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附属国

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The subjects interface panel image as of patch 1.18

Subject nations are semi-independent subordinate nations that surrender their economic, diplomatic and/or military power to another country in exchange for protection by their overlord. It is possible to see a subject's nation information by selecting the country icon on the subjects tab. The types of subject nations range from the primarily economic Subject tradecompany icon.pngTrade company to the military-focused March icon.pngMarch. All subjects (except trade companies) have a Liberty desire.pngliberty desire that determines their loyalty towards their liege.

附庸国

主条目:Vassal

Vassal.png Vassals are the most basic form of subject nations. They are required to pay a portion of their Income from vassals.pngtax income to their overlord but do not transfer Trade power.pngtrade power to their overlord like other particular subject types unless the overlord is a merchant republic. While vassals may have control over their own territory and military, they also automatically join any conflict their overlord enters into.

Vassalization can occur militarily by forcing it upon a defeated enemy in a war. Diplomatic vassalage can occur if a military alliance exists and relations are high. Vassals cannot declare war, and automatically fabricate claims against their overlord's rivals and any other hostile nations. Vassals with over 50% Liberty desire.pngliberty desire can request a support of independence from other nations, and break free through an independence war.

After a nation has been a vassal of another country for at least ten years, their overlord can begin diplomatically integrating them into the overlord's domain. This results in the vassal's annexation.

卫戍国

主条目:卫戍国

A March icon.png march is a militaristic vassal that cannot be annexed and does not pay taxes to the overlord, but has lower liberty desire and gets significant bonuses to its armed forces.

Marches receive increased Land forcelimit modifier.pngland and Naval forcelimit modifier.pngnaval force limits, Global manpower modifier.pngmanpower and Manpower recovery speed.pngmanpower recovery speed, and Defensiveness.pngfort defensiveness, while also gaining decreased Fort maintenance.pngfort maintenance.

March status can be revoked and the subject turned into a simple vassal but at the cost of stability and relations loss.

自建附庸国

主条目:附庸国(自行建立)

Client states are highly loyal, custom vassals. They can be formed once a country reaches Diplomatic tech.png diplomatic tech level 23 from any province or provinces that the player has control over.

Generally, any province within two tiles by land can be added to a client state, including over straits. The first province that a new client state is given is automatically designated as the capital, and the Culture icon.pngculture in that province will become the primary culture of the new client state. The client state will have its creator's state religion.

It is possible to customize the flag and the name of a client state based on a set of flag templates and images.

联合统治

主条目:联合统治

Junior partners in a personal union share the same ruler as that of the leading country. Like vassals, junior partners of a personal union will automatically go to war if their overlord does, but they do not have to provide their overlord with a percentage of their monthly income, and only get a small +10 Icon diplomacy relations.png relations boost with their overlord.

Personal unions can occur when a ruler dies without a legal heir. In this case, if a royal marriage partner shares the same dynasty as the deceased ruler, it becomes the senior partner in a union. A succession war may erupt between rivals or valid partners. Additionally, a claim throne casus belli can be used on nations with a disputed succession (weak or no heir) of the same dynasty that the player has a royal marriage with.

Personal union partners can be inherited or integrated provided the union has been stable for fifty years. Diplomatic integration annexes the junior partner at the cost of Diplomatic power.pngdiplomatic monarch points. Inheritance automatically annexes the junior partner with no autonomy, but occurs only upon ruler death. The probability of inheritance increases with the senior partner's Diplomatic reputation.pngdiplomatic reputation and decreases with the junior partner's Development.pngdevelopment.

A personal union can end upon the death of the senior ruler when the senior partner has either negative Prestige.pngprestige or the junior partner has a Hostile attitudenegative opinion of its senior. If this occurs, the former senior partner will get a "Restoration of Union" casus belli on the former junior partner, allowing the union to be reinstated militarily.

Some nations can get a "Restoration of Union" CB against countries that they never had a union with in the first place, such as Austria, which can receive this casus belli against Bohemia by mission and Hungary by event.

Only nations that have one of the Christian denominations as their state religion are able to form personal unions.

殖民领

主条目:殖民领

Subject colony icon.png Colonial nations represent the distant New World colonial territories of European powers. They will automatically form once five cored colonial provinces exist inside a single colonial region. Once formed, colonial nations will take control of any province that would otherwise be owned by their overlord in a given colonial region, even if the province is uncored or would otherwise cause extreme Overextension.pngoverextension.

