limit modifier −20% 补给上限修正
Attrition for enemies.png 0%+1 本地敌军月度损耗
Local development cost +15% 本地提升发展度花费

湿热雨林

Tropical icon
The tropical climate makes it very hard for new cities to grow, as diseases and heat are large obstacles.

Tropical provinces give:[3]

Local colonial growth.png %−10 本地移民增长人数
Supply limit modifier −30% 补给上限修正
Attrition for enemies.png 0%+2 本地敌军月度损耗
Local development cost +15% 本地提升发展度花费
Winter map.
Legend: no winter mild winter normal winter severe winter

暖冬

Mild winter icon
There is a small amount of snow on the ground, and the temperature is just below freezing.

Provinces with a mild winter have:[4]

Attrition for enemies.png +1 本地敌军月度损耗
Supply limit modifier −10% 补给上限修正

冬天

Normal winter icon
The ground is covered by snow, and the temperature is solidly below freezing.

Provinces with a normal winter have:[5]

Attrition for enemies.png +2 本地敌军月度损耗
Supply limit modifier −20% 补给上限修正

严冬

Severe winter icon
The snow has piled up quite severely, and the temperatures are far below freezing.

Provinces with a severe winter have:[6]

Attrition for enemies.png +3 本地敌军月度损耗
Supply limit modifier −30% 补给上限修正

修正

港口贸易中心

Coastal center of trade icon
The importance of this province as a Center of Trade will help control trade in the region.

Coastal centers of trade give Local trade power.png+10 local trade power, Naval forcelimit.png+2 naval force limit, Local development cost−5% local development cost, Sailors.png+25% local sailors modifier and Local institution spread.png+10% institution spread.[7]

  • Bergenshus
  • Danzig
  • Hamburg
  • Lübeck
  • Holland
  • Genoa
  • Venezia
  • Ragusa
  • Constantinople
  • València
  • Sevilla
  • Lisboa
  • London
  • Lothian
  • Caffa
  • Hüdavendigar
  • Tangiers
  • Tlemcen
  • Tunis
  • Alexandria
  • Aden
  • Muscat
  • Surat
  • Malabar
  • Tondainadu
  • Coromandel
  • Chittagong
  • Kotte
  • Malacca
  • Ayutthaya
  • Kalapa
  • Brunei
  • Makassar
  • Canton
  • Hangzhou
  • Lima
  • Zanzibar
  • Mombasa
  • Mogadishu
  • Zeila
  • Antwerpen
  • Beijing
  • Chikuzen
  • Kholmogory
  • Goa
  • Ahmadabad
  • Cuetlaxtlan
  • Pasai
  • Gyeongju
  • Hormuz

内陆贸易中心

Inland center of trade icon
The importance of this province as a Center of Trade will help control trade in the region.

Inland centers of trade gain Local trade power.png+10 local trade power, Local development cost−5% local development cost and Local institution spread.png+10% institution spread.[7]

  • Köln
  • Firenze
  • Wien
  • Champagne
  • Lyonnais
  • Krakow
  • Prague
  • Kiev
  • Moskva
  • Nizhny Novgorod
  • Novgorod
  • Tafilalt
  • Aleppo
  • Baghdad
  • Tabriz
  • Mazandaran
  • Samarkand
  • Lahore
  • Delhi
  • Central Doab
  • Chengdu
  • Xi'an
  • Yumen
  • Girin
  • Asuncion
  • Chuquiabo
  • Pueblo
  • Tamaroa
  • Potawatomi
  • Hochelega
  • Winnipeg
  • Kazan
  • Timbuktu
  • Katsina
  • Borno
  • Mpemba
  • Tete
  • Harer
  • Gonder
  • Frankfurt
  • Honniasont
  • Manaus
  • Kalonga
  • Buganda
  • Luba

河口

Estuary icon
Controlling the important river estuary strengthens our hold of the trade in the region.

River estuaries give Local trade power.png+10 local trade power.[7]

  • Neva
  • Riga
  • Memel
  • Danzig
  • Hamburg
  • Holland
  • Ferrara
  • Caux
  • Nantes
  • Gascogne
  • Provence
  • Sevilla
  • Lisboa
  • Porto
  • London
  • Yedisan
  • Azov
  • Rosetta
  • Basra
  • Shirvan
  • Astrakhan
  • Thatta
  • Velanadu
  • Bengal Delta (Gives only Local trade power.png+5)
  • Dhaka (Gives only Local trade power.png+5)
  • Pegu (Gives only Local trade power.png+5)
  • Canton
  • Rio de la Plata
  • Guayaquil
  • Chinook
  • Chitimacha
  • Santee
  • Chesapeake
  • Lenape
  • Manhattan
  • Stadacona
  • Muskegon
  • Cayor
  • Benin
  • Quelimane
  • Bessarabia
  • Pathein (Gives only Local trade power.png+5)
  • Suzhou
  • Stettin
  • Bremen
  • East Frisia
  • Konaseema
  • Huai'an
  • Canik
  • Hai Phong
  • Prek Russey
  • Mangazea
  • Coahuilteco
  • Tarragona

重要的天然港

Important natural harbor icon
This province is naturally suited to become a local Center of Trade and controlling it will help control trade in the region.

