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欧陆风云4百科:当前任务

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参见:2017年总结

事件决议已可以通过脚本生成,无需手动翻译。任务则自1.25版本开始完全重制,请各位同学暂缓手上这三类项目。

翻译为百科目前最需要解决的问题,在编写时请多多参考编辑指南,在术语选词上也请多多参考译名手册

1.25

1.25已更新,需求参考下述更新日志,结束一项用 Yes 表示,游戏机制相关更新注释即可。

日常模版维护更新已完成。

  • 思潮分享
  • 新增外交行动与和平条约选项“操控贸易”现在可以让目标国的商人将贸易额导向你的贸易节点
  • 新增新闻界面
  • 重做战争索赔机制:现在5战争分数可以向对手要求一笔对方的标准贷款,但这类要求不能超过25分
  • 大部分减少陆军维护费的永久修正,数值被降低了
  • 每级军事科技增加2%陆军维护费,而之前是1%
  • 科技带来的生产效率与贸易效率增加,数值被降低了
  • 现在,天朝政体也可以使用废除黑奴制度
  • 现在你转变信仰后不再会打破自己的盟约或是支持独立的承诺
  • 不可以再使遣外雇佣兵遵照模板It is no longer possible to Conform to template Condottieri (or pending Condottieri).
  • 和平条约中金币的要求最多25战争分数
  • 和平条约中转移贸易竞争力的战争分数花费降低至30
  • 朝贡国的宗主国不会被邀请到朝贡国与其附庸的独立战争中,素可泰欢庆!(那我满洲支持蒙古独立,明爹为啥打我)Tributary overlord is not called into independence wars between a tributary and his subject. Sukhothai rejoice!
  • 如果目标国的宗主国是朝贡国,支持独立不再会在一个月后取消Support independence is no longer canceled after one month if the overlord of the subject is a tributary.

设置对一个国家的友善态度现在需要自己对其50友好值To set Player attitude to Friendly towards a country now requires said country to have 50 opinion of player.

AI

外交

  • 现在ai的战前战斗力估算会将可能对其宣战的邻国战斗力夸大AI slightly more weights in neighbors that might declare on them in prewar power calculations.
  • 现在ai会考虑和平时将省份卖给他们非常感兴趣的国家AI will now consider giving provinces to subject in peace even if they have vital interest on them.
  • 得到ai的友善态度取决于友好值,这是我们对于由于未知原因使友善态度十分稀有做出的尝试性修复Made getting Friendly attitude from AI directly depend on opinion to a degree; this is an attempt to fix the bug that for unknown reasons made it very rare.
  • 朝贡国宗主取消朝贡关系或朝贡国被取消朝贡关系,再次请求朝贡会有-1000观点修正AI overlord cancelling Tributary relation or being cancelled by overlord will have -1000 towards acceptance for the duration of the opinion modifier.
  • 对于 一个对ai有利的条约生效并且ai没准备好战争时ai会取消操控贸易和转移贸易竞争力 我们加了明确的检查来避免Added explicit check to forbid AI from canceling Transfer trade power or Trade steering when an agreement to their benefit is in force, and they are not preparing war.
  • 君主特性会让宣战意图泄露,现在包括蠢货与恶毒Fixed ruler personality induced war declaration disclosures and added this to Babbling Buffoon and Malevolent personalities as well.
  • 加强ai的自定义外交行动Fixed AI acceptance modding for custom diplomatic actions.

经济

  • ai在一些情况下会通过限制申诉法令,通过这一法令的ai不会拒绝转信圣公会AI will now use Statute in Restraint of Appeals decision under limited circumstances. AI with this decision active will never reject Anglicanism.
  • ai会考虑更多外交支出,因此不会低估自己的预算AI is now aware of more types of diplomatic expenses when performing budget calculations, hence less likely to underestimate budget.
  • 拥有天马行空与学者特性的君主更有可能分享思潮Free Thinker and Scholar personality rulers are more likely to Knowledge share.
  • ai的君主点数到上限后不会再尝试升级并不能升级的科技,而会稍稍提升发展度An AI country maxed out on tech will no longer try to advance to higher tech (this was reducing late game performance and preventing it from e.g. developing provinces instead).
  • 和平时,ai没有欠款的话会倾向于解封封存的船并维修AI is now more keen to repair unmothballed ships during peace if they have no loans.
  • ai现在也会降低关税了AI is now able to decrease tariffs (again?)
  • ai有钱了会将陆军海军维护费拉满Fixed AI increase in budget when rich, so it will spend more on army and navy if being very rich.
  • ai现在更喜欢建造军队上限的建筑AI is now much more likely to build force limit buildings.
  • ai现在建造了增加收入的建筑后会剥夺上限/人力/水手建筑AI now deprioritizes building force limit/manpower/sailor buildings until they have built some economic buildings.
  • ai有钱了会在建筑槽满后拆除某些建筑,建造更好的建筑AI can now destroy buildings to build better ones if out of building slots when they are rich.

战争

  • “ai喜欢用超过最小围城部队1-2支部队来围城”现在只有一级要塞才如此,否则当下某些问题对于ai来说过于复杂Mostly undid "AI prefers to siege with 1 or 2 regs above minimum of limit" change unless fort level is one. It caused other issues currently too complex for AI to deal with.
  • ai在和平条约后十五天内不会指挥部队,避免突发战争时措手不及Capped number of days in a row an AI army will skip processing for during peace to 15 to avoid unresponsiveness when preparing war.
  • 只要ai的邻国没有太大威胁,他们主动宣战前会在边境集结部队Fixed AI massing on borders before declaring war (for immersion), if there isn't too high threat nearby.
  • ai不会保持太多军团,因为这会占用电脑硬件资源Trimmed down number of independent AI armies for countries with many regiments as this was being a performance drain.
  • 殖民国宣战时会更加谨慎,以免宗主国有时必须出兵帮忙Tweaked non-tributary subjects declaring wars (colonial nations) to require a greater advantage, as to create fewer "overlord must rescue them" situations.
  • 修正了AI不会因为等待海军上将的分配而合并许多运输船的问题Fixed issue where AI wouldn't merge many small transport fleets due to waiting for an admiral assignment it wouldn't decide to make anyway.
  • ai倾向于把舰队停靠在有要塞的港口,以免舰队被轻易捕获AI made more likely to choose fort provinces as fleet bases to avoid easy capture.
  • 增加了ai防止敌方ai向拥有足够军队的海岛发动毁灭入侵的意识(对任何到来的友方单位有效)Added guard against AI launching doom stacking invasions into one province islands that already have enough troops (this works for any friendly units already arrived).
  