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地图

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The EU4 world map in terrain view.
EU4's terrain map up close

地图(或 主地图 / 大地图)是游戏中主要的舞台,也是玩家在改变世界中看的最多的地方。地图包含着除了极地冰盖之外几乎所有的地球表面。

图形

EU4的地图与CK2很像,只是有些加强。最重要的一点是季节变换:随时间变化雪会降落直至春天时消融。夏日植物更绿。季节变化还会影响游戏,比如冬天补给上限会变化,而大海的冰冻也会阻挡船路。

Sprites

参见:DLC#装饰包
参见:兵模

地图上有许多3D模型,或者叫“sprites”,象征着:

  • 陆/海军
  • 贸易用船/车,悬停可查看特定货物。
  • 依文化而别的城市与其建设、发展或征兵进程
  • 树木与其他地形:
    • 针叶林
    • 落叶林
    • 热带“棕榈”树
    • 稀树草原的参差树林
    • 火山


此地图也呈现特殊的模型:

有些是当地野生动物:

  • 非洲鳄鱼/短吻鳄与南美丛林与湿地
  • 斯堪的纳维亚与加拿大的熊
  • 北美平原上的水牛
  • 印度象
  • 南美山地的羊驼
  • 瑞典与俄罗斯的驼鹿
  • 澳大利亚袋鼠
  • 南美海岸地区、外赫布里底群岛、南非洲与挪威的海豹
  • 海鸥、鹰与秃鹫
  • 西太平洋与北大西洋的鲸鱼
  • 南非洲的斑马
  • 未完待续

同时也有一些地标建筑(National Monuments I and II DLC):

  • 吴哥窟(吴哥城)
  • 巴米扬大佛(卡尔希)
  • 科隆主教座堂(科隆)
  • 紫禁城(北京)
  • 吉萨金字塔群
  • 圣索菲亚大教堂(君士坦丁堡)
  • 马丘比丘(阿班凯,库斯科旁)
  • 玛雅金字塔(索图塔)
  • 复活节岛石像(复活节岛/Rapanui)
  • 富士山(甲斐)
  • 圣母院大教堂(巴黎)
  • 老忠实间歇泉(大盐湖旁,Bannock/Apsáalooke)
  • 佩特拉古城(马安)
  • 圣彼得大教堂(罗马)
  • 巨石阵(威塞克斯)
  • 特诺奇提特兰(墨西哥城)
  • 克林姆林宫(莫斯科)
  • 伦敦塔(伦敦)
  • 低地风车(荷兰地区、列日地区)

省份

主条目:省份

地图上的陆地被分为各个省份。 一些省份沿海,则可以修建并容纳船只,并引导海上贸易。它们也会被封锁,或被敌军登陆。其他内陆省份与船只无关,不过也不会被封锁或登陆。

地区

主条目:区域

每个省份只属于一个地区。Each province belongs only to one area, which belongs to one region and which itself belongs to one super-region (also referred to in-game as sub-continent). Besides being used as scope triggers for other mechanics the system is also used in the Regional Naming mechanic. If a nation owns land which is disconnected from its capital, it will display the nation's name following the location's name (the name of the location depends on its size).

未知之地

Unexplored areas of the map are known as Terra Incognita (from Latin, ‘unknown land’) and shown as blank, white patches.

Terra Incognita provinces must be explored before they can be traveled across. This can be done by an army led by a conquistador (land) or a navy led by an explorer (sea); units led by these two military leaders can traverse and reveal such provinces. Armies can walk into enemy terra incognita if they are at war, even without a conquistador. However, the same is not true of allied nations, even when at peace, as armies cannot walk through allied terra incognita. Ships sailing past terra incognita will often reveal it if they are led by an explorer. With the El Dorado DLC enabled naval exploration becomes semi-automatic and land exploration can also be done automatically if done in the new world (RotW land exploration still needs to be done manually).

Undiscovered land provinces have a chance per month to be discovered by owners of adjacent provinces - typically taking 3–5 years (Muscovy, however, has an idea that makes this discovery instant). After a certain period of time, an exploratory nation's discoveries will be revealed to other nations. The time between discovery and spread of information is influenced by culture. Generally, a nation that travels near an area often, is in the same culture/tech group as another nation or has good relations is more likely to discover the area.

