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叛乱

来自欧陆风云4百科
(重定向自Rebels
跳转至: 导航搜索
Stability and Expansion tab as of Patch 1.18

叛乱是被统治者以暴动的方式向统治者提出要求,大多数是要求更多的自治权或者完全的自由。 他们可能由叛乱度或特定事件引起。叛乱可能会通过增加省份自治度减小叛乱度而被减弱,一旦叛乱爆发,使用镇压叛乱或残忍的军事力量杀光他们。

叛乱度

每个省份都有一个叫做“叛乱度”的数字表示省份内人民的不满程度。

影响因素

叛乱度由许多因素控制。一些单独作用于一个省份(本地叛乱度),另一些影响作用于全国每一个省份的叛乱度(全国叛乱度)。一个省份的整体叛乱度是本地叛乱度和全国叛乱度的和。

影响国家叛乱度的因素有:

  • Icon stability.png 稳定度:每点负稳定度产生+2叛乱度 , 每点正稳定度产生 -1叛乱度。
  • Legitimacy.png 正统性:当正统性从 0100改变时,叛乱度从+2−2线性改变。
  • Republican tradition.png 共和传统:当共和传统从 0100改变时,叛乱度从 0 to −2 线性改变。
  • Horde unity 部落统一度:当部落统一从 0100改变时,叛乱度从+2−2线性改变。
  • Religious unity.png 宗教统一:当宗教统一度从 0%100%改变时,叛乱度从+30 线性改变。(超过100%时,叛乱度不会减少)
  • Overextension.png 过度扩张:每1%过度扩张产生+0.05 点叛乱, 例如100%过扩会有 +5 叛乱度。
  • Icon war exhaustion.png 厌战度:每一点厌战度产生+1 叛乱。
  • 顾问Advisor Theologian.png 神学家会提供 −2叛乱度。
  • 政府形态:Government monarchy.png 专制君主制, Government tribal.png 部落专制 and Government monarchy.png 选举君主制都有 −1 全国叛乱度。
  • 宗教:信仰 泛灵信仰 泛灵信仰, Shamanism 萨满教和 图腾崇拜 图腾崇拜者的国家会有 −1 叛乱度。Nahuatl.png纳瓦特尔神话则是−2

影响地方叛乱度的因素有:

  • Tolerance own.pngTolerance heretic.pngTolerance heathen.png 容忍:每点负宗教容忍产生 +1.25叛乱度,而每点正宗教容忍是 −1。对异端和异教的最大容忍度是 +3
  • Missionaries.png 传教士:如果本地正在被传教士传教,叛乱度 +6
  • Culture icon.png 文化:如果本省文化没有被接受,也不在主流文化的同一文化组中,产生+2叛乱 , 在共和国中是 +1.5
  • 国家防御:进行防御战争时,所有主流文化同一文化组的省份获得 −5 叛乱度。
  • Province icon.png 被占领:被占领时叛乱度+1 ,之后每6 个月都会+1 。如果是叛军占领,就不考虑这个。
  • Years of separatism.png 分裂主义:除了新殖民地以外,每个刚刚获得的没有核心的省份都会有+15 的分裂主义, 以每年 −0.5 的速度衰减,持续 30年。 如果是外交整合/吞并的省份,则不会有分裂主义。 修正“分离主义的减少”会以每年0.5的速度减少分离主义。
  • Infantry.pngCavalry.pngArtillery.png 友军部队:每支维护费位于100%的友军部队产生−0.25 的叛乱,20支以上部队最多可以使本地叛乱度−5。此效果随陆军维护费的下降而衰减,处于最低维护费时,不会削减叛乱。
  • Local autonomy.png 自治度:手动提高本地自治度会产生叛乱度−10的省份修正,持续30年, 而手动减少自治度则会让叛乱度+10.
  • 最近的起义:叛军起义后,叛乱度−100 并且持续10年,这对所有可能发生该叛乱的省份都是有效的。

下面是可以降低叛乱度的理念和政策:

National unrest.png 传统 理念 效果/野心 政策
−2
  • 人文 理念 2: 本地传统
  • 财阀 理念 3: 权利法案
  • 美国 理念 2: 权利法案
  • 自建附庸国 理念 1: 自治
  • 爱尔兰 理念 3: 更像爱尔兰人
  • 日本 理念 1: 皇帝治下的统一
  • 医院骑士团 理念 5: 天主世界合一运动
  • 老挝 理念 1: 罗什与罗摩
  • 立陶宛 理念 6: 立陶宛法律
  • 满州 理念 6: 强制剃发令
  • 摩鹿加 理念 4: 四个王国
  • 土著 理念 5: 小型战争
  • 普斯科夫 理念 4: 普斯科夫宪章
  • 赞比西 理念 4: 强化酋长的力量
−1
  • 阿萨姆 传统
  • 奇穆 传统
  • 荷尔施泰因 传统
  • 梅里纳 传统
  • 基辅 传统
  • 玛雅 传统
  • 莫西 传统
  • 北畠 传统
  • 大内 传统
  • 梁赞 传统
  • 西藏 传统
  • 叶尔羌 传统
  • 阿居乌壤 理念 2: 安全演习
  • 安纳托利亚 理念 1: 吟游诗人
  • 安斯巴赫 理念 6: 安斯巴赫之狼
  • 安泰莫罗 理念 1: 与岛主联合
  • 阿拉伯 理念 3: 先知之地
  • 雅典 理念 5: 拉丁合约
  • 阿瑜陀耶 理念 7: 王室仆人
  • 贝齐米萨拉卡 理念 3: 不可分离的人民
  • 波西米亚 理念 4: 皇家诏书
  • 布列塔尼 理念 2: 布列塔尼议会
  • 保加利亚 理念 3: 先统一再打仗
  • 布图阿 理念 6: 一神论崇拜
  • 加泰罗尼亚 理念 3: 加泰罗尼亚宪法
  • 中印度 理念 2: 部落宗教
  • 库尔兰 理念 2: 哥达凯特莱法令
  • 大理 理念 4: 佛家教诲
  • 丹麦 理念 6: 丹麦法
  • 爱沙尼亚 理念 7: 鼓励爱沙尼亚语言运动
  • 加瓦尔 理念 4: 祥和美丽的运动
  • 日耳曼 理念 4: 国家法律
  • 汉堡 理念 4: 汉堡第一部宪法
  • 细川 理念 2: 分家与家臣
  • 匈牙利 理念 1: 文艺复兴的王子
  • 北条 理念 4: 德政
  • 休伦 理念 4: 严厉的审判
  • 今川 理念 4: 今川假名目录
  • 印度苏丹国 理念 2: 波斯宫廷
  • 哈德拉姆特 理念 3: 神圣飞地
  • 一色 理念 2: 侍所所司
  • 卡法 理念 4: 王公自治
  • 卡内姆 博尔努 理念 2: 塞发瓦王朝
  • 菊池 理念 1: 伟大家族
  • 刚果人 理念 6: 服从的酋长
  • 库巴 理念 7: 竞争的朝臣们
  • 库泰 理念 7: 控制内陆
  • 澜沧 理念 4: 白象
  • 莱昂 理念 2: 莱昂议会
  • 卢巴 理念 1: 贵族议会
  • 黑羊 理念 6: 伊朗文化的守护者
  • 马拉加斯 理念 5: 神圣的法律
  • 曼尼普尔 理念 1: 萨那玛依教
  • 马普切 理念 5: 尼古拉汀
  • 马拉维 理念 7: 控制奴隶贸易
  • 中美洲 理念 4: 羽蛇神
  • 苗 理念 2: 龙舟节
  • 南部 理念 4: 剿灭不忠的属国
  • 纳克索斯 理念 5: 群岛封建制
  • 巴佳鲁勇 理念 4: 三王座
  • 彼尔姆 理念 3: 古老的传统
  • 普罗旺斯 理念 3: 复合君主制
  • 拉古萨 理念 6: 自由无价
  • 罗马帝国 理念 1: 罗马治下的和平
  • 琉球 理念 2: 琉球宗教改革
  • 佐竹 理念 3: 镇压一揆
  • 苏格兰 理念 1: 粉碎黑道格拉斯家族
  • 塞尔维亚 理念 1: 法典
  • 掸邦 理念 3: 掸邦诏法
  • 尼特拉 理念 6: 鼓励斯洛伐克的文学
  • 素可泰 理念 5: 父父子子
  • 塔普雅 理念 2: 鱼叉之乡
  • 塔拉斯堪 理念 2: 无慈念
  • 东吁 理念 7: 邦联会议
  • 通布卡 理念 6: 粉碎司祭的大权
  • 德川 理念 7: 饥荒政策
  • 威尔士 理念 3: 威尔士法典
  • 符腾堡 理念 3: 可怜的人
  • 山名 理念 7: 重统山名支流
  • 扎波罗热 理念 2: 人人平等
  • 瓜拉尼 野心
  • 坎格拉 野心
  • 马佐维亚 野心
  • 穆伊斯卡 野心
  • 防御-经济: 公共福利法案
  • 防御-宗教: 驱逐敕令
  • 间谍-财阀: 公共信任
  • 人文-间谍: 文化理解
  • 人文-进攻: 解放法案
  • 影响-贵族: 自治庄园
  • 财阀-影响: 完整主权法案
  • 宗教-贵族: 妖术法案

