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草原游牧

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游牧的理念
Icon tech idea unlocked.png 传统:
−10% 侵略扩张度
−5 分离主义
Icon ideas.png 野心:
−10% 稳定花费
Icon ideas.png 理念:
注释:

所有没有独有理念的草原游牧.


Land attrition.png 草原战士的生活

−20% 陆军损耗

Cavalry combat ability.png 伟大可汗的传统

+20% 骑兵战斗能力

Land maintenance modifier.png 马匹补给

−10% 陆军维护

Land leader shock.png 草原领袖

+1 陆军将领冲击

Core-creation cost.png 征服传统

−25% 造核花费

Manpower recovery speed.png 可汗的后勤学

+20% 人力回复速度

National manpower modifier.png 征服的荣耀

+25% 国家人力

草原游牧指拥有游牧政府的国家。所有的游牧国家都位于前蒙古帝国的疆域内。

游牧国家可以使用一些独特的宣战理由,并且拥有重要的骑兵战争加成。但相对地,游牧国家也要应对时常发生的继承危机。

机制

与其他政体不同,草原游牧有许多独特的机制。

草原游牧政体

游牧国家的大多数特色都源于草原游牧政体。该政体有如下属性:

  • Global manpower modifier.png+10%/+20%/+30%国家人力修正(取决于政府等级)
  • Land forcelimit.png+10%/+20%/+30%陆军上限修正(取决于政府等级)
  • Looting speed.png+50%劫掠速度
  • Institution spread.png−15%思潮传播
  • Reinforce cost.png−50%增援花费
  • Cavalry to infantry ratio.png+25%骑步比
  • 无额外直辖领
  • 永远拥有对邻国的宣战理由。参见下文Tribal FeudTribal Conquest
  • 当在平坦地形省份战斗时,冲击阶段造成的伤害有+25%的加成,反之有−25%的惩罚。
  • 启用The Cossacks.png哥萨克DLC时,使用部落统一度代替合法性,且拥有夷平非核心省份以获得君主点数和劫掠金钱的能力。
  • 能通过改革政府转变为专制君主制,若信仰伊斯兰教则转变为伊克塔。改革政府需要接受封建主义思潮,且完成行政理念、经济理念或革新理念三者之一。

科技组

游牧国家使用的是Nomad technology group游牧科技组。该科技组的兵种在游戏早期实力强劲。

Horde unity部落统一度

当启用The Cossacks.png哥萨克时,游牧国家的合法性被替换为“部落统一度”。像合法性一样,部落统一度也在高于或低于50时提供成比例的加成或惩罚:

Horde unity 部族统一 0 25 50 75 100
Effects
  • National unrest.png +4 全局叛乱度
  • Discipline.png -10% 陆军训练度
  • National unrest.png +2 全局叛乱度
  • Discipline.png -5% 陆军训练度
No effect
  • National unrest.png -1 全局叛乱度
  • Discipline.png +2.5% 陆军训练度
  • National unrest.png -2 全局叛乱度
  • Discipline.png +5% 陆军训练度

以下途径会增加或减少部落统一度:

  • Base -2 per year
  • -0.01 per 2 total Development.png development the country owns, limited to -3
  • Tribes Tribes estate Estate loyalty Loyalty below 40:
    • Estate influence Influence below 20: -2.5 yearly
    • Estate influence Influence at least 20 but less than 40: -5 yearly
    • Estate influence Influence at least 40 but less than 60: -7.5 yearly
    • Estate influence Influence at least 60: -10 yearly
  • Looting: Horde unity +1 per 4 Gold Icon.png ducats looted
  • Razing: +1 per point of province Development.png development before razing
  • +0.005 yearly per point of Power Projection.png power projection (+0.5 at 100)

很多理念和政策都会增加部落统一度:

Horde unity 传统 理念 效果/野心 政策
+1.0 yearly
  • Golden Horde idea 1: Legacy of the Golden Horde
  • Timurid idea 4: Chagatai Literature
  • Diplomatic-Aristocratic: The Tenures Abolition Act
+0.5 yearly
  • Aristocratic-Economic: The Court of Wards and Liveries

启用Rights of Man.png人权DLC时,游牧国家可以通过政府页面的强化政府功能消耗军事点获取部落统一度。花费100Military power.png军事点可以增加10Horde unity部落统一度。

Tribal Conquest

Hordes get the Tribal Conquest CB against any bordering nation that is not nomadic.

