欢迎访问欧陆风云4百科!您当前访问的是新服务器。这里是当前的工作,欢迎您参与编写!

新版本已发布,点击这里查看当前任务!12月服务器费用已由站长支付,若您想帮助我们可以点这里!欢迎所有对百科感兴趣的同学加入QQ群:602439518

本页面所适用的版本可能已经过时,最后更新于1.14

For Odin!

来自欧陆风云4百科
跳转至: 导航搜索
For Odin!
For Odin!.jpg
条件
The player’s country:
  • is a custom nation.
    • that used no more than 201 nation designer points.
    • No more than Province icon.png 5 provinces
    • Norse.png Is Norse
达成
* Province icon.png Own and core all provinces in Britain and Scandinavia.
  • Norse.png All provinces in Britain and Scandinavia are Norse.

The For Odin! achievement requires the player to own all provinces in both Britain and Scandinavia, and convert them to the Norse religion, including the colonies in Greenland. This achievement can be combined with Ideas Guy and First Come, First Serve, however, for the purpose of this article, the easier option of doing this achievement on its own is assumed.

Nation Designer Strategies

Britain and Scandinavia (Click to view the full version size.)

Nation Placement

A strategy for finishing this achievement relatively quickly is to choose your starting provinces to weaken England. Take a capital in London with Danish or Swedish culture, and Meath for easy access to Ireland. Essex, Yorkshire, and Wessex are Englands remaining richest provices.

For instantly accepted Scottish culture, take Lothian and limit yourself to 85 development (e.g. London, Meath, Lothian, Essex, Gloucestershire), or take London, Meath, Lothian, Essex, Yorkshire. For maximal greed and develop Lothian once to accept Scottish. However, weakening Scotland like this will encourage England to conquer them very quickly, and doesn't weaken England as much.

National Ideas

Additional missionary strength is key, but costs a significant portion of your points. Reducing unrest is also useful as you will likely be dealing with a lot of it due to heathen religion and missionaries in provinces. Unfortunately, both of these are in the 'administrative' category, so they can't both be maximized.

An example set up for traditions and early ideas is:

  • Traditions: National Unrest -0.5%. Missionary strength +1.5%.
  • Ideas: Accepted Culture threshold -10%, Colonial Range +20%, Tolerance of Heathens +1, Missionary +1, Aggressive Expansion impact -10%.

Despotic Monarchy helps further decrease unrest. A 22 year old 6/6/6 ruler combined with a 30 year old 1/1/1 heir can reduce the point cost while maximizing monarch points, given a bit of luck in getting a better heir.

Game Strategy

Early Game

Immediately ship your troops over to Ireland, start fabricating claims, and accept a mission to conquer an Irish minors. After annexing Ireland, develop alliances and opportunistically attack England and Scotland. Although Scotland can be a good vassal, be sure to take a province that borders the Norwegian held Orkney islands for an easier time in attacking Norway later on. Prioritizing the Welsh provinces can net you another accepted culture with a little bit of development, which will make it even easier to convert these provinces to Norse. You are in a strong position to colonize, and taking Exploration ideas as a first idea group is recommended as you will need eventually anyway to colonize Greenland, and administrative power is likely to be needed for coring early on.

Mid Game

After weakening England sufficiently to no longer be a threat, look to gain a foothold in Scandinavia. Sweden is likely to declare independence early on, but Norway may be in a PU with Denmark for longer. A temporary alliance with one of them can help gain a foothold in Scandinavia. If either is weakened, try to conquer the Scandinavian border provinces before Russia/Novgorod or nearby HRE minors do to prevent requiring wars with major powers. Religious ideas is key for faster conversion speed, and is almost certainly required for getting rid of the Protestant and Reformed centers of reformation which are likely to appear in both Britain and Scandinavia. The conversion of provinces, especially centers of reformation of non-accepted culture, can take several extra decades near the end of the game unless ideas are chosen to prevent this.


Achievements.png 成就
极易 -
简单 阿布·巴卡尔二世的野心 At every continent 巴黎一夜 Disciples of Enlightenment Double the Love Electable! Grand Coalition Grand Duchy 克拉巴特 One King to Rule! 海峡对话 The White Company 扭转形势 受保护的市场 Vasa or Wettin? Winged Hussars 在疯狂边缘
普通 A Decent Reserve Dar al-Islam For Odin! Core-fu Je maintiendrai Kinslayer 叩头 既不神圣,也非日耳曼 漂亮的正步走 Rekindling the Flames Royal Authority Ruina Imperii Switzerlake The Burgundian Conquest The Rising Sun The Uncommonwealth Trustworthy Voting Streak
困难 Aggressive Expander Back to the Piast Black Jack 朝鲜之人 Definitely the Sultan of Rum 德古拉的复仇 Luck of the Irish Prester John Sailor Mon Take that, von Habsburgs! Terra Mariana The Bohemians The Chrysanthemum Throne Trade Hegemon Victorian Three 众人抬柴火焰高
极难 African Power Albania or Iberia Big Blue Blob First Come, First Serve Foremost Servitor of Jagannath 圣三一 Jihad Lucky Lucca Meissner Porcelain Rags and Riches 大汗归来 太阳之神‎ 日不落印度帝国
变态 Raja of the Rajput Reich