同时还有其他影响叛乱度的事件和决议。以下是影响它的决议:

  • 天主教决议限制申诉法令−1 全国叛乱度。
  • 天主教宗教进阶法案 产生+1 全国叛乱度
  • 穆斯林决议抨击宗派活动−1 全国叛乱度(直到统治者死亡)
  • 印度教决议支持不二运动−1 全国叛乱度。
  • 原始宗教决议鼓励占卜−1 全国叛乱度。

其他值得考虑的理念包括提高异端/异教容忍度的理念,提高 Religious unity.png宗教统一的理念,减少 Years of separatism.png 分裂主义年数、增加link可接受文化可接受文化数目的理念。 减少 Stability cost modifier.png提升稳定度花费和 Cost of reducing war exhaustion.png减少厌战度花费的理念则可以使你从糟糕的状况中恢复。最后,减少 Core-creation cost.png核心制造花费的理念可以快速解决过度扩张。

其他上方没有列出的事件会增加当地的基础叛乱度,衰减速率是−1 每年。

减少叛乱度

主要的减少叛乱的系统是 本地自治度。提高一个省份的自治度会产生一个为期30年的 −10 叛乱的效果。提升稳定,降低厌战度,雇佣一个神学家顾问,将满维护费的部队放到有叛乱的省份,转变文化(如果这个文化没有被接受)都对减少叛乱度有帮助。 长期来说,转变宗教同样有用(大多数情况下,正统宗教的容忍都是高于异端和异教的容忍), 但是在传教期间该省会承受一小段时期的高叛乱度。

其他效果

+1点的本地叛乱度还提供如下效果:[1]

Regiment recruit speed.png +10% 本地陆军招募速度
Local shipbuilding time.png +10% 本地海军建造速度

分裂主义

一个刚刚被征服的、没有核心的省份会获得 Years of separatism.png 30 分裂主义年数。 每一年数会增加当地 National unrest.png +0.5 的叛乱度,而每一年都会有衰减。由此产生的叛乱度是+15

以下理念和政策可以削减分裂主义年数:

Years of separatism.png 传统 理念 效果/野心 政策
−10
  • 人文 理念 4: 间接统治
−5
  • 游牧 传统
  • 塔拉斯堪 传统
  • 北畠 传统
  • 阿散蒂 理念 7: 国民军队
  • 墨西哥 理念 3: 金钱换来的和平
  • 罗塞尼亚 理念 6: 统一俄罗斯
  • 人文-进攻: 解放法案

如果叛军围城胜利,他们会给当地增加 Years of separatism.png 10 分裂主义年数。(National unrest.png +5 当地叛乱),同时在该地增加一个本省文化对应的首要国家的核心(如果当地没有他们的核心)。分裂主义年数的上限是40 年。

拥有分裂主义年数的省份无法 Culture icon.png 转变文化

Government republic.png 官僚共和制和 Government monarchy.png 君主立宪制有 Years of separatism.png −5 分裂主义年数的效果。

拥有0分裂主义年数可以使用以下方法:拥有人文理念,执行它和进攻理念所提供的政策,以及拥有自建国的减少分裂主义年数的理念,同时拥有一个带有“征服者”性格的领导人。如果不是自建国,那么可以占领东斯拉夫的省份,将主流文化转变成他们的,之后组建 罗塞尼亚

叛军派系

每一个省份都会有特定的一种叛军派系, 然而一种叛军派系会在多个省份引起叛乱。所有有效的叛军派系都可以在稳定与扩张这个界面看到, 同时也可以看到叛军爆发的进程。这些信息也可以在总览里看到。一个叛军派系总是会有一系列要求,点击“解决他们!”这个按钮就可以看到。 叛军会在有这一派系叛乱的发展度最高的省份爆发。

常见叛军派系

常见的叛军派系包括 Anti tax rebels.png 农民, Separatist rebels.png 分裂主义者, Sunni rebels.png 宗教狂徒, Particularist rebels.png 排他主义者, Noble rebels.png 贵族叛军和 Pretender rebels.png 篡权者。

  • 农民叛军期望更高的自治度
  • 分裂主义者期望加入一个拥有他们文化的国家,或是自己创建一个。
  • 宗教狂徒期望将国家转换成他们的宗教,他们一般会在那些正在被传教的省份出现。
  • 排他主义者在占领省份时会提升自治度,他们的要求也是更高的自治度。
  • 贵族叛军是最强的叛军派系(因为他们受贵族支持),在占领省份时会提升自治度,他们的要求也是更高的自治度。
  • 篡权者叛军在 Personal union.png 被联统国出现是很危险的。如果叛军胜利,那么他们的领袖会成为国君,联合统治就此破灭。

不同国家会拥有基于他们文化的分裂主义者,不同宗教也有自己宗教的宗教狂徒。

所有的叛军派系

一个叛军派系出现在哪个省份,它就会拥有这个省份的文化和宗教。

大多数叛军派系会:

  • 留在他们的母国中
  • 会解散而不是撤退,所以叛军只需要打一次
  • 有将领
  • 强制达成要求后会解散

一些叛军派系想建立一个新的国家。他们有一个“叛乱目标”是建立一个国家,这个国家可能存在也可能不存在。

许多类型的叛军更可能是由事件该带的不同的国家和省份修正引起。

图标 名称 成分 条件 占领省份后影响 需求 投敌 地区 备注
Anti tax rebels.png 农民 Infantry.png
90%
Cavalry.png
10%
Artillery.png
0%
Morale.png
80%

基础值: 2

修正:
×0.5 海外省份
×0.5 不在农民战争时的非主流文化省份.
×2.0 Icon war exhaustion.png 4 厌战度
×2.0 战争税.
×100.0 农民战争 灾难

+10% Local autonomy.png 地方自治

  • 所有拥有此叛军的省份+20% Local autonomy.png 地方自治
  • −50 Prestige.png 威望
  • 如果农民战争正在进行:
    • 结束灾难
    • -50 Prestige.png 威望

10年

国家

  • 士气低落时解散(消失)
  • 不会接收到增援
  • 没有将军
  • 不会从战斗中提前撤退
  • 不会强攻堡垒
Particularist rebels.png 排他主义者 Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
75%
  • 至少5座城市。