Colonial nations pay a portion of their Income from vassals.pngtax income to their overlord, based on the tariff efficiency. Additionally, colonial nations transfer 50% of their Trade power.png trade power to the overlord.

Militarily, colonial nations are treated as vassals, and called to arms in all wars. Colonial nations will assist in overseas conflicts with their navy, but their armies will only operate in the same continent as the colonial nation.

When created, the colonial nation's flag is generated based on the mother country's flag and the colonial region the new Colonial Nation is located in. For example, a nation in the Mexico colonial region will have a yellow flag, while one in the Eastern North America colonial region will have a light-blue one.

贸易公司

主条目:Trade company

A Subject tradecompany icon.png trade company is a collection of overseas provinces that exchanges tax and manpower for trade, maritime and production benefits.

A province in a trade company provides approximately half the Income.pngincome, no Manpower.pngmanpower, and no Sailors.pngsailors to the home country but produces double the Trade power.pngtrade power and adds 0.5 Naval forcelimit.png naval force limit. Additionally, the Local autonomy.png local autonomy floor is set to 0%, and Goods produced.pnggoods produced remains unaffected by cultural intolerance.

Trade companies may be formed by nations that own at least one province in any of the 15 trade company regions scattered throughout Africa and Asia. They differ from colonial nations in the Americas and Australia in that they are not separate governments, as all territories remain part of the mother country. Provinces in trade company must belong to a territory - adding them to a state will automatically remove them from a trade company. Provinces can be added or removed from a trade company at any time. Only provinces on a different continent than the country's capital may be placed into trade companies.

朝贡国

Subject tributary icon.png Tributaries are a loose form of subject relationship available to nations in the Eastern religion group, as well as to steppe hordes and the Emperor of China regardless of religion. Tributaries retain full diplomatic independence and may start wars and have subjects of their own. The overlord receives a call to arms if the tributary is attacked (unless if by another tributary of the same overlord), but does not have to accept. Each year, the overlord may demand a tribute of money, manpower, or monarch points. If the tributary pays the tribute, trust increases slightly; if it refuses, trust falls significantly.

Monetary tribute is 12.5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 0.03 for each point of development, capped at 12 for 400 or more development. If monetary tribute would be below 1 ducat, or monarch point would be below 1 point, they can't be selected.

Either party may renounce the tributary status at will, unless they have a truce. The overlord gets a one-way five year truce with the former tributary, but the former tributary may attack the overlord immediately. Tributaries who renounce their status lose -1 Icon stability.png stability.

Since the tributary relationship is much less onerous than that of a vassal, nations are usually much more willing to accept tributary status.

大名

主条目:Japan#Daimyo & Shogunate

Daimyo are a unique form of vassal for the shogun of Japan的国旗 日本. They may ally with and fight other daimyo, but not foreign countries. They do not occupy a relation slot, and the shogun has several special vassal interactions for them.

保护国

In previous versions of the game, technologically backward nations could be made protectorates. Protectorates were merged with regular vassals in patch 1.20. A more detailed description of protectorates can be found here.

Liberty desire.png独立倾向

All subject nations have a liberty desire between 0 and 100, indicating their wish for independence.

  • Below 50 a subject state is loyal: it pays taxes/tariffs to its liege and takes an active part in all wars.
  • Above 50 liberty desire, a subject becomes disloyal, refusing to pay taxes while being unhelpful in wars by only defending its own territory. Disloyal subjects readily accept support for their independence from foreign nations and make alliances with each other, and may declare an independence war if they have sufficient strength.
  • At 100 liberty desire, a state is rebellious and will declare its independence at the slightest opportunity.

Liberty desire depends on the sum of the following factors:

