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自建国

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Obj emperor of china.png 这篇文章正在被翻译成中文。
如果您感兴趣可以通过借助官方Wiki编辑它。

自建国黄金国DLC加入的一个新功能,它可以使玩家在游戏中加入自定义的国家。

领土

1444年的省份分数花费

自建国的建立从选择首都省份开始,之后可以添加新的省份。添加的新省份不能距离“本土省份”(与首都有陆路相连的省份)超过200单位。游戏开始时,所有距离初始省份400单位以内的省份都处于已探索状态。

花费

省份的分数花费依如下规则计算:

  • 神罗内的首都20分。
  • 每点发展度0.5分,再乘以地形修正;若首都在神罗内,再乘以1.2。
  • 若省份产品为黄金,每点生产3分。
  • 部分拥有特殊加成的省份有额外的分数花费,例如贸易中心。额外分数花费不受任何修正影响。

地形修正:

地形 修正
农田 1.1
河滩草原 1.0
海岸 0.95
旱地 0.95
热带草原 0.95
温带草原 0.95
森林 0.9
树林 0.9
滨海沙漠 0.9
高原 0.9
丘陵 0.85
沼泽 0.85
丛林 0.8
沙漠 0.8
山地 0.75
冰川 0.75

政府

君主

君主和继承人都是可以自定义的。

  • 名字
  • 王朝
  • 性别
  • 年龄:君主的年龄限制在20至40岁,继承人则是0至30岁。
  • 能力

花费

君主的分数花费为:

继承人的分数花费为:

君主和继承人的年龄越大,花费的分数就越少(负数时可以返还分数)。

政府

下表列出了所有自建国可选的政体(不包括科技解锁的政体)。有些政体需要花费分数,也有些政体需要满足一定的前提条件,比如特定的宗教

可用政体

名称 类型 花费 条件
专制君主制 Government monarchy.png 0
封建君主制 Government monarchy.png 0
商业共和制 Government republic.png 40
寡头共和制 Government republic.png 0
贵族共和制 Government republic.png 10
政教合一制 Government theocracy.png 0
草原游牧 游牧科技组 0 游牧科技组 游牧科技组
部落独裁制 Government tribal.png 0
部落君主制 Government tribal.png 0
部落联盟制 Government tribal.png 20
部落君主制 Government tribal.png 0
土著议会 Government tribal.png 0
  • 北美洲科技组 北美或 South American technology group 南美科技组
  • 首都位于北美洲、南美洲或随机新大陆
选举君主制 Government monarchy.png 10 Res Publica.png
安布罗共和制 Government republic.png 10
荷兰共和制 Government republic.png 40 Res Publica.png
伊克塔 Government monarchy.png 10 伊斯兰教逊尼派 穆斯林宗教组
大名 Government monarchy.png 0
  • 中华科技组 中华科技组
  • Culture icon.png日本文化组
  • 首都位于日本区域
幕府 Government monarchy.png 50
  • 中华科技组 中华科技组
  • Culture icon.png日本文化组
  • 首都位于日本区域
  • 拥有京都(1020)
奥斯曼君主制 Government monarchy.png 20 伊斯兰教逊尼派 穆斯林宗教组
普鲁士君主制 Government monarchy.png 100
马穆鲁克君主制 Government monarchy.png 15
封建神权制 Government monarchy.png 15

科技组

1.18版本取消科技组的科研惩罚之后,所有的科技组分数花费也随之取消。取而代之的是,当自建国首都位于北美洲、南美洲或随机新大陆时,选择部分科技组将会花费75分,因为这些科技组自带封建主义思潮,会使得自建国对新大陆上没有封建主义的历史国家获得显著优势。东非科技组是唯一自带封建主义而没有“新大陆花费”的科技组。