Important natural harbors give Local trade power.png+10 local trade power, Naval forcelimit.png+1 naval force limit, Local development cost−5% local development cost, and Sailors.png+50% local sailors modifier.[7]

  • Havana
  • Barahonas
  • Manilla
  • Bahia
  • Rio de Janeiro
  • Picunmapu
  • Cartagena
  • Panama
  • Tlapanec
  • Massachusetts
  • Eora
  • Gold Coast
  • Cape
  • Miwok

Important natural harbors may become coastal centers of trade through an event if Feudalism.png Feudalism has spread to them, a Latin marketplace.png Markeplace has been built, or have at least Development.png 15 development.

香料群岛

The Spice Islands give Local goods produced +3 local goods produced.

  • Ternate
  • Tidore

Province trade power value.png海峡税

In addition, there are two important sounds in the world, where two provinces have the privilege of profiting from the sound toll: Sjælland and Constantinople.[7]

  • Sjælland gets Local trade power.png+20 local trade power.
  • Constantinople gets Local trade power.png+10 local trade power.

宗教中心

Religious center icon
The importance of this province as a Religious Center will make it very difficult to convert.

Religious centers have Local missionary strength.png −5% local missionary strength.[7]

  • Roma
  • Mecca
  • Hillah
  • Lhasa
  • Doaba – after 1499
  • Varanasi
  • Kandy

After the the Protestant Reformation, new religious centers will appear for the Protestant and Reformed faith, depending on where it started. Up to three religious centers will appear for each.

其他杂项修正

  • Dalaskogen has the Stora Kopparberget, giving it Local goods produced +5 local goods produced.
  • Potosi has the Cerro Rico, giving it Local goods produced +3 local goods produced.
  • Lima has the Oracle of Pachacamac, giving it Tolerance own.png +0.5 tolerance of the true faith.
  • Cholula has the Cholula Temples, giving it Prestige.png +0.5 yearly prestige, Legitimacy.png +0.5 yearly legitimacy, and Devotion.png +0.5 yearly devotion.
  • Kyoto has Heian-kyo, giving it Prestige.png +0.5 yearly prestige and Possible advisors.png +1 possible advisors.
  • Lund has the Skåne Market, giving it Local goods produced +1.5 local goods produced.
  • Owari has Jingu, giving it Tolerance own.png +1 tolerance of the true faith.

Number of states.png 直属州与自治领地

以伊比利亚半岛的卡斯提尔国土上的直辖州与领土为例子。
主条目:直属州与自治领地

States and Territories are a new mechanic introduced in patch 1.16 intended to replace the old Overseas mechanic. The system introduces a 2-part coring process. A newly conquered province is considered as part of a territory (unless it already belongs to one of the nation's existing states). Turning a territory into a state requires firstly coring all the uncored owned provinces in that territory and secondly payment of state maintenance. Afterwards, it is possible to instantaneously complete the coring process by paying the remaining coring costs.

Provinces which are not part of a nation's state and cored have Local autonomy.png 75% Local autonomy floor and therefore regarded the same way as overseas provinces used to beforehand.

地形

Each province has a terrain type associated with it. These terrain types can have both positive and negative effects. Combat is affected majorily by terrain type and can even make the difference between glorious victory or shameful defeat. Terrain types and their corresponding positive/negative effects can be seen here:


地形 Supply limit.png
补给上限
Local defensiveness.png
本地防御效率

Movement speed.png
移动花费

攻击方惩罚
Glacial terrain 冰川 +2 +25% −1
Farmlands terrain 农田 +10 +10%
Forest terrain 森林 +4 +25% −1
Hills terrain 丘陵 +5 +10% +40% −1
Woods terrain 树林 +6 +10% −1
Mountain terrain 山地 +4 +25% +50% −2
Grasslands terrain 河滩草原 +8
Jungle terrain 丛林 +5 +50% −1
Marsh terrain 沼泽 +5 +30% −1
Desert terrain 沙漠 +4 +5%
Coastal Desert terrain 滨海沙漠 +4
Coastline terrain 海岸 +6
Drylands terrain 旱地 +7
Highlands terrain 高原 +6 +10% +40% −1
Savannah terrain 热带草原 +6
Steppe terrain 温带草原 +6


农田地形将额外+1可能的建筑位置

参考资料

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Arctic).
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Arid).
  3. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Tropical).
  4. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Mild Winter).
  5. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Normal Winter).
  6. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Severe Winter).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 See in /Europa Universalis IV/common/event_modifiers/00_event_modifiers.txt
Province icon.png 省份机制
行政 首都核心文化宗教叛乱自治度省份列表
经济 发展度税收生产建筑人力水手