基础值: 2

修正:
×0.2 Core Icon.png 是核心。
×0.5 海外省份
×0.5 Culture icon.png 是主流文化
×0.8 是正统信仰
×1.25 Province icon.png 12 省份
×1.25 Province icon.png 18 省份
×1.5 Province icon.png 24 省份
×1.5 Province icon.png 30 省份
×1.5 Province icon.png 40 省份
×2.0 Province icon.png 50 省份
×2.0 Government tribal.png 部落独裁制。
×2.0 Government tribal.png 部落联盟制。
×10.0 Burghers.png 市民阶级控制
×20.0 达克战争 灾难。

+10% Local autonomy.png 本地自制度

  • +30% Local autonomy.png 本地自制度 在所有排他主义叛军所在省份。
  • −20 Prestige.png 威望.
  • Burghers.png 市民阶层在15年间得到15影响力。

不会

国家

  • 士气低落时不会解散(消失)
  • 可以接收到增援
  • 有将军
  • 可以从战斗中提前撤退
  • 可以强攻堡垒
Separatist rebels.png

分离主义叛军

Infantry.png
60%
Cavalry.png
30%
Artillery.png
10%
Morale.png
100%

基础值: 10

修正:
×0.001 是一个殖民地。
×0.01
  • 没有Years of separatism.png分离主义
  • 已接收文化或处于同一文化组,
  • 是天朝政体拥有天命修正。
  • 有至少 0 正统宗教容忍。
×0.01
×0.01
  • 处于同一文化组,
  • 是天朝政体,
  • 拥有天命修正。
×0.05
  • 是海外省份,
  • 宗教是国教。
×0.4
  • 已接收文化,
  • 没有天命修正。
×1.2 省份拥有者没有核心
×1.3 少于75正统或游牧团结度。
×1.3 少于66正统或游牧团结度。
×1.5 小于Icon stability.png 0 稳定。
×1.5 小于Icon stability.png -2 稳定。
×1.5 没有同文化组的文化。
×2.0 有修正镇压少数族群
×2.0 小于1容忍。
×2.0 小于-1容忍。
×2.0 小于-2容忍。
×3.0 没有主流文化。
×10.0 Years of separatism.png 1 分裂主义。
×100.0
  • 没有主流文化,
  • 是天朝政体,
  • 失去天命修正。

是叛军文化的省份:

  • −10 Prestige.png 威望。
  • 为叛军国家在该叛军派系所在省份和叛军文化省份添加核心。
  • 如果目标国家存在,割让所有核心领土。
  • 如果目标国家不存在,该国家独立。
  • 剩余的叛军成为该国军队。

5年

有目标国家核心的省份。

  • 士气低落时解散(消失)
  • 不会接收到增援
  • 有将军
  • 可以从战斗中提前撤退
  • 可以强攻堡垒
Revolutionary rebels.png

革命叛军

Infantry.png
60%
Cavalry.png
30%
Artillery.png
10%
Morale.png
110%
  • 没有国会。

基础值: 1

修正:
×0.05 是海外省份
×0.1 没有启蒙思潮
×0.25 1600年之前
×2.0 1700年之后
×2.0 1740年之后
×2.0 1780年之后
×5.0 渴望自由灾难
×5.0 革命灾难

不会

  • −50 Prestige.png 威望
  • 政府类型变成Government republic.png立宪共和制.[2]
  • 叛军领袖成为新的统治者。
  • 结束渴望自由灾难。
  • 叛军成为该国军队而不是解散
  • 如果是革命共和国,位雅各宾派增加15影响力,移除Constitutional ProjectConsolidation of Power修正。
不会 国家
  • 士气低落时解散(消失)
  • 可以接收到增援
  • 有将军
  • 可以从战斗中提前撤退
  • 可以强攻堡垒
  • Unit will be transfert to the country
Noble rebels.png

Noble rebels

Infantry.png
60%
Cavalry.png
40%
Artillery.png
0%
Morale.png
100%
  • Is not a colonial nation.
  • The owner does not have Culture icon.png Polish culture
  • Has less than Republican tradition.png 80 Republican Tradition

Base: 1

Modifiers:
×0.01 Overseas provinces.
×2.5 Has less than Republican tradition.png 66 Republican Tradition.
×2.5 Has less than Republican tradition.png 33 Republican Tradition.
×10.0 Is a Nobility.png Nobility province.
×20.0 If  丹麦 support the pretender during the The Count's Feud disaster

+10% Local autonomy.png local autonomy

  • +20% Local autonomy.png local autonomy in all provinces with noble rebels.
  • −20 Prestige.pngprestige.
  • −20 Legitimacy.png Legitimacy or Horde unity Horde unity.
  • Nobility.png Nobility estate gains 15 influence for 15 years.
  • End The Count's Feud if it's in progress.

No

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Heretic rebels.png

Heretic rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
100%

Is a 天主教 Catholic country and province. Base: 2

Modifiers:
×0.01 Overseas provinces.
×0.5 Is after the 1700.
×3.0 Is after the 1450 and the Reformation hasn't happened.
×5.0 Has province Heresy modifier.
  • +20% Local autonomy.pnglocal autonomy and remove Heresy modifier in all provinces with heretic rebels.
  • −50 Prestige.png Prestige.
  • −35 Devotion.png Devotion.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Pretender rebels.png

Pretender rebels

Infantry.png
50%
Cavalry.png
40%
Artillery.png
10%
Morale.png
125%
  • Is not Papacy or Colonial government.
  • Has at least 3 cities.
  • Is not overseas.

Base: 1

Modifiers:
×0.10 Is not core and is core for a Culture icon.png same culture country.
×0.25 Has not the Culture icon.png primary culture.
×0.50 At least Legitimacy.png 50 Legitimacy.
×0.75 At least Legitimacy.png 66 Legitimacy.
×2.0 Inti.png Inti Country.
×2.0 Is a Republic with at least one Aristocratic idea group.png Aristocratic idea.
×2.0 Regency with less than 85 Heir claim.
×2.5 Tribal despotism.
×2.5 Tribal federation.
×3.0 Is the lesser partner in a Union with less than 75 Legitimacy.
×3.0 Is the lesser partner in a Union with less than 50 Legitimacy.
×3.0 Is the lesser partner in a Union with less than 25 Legitimacy.
×4.5 Is the lesser partner in a Union.
×5.0 Has less than Republican tradition.png 40 Republican tradition.
×5.0 Regency with less than 66 Heir claim.
×5.0 Regency with less than 33 Heir claim.
×5.0 Time of Troubles.
×10.0 Tribal Succession Crisis.
×20.0 Civil War.
×20.0 Castilian Civil War.
×20.0 English Civil War.
×20.0 If  丹麦 support the new monarch during the The Count's Feud.
×30.0 Interregnum.
×40.0 War of the Roses.

None

  • If Inti.png Inti country, revoke 2 religious reforms.
  • Government type changes to rebels' preferred monarchy type.[3]
  • Rebel leader becomes the new ruler and kills the heir.
  • End Time of Troubles, Civil War, English Civil War, Castilian Civil War disaster.
  • If Civil War was in progress:
    • −200 Prestige.pngprestige
    • +25 Legitimacy.pnglegitimacy
  • The rebel army switches allegiance to the country rather than disbanding.
No Nation
  • Does not disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces
  • Unit will be transfert to the country
Ronin rebels.png

Ronin rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
100%

Only for Culture icon.png Japanese culture group.
Base: 1

Modifiers:
×0.05 Overseas provinces.
×0.10 Is a 西欧科技组 Western country.
×0.25 Is before 1600.
×0.25 Is a Government republic.png Republic.
×2.0 Is after 1700.
×2.0 Is after 1740.
×2.0 Is after 1780.

None

  • +10% Local autonomy.pnglocal autonomy in all owned provinces.
  • −25 Prestige.png prestige.
  • Rebel leader becomes the new ruler.
No Nation
  • Disbands on retreat
  • Can receive reinforcements
  • Does not use generals
  • Does withdraw from battle
  • Does assault provinces
  • Unit will be transfert to the country
Ikko ikki rebels.png

Ikko-ikki rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
80%
  • Culture icon.png Japanese culture group.