科技组 Technology cost.png 是否拥有封建主义(思潮 Technology.png 初始科技等级 Technology.png 新大陆花费
Western.png 西欧科技组 3 75
Eastern.png 东欧科技组 3 75
Ottoman.png 安纳托利亚科技组 3 75
Muslim.png 穆斯林科技组 3 75
Indian.png 印度科技组 3 75
East African.png 东非科技组 3 0
Central African.png 中非科技组 2 0
Chinese.png 中华科技组 3 75
Nomadic.png 游牧科技组 3 0
West African.png 西非科技组 2 0
North American.png 北美洲科技组 1 0
Mesoamerican.png 中美洲科技组 1 0
South American.png 南美洲科技组 1 0
Andean.png 安第斯科技组 1 0
High American.png 高等美洲科技组 3 75

其它

下列属性的选择均没有条件限制和分数花费。

  • 文化:自建国的首都会被转化为选定的文化,但其余省份(包括原本未殖民的省份)会保留原本的文化。
  • 宗教:自建国的所有省份都会被转化为选定的宗教。

理念

自建理念由十个加成组成:2个传统,7个理念,1个野心。

如果在整个理念中,某一类别(Administrative power.pngDiplomatic power.pngMilitary power.png)的理念“相对等级”(10*理念等级/理念最大等级)之和超过了所有理念“相对等级”之和的50%,则每超过1%,所有理念的分数花费就增加5%。

同时,理念所处的位置越前,分数花费也越多:

理念所处位置 分数花费修正
传统 2.0
第1个理念 2.0
第2个理念 1.8
第3个理念 1.6
第4个理念 1.4
第5个理念 1.2
第6个理念 1.0
第7个理念 1.0
野心 1.0