随机新世界

主条目:Random New World

Random New World is an option that can be selected in the nation select screen. The option replaces everything west of the Azores and Iceland, and east of Eastern Siberia, Wake Island, and New Zealand with new landmasses. Players can chose to generate a New World similar to the existing one or one with fantasy "what if" elements in it. In addition, the RNW is highly moddable and allows players to share their own user-created tile-sets with each other.

荒芜之地

Some parts of the world are simply too remote for the technology of this era to ever have reached them effectively, such as the glaciers of Greenland, the Himalayan plateau, the mountainous forests of Papua New Guinea and the depths of the Sahara. Other wastelands, such as the Alps or Carpathian Mountains, exist for strategic reasons. These areas can still be discovered, but are known as Wastelands and cannot be colonized or traversed. They will also show up on the Main Map, so there won't be any holes in the world as the game progresses and the map expands. Once discovered wastelands will remain colored grey, unless the terrain in uncolonized video option is turned on, until a single nation owns over 50% of the provinces bordering it. At that point the nation's color and name will also spread over the wasteland (this option can be turned on/off - on by default).

战争迷雾

Generally it is only possible to see activities in one's own provinces, allies' and subjects' provinces, provinces directly bordering yours, and provinces containing or next to your troops (except exiled troops) or ships. Docked ships will show you the province they're docked in and the adjacent sea zone. Beyond this it is not possible to see any unit movements or any province changes on the map. The map becomes shaded as if being shadowed by passing clouds (made more apparent due to the clouds moving shadows). This area is covered by what is known as the Fog of War (FoW). The espionage idea from the 间谍理念组 espionage idea group unlocks the ability to infiltrate a foreign nation's administration, which will lift the fog of war from that nation for a duration of 5 years. AI nations banded in war against a common foe have a "combined" line of sight for that nation ().

Note: FoW is very different from Terra Incognita. It is possible to send forces through provinces to see what is within the FoW without needing explorers or conquistadors.

小地图

EU IV Mini-map

The minimap is located at the bottom right of the screen. Clicking anywhere on this little map will jump to that location on the main map. The white box shows what part of the world is currently displayed on the main map. The buttons along the top of the minimap can be used to access different map-modes that change the view of the main map. On wartime allies' and the country's military units will glow green dots on the map, and enemy units will glow red dots, it is possible to disable this feature on the game settings.

地图类型

The main map supports a number of different views, allowing players to see the world in specific ways. The player can customize different map-modes as primary-maps which can be easily accessed by clicking on them or with the keys Q to P (the top row of a QWERTY keyboard). The different map modes are categorized into four main map-tabs (blue buttons on the upper right side of the mini-map). To bind a map-mode as a primary map, right-click one of the desired positions (red buttons above the mini-map) and left-click the desired map-mode. Each primary-map can be set to bind further map-modes accessible by cycling said primary-map again (for example: press Q twice to get to its 2nd map-mode and so on).

Note: While it isn't noted below, most map-modes also show information regarding owner, terrain, fort level and fort ZoC.

外交地图模式

  • Coalition – Colors nations according to the size of the Aggressive expansion impact.png aggressive expansion opinion modifier towards the selected province's owner (or the player's country if no province is selected). Hovering over a province will show the owner's opinion (and value) towards the selected nation's aggressive expansion.
  • Diplomatic – Colors provinces according to their owner's Icon diplomacy relations.png diplomatic relations with other nations. Green stripes inside the country's borders indicate non-cored provinces, while green stripes outside the borders indicate non-owned cores and yellow stripes indicate non-owned claims. Hovering over a province will show its diplomatic relation towards the province's owner and fort level.
  • Federations – Colors (native) nations according to the Federation.png federation they are currently in. Hovering over provinces will give a break-down of the federation members.
  • Opinion – Colors nations according to their opinion towards the selected province's owner. Hovering over a province will give a break-down of the opinion and attitude of its owner towards the selected province's owner.
  • Players – Colors only player controlled nations and their subjects in the player's nation color. The players names are displayed above all their controlled territory (their nation and their subjects).
  • Rivals – Colors nations who are 宿敌态度 rivals of the player.
  • Victory cards – Colors areas which been set as a victory card for the selected nation (if there are any; multiplayer mechanic). Hovering over a province with a card will show the score for that card.

