(重定向自Paradox Development Studio
Paradox Interactive
Paradox Interactive.png
Industry Interactive entertainment
Founded 1998
Headquarters Stockholm, Sweden
Products Video games
Revenue 143 million SEK (2011)

Paradox Interactive是一家瑞典的游戏开发商,其总部位于斯德哥尔摩,因其开发的历史策略游戏广为人知。video game publisher based in Stockholm that is known for publishing historical strategy computer games. It publishes its own games (developed by Paradox Development Studio) as well as other developers' through traditional retail channels as well as digital distribution services, such as Steam or Gamersgate. The lead game programmer is Johan Andersson.

Paradox Interactive was previously a division of Paradox Entertainment, self-proclaimed owners and developers of properties such as Conan the Barbarian as created by pulp author Robert Ervin Howard.


The studio produces what it terms "Grand Strategy games", meaning ones played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes while paused (and while unpaused). Almost all Paradox games have historical settings and demonstrate a reasonable commitment to historical accuracy. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. Paradox Interactive games are also characteristically complex, with highly detailed gameplay models and consequently steep learning curves.

Paradox regularly releases patches to their games long after a game's initial release. Some games have required patches shortly after release to make them playable. Later patches may contain large changes to the game and the way the game is played, in response to the demands and requests of fans.

The games are mostly based on an open game engine sandbox-style game with no set "victory" condition. Paradox tries to make games that are open and easy to edit (moddable), from tweaking a saved game to creating an entirely new scenario. Modding can be accomplished with simple tools and basic knowledge of scripting. To assist modders to figure out how to edit the game on their own, the Paradox forums provide fan-compiled libraries of "how to" advice. Due to this, each game has a very large number of mods, ranging from minor additions to complete system overhauls.



游戏名称 发布年份
十字军之王 2004
十字军之王2 2012
欧陆风云 2000
欧陆风云:北方王冠 2000
欧陆风云2 2001
欧陆风云3 2007
欧陆风云:罗马 2008
欧陆风云4 2013
维多利亚:太阳帝国 2003
维多利亚2 2010
钢铁雄心 2002
钢铁雄心2 2005
钢铁雄心3 2009
钢铁雄心4 2016
群星 2016
王者无双 2004
战国 2011
鹰扬欧陆 2013
统治者:罗马 2019


The complexity of the games often warrants player collaboration over the forums. Often, players will assist other players with the games, post modifications, and write "after action reports". Due to much of the game content being in plain text and image files, the modification of the games has become very popular. Much of the gameplay information used by the engine is contained in uncompressed text and bitmap graphic files. The ability to freely edit these files has allowed an active modding community to develop.

After action reports, usually abbreviated as AARs on the forums, provide a way for players to discuss their own gameplay in unique ways with other players. AARs are reports written by players about their experiences with a game, ranging in style from simple presentations of the development of the game with screenshots to highly embellished character-driven stories only loosely based on the events in the game. They are generally serialized in a forum topic, with every update post corresponding to a period of gameplay, and with comments and suggestions made by readers between updates.