列表

加成 每一等级 类别 1 2 3 4 ← 分数花费
National tax modifier.png 全国税收修正 +5.0% Administrative power.png 0 3 9 18
Production efficiency.png 生产效率 +5.0% Administrative power.png 0 3 9 18
National unrest.png 国家叛乱度 -0.50 Administrative power.png 0 3 9 18
Stability cost modifier.png 稳定度花费修正 -5.0% Administrative power.png 0 3 9 18
Missionaries.png 传教士 +1 Administrative power.png 15 50
Inflation reduction.png 年度通货膨胀减少 -0.05 Administrative power.png 0 5 15 30
Reduce inflation cost.png 减少通胀花费 -5.0% Administrative power.png 0 3 9 18
Interest per annum.png 贷款利率减少 -1 Administrative power.png 5 30
Construction cost.png 建造花费 -5.0% Administrative power.png 0 5 15 30
Development cost.png 提升发展度花费 -10.0% Administrative power.png 5 30
Missionary strength.png 传教力量 +0.5% Administrative power.png 0 5 15 30
Prestige.png 年度威望增长 +0.50 Administrative power.png 0 5 15 30
Prestige decay.png 年度威望衰退 -0.5% Administrative power.png 0 5 15 30
Legitimacy.png 年度正统性增长 +0.50 Administrative power.png 0 15
Horde unity 年度部落统一度增长 +0.50 Administrative power.png 0 15
Devotion.png 年度奉献度增长 +0.50 Administrative power.png 0 15
Republican tradition.png 年度共和传统增长 +0.5% Administrative power.png 30 140
Technology cost.png 科技花费 -5.0% Administrative power.png 5 30
Idea cost.png 理念花费 -5.0% Administrative power.png 3 18
Advisor cost.png 顾问花费 -5.0% Administrative power.png 0 3 9 18
Possible advisors.png 可能的顾问 +1 Administrative power.png 5 30
Tolerance own.png 国教容忍 +1 Administrative power.png 3 18
Tolerance heretic.png 异端容忍 +1 Administrative power.png 3 18
Tolerance heathen.png 异教容忍 +1 Administrative power.png 3 18
Chance of new heir.png 产生新继承人的几率 +25.0% Administrative power.png 0 3 9 18
Hostile core-creation cost on us.png 敌方造核花费增加 +15.0% Administrative power.png 0 5 15 30
Core-creation cost.png 造核花费减少 -5.0% Administrative power.png 0 5 15 30
Income from vassals.png 来自附庸的收入 +5.0% Administrative power.png 0 3 9 18
Religious unity.png 宗教统一 +5.0% Administrative power.png 0 3 9 18
Autonomy.png 全局自制度 -5.0% Administrative power.png 5 30
Imperial authority.png 帝国威望 +10.0% Administrative power.png 5 30
Years of separatism.png 分裂主义年数 -5 Administrative power.png 5 30
Female advisor chance.png 女性顾问几率 +0.01% Administrative power.png 0 (max level 10)
link可接受文化 最大可接受文化 +1 Diplomatic power.png 0 5 15 30
Culture conversion cost.png 转变文化花费 -5.0% Diplomatic power.png 0 3 9 18
Morale of navies.png 海军士气 +5.0% Diplomatic power.png 0 5 15 30
Trade efficiency.png 贸易效率 +5.0% Diplomatic power.png 0 5 15 30
Trade power.png 全局贸易力量 +5.0% Diplomatic power.png 0 3 9 18
Provincial trade power modifier.png 省份贸易力量修正 +5.0% Diplomatic power.png 0 3 9 18
Trade steering.png Trade Steering +5.0% Diplomatic power.png 0 3 9 18
Global tariffs.png 全局关税 +5.0% Diplomatic power.png 0 5 15 30
Diplomatic reputation.png 外交声望 +1 Diplomatic power.png 5 30
Diplomatic relations.png 外交关系 +1 Diplomatic power.png 5 30
Merchants.png 商人团 +1 Diplomatic power.png 30 140
Colonists.png 殖民队 +1 Diplomatic power.png 30 140
Diplomat.png 外交官 +1 Diplomatic power.png 30 140
Naval maintenance modifier.png 海军维护费用修正 -5.0% Diplomatic power.png 0 5 15 30
Naval forcelimit.png 海军数量上限修正 +7.5% Diplomatic power.png 0 5 15 30
Ship durability 船只耐久 +5.0% Diplomatic power.png 0 5 15 30
Icon war exhaustion.png 厌战度 -0.05 Diplomatic power.png 5 30
Cost of reducing war exhaustion.png 减少厌战度花费 -5.0% Diplomatic power.png 0 3 9 18
Navy tradition.png 年度海军传统 +0.50 Diplomatic power.png 0 15
Navy tradition decay.png 年度海军传统衰退 -0.5% Diplomatic power.png 0 15
Naval leader fire.png Naval Leader Fire +1 Diplomatic power.png 15 50
Naval leader shock.png Naval Leader Shock +1 Diplomatic power.png 15 50
Naval leader maneuver.png Naval Leader Maneuver +1 Diplomatic power.png 15 50
Spy network construction.png Spy Offense +5.0% Diplomatic power.png 0 3 9 18