Base: 1

Modifiers:
×0.05 Overseas provinces.
×0.10 Is a 西欧科技组 Western country.
×0.25 Is before 1600.
×0.25 Is a Government republic.png Republic.
×2.0 Is after 1700.
×2.0 Is after 1740.
×2.0 Is after 1780.

None

  • +10% Local autonomy.pnglocal autonomy in all owned provinces.
  • −25 Prestige.png prestige.
  • Government type changes to the rebels' preferred type.[4].
No Nation
  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces
  • Unit will be transfert to the country
Lollard rebels.png

Lollard heretics

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
100%
  • Lollards are enabled
  • Is a 天主教 Catholic nation and province

Base: 1

Modifiers:
×0.01 Overseas provinces.
×0.5 Is after 1700.
×3.0 Is after 1400 and the reform is not already started.
×5.0 Has modifier Heresy
×1000.0 Has modifier Lollards.

+10% Local autonomy.pnglocal autonomy

  • −50 Prestige.pngprestige
  • −100 Papal influence.pngpapal influence
  • Country gets "Tolerates Lollards" modifier for 100 years:
  • Remove "Opposes Lollards" modifiers
  • All owned provinces lose the "Lollards" modifier.

10 years

Catholic provinces

  • Disbands on retreat
  • Can receive reinforcements
  • Can use generals
  • Can withdraw from battle
  • Can assault provinces.
Noble rebels.png

Polish Magnate rebels

Infantry.png
50%
Cavalry.png
40%
Artillery.png
10%
Morale.png
120%
  • Is a Culture icon.png Polish nation.
  • Is not a colonial nation

Base: 1

Modifiers:
×0.01 Overseas provinces.
×0.1 Is an Government monarchy.png Elective Monarchy.
×3.0 Has Zebrzydowski rebellion modifier.
×10.0 Is a Nobility.png Nobility province.

+5% Local autonomy.pnglocal autonomy

  • +20% Local autonomy.png local autonomy in all provinces with noble rebels.
  • −50 Legitimacy.png Legitimacy or Horde unity Horde unity.
  • Changes government to Government monarchy.png Elective monarchy

No

Nation

  • Does not disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Catholic rebels.png

Catholic rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 天主教 Catholic province.
  • Is not a 天主教 Catholic nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Catholic.
×0.5 Has more than 2 Tolerance to Catholic.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Catholic.
×2.0 Has less than −1 Tolerance to Catholic.
×2.0 Has less than −2 Tolerance to Catholic.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has Center of reformation.png center of reformation, religion is 天主教 Catholic OR the owner is 天主教 Catholic then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 天主教 Catholic, or the owner is not 天主教 Catholic, then province converts to Catholic and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.pnglocal manpower
    • −33% Local tax modifier.pnglocal tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country is not Christian:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png local autonomy in all provinces with Catholic rebels
  • If is  教宗国:
  • If country is 天主教 Catholic, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither 天主教 Catholic nor  教宗国 and the dominant religion is 天主教 Catholic:
    • Country changes religion to 天主教 Catholic
  • If country is Christian but not 天主教 Catholic, is not  教宗国, and the dominant religion is not 天主教 Catholic, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith
  • End French Wars of Religion disaster.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Protestant rebels.png

Protestant rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Protestantism Protestant province.
  • Is NOT a Protestantism Protestant nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Protestant.
×0.5 Has more than 2 Tolerance to Protestant.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Protestant.
×2.0 Has less than −1 Tolerance to Protestant.
×2.0 Has less than −2 Tolerance to Protestant.
×5.0 Religious Turmoil disaster.
×10.0 French Wars of Religion disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has Center of reformation.png center of reformation, religion is Protestantism Protestant, or the owner is Protestantism Protestant then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Protestantism Protestant, or the owner is not Protestantism Protestant, then province converts to Protestant and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Christian:
    • −50 Prestige.pngprestige
    • +20% Local autonomy.png Local autonomy in all provinces with Protestant rebels
  • If is  教宗国:
  • If country is Protestantism Protestant, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither Protestantism Protestant nor  教宗国 and the dominant religion is Protestantism Protestant:
    • Country changes religion to Protestantism Protestant
  • If country is Christian but not Protestantism Protestant, is not  教宗国, and the dominant religion is not Protestantism Protestant, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith
  • End French Wars of Religion disaster.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Reformed rebels.png

Reformed rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Reformed.png Reformed province.
  • Is not a Reformed.png Reformed nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Reformed.
×0.5 Has more than 2 Tolerance to Reformed.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Reformed.
×2.0 Has less than −1 Tolerance to Reformed.
×2.0 Has less than −2 Tolerance to Reformed.
×5.0 Religious Turmoil.
×10.0 French Wars of Religion disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has Center of reformation.png center of reformation, religion is Reformed.png Reformed, or the owner is Reformed.png Reformed, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Reformed.png Reformed, or the owner is not Reformed.png Reformed, then province converts to Reformed and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Christian:
    • −50 Prestige.pngprestige
    • +20% Local autonomy.png Local autonomy in all provinces with Reformed rebels
  • If is  教宗国:
  • If country is Reformed.png Reformed, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither Reformed.png Reformed nor  教宗国 and the dominant religion is Reformed.png Reformed:
    • Country changes religion to Reformed.png Reformed
  • If country is Christian but not Reformed.png Reformed, is not  教宗国, and the dominant religion is not Reformed.png Reformed, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith
  • End French Wars of Religion disaster.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Orthodox rebels.png

Orthodox rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Orthodoxy Orthodox province.
  • Is not a Orthodoxy Orthodox nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Orthodox.
×0.5 Has more than 2 Tolerance to Orthodox.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Orthodox.
×2.0 Has less than −1 Tolerance to Orthodox.
×2.0 Has less than −2 Tolerance to Orthodox.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Orthodoxy Orthodox, or the owner is Orthodoxy Orthodox, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Orthodoxy Orthodox , or the owner is not Orthodoxy Orthodox then province converts to Orthodox and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Christian:
    • -50 Prestige.png Prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Orthodox rebels
  • If is  教宗国:
  • If country is Orthodoxy Orthodox, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither Orthodoxy Orthodox nor  教宗国 and the dominant religion is Orthodoxy Orthodox:
    • Country changes religion to Orthodoxy Orthodox
  • If country is Christian but not Orthodoxy Orthodox, is not  教宗国, and the dominant religion is not Orthodoxy Orthodox, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Coptic rebels.png

Coptic rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Coptic.png Coptic province.
  • Is not a Coptic.png Coptic nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Coptic.
×0.5 Has more than 2 Tolerance to Coptic.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Coptic.
×2.0 Has less than -1 Tolerance to Coptic.
×2.0 Has less than -2 Tolerance to Coptic.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Coptic.png Coptic, or the owner is Coptic.png Coptic, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have Center of reformation.png center of reformation, religion is not Coptic.png Coptic, or the owner is not Coptic.png Coptic, then province converts to Coptic and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Christian:
    • −50 Prestige.png Prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Coptic rebels
  • If is  教宗国:
  • If country is Coptic.png Coptic, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is neither Coptic.png Coptic nor  教宗国 and the dominant religion is Coptic.png Coptic:
    • Country changes religion to Coptic.png Coptic
  • If country is Christian but not Coptic.png Coptic, is not  教宗国, and the dominant religion is not Coptic.png Coptic, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Sunni rebels.png