经济地图模式

  • Buildings – Colors the player's provinces according to available building slots. Hovering over a province shows the number of available building slots.
  • Colonial – Colors provinces according to their colonization potential. Also shown are ocean trade winds. Hovering over a province will show the player's 殖民范围 colonial range and the effective distance from the nearest province with a core.
  • Development – Colors provinces according to Development.png development. Hovering over a province shows a development break-down into tax, production and manpower.
  • Local Autonomy – Colors provinces according to their Local autonomy.png autonomy level. Hovering over a province will show its autonomy level.
  • Loot – Colors provinces of nations the player is at war with according to their remaining loot levels. Also shown is the amount of loot.
  • Manpower – Colors provinces according to the Manpower.png manpower they provide. Hovering over a province shows its manpower value.
  • Technology – Colors nations according to their Technology.png technology levels. The extremes are chosen by highest and lowest levels in the world at the time. Hovering over a province shows a break-down of its owner's level in each tech category.
  • Institutions - Shows provinces where Institutions.png institutions have spread or that they are spreading to. More detail can be found by opening each institution's tab while having this map mode open.
  • Trade – Colors provinces according to the trade node they belong to. Checkered provinces indicate nodes outside the country's 贸易距离修正 trade range. Also shown are trade node values and direction of trade routes (with nation flags who steer that way under the route). A Merchants.png merchant under the trade node indicates presence of the player's merchant and red route indicates the direction of player's 贸易引导修正 trade steering (if not set to collect). If not zoomed out too far, it also shows various trade modifiers (center of trade, estuary etc.) and ocean trade winds. Hovering over a province will show the province's 本地贸易力量 local trade power, it's percentage in the trade node and the trade node's effective distance from the nearest province with a core or fleet basing rights.
  • Trade Goods – Colors provinces according to the 商品产出 trade goods produced there. If zoomed in an icon of the trade good will also be shown. Selecting a province will color only provinces of the same trade good and will place stripes over provinces that has a chance of generating them (in uncolonized provinces with 未知商品 unknown trade good). Hovering over a province will show good produced, trade value, trade power and modifiers applied to goods production.
  • Trade Value – Colors provinces according to their 贸易值 trade value. Hovering over a province will show its trade value.

地理地图模式

  • Areas – Colors provinces according to the area they belong (a province will belong only to one area). Selecting a province will only highlight provinces of that area. Hovering over a province will show a break-down of its area, region, super-region and continent.
  • Climate – Colors provinces according to their climate. Hovering over a province shows the type of climate.
  • Colonial regions – Colors provinces according to where regional Subject colony icon.png colonial nations can emerge. Hovering over a province will show colonial claims by the Treaty of Tordesillas (if there are any).
  • Fort Level – Colors provinces with 要塞等级 forts according to their owner's diplomatic relation with the player and the fort's level. Hovering over a province will show it's fort level or nearest fort ZoC.
  • Overseas provinces – Colors provinces if they are regarded to be as overseas for the selected province owner. Hovering over a province will show its overseas status towards the selected nation.
  • Regions – Colors provinces according to the regions they belong (a province will belong only to one region). Selecting a province will color-code only the areas belonging to its region. Hovering over a province will show a break-down of its area, region, super-region and continent.
  • Simple Terrain – Colors provinces according to their terrain type. Striped provinces indicate provinces which are not controlled by their owner. Hovering over a province shows terrain type, whether, fort level or nearest fort ZoC.
  • States and Territories – Colors provinces according to their area's status for the selected province owner. Striped provinces indicate areas not fully owned. Hovering over a province will show the number of provinces (from that area) under the nation's control, their total development and 直属州维护费 state maintenance cost.
  • Supply Limit – Colors provinces according to their Supply limit.png supply limit. Hovering over a province will show the supply limit of the province (and supply weight of army if chosen).
  • Terrain – Displays the landscape terrain of the world accompanied by the various sprites and graphical effects (such as rivers, change of seasons, city sizes etc.). Striped provinces indicate provinces which are not controlled by their owner. Hovering over a province shows terrain type, whether, fort level or nearest fort ZoC.
  • Trade Company regions – Colors provinces according to where regional Subject tradecompany icon.png trade companies can be established. Provinces with established trade companies are colored in their owner's nation color. Hovering over a province will show the owner's trade company.
  • Winters – Colors provinces according to what type of winter they are usually experiencing. Hovering over a province shows the type of winter.