Foreign spy detection.png Global Spy Defense +10.0% Diplomatic power.png 0 3 9 18
Shipbuilding time.png Global Ship Recruit Speed -5.0% Diplomatic power.png 0 3 9 18
Blockade efficiency.png Blockade Efficiency +10.0% Diplomatic power.png 0 3 9 18
Embargo efficiency.png Embargo Efficiency +10.0% Diplomatic power.png 0 3 9 18
Prestige from naval battles.png Prestige from Naval battles +25.0% Diplomatic power.png 0 3 9 18
Colonial range.png Colonial Range +10.0% Diplomatic power.png 0 3 9 18
Global settler increase.png Global Colonial Growth +5 Diplomatic power.png 0 5 15 30
Aggressive expansion impact.png Aggressive Expansion Impact -5.0% Diplomatic power.png 0 5 15 30
Privateer efficiency.png Privateer Efficiency +7.5% Diplomatic power.png 0 3 9 18
Diplomatic annexation cost Diplomatic Annexation Cost -5.0% Diplomatic power.png 0 5 15 30
Heavy ship cost Heavy Ship Cost -5.0% Diplomatic power.png 0 5 15 30
Light ship cost.png Light Ship Cost -5.0% Diplomatic power.png 0 3 9 18
Galley cost.png Galley Cost -5.0% Diplomatic power.png 0 3 9 18
Transport cost.png Transport Cost -5.0% Diplomatic power.png 0 3 9 18
Heavy ship combat ability.png Heavy Ship Combat Ability +5.0% Diplomatic power.png 0 5 15 30
Light ship combat ability.png Light Ship Combat Ability +5.0% Diplomatic power.png 0 3 9 18
Galley combat ability.png Galley Combat Ability +5.0% Diplomatic power.png 0 3 9 18
National sailors modifier.png Global Sailors Modifier +10% Diplomatic power.png 0 5 15 30
Sailor recovery speed.png Sailor Recovery Speed +5% Diplomatic power.png 0 5 15 30
May raid coasts May Raid Coasts YES Diplomatic power.png 20
Morale of armies.png 陆军士气 +5.0% Military power.png 0 5 15 30
Discipline.png 训练度 +2.5% Military power.png 0 5 15 30
Land maintenance modifier.png 陆军维护费 -5.0% Military power.png 0 5 15 30
Mercenary cost.png Mercenary Cost -5.0% Military power.png 0 3 9 18
Mercenary maintenance.png Mercenary Maintenance -5.0% Military power.png 0 3 9 18
Available mercenaries.png Possible Mercenaries +12.5% Military power.png 0 3 9 18
Land forcelimit.png Land Force Limit Modifier +7.5% Military power.png 0 5 15 30
National manpower modifier.png Global Manpower Modifier +7.5% Military power.png 0 5 15 30
Manpower recovery speed.png Manpower Recovery Speed +5.0% Military power.png 0 5 15 30
Reinforce speed.png Reinforce Speed +7.5% Military power.png 0 5 15 30
Attrition for enemies.png 敌方损耗 +0.50 Military power.png 0 5 15 30
Army tradition.png Yearly Army Tradition +0.50 Military power.png 0 15
Army tradition decay.png Yearly Army Tradition Decay -0.5% Military power.png 0 15
Land leader fire.png Land Leader Fire +1 Military power.png 30 140
Land leader shock.png Land Leader Shock +1 Military power.png 30 140
Land leader maneuver.png Leader Land Maneuver +1 Military power.png 15 50
Leader siege.png Leader Siege +1 Military power.png 30 140
Recruitment time.png Global Regiment Recruit Speed -5.0% Military power.png 0 3 9 18
Prestige from land battles.png Prestige from Land battles +25.0% Military power.png 0 3 9 18
Fort defense.png Fort Defense +5.0% Military power.png 0 3 9 18
Siege ability.png Siege Ability +5.0% Military power.png 0 5 15 30
Vassal forcelimit bonus.png Vassal Force Limit Contribution +50.0% Military power.png 0 5 15 30
Infantry combat ability.png Infantry Combat Ability +5.0% Military power.png 0 3 9 18
Cavalry combat ability.png Cavalry Combat Ability +5.0% Military power.png 0 3 9 18
Artillery combat ability.png Artillery Combat Ability +5.0% Military power.png 0 5 15 30
Infantry cost.png Infantry Cost -5.0% Military power.png 0 3 9 18
Cavalry cost.png Cavalry Cost -5.0% Military power.png 0 3 9 18
Artillery cost.png Artillery Cost -5.0% Military power.png 0 3 9 18
May recruit female generals.png May Recruit Female General YES Military power.png 5