  • The relative army size of the subject compared to its liege. There is +75 liberty desire for having 100% of the liege's forces, scaling proportionately (e.g. +37.5 at 50%).
    • The combined strength of all vassals, marches, and client states is used for their liberty desire.
    • Personal union partners, daimyos, and colonial nations only consider their individual strengths.
    • Additionally, nations allied with or supporting the liberty of a subject nation will have their army strength added to that specific subject. Other subjects will not have their army strength increased, unless their independence is also supported.
  • A base modifier depending on type of subject: -25 for client states and Icon protectorate.pngprotectorates, -15 for March icon.pngmarches, +10 for Japanese daimyos; 0 for Vassal.pngvassals, Subject colony icon.pngcolonies and Personal union.pngpersonal union partners.
  • +0.25 per point of development for vassals, client states, and marches.
  • +5 for each level the overlord's Diplomatic tech.png diplomatic technology is behind the subject's.
  • -0.1 for each point of positive relations (max -20), +0.2 for each point of negative relations (max +40).
  • -50 for historical Friendly attitudefriends.
  • +50 for historical Rivalry attituderivals.
  • -3 per point of diplomatic reputation.
  • ±0.4 per point of trust below/above 50 (min -20 at 100 trust, max +20 at 0 trust)
  • +1 per point of the overlord's Icon war exhaustion.pngwar exhaustion for colonial nations.
  • -50 if recently defeated in an independence war (decreasing over time).
  • +0.2 for colonies, per point of the colonial nation's Administrative efficiency.pngadministrative efficiency.
  • +0.2 per colonies, per point of Global tariffs.pngtariff rate.

Certain ideas reduce liberty desire in subjects:

Liberty desire in subjects 传统 理念 效果/野心 政策
−10
  • Espionage idea 4: Additional Loyalist Recruitment
  • Influence-Offensive: Unified Army Command

附属国互动

All subject nations are listed in the subjects tab in country interface. Subject interactions require Common Sense.png Common Sense DLC unless otherwise stated. Liberty Desire modifiers from most sources - "events and province defections" decay at 0.1% per month. Toggled liberty desire modifiers (embargo rivals, support royalists, subsidize armies, divert trade, send officers) last until cancelled.

