欢迎访问欧陆风云4百科!新版本已发布,这里是当前的工作,欢迎您参与编写!

2018年1月服务器费用及域名费用已由站长支付,若您想帮助我们可以点这里!欢迎所有对百科感兴趣的同学加入QQ群:602439518

本页面所适用的版本可能已经过时,最后更新于1.18

Victorian Three

来自欧陆风云4百科
跳转至: 导航搜索
Victorian Three
Victorian Three.jpg
条件
The player’s country:
达成
The player’s country has:
  • an Administrative tech.png administrative technology level of 32.
  • a Diplomatic tech.png diplomatic technology level of 32.
  • a Military tech.png military technology level of 32.

The Victorian Three achievement requires the player to, as Busoga的国旗 Busoga, Buganda的国旗 布干达 or Karagwe的国旗 Karagwe (the three nations bordering Lake Victoria), reach the maximum tech level in all three kinds of technology. This is quite similar to the Poland can into space achievement.

The player will want to expand in a limited fashion. Not being so small as to become a good target for Westerners seeking to make use of the Overseas expansion CB, but not expanding so much as to use a large amount of monarch points taking land.

Starting position

A picture showing the nations in the Lake Victoria area in 1444, including the three nations involved in this achievement (Buganda的国旗 布干达, Busoga的国旗 Busoga, and Karagwe的国旗 Karagwe) and the wider surrounding area.

Eight nations begin the game in 1444 separated from the rest of Africa situated around Lake Victoria. Busoga and Buganda start the game with one province each; Karagwe owns two and thus may be marginally easier. Early on the player will need to expand enough that none of the other nearby nations can be a threat. After expanding to control all of this region, the player will need to either need to colonize though the wasteland in order to reach land which can access the coast, or find a CB (or no-CB) to attack the other distant African nations. Remember that it is always possible to core land adjacent to a vassal on the player's home continent, so if the player vassalizes one of the nations on the coast (as an example say Malindi的国旗 Malindi) or in Central Africa, then they will be able to core land taken adjacent to them in the future.

Embracing Institutions.png Institutions

The biggest challenge for completing this achievement will be embracing institutions in a timely fashion to keep the Technology cost.png technology cost low enough to make it possible to unlock all technologies by 1820. Not embracing institutions will quickly make technology costs too high to be practical. As tribal monarchies, all of the nations involved in the achievement will also need to embrace Feudalism.png Feudalism. Most institutions require spreading from an adjacent province (though a few, such as Manufactories Manufactories, grow independently), so at least some of the player's provinces will need to adjoin provinces connected to the rest of the world in order to acquire institutions, either through colonization or coring next to vassals.

It may be easiest to colonize/conquer to the west, until the player borders the Atlantic Ocean, and hope that Europeans colonize nearby provinces, as they will usually embrace institutions very quickly which will spread that institution to all of their provinces regardless of adjacency. It is however entirely possible to colonize/conquer to the east and the Indian Ocean, and embrace institutions as they spread south from the Horn of Africa region, though it may be slower.

The cost (in Gold Icon.png ducats) to embrace an institution depends on the remaining development in provinces that do not already have that institution, and institutions also spread faster in more highly-developed provinces, so for the purposes of this achievement a few well-developed provinces are more useful than many poor ones. However, the provinces in Central Africa are full of rich trade goods such as Gold gold, Copper.png copper, Iron.png iron, and Ivory.png ivory, so some colonization will provide additional income from these sources. The Manufactories Manufactories institution will grow in any province with a manufactory, so it is possible to get a head start on this institution by building manufactories in as many provinces as possible before it appears in 1650 (which will also boost income if built on these high-value trade goods).

Several policies also give +10% Institution spread.png institution spread, including two involving the Humanist idea group.png Humanist idea group (though its utility otherwise is not especially high for this achievement).

Additional Technology cost.png Tech Cost Reductions

In addition to embracing institutions, additional technology cost reductions are available from a number of sources:

  1. Idea groups such as Innovative idea group.png Innovative, Administrative idea group.png Administrative, Diplomatic idea group.png Diplomatic, Plutocratic idea group.png Plutocratic, and Aristocratic idea group.png Aristocratic all offer ideas, or finishers which provide bonuses to reduce tech cost. Also simply having a larger number of any ideas in each tech type will contribute to the reduction in tech cost for those respective tech groups. The Innovative idea group also has an idea that provides −10% Embracement cost.png institution embracement cost.
  2. Religious bonuses. Certain religions provide tech cost and idea cost bonuses. Such as being an Lack of piety impious 伊斯兰教逊尼派 Sunni nation (−10% Technology cost.png tech cost), or a Protestantism Protestant nation with the appropriate aspect activated (−5% Idea cost.png idea cost). Becoming Sunni be expanding east and conquering a Sunni province will likely be easier.
  3. National ideas and traditions. Certain formable nations have idea and tech cost reductions, such as the Mughals的国旗 莫卧儿 and Russia的国旗 俄罗斯. However, the costs involved in culture switching, coring the required provinces to be allowed to form the nations and so on, probably outweigh the benefits from doing so.


Achievements.png 成就
极易 -
简单 阿布·巴卡尔二世的野心 At every continent 巴黎一夜 Disciples of Enlightenment Double the Love Electable! Grand Coalition Grand Duchy 克拉巴特 One King to Rule! 海峡对话 The White Company 扭转形势 受保护的市场 Vasa or Wettin? Winged Hussars 在疯狂边缘
普通 A Decent Reserve Dar al-Islam For Odin! Core-fu Je maintiendrai Kinslayer 叩头 既不神圣,也非日耳曼 漂亮的正步走 Rekindling the Flames Royal Authority Ruina Imperii Switzerlake The Burgundian Conquest The Rising Sun The Uncommonwealth Trustworthy Voting Streak
困难 Aggressive Expander 回到皮亚斯特王朝 Black Jack 朝鲜之人 Definitely the Sultan of Rum 德古拉的复仇 Luck of the Irish Prester John Sailor Mon Take that, von Habsburgs! Terra Mariana The Bohemians The Chrysanthemum Throne Trade Hegemon Victorian Three 众人抬柴火焰高
极难 African Power Albania or Iberia Big Blue Blob First Come, First Serve Foremost Servitor of Jagannath 圣三一 Jihad Lucky Lucca Meissner Porcelain Rags and Riches 大汗归来 太阳之神‎ 日不落印度帝国
变态 Raja of the Rajput Reich