统治者性格的消耗

There are plenty of traits that can be chosen for a nation's ruler and heir (if available). They are very important as they can influence events or how nations will see you.

Trait Effect Cost Restrictions
Architectural Visionary Construction cost.png −10% Build cost 5
  • Cannot have “Obsessive Perfectionist” personality
Babbling Buffoon Diplomatic reputation.png −1 Diplomatic reputation −5
  • Cannot have “Charismatic Negotiator” personality
  • Cannot have “Silver Tongue” personality
Benevolent Liberty desire in subjects −5 Liberty desire in subjects 5
  • Cannot have “Malevolent” personality
  • At least 3 Diplomatic power.png Diplomatic skill
Bold Fighter Land leader shock.png +1 Land leader shock 5
  • Cannot have “Malevolent” personality
Calm Stability cost modifier.png −10% Stability cost 5
Careful Aggressive expansion impact.png −10% Aggressive expansion impact 10
  • Cannot have “Naive Enthusiast” personality
  • Cannot have “Free Thinker” personality
  • Cannot have “Bold Fighter” personality
Charismatic Negotiator Diplomatic reputation.png +1 Diplomatic reputation 5
  • Cannot have “Babbling Buffoon” personality
Conqueror Years of separatism.png −5 Years of separatism 5
  • At least 3 Military power.png Military skill
Craven Morale of armies.png −5% Morale of armies −10
  • Cannot have “Inspiring Leader” personality
Cruel National unrest.png +2 National unrest −5
  • Cannot have “Just” personality
  • Cannot have “Kind-Hearted” personality
Embezzler 年度腐败度 +0.05 Yearly corruption −5
  • Cannot have “Incorruptible” personality
Entrepreneur Trade efficiency.png +10% Trade efficiency 5
  • Cannot have “Indulgent” personality
Expansionist Global settler increase.png +15 Global settler increase 5
Fertile Chance of new heir.png +50% Chance of new heir 5
  • Cannot have “Infertile” personality
  • Age less than 35
  • Government is Government monarchy.png monarchy (except Ottoman Government)
Fierce Negotiator Mercenary maintenance.png −25% Mercenary maintenance 5
  • At least 3 Diplomatic power.png Diplomatic skill
Free Thinker Idea cost.png −5% Idea cost 5
  • Cannot have “Careful” personality
  • Cannot have “Zealot” personality
  • Cannot have “Tolerant” personality
Greedy National tax modifier.png −10% National tax modifier −5
  • Cannot have “Midas Touched” personality
Immortal Time Icon.png Ruler won't die of old age 800
Incorruptible 年度腐败度 −0.05 Yearly corruption 5
  • Cannot have “Embezzler” personality
  • At least 3 Administrative power.png Administrative skill
Indulgent Trade efficiency.png −10% Trade efficiency −5
  • Cannot have “Pious” personality
  • Cannot have “Entrepreneur” personality
  • Cannot have “Zealot” personality
Industrious Goods produced modifier.png +10% Goods produced modifier 5
Infertile Chance of new heir.png −25% Chance of new heir -5
  • Cannot have “Fertile” personality
  • Government is Government monarchy.png monarchy (except Ottoman Government)
Inspiring Leader Morale of armies.png +5% Morale of armies 10
  • Cannot have “Craven” personality
  • At least 3 Military power.png Military skill
Intricate Webweaver Spy network construction.png +30% Spy network construction 5
  • Cannot have “Loose Lips” personality
  • At least 3 Administrative power.png Administrative skill
Just National unrest.png −2 National unrest 5
  • Cannot have “Cruel” personality
Kind-Hearted War exhaustion.png −0.05 Monthly war exhaustion 10
  • Cannot have “Cruel” personality
Lawgiver Autonomy.png −0.05 Monthly autonomy 10
  • At least 3 Administrative power.png Administrative skill
Loose Lips Foreign spy detection.png −20% Foreign spy detection -5
  • Cannot have “Intricate Webweaver” personality
  • Cannot have “Secretive” personality
Malevolent Liberty desire in subjects +5 Liberty desire in subjects -5
  • Cannot have “Benevolent” personality
Martial Educator Army tradition decay.png −1% Yearly army tradition decay 5
  • At least 3 Military power.png Military skill
Midas Touched National tax modifier.png +10% National tax modifier 5
  • Cannot have “Greedy” personality
  • At least 3 Administrative power.png Administrative skill
Naive Enthusiast Better relations over time.png −20% Better relations over time -5
  • Cannot have “Silver Tongue” personality
  • Cannot have “Careful” personality
Navigator Ship durability +10% Ship durability 5
Obsessive Perfectionist Construction cost.png +10% Build cost -5
  • Cannot have “Architectural Visionary” personality
Pious Devotion.png +1 Yearly devotion 5
  • Cannot have “Sinner” personality
  • Cannot have “Indulgent” personality
Righteous
  • Legitimacy.png +1 Yearly legitimacy
  • Republican tradition.png +0.5 Yearly republican tradition
5
Scholar Technology cost.png −5% Technology cost 10
Secretive Foreign spy detection.png +20% Foreign spy detection 5
  • Cannot have “Loose Lips” personality
Silver Tongue Better relations over time.png +20% Better relations over time 5
  • Cannot have “Babbling Buffoon” personality
  • Cannot have “Naive Enthusiast” personality
Sinner Tolerance own.png −2 Tolerance of the true faith -5
  • Cannot have “Pious” personality
  • Religion must be Christian or Muslim
Strict Discipline.png +5% Discipline 10
Tactical Genius Land leader maneuver.png +1 Land leader maneuver 5
  • At least Military power.png 3 Military skill
Tolerant
  • Tolerance heretic.png +1 Tolerance of heretics
  • Tolerance heathen.png +1 Tolerance of heathens
5
  • Cannot have “Zealot” personality
  • Cannot have “Free Thinker” pesonality
Well Advised Possible advisors.png +1 Possible advisors 5
Well Connected Advisor cost.png −20% Advisor cost 5
Zealot Missionary strength.png +1% Missionary strength 5
  • Cannot have “Tolerant” personality
  • Cannot have “Free Thinker” personality
  • Cannot have “Indulgent” personality

