- 永远拥有对邻国的宣战理由。参见下文Tribal Feud与Tribal Conquest。
- Base -2 per year
- -0.01 per 2 total development the country owns, limited to -3
- Tribes estate Loyalty below 40:
- Looting: +1 per 4 ducats looted
- Razing: +1 per point of province development before razing
- +0.005 yearly per point of power projection (+0.5 at 100)
Hordes get the Tribal Conquest CB against any bordering nation that is not nomadic.
The casus belli halves the aggressive expansion from annexation, taking provinces, and forcing vassalization for both sides.
Ticking warscore is based on battles won; if one side gains over 10% warscore from winning battles then the wargoal will start ticking in their favor.
Hordes get the Tribal Feud CB against any bordering nation that is nomadic.
The casus belli quarters the aggressive expansion from annexation, taking provinces, and forcing vassalization for both sides. The province modifier only applies to border provinces.
The casus belli targets a specific province and ticking warscore is based on control of that province.
Steppe shock bonus
On provinces with flat terrain, hordes get a 25% increase in damage during the shock phase. Affected terrain includes Plains, Steppe, Farmlands, Grasslands, Drylands, Coastal desert and Desert. However, on provinces with no flat terrain (Hills, Mountains, Forests, Coastlines and Marshes), hordes get a 25% decrease in damage during shock phase.
For a succession crisis to start, the ruler must die without an heir of age, or with a Legitimacy of under 50. If the country ends up in a regency, the heir will be replaced by a new ruler with 3 in each stat, and 70 legitimacy will be removed.
If instead the new ruler's legitimacy is below 50, a succession war will start. A size 2 revolt of pretender rebels will spawn in a random owned province, revolts of size 1 of nationalist rebels in any province that is not cored, and unrest will be increased by 10 in all provinces until the succession war is over.
The war will end once the rebels win or all the pretender rebels are defeated. Defeating the rebels will increase stability by 1 and add 25 legitimacy.
Hordes can raze uncored and owned provinces for monarch points at the cost of development in that province. Razing a province:
- provides all the remaining loot in the province and resets the looting counter
- lowers the province's development by 1 in each category and an additional 1 for every 5 development in that category before razing (rounded up*)
- provides 20 monarch points in each category for every point of development razed, reduced by 4% per level of military technology above 3 (to a minimum of 0 points per development at 29 tech)
- provides 1 horde unity for every 2 points of development in the province before razing, regardless of the amount razed
Once razed, a province cannot be razed again for 20 years.
Development cannot be brought lower than 1, and provinces with 1 development in each category cannot be razed at all.
For example, razing Venezia (10/12/5), with total development 27, at military technology 5, would lower its development to 7/8/3, and provide 51, 68, and 34, plus 27 horde unity and any loot remaining.
List of hordes
This is a list of hordes that appear in the game. Not all hordes appear in the start year 1444.