政治地图模式

  • Accepted Cultures – Colors the player's provinces according to their status within the nation and displays the names of those cultures. Hovering over a province shows culture and culture group.
  • Culture – Colors provinces according to Culture icon.png culture groups and displays the names of each individual culture. Selecting a province will color-code the sub-cultures in the same culture group as the selected province. Hovering over a province will show culture and culture group.
  • Dynastic – Colors provinces according to their owner's dynasty.
  • Estates – Colors the player's provinces according to which estate controls them. Hovering over a province will show its contribution to its estate's influence and that estate's current effects.
  • Government types – Colors provinces according to their owner's government type. Hovering over a province will show its government and owner.
  • Imperial – Colors provinces that are part of the Imperial authority modifier.png HRE according to their owner's imperial status. Striped provinces indicate HRE territory held by non-member states. Hovering over a province will indicate their imperial status and fort level.
  • Political – Each nation is colored with its specific nation color. Striped provinces indicate provinces which are not controlled by their owner. Hovering over a province will show terrain type and fort level.
  • Rebel types – Colors provinces according to the most likely rebel type to spawn there. Hovering over a province will show the rebel type.
  • Religious – Colors provinces according to their religion. Striped provinces indicate a province religion that is different from its owner's state religion. Also shows Center of reformation.png Centers of Reformation if there are any, and progress bars for provinces being converted. Hovering over a province will show province religion and state religion (if they are different).
  • Trade league – Colors provinces according to the Trade league.png trade league they belong to. Trade league leaders can also see which nations will or will not join their league; red striped provinces indicate no while green indicate yes.
  • Unrest – Colors the player's and the player's subjects' provinces according to 本地叛乱度 local unrest levels. Stripes indicate a province controlled by 分裂主义叛军 rebels. Hovering over a province will show exact unrest percentage, the most likely type of rebels, and a list of all the unrest modifiers of that province.

图例

注意: 许多地图模式使用颜色对值的比例渐变。下表中的颜色代表里程碑值(也就是说,根据游戏中的省份值,它们能更浅/更深)。

模式 标签页 图例 备注
包围网 外交
无(0) (0 >ae> -70) (-70 >ae> -140) (-140 >ae> -200) 包围网
国家可以加入包围网,如果积累了 -50 AE
外交 外交
己方 附属国 盟友 贸易联盟 王室联姻 战争
观点 外交
己方 正面(200>o>60) 中立(60 >o> -40) 低(-40 >o> -120) 负面(-120 >o> -200)
宿敌 外交
己方 宿敌 敌人 相互
胜利卡 外交
拥有的 部分拥有的 未拥有的
建筑 经济
高(b>4) 低(4>b>0) 无(0)
殖民 经济
可殖民 未完成 不可到达/被夺走 荒芜之地/已殖民
发展度 经济
高(d>30) 中(30>d>20) 低(20>d>10) 非常低(10>d)
本地自治度 经济
非常低(0% - 20%) 低(20% - 40%) 中(40% - 60%) 高(60% - 80%) 非常高(80% - 100%)
战利品 经济
中间
人力 经济
高(m>2500) 中(2500>m>500) 低(500>m>200) 非常低(200>m)
科技 经济
先进 中间 落后 非常落后
贸易值 经济
金矿(0) 高(t>10) 中(10>t>5) 低(5>t>2.5) 非常低(2.5>t>0)
气候 地理
温和 热带 干旱 极地
堡垒等级 地理
己方(+附属国) 外方(中立) 敌方/叛军
较浅的阴影表示较低的堡垒等级
海外省份 地理
非海外 海外
直属州与自治领地 地理
首都(直属州) 直属州 自治领地
补给上限 地理
非常高(s>28) 高(28>s>23) 中(23>s>16) 低(16>s>10) 非常低(10>s)
补给上限重量 地理
更高 相近 更低
当选中一支部队时显示在 补给上限
冬季 地理
温和 一般 严酷
已接受的文化 政治
主流 已接受 同组 未接受
神罗帝国 政治
皇帝 选帝侯 自由市 成员
叛乱 政治
无(0>u) 低(8>u>0) 中(13>u>8) 高(18>u>13) 非常高(u>18)