The casus belli halves the aggressive expansion from annexation, taking provinces, and forcing vassalization for both sides.

Ticking warscore is based on battles won; if one side gains over 10% warscore from winning battles then the wargoal will start ticking in their favor.

Tribal Feud

Hordes get the Tribal Feud CB against any bordering nation that is nomadic.

The casus belli quarters the aggressive expansion from annexation, taking provinces, and forcing vassalization for both sides. The province modifier only applies to border provinces.

The casus belli targets a specific province and ticking warscore is based on control of that province.

Steppe shock bonus

On provinces with flat terrain, hordes get a 25% increase in damage during the shock phase. Affected terrain includes Plains, Steppe, Farmlands, Grasslands, Drylands, Coastal desert and Desert. However, on provinces with no flat terrain (Hills, Mountains, Forests, Coastlines and Marshes), hordes get a 25% decrease in damage during shock phase.

Succession wars

For a succession crisis to start, the ruler must die without an heir of age, or with a Legitimacy of under 50. If the country ends up in a regency, the heir will be replaced by a new ruler with 3 in each stat, and 70 legitimacy will be removed.

If instead the new ruler's legitimacy is below 50, a succession war will start. A size 2 revolt of pretender rebels will spawn in a random owned province, revolts of size 1 of nationalist rebels in any province that is not cored, and unrest will be increased by 10 in all provinces until the succession war is over.

The war will end once the rebels win or all the pretender rebels are defeated. Defeating the rebels will increase stability by 1 and add 25 legitimacy.

Razing

Hordes can raze uncored and owned provinces for monarch points at the cost of development in that province. Razing a province:

  • provides all the remaining loot in the province and resets the looting counter
  • lowers the province's development by 1 in each category and an additional 1 for every 5 development in that category before razing (rounded up*)
  • provides 20 monarch points in each category for every point of development razed, reduced by 4% per level of Military tech.png military technology above 3 (to a minimum of 0 points per development at 29 tech)
  • provides Horde unity 1 horde unity for every 2 points of development in the province before razing, regardless of the amount razed

Once razed, a province cannot be razed again for 20 years.

Development cannot be brought lower than 1, and provinces with 1 development in each category cannot be razed at all.

For example, razing Venezia (10/12/5), with total development 27, at military technology 5, would lower its development to 7/8/3, and provide Administrative power.png 51, Diplomatic power.png 68, and Military power.png 34, plus Horde unity 27 horde unity and any loot remaining.

List of hordes

This is a list of hordes that appear in the game. Not all hordes appear in the start year 1444.

Chahar.png
Chahar
revolter
Crimea.png
Crimea
1444
Golden Horde.png
Golden Horde
formable
Haixi.png
Haixi
1444
Kazakh.png
Kazakh
1465
Kazan.png
Kazan
1444
Manchu.png
Manchu
1616
Nogai.png
Nogai
1444
Oirat.png
Oirat
1444
Qasim.png
Qasim
1452
Sibir.png
Sibir
1468
Uzbek.png
Uzbek
1444
Yeren.png
Yeren
1444

Achievements

Pyramid of Skulls的图标
Pyramid of Skulls
As a Steppe Horde, raze a province with at least 30 development.
Baa Baa Black Sheep的图标
Baa Baa Black Sheep
As Qara Qoyunlu become the leading producer of wool.
Tatarstan的图标
Tatarstan
As Kazan or Nogai, own all Tatar culture group lands.
Turning the Tide的图标
Turning the Tide
Start as a Steppe Horde in 1444 and embrace all institutions.
The Great Khan的图标
As the Mongol Khanate or the Golden Horde, own or have a subject own the Chinese, Russian and Persian regions.
I’ll graze my horse here.. And here...的图标
I’ll graze my horse here.. And here...
As a Horde, own over 200 provinces producing grain.