Sunni rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 伊斯兰教逊尼派 Sunni province.
  • Is NOT a 伊斯兰教逊尼派 Sunni nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Sunni.
×0.5 Has more than 2 Tolerance to Sunni.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Sunni.
×2.0 Has less than −1 Tolerance to Sunni.
×2.0 Has less than −2 Tolerance to Sunni.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is 伊斯兰教逊尼派 Sunni, or the owner is 伊斯兰教逊尼派 Sunni, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 伊斯兰教逊尼派 Sunni, or the owner is not 伊斯兰教逊尼派 Sunni, then province converts to Sunni and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Muslim:
    • −50 Prestige.png Prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Sunni rebels
  • If is  教宗国:
  • If country is 伊斯兰教逊尼派 Sunni, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains '15 influence for 10 years.
  • If country is not 伊斯兰教逊尼派 Sunni and the dominant religion is 伊斯兰教逊尼派 Sunni:
    • Country changes religion to 伊斯兰教逊尼派 Sunni
  • If country is Muslim but not 伊斯兰教逊尼派 Sunni and the dominant religion is not 伊斯兰教逊尼派 Sunni, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Shiite rebels.png

Shia rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 伊斯兰教什叶派 Shiite province.
  • Is not a 伊斯兰教什叶派 Shiite nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Shiite.
×0.5 Has more than 2 Tolerance to Shiite.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Shiite.
×2.0 Has less than −1 Tolerance to Shiite.
×2.0 Has less than −2 Tolerance to Shiite.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is 伊斯兰教什叶派 Shiite, or the owner is 伊斯兰教什叶派 Shiite, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 伊斯兰教什叶派 Shiite, or the owner is not 伊斯兰教什叶派 Shiite, then province converts to Shiite and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.pnglocal unrest
  • If country is not Muslim:
  • If is  教宗国:
  • If country is 伊斯兰教什叶派 Shiite, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not 伊斯兰教什叶派 Shiite and the dominant religion is 伊斯兰教什叶派 Shiite:
    • Country changes religion to 伊斯兰教什叶派 Shiite
  • If country is Muslim but not 伊斯兰教什叶派 Shiite and the dominant religion is not 伊斯兰教什叶派 Shiite, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Ibadi rebels.png

Ibadi rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Ibadi Islam Ibadi province.
  • Is NOT a Ibadi Islam Ibadi nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Ibadi.
×0.5 Has more than 2 Tolerance to Ibadi.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Ibadi.
×2.0 Has less than −1 Tolerance to Ibadi.
×2.0 Has less than −2 Tolerance to Ibadi.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Ibadi Islam Ibadi, or the owner is Ibadi Islam Ibadi, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Ibadi Islam Ibadi, or the owner is not Ibadi Islam Ibadi then province converts to Ibadi and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Muslim:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Ibadi rebels
  • If is  教宗国:
  • If country is Ibadi Islam Ibadi, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Ibadi Islam Ibadi and the dominant religion is Ibadi Islam Ibadi:
    • Country changes religion to Ibadi Islam Ibadi
  • If country is Muslim but not Ibadi Islam Ibadi and the dominant religion is not Ibadi Islam Ibadi, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Theravada rebels.png

Theravada rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Theravada.png Theravada province.
  • Is not a Theravada.png Theravada nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Theravada.
×0.5 Has more than 2 Tolerance to Theravada.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Theravada.
×2.0 Has less than −1 Tolerance to Theravada.
×2.0 Has less than −2 Tolerance to Theravada.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Theravada.png Theravada, or the owner is Theravada.png Theravada, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Theravada.png Theravada, or the owner is not Theravada.png Theravada, then province converts to Theravada and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not in the Eastern religious group:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Theravada rebels
  • If is  教宗国:
  • If country is Theravada.png Theravada, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Theravada.png Theravada and the dominant religion is Theravada.png Theravada:
    • Country changes religion to Theravada.png Theravada
  • If country is in the Eastern religious group but not Theravada.png Theravada and the dominant religion is not Theravada.png Theravada, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Vajrayana rebels.png

Vajrayana rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Vajrayana.png Vajrayana province.
  • Is not a Vajrayana.png Vajrayana nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Vajrayana.
×0.5 Has more than 2 Tolerance to Vajrayana.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Vajrayana.
×2.0 Has less than −1 Tolerance to Vajrayana.
×2.0 Has less than −2 Tolerance to Vajrayana.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Vajrayana.png Vajrayana, or the owner is Vajrayana.png Vajrayana, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Vajrayana.png Vajrayana, or the owner is not Vajrayana.png Vajrayana then province converts to Vajrayana and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png local unrest
  • If country is not in the Eastern religious group:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Vajrayana rebels
  • If is  教宗国:
  • If country is Vajrayana.png Vajrayana, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Vajrayana.png Vajrayana and the dominant religion is Vajrayana.png Vajrayana:
    • Country changes religion to Vajrayana.png Vajrayana
  • If country is in the Eastern religious group but not Vajrayana.png Vajrayana and the dominant religion is not Vajrayana.png Vajrayana, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Mahayana rebels.png

Mahayana rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Mahayana.png Mahayana province.
  • Is not a Mahayana.png Mahayana nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Mahayana.
×0.5 Has more than 2 Tolerance to Mahayana.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Mahayana.
×2.0 Has less than -1 Tolerance to Mahayana.
×2.0 Has less than -2 Tolerance to Mahayana.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Mahayana.png Mahayana, or the owner is Mahayana.png Mahayana, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Mahayana.png Mahayana, or the owner is not Mahayana.png Mahayana, then province converts to Mahayana and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not in the Eastern religious group:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Mahayana rebels
  • If is  教宗国:
  • If country is Mahayana.png Mahayana, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Mahayana.png Mahayana and the dominant religion is Mahayana.png Mahayana:
    • Country changes religion to Mahayana.png Mahayana
  • If country is in Eastern religious group but not Mahayana.png Mahayana and the dominant religion is not Mahayana.png Mahayana, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Confucianism rebels.png

Confucian rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 儒教 Confucian province.
  • Is NOT a 儒教 Confucian nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Confucian.
×0.5 Has more than 2 Tolerance to Confucian.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Confucian.
×2.0 Has less than −1 Tolerance to Confucian.
×2.0 Has less than −2 Tolerance to Confucian.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is 儒教 Confucian, or the owner is 儒教 Confucian, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 儒教 Confucian, or the owner is not 儒教 Confucian, then province converts to Confucian and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not in the Eastern religious group:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Confucian rebels
  • If is  教宗国:
  • If country is 儒教 Confucian, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not 儒教 Confucian and the dominant religion is 儒教 Confucian:
    • Country changes religion to 儒教 Confucian
  • If country is in the Eastern religious group but not 儒教 Confucian and the dominant religion is not 儒教 Confucian, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Shinto rebels.png

Shinto rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 神道教 Shinto province.
  • Is not a 神道教 Shinto nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Shinto.
×0.5 Has more than 2 Tolerance to Shinto.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Shinto.
×2.0 Has less than −1 Tolerance to Shinto.
×2.0 Has less than −2 Tolerance to Shinto.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is 神道教 Shinto, or the owner is 神道教 Shinto, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 神道教 Shinto- or the owner is not 神道教 Shinto, then province converts to Shinto and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not in the Eastern religious group:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Shinto rebels
  • If is  教宗国:
  • If country is 神道教 Shinto, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not 神道教 Shinto and the dominant religion is 神道教 Shinto:
    • Country changes religion to 神道教Shinto
  • If country is Eastern but not 神道教 Shinto and the dominant religion is not 神道教 Shinto, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Hinduism rebels.png

Hindu rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Hinduism Hindu province.
  • Is not a Hinduism Hindu nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Hindu.
×0.5 Has more than 2 Tolerance to Hindu.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Hindu.
×2.0 Has less than −1 Tolerance to Hindu.
×2.0 Has less than −2 Tolerance to Hindu.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Hinduism Hindu, or the owner is Hinduism Hindu, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Hinduism Hindu, or' the owner is not Hinduism Hindu, then province converts to Hindu and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Dharmic:
    • −50 Prestige.pngprestige
    • +20% Local autonomy.png local autonomy in all provinces with Hindu rebels
  • If is  教宗国:
  • If country is Hinduism Hindu, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15' influence for 10 years.
  • If country is not Hinduism Hindu and the dominant religion is Hinduism Hindu:
    • Country changes religion to Hinduism Hindu
  • If country is Dharmic but not Hinduism Hindu and the dominant religion is not HinduismHindu, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Sikhism rebels.png