互动 附属国 需求 效果 备注
Vassal.png March icon.png Personal union.png Subject colony icon.png Subject tributary icon.png Subject tradecompany icon.png
Bestow gifts.png 赐予礼物 Yes
  • Liberty desire.png-15%独立倾向
  • 宗主国付给附属国其6个月的收入
Decrease Tariffs.png 降低关税 Yes
  • Liberty desire.png-1%独立倾向
  • Global tariffs.png -5% 关税,消耗25 Administrative power.png
Demand Additional Tribute.png 索要额外贡品 Yes 附属国 Liberty desire.png 独立倾向小于50%
  • Liberty desire.png+25% 独立倾向
  • 附属国将其3个月的收入付给宗主国
Demand Artifacts.png 索要手工艺品 Yes
  • 附属国 Liberty desire.png 独立倾向小于50%
  • 附属国 Prestige.png 威望为正
  • Liberty desire.png+25%独立倾向
  • 宗主国 Prestige.png +5威望
  • 附属国 Prestige.png -5威望
Divert Trade.png 转移贸易 Yes Yes
  • Liberty desire.png+30%独立倾向
  • 附属国转移100%Trade power.png 贸易力量给宗主国
Embargo Rivals.png 禁运宿敌 Yes Yes Yes Yes 有至少1个 Rivalry attitude 宿敌
  • Liberty desire.png+5%独立倾向
  • 附属国对宗主国的宿敌贸易禁运
Enforce Culture.png 强制改变文化 Yes 附属国 Liberty desire.png 独立倾向小于50%
  • Liberty desire.png+25%独立倾向
  • 将附属国的主流文化转变为与宗主国相同,每点附庸发展度消耗2 Diplomatic power.png
Enforce Religion.png 强制改变宗教 Yes Yes Yes Yes
  • 附属国与宗主国的 Convert religion.png 宗教不同
  • 附属国 Liberty desire.png 独立倾向小于50%
  • 附属国与宗主国的 Icon diplomacy relations.png 关系为正
  • 将附属国的宗教转变为与宗主国相同
  • 若附属国原宗教与宗主国属于同一宗教组,Liberty desire.png+50%独立倾向
  • 若附属国原宗教与宗主国属于不同宗教组,Liberty desire.png+100%独立倾向
每年降低1%(每月大约0.1%)
Fortify March.png 强化卫戍领 Yes 在卫戍领的省份上建造一个堡垒,建造费用由宗主国支付
Grant CoreClaim.png 授予核心/宣称 Yes Yes Yes Yes 核心/宣称与附属国陆地相邻或隔海相邻 核心/宣称转移给附属国 需要 The Cossacks.png DLC
Grant Province.png 授予省份 Yes Yes Yes Yes Yes 省份与附属国陆地相邻或隔海相邻
  • Liberty desire.png -0.5独立倾向 * 省份 Development.png 发展度
  • 省份转移给附属国
  • 宗主国的核心一并转移
需要 The Cossacks.png DLC
Increase Tariffs.png 提高关税 Yes
  • Liberty desire.png+1%独立倾向
  • Global tariffs.png +5% 关税,消耗50 Administrative power.png
Scutage.png 偿还债务 Yes Yes Yes Yes 附属国有债务
  • 每笔债务 Liberty desire.png -5%独立倾向
  • 宗主国替附属国付清所有债务
需要 Rights of Man.png DLC
Placate Local Rulers.png 安抚当地领袖 Yes Yes Yes Prestige.png 威望为正
  • Liberty desire.png-10%独立倾向
  • 宗主国 Prestige.png -20威望
Place Relative on Throne.png 任亲为王 Yes Yes 附属国与宗主国不同王朝
  • Liberty desire.png+25%独立倾向
  • 若附属国处于摄政, Liberty desire.png+10%独立倾向
  • 在附属国任命一名与宗主国同王朝的君主
Promote Investments.png 促进投资 Yes
  • 在其所有省份 +50% Trade power.png 贸易力量
  • 激活时+.03% Inflation reduction.png 年度通胀
需要 Wealth of Nations.pngCommon Sense.png DLC
Replace Governor.png 替换总督 Yes 附属国 Liberty desire.png 独立倾向小于50%
  • Liberty desire.png+10% 独立倾向
  • 在附属国任命一位新的领导人
领导人能力可以选择4/2/2、2/4/2或2/2/4
Scutage.png 免服兵役 Yes
  • Income from vassals.png+50% 附庸贡税
  • 附属国不再收到战争召唤
  • 取消时Liberty desire.png +25%独立倾向
  • 在战时取消不会召唤附属国
  • 多次取消造成的独立倾向会堆叠
Seize Territory.png 侵占土地 Yes Yes
  • 宗主国与附属国的 Icon diplomacy relations.png 关系为正
  • 附属国 Liberty desire.png 独立倾向小于50%
  • Liberty desire.png +5独立倾向 * 省份 Development.png 发展度
  • 省份转移给宗主国
不能转移 Capital.png 首都
Send Additional Troops.png 派遣额外部队 Yes 附属国处于战争中
  • Liberty desire.png-10%独立倾向
  • 宗主国交予附属国等于其2年 Manpower recovery speed.png 人力增长的 Manpower.png 人力
Send Officers.png 派遣顾问 Yes
  • Liberty desire.png-10%独立倾向
  • 宗主国支付附属国33%Land maintenance modifier.png 陆军维护费
  • 附属国获得+20% Morale.png 陆军士气和+5% Discipline.png 训练的加成
Siphon Income.png Siphon Income Yes (Overlord) positive Icon diplomacy relations.png relations with subject
  • Liberty desire.png+10% Liberty Desire
  • 50% Income from vassals.png of subject's yearly income, -100 Icon diplomacy relations.png relations with subject
Start War in Colony.png Start War in Colony Yes (Subject) at peace, Casus Belli and no truce with target
  • Subject starts a war with natives or other colony
  • Overlord is not called in
Subsidize Armies.png Subsidize Armies Yes
  • 10% of the overlord's Manpower.pngmanpower is sent to the subject
  • +50 Icon diplomacy relations.png relations with subject
Support Loyalists.png Support Loyalists Yes
  • Liberty desire.png-20% Liberty Desire
  • costs 10% of the subjects income, paid by overlord

Enhance provinces of subject nations

It is possible for the overlord to construct buildings in the provinces of subjects, and to develop them to reduce their liberty desire, the more points are spent on the development, the less liberty-desirous the subject will be. However, base liberty desire increases with each point of development, so this is a short-term savings that may hurt you in the long run.

Military focus

A nation can set it's subject's military focus to either of the 6, this will determine how they behave in wars ( NB: The subject will not obey you or leave their country's borders at war if it has more than 50% liberty desire:

Focus Behaviour
No focus The subject will decide its own strategies.
Supportive The subject will seek to attach to friendly armies.
Aggressive The subject will be aggressive towards enemies.
Passive This will make the subject stay with armies in their own territory, and defend there.
Defensive This will make the subject defend the allie's territory. ( Recommended for stronger subjects )
Siege This will make the subject use it's armies to siege down hostile fortresses and not seek any battles.