Appearance

The name, adjective, color, and flag of the nation can be customized at no point cost.


其他事项

  • 当游玩后期剧本时,自建国不会拥有任何理念组。
  • 当满足条件时,由玩家创建的自建国可以点击成立其他国家的 决议 ,但是,他们的国家理念却不会改变。
  • 最多只能有75个自建国(可以在游戏根目录/common/defines.lua中修改这一数值)
  • 可以设定自建国的难度,来改变其最大点数。极难情况下是50点,随着每一级难度的下降,都会翻倍,直到极容易的800点。

成就

除以下成就外,使用自建国时不能获得其他成就。

以下成就仅能使用自建国获得:

白手起家的图标
用不大于50分的自建国开局,拥有至少2000发展度。
创客的图标
用800分自建国,1地3发展度开局,拥有每个月至少500金币的收入。
为了奥丁!的图标
用北欧神话信仰200分自建国,拥有斯堪的纳维亚地区和不列颠群岛作为核心省份,并转化其为诺斯信仰。
重燃圣火的图标
用祆教信仰200分自建国,完成重燃圣火决议。
先到先得的图标
在南北美用西方科技组200分自建国,成为南北美洲长。

以下成就使用自建国亦能获得:

黄金帝国的图标
政府等级达到帝国并开启黄金时代。
推倒柏林墙的图标
炮轰柏林要塞。
摘樱桃的图标
从大名征召一名3星神将。
生生不息,繁荣昌盛的图标
拥有30个繁荣的直辖区,且统治者70岁以上。
锁国令的图标
在6个事件中选择完全锁国。
甜蜜的和谐的图标
作为儒教国家和谐7个宗教。
八旗的传说的图标
同时拥有100队八旗。
信仰守护者的图标
成为信仰守护者。
为了荣耀的图标
外交合并一个附庸国。
全都是钱的图标
国库中有3000金币。
认真的?!的图标
在一场战斗中杀死10,000人。
那是我的!的图标
征服一个省份。
宏伟的军队的图标
建造一只达到本国陆军上限的军队。
宏伟的舰队的图标
建造一只达到本国海军上限的舰队。
直至死亡将我们分开的图标
与他国王室联姻。
绝对专制的图标
拥有100专制度。
巨大的包围网的图标
加入一个至少5个成员的包围网同盟。
值得尊敬的图标
拥有100声望,100正统和3点稳定度。
真•天主教的图标
拥有三个枢机主教。
极端集体主义的图标
拥有所有思潮起源的省份。
AAA级信用的图标
作为列强,帮另一个国家赔付1000杜卡特的债务。
你的一切都属于我的图标
作为一个“贪婪”的统治者,在一个和平协议榨干另一个国家的国库。
好言相劝的图标
用一个攻城专家作为将军攻打一个拥有要塞的省份。
一战功成万骨枯的图标
赢得一场双方都阵亡至少100万的战争。