Sikh rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 锡克教 Sikh province.
  • Is not a 锡克教 Sikh nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Sikh.
×0.5 Has more than 2 Tolerance to Sikh.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Sikh.
×2.0 Has less than −1 Tolerance to Sikh.
×2.0 Has less than −2 Tolerance to Sikh.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is 锡克教 Sikh, or the owner is 锡克教 Sikh, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 锡克教 Sikh, and the owner is not 锡克教 Sikh, then province converts to Sikh and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Dharmic:
  • If is  教宗国:
  • If country is 锡克教 Sikh, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not 锡克教Sikh and the dominant religion is 锡克教Sikh:
    • Country changes religion to 锡克教 Sikh
  • If country is Dharmic but not 锡克教 Sikh and the dominant religion is not 锡克教 Sikh, gain modifier "Heretic Tolerance" for 10 years:
    • −1% Missionary strength.png Missionary strength
    • +4 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance own.png Tolerance of the true faith

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Animism rebels.png

Animist rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 泛灵信仰 Animist province.
  • Is not a 泛灵信仰 Animist nation.}}

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Animist.
×0.5 Has more than 2 Tolerance to Animist.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Animist.
×2.0 Has less than −1 Tolerance to Animist.
×2.0 Has less than −2 Tolerance to Animist.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is 泛灵信仰 Animis, or the owner is 泛灵信仰 Animist, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 泛灵信仰 Animist, or the owner is not 泛灵信仰 Animist, then province converts to Animist and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Pagan:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Animist rebels
  • If is  教宗国:
  • If country is 泛灵信仰 Animist, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not 泛灵信仰 Animist and is Pagan or the dominant religion is 泛灵信仰 Animist:
    • Country changes religion to 泛灵信仰 Animist

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Fetishist rebels.png

Fetishist rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Fetishist Fetishist province.
  • Is NOT a Fetishist Fetishist nation.}

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Fetishist.
×0.5 Has more than 2 Tolerance to Fetishist.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Fetishist.
×2.0 Has less than −1 Tolerance to Fetishist.
×2.0 Has less than −2 Tolerance to Fetishist.
×5.0 Religious Turmoil.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Fetishist Fetishist, or the owner is Fetishist Fetishist, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Fetishist Fetishist, or the owner is not Fetishist Fetishist, then province converts to Fetishist and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Pagan:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Fetishist rebels
  • If is  教宗国:
  • If country is Fetishist Fetishist, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Fetishist Fetishist and is Pagan:
    • Country changes religion to Fetishist Fetishist

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Totemism rebels.png

Totemist rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 图腾崇拜 Totemist province.
  • Is not a 图腾崇拜 Totemist nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Totemist.
×0.5 Has more than 2 Tolerance to Totemist.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Totemist.
×2.0 Has less than −1 Tolerance to Totemist.
×2.0 Has less than −2 Tolerance to Totemist.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is 图腾崇拜 Totemist, or the owner is 图腾崇拜 Totemist, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 图腾崇拜 Totemist, or the owner is not 图腾崇拜 Totemist, then province converts to Totemist and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Pagan:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png local autonomy in all provinces with Totemist rebels
  • If is  教宗国:
  • If country is 图腾崇拜 Totemist, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not 图腾崇拜 Totemist and is Pagan:
    • Country changes religion to 图腾崇拜Totemist

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Nahuatl rebels.png

Nahuatl rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Nahuatl.png Nahuatl province.
  • Is ' not a Nahuatl.png Nahuatl nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Nahuatl.
×0.5 Has more than 2 Tolerance to Nahuatl.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Nahuatl.
×2.0 Has less than −1 Tolerance to Nahuatl.
×2.0 Has less than −2 Tolerance to Nahuatl.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Nahuatl.png Nahuatl, or the owner is Nahuatl.png Nahuatl, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Nahuatl.png Nahuatl, or the owner is not Nahuatl.png Nahuatl, then province converts to Nahuatl and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Pagan:
    • −50 Prestige.png Prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Nahuatl rebels
  • If is  教宗国:
  • If country is Nahuatl.png Nahuatl, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Mayan rebels.png

Mayan rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Mayan.png Mayan province.
  • Is not a Mayan.png Mayan nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Mayan.
×0.5 Has more than 2 Tolerance to Mayan.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Mayan.
×2.0 Has less than −1 Tolerance to Mayan.
×2.0 Has less than −2 Tolerance to Mayan.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Mayan.png Mayan, or the owner is Mayan.png Mayan, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Mayan.png Mayan, or the owner is not Mayan.png Mayan, then province converts to Mayan and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Pagan:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Mayan rebels
  • If is  教宗国:
  • If country is Mayan.png Mayan, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.pngMissionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Inti rebels.png

Inti rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Inti.png Inti province.
  • Is not an Inti.png Inti nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Inti.
×0.5 Has more than 2 Tolerance to Inti.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Inti.
×2.0 Has less than −1 Tolerance to Inti.
×2.0 Has less than −2 Tolerance to Inti.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Inti.png Inti, or the owner is Inti.png Inti, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Inti.png Inti, or the owner is not Inti.png Inti, then province converts to Inti and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Pagan:
  • If is  教宗国:
  • If country is Inti.png Inti, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Inti.png Inti and is Pagan or the dominant religion is Inti.png Inti:
    • Country changes religion to Inti.png Inti

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Tengri rebels.png

Tengri rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a 长生天 Tengri province.
  • Is not a 长生天 Tengri nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Tengri.
×0.5 Has more than 2 Tolerance to Tengri.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Tengri.
×2.0 Has less than −1 Tolerance to Tengri.
×2.0 Has less than −2 Tolerance to Tengri.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is 长生天 Tengri, or the owner is 长生天 Tengri, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not 长生天 Tengri, or the owner is not 长生天 Tengri, then province converts to Tengri and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Pagan:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Tengri rebels
  • If is  教宗国:
  • If country is 长生天 Tengri, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not 长生天 Tengri and is Pagan:
    • Country changes religion to 长生天 Tengri

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Norse rebels.png

Norse rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Norse.png Norse province.
  • Is NOT a Norse.png Norse nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Norse.
×0.5 Has more than 2 Tolerance to Norse.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Norse.
×2.0 Has less than −1 Tolerance to Norse.
×2.0 Has less than −2 Tolerance to Norse.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Norse.png Norse, or the owner is Norse.png Norse, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Norse.png Norse, or the owner is not Norse.png Norse, then province converts to Norse and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Pagan:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Norse rebels
  • If is  教宗国:
  • If country is Norse.png Norse, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Norse.png Norse and is Pagan or the dominant religion is Norse.png Norse:
    • Country changes religion to Norse.png Norse

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Jewish rebels.png

Jewish rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Jewish.png Jewish province.
  • Is not a Jewish.png Jewish nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Jewish.
×0.5 Has more than 2 Tolerance to Jewish.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Jewish.
×2.0 Has less than −1 Tolerance to Jewish.
×2.0 Has less than −2 Tolerance to Jewish.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Jewish.png Jewish, or the owner is Jewish.png Jewish, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Jewish.png Jewish, or the owner is not Jewish.png Jewish, then province converts to Jewish and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Jewish:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Jewish rebels
  • If is  教宗国:
  • If country is Jewish.png Jewish, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Jewish.png Jewish, the dominant religion is Jewish.png Jewish and is not  教宗国:
    • Country changes religion to Jewish.pngJewish

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Zoroastrian rebels.png

Zoroastrian rebels

Infantry.png
70%
Cavalry.png
30%
Artillery.png
0%
Morale.png
110%
  • Is a Zoroastrianism.png Zoroastrian province.
  • Is not a Zoroastrianism.png Zoroastrian nation.

Base: 1

Modifiers:
×0.001 Has more than 5 Tolerance to Zoroastrian.
×0.5 Has more than 2 Tolerance to Zoroastrian.
×0.5 Overseas provinces.
×2.0 Has less than 1 Tolerance to Zoroastrian.
×2.0 Has less than −1 Tolerance to Zoroastrian.
×2.0 Has less than −2 Tolerance to Zoroastrian.
×5.0 Religious Turmoil disaster.
×2000.0 Has an active Missionaries.png missionary.

Unless the province is  教宗国's capital:

  • If province has a Center of reformation.png center of reformation, religion is Zoroastrianism.png Zoroastrian, or the owner is Zoroastrianism.png Zoroastrian, then province gains "Religious Violence" modifier for 2 years:
    • −15% Local manpower modifier.png Local manpower modifier
    • −15% Local tax modifier.png Local tax modifier
  • If province does not have a Center of reformation.png center of reformation, religion is not Zoroastrianism.png Zoroastrian, or the owner is not Zoroastrianism.png Zoroastrian, then province converts to Zoroastrian and gains "Forced Conversion" modifier for 2 years:
    • −40% Local manpower modifier.png Local manpower modifier
    • −33% Local tax modifier.png Local tax modifier
    • +2 Local unrest.png Local unrest
  • If country is not Zoroastrian:
    • −50 Prestige.png prestige
    • +20% Local autonomy.png Local autonomy in all provinces with Zoroastrian rebels
  • If is  教宗国:
  • If country is Zoroastrianism.png Zoroastrian, gain modifier "Religious Intolerance" for 10 years:
    • +1% Missionary strength vs heretics.png Missionary strength vs heretics
    • −2 Tolerance heretic.png Tolerance of heretics
    • −2 Tolerance heathen.png Tolerance of heathens
  • Clergy.png Clergy estate gains 15 influence for 10 years.
  • If country is not Zoroastrianism.png Zoroastrian, the dominant religion is Zoroastrianism.png Zoroastrian and is not  教宗国:
    • Country changes religion to Zoroastrianism.pngZoroastrian

10 years

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Cossack rebels.png

Cossack rebels

Infantry.png
60%
Cavalry.png
40%
Artillery.png
0%
Morale.png
95%
  • Has Cossacks.png Cossacks estate is enabled.
  • Terrain is Steppe.

Base: 14

Modifiers:
×0.2 Is core.
×0.2 Overseas provinces.
×0.5 Has primary culture.
×0.8 Has owner religion.
×15.0 Is controlled by Cossacks estate.
  • If province is steppe:
    • Add +10% Local autonomy.png Local autonomy

Create an independent Cossacks nation.

No

Nation

  • Does not disband on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.
Tribal rebels.png

Tribal rebels

Infantry.png
60%
Cavalry.png
40%
Artillery.png
0%
Morale.png
95%
  • Is The Cossacks.png Cossacks DLC enabled.
  • Has Steppe Horde government.

Base: 14

Modifiers:
×0.2 Is core.
×0.2 Overseas provinces.
×0.5 Has primary culture.
×0.8 Has owner religion.
×0.8 Has at least Horde unity 33 Horde Unity.
×0.8 Has at least Horde unity 50 Horde Unity.
×0.8 Has at least Horde unity 66 Horde Unity.
×0.8 Has at least Horde unity 75 Horde Unity.
×1.25 Has at least 12 provinces.
×1.25 Has at least 18 provinces.
×1.5 Has at least 24 provinces.
×1.5 Has at least 30 provinces.
×1.5 Has at least 40 provinces.
×2.0 Has at least 50 provinces.
×10.0 During a Tribal succession crisis.
×15.0 Is controlled by Tribes estate.
  • Add +10% Local autonomy.png Local autonomy
  • +30% Local autonomy.png Local autonomy in all provinces with tribal rebels.
  • −20 Prestige.png prestige.
  • Tribes Tribes estate gains 15 influence for 10 years.

No

Nation

  • Disbands on retreat
  • Can receive reinforcements
  • Does use generals
  • Does withdraw from battle
  • Does assault provinces.

叛乱进度

Each month a rebel faction has a chance to make progress towards a full-scale rebellion. The monthly chance that a rebel faction's progress will increase by 10% depends on the amount of unrest in all provinces associated with that faction and the national unrest; maxing out at 75% progress chance. Rebel progress can be found in the tooltip for that faction's progress in the Stability and Expansion tab. If the faction's progress reaches 100%, it will go into open rebellion and spawn troops in some of the provinces that had positive unrest. The tooltip for each faction's progress shows the current progress, monthly chance to increase it, the unrest in all provinces associated with that faction that have unrest greater than 0, and the estimated time until the progress reaches 100% and rebels are spawned.

If none of the provinces supporting a rebel faction has positive unrest, its accumulated progress will begin to decay by 10% per month thereafter. If unrest is then increased for any reason, the faction will resume gaining progress towards rebellion.

It is possible to reduce a rebel faction's progress to 0 at any time by accepting their demands. This will also remove any troops that faction has spawned. The demands are generally quite unpleasant, however, so this is usually an undesirable option unless the rebels have already rebelled or are on the verge of doing so.

It is also possible to check the country's subject's rebellion progress by ticking the box next to the current national unrest on the rebellion's page.

镇压叛乱

Rebel progress can be reduced at a fixed rate of -30% through harsh treatment, at the cost of Military power.png military power. This action will cost between Military power.png 50 to Military power.png 200 points, scaling with the sum of all positive unrest in provinces supporting a particular faction. The faction's progress must be at least 30% for harsh treatment to be available. This can be made more cost effective if the total unrest can be reduced to a small number with the presence of friendly troops, allowing a large amount of rebel progress to be removed at once at a lower price.

It is generally best to use harsh treatment as a temporary measure for buying time to deal with the underlying unrest causing a rebel faction rather than as a means of preventing all rebellions, as the Military power.png military point cost can add up quickly. If the source of unrest is ticking down over time (such as the unrest caused by separatism), or will be removed at a known point in the future (such as a missionary finishing converting a province), harsh treatment can prevent a future revolt by delaying the progress long enough for the underlying unrest to disappear. If the unrest will not or cannot be removed in a reasonable amount of time, it may be preferable to let the rebellion happen and crush it militarily if there are no other pressing threats to the nation, however, if combined with stationing troops on the rebellious provinces ( And maluses such as separatism ticking away ), sometimes it is possible to completely prevent a rebellion with the strategic use of harsh treatment.

叛乱爆发

When a faction's progress reaches 100%, it will go into open rebellion and spawn troops in some of the provinces supporting it in order to attempt to enforce its demands. All provinces associated with that faction, even those that did not spawn troops, will get the modifier “Recent Uprising”[5] for 10 years[6], giving:

Local unrest.png −100 本地叛乱

叛乱爆发的规模

叛乱者军队的数目取决于省份总发展度。以下是计算方式:

叛军中炮兵的规模会随着科技提升而增加:

  • 在11级,炮兵会增加10%
  • 在16级,炮兵会增加15%

士气的计算:

数值来自 /Europa Universalis IV/common/defines.lua.

如果是事件产生的叛军,他们会有特殊的“规模”,一般情况下则是1。

一次爆发的军队不能超过 Land forcelimit.png 陆军规模上限。

  • 可以在叛乱进度栏中看到叛乱规模以及导致叛乱的省份。

其他导致叛乱爆发的原因

事件产生的叛军会立刻得到军队,而不考虑进度。其战斗机制或要求和其他同类的叛军相同。

Pretender rebels.png篡权者不但可以通过事件产生。如果君主制的继承人不是强宣称的话,他们也会起义,并不会考虑省份叛乱度造成的积累。 若他们控制首都36个月,就会强制上位。他们的君主能力也可以在“稳定与扩张”界面中看到。

若某国在和议中被完全合并,那么他们剩余的军队会变成Separatist rebels.png分裂主义者。[7]

攻占省份

The rebels will immediately go to work sieging provinces. Unless there is a fort protecting a province with its zone of control, a successful siege will normally have some immediate effects:

  • If peasant, particularist, Lollard, noble, or pretender rebels take control of a province, it will gain +10 autonomy.
  • If separatist rebels take control of a province, it will gain +5 separatism (unrest). They will also give their nation a core on the province, if it doesn't have one already.
  • If religious rebels take control of a province already of their religion, it will have -15% manpower and -15% tax income for 2 years.
  • If religious rebels take control of a province of another religion, it will be forcibly converted and suffer -40% manpower, -33% tax income and +2 unrest for 2 years.
  • If heretic rebels take control of a province, it will suffer -40% manpower, -33% tax income, +2 unrest and +5 local autonomy for 2 years; furthermore Catholicism will gain +0.1% reform desire.

强制同意要求

There are several conditions under which the rebel factions can enforce their demands:

  1. If nationalist or patriot rebels occupy a province, they will start a 5-year timer. If the province is not retaken in that time, all the provinces associated with that faction (whether occupied or not) will defect.
  2. With Peasants and heretic rebels, when they occupy more than half of the provinces in that nation, they will enforce their demands, add a variety of negative modifiers to the nation, and cause it to lose 100 prestige.[8]
  3. Other types of rebels need to occupy the capital to enforce their demands, but for this the timer is only 2 years.
  4. As a special case, if a country is not at war and more than half its provinces are occupied by rebels (not necessarily from the same faction), all active rebel factions have their demands enforced immediately.

支持叛军

A diplomat can support rebel factions in other nations, increasing the chance they rebel. This is a covert action that can be performed by any country with Administrative tech.png administrative technology at least 3 (in 1444 this includes countries in all technology groups except for West African, Central African, and primitives). The effectiveness of supporting rebels can be increased by a number of ideas and policies.

Ideas and policies which increase rebel support efficiency:

Rebel support efficiency.png 传统 理念 效果/野心 政策
+50%
  • 间谍 完成奖励
  • 间谍-经济: 国外援助法案
+25%
  • 萨姆茨赫 传统
  • 爱尔兰 理念 7: 不屈的爱尔兰
  • 人文-间谍: 文化理解
+20%
  • 普法尔茨 理念 3: 南德意志宗教改革中心

If there is more than one rebel group in the targeted country, then the funding country must choose which group to support. A country can only support one rebel faction in each target country.

Supporting rebels requires a spy network size of at least 60. It also requires a one-time monetary cost proportional to the size of the rebellious faction. Upon confirming the action, the supported rebel faction will get a base +10% per month increase to their chance of making progress towards an uprising for the next 5 years. Rebel support efficiency ideas modify this base chance; for example a country with +50% rebel support efficiency would increase the supported faction's chance of making progress by +15% per month. This does not actually change unrest in the affected country but rather directly affects the monthly progress chance, making it difficult to counter except by using harsh treament.

Supported rebels will behave like allied units of their sponsoring country, even if the sponsorship only began after the rebels have spawned. Any rebels that manage to declare independence while under foreign support will receive a relation bonus towards the supporting country. If allied rebels cannot complete their objectives because the province they are trying to occupy is under their ally's control, they will wander the countryside instead and may engage enemy units.

In addition, supporting rebels in a rival country will also increase the power projection of the conducting state for the duration of the covert action. The magnitude of power projection granted is proportional to the amount of income spent on supporting rebels.

通过支持叛军宣战

With the Art of War DLC, once the rebels have spawned, the supporter receives the "Support Rebels" casus belli to enforce the supported rebels' demands. The war will be called an Intervention War, and the war goal is to take the capital. The war can continue even if all the spawned rebels are defeated, and provinces can be taken from them, 50% warscore is needed to enforce rebels demands, and the player may get call for peace if the opponent is already willing to agree with it.

Rebels that break free get an alliance and +200 opinion modifier with the (if any) country that supported them.

成就

真正的盟友的图标
通过战争支持另一个国家的叛军派系达成目标
革命万岁!的图标
强迫别国接受你所支持的叛军的要求

策略

The most effective way to deal with rebels is to combat the root of the problem: keep unrest low by keeping stability high, not letting war exhaustion get out of hand, and using appropriate decisions, advisors, etc.

For dealing with newly conquered provinces, there are two main choices with local autonomy, raising it or lowering it. Each comes with its own positives and negatives:

  • Lowering local autonomy immediately increases the amount of money and manpower a province provides, but this will add +10 unrest to the province for the next 30 years. Typically, this will give two rebellions over the 30-year time period taking into account the 10-year periods of -100 unrest from the Recent Uprising modifier after a rebellion happens.
  • Raising local autonomy immediately reduces the amount of money and manpower a province provides, but the -10 unrest it gives for 30 years will usually keep unrest low enough to prevent rebellions (barring additional sources of unrest). Local autonomy normally ticks down over time (especially while at peace), so the value lost by raising local autonomy will be regained slowly over time. Separatism from a newly conquered province ticks down over a similar 30-year peiod, so its effects will be gone by the time the effects of raising autonomy wear off. Sometimes it may not be possible to lower autonomy in a province if it is already at its minimum autonomy floor.

It is not always possible to go entirely without unrest, but there is often have a choice as to where the unrest is. A classic divide and conquer strategy can be very beneficial: spreading the unrest between several different rebel factions will keep all of them weaker and make each individual one easier to deal with. When lowering autonomy, choosing provinces with weak factions and being careful not to lower the autonomy in all provinces of a faction at the same time will help keep the unrest at a non-threatening level. One united rebel faction with 25 unrest is a serious problem; five different factions with 5 unrest each are manageable.

If a large rebel faction makes progress such that they are close to a revolt, using harsh treatment on them can be useful, unless it is certain they can be handled militarily. Remember that the cost of harsh treatment is based on the unrest in the associated provinces, so let the faction progress tick up to 75% or more, then apply all possible short term measures to reduce unrest such as moving troops to those provinces or reducing war exhaustion, before finally applying harsh treatment up to 3 times while it's cheap.

If rebels do revolt and cannot be contained militarily, it is always possible to accept their demands; this will likely be painful in the short term, but can be a better choice than allowing them to continue to wreak havoc, and allow rebuilding to begin sooner.

Finally, keep in mind that in some cases it may actually be desirable to accept the rebel demands. This happens most often with religious rebels or pretender rebels. Religious rebels might enable switching to a more powerful religion and will even convert provinces automatically, and it is beneficial to check the stats of a potential pretender before engaging his troops, as there may be a 6/6/6 monarch just waiting for his demands to be accepted.

参考资料

  1. 参见 /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Unrest).
  2. Unless the government is Papal, Steppe Horde, Celestial Empire, Iqta, Shogunate, Colonial Government, Native Council or Revolutionary Republic
  3. Unless the government is Papacy, Steppe Horde, Celestial Empire, Iqta, Shogunate, Colonial Government, Native Council, Siberian Native Council, Elective Monarchy, English Monarchy or Ottoman Government
  4. Unless the government is Papacy, Steppe Horde, Celestial Empire, Iqta, Daimyo, Shogunate, Colonial Government, Native Council
  5. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Local autonomy).
  6. See in /Europa Universalis IV/common/defines.lua.
  7. 参见 patch notes of 1.14.
  8. 00_rebel_types.txt has "defect_delay = 120", but testing reveals that it may take even longer than that.
Province icon.png 省份机制
行政 首都核心文化宗教叛乱自治度省份列表
经济 发展度税收生产建筑人力水手 
Military power.png 战争
陆战 陆军陆军单位训练度人力
海战 海军海军单位水手
其它 宣战理由厌战度军事传统将领军事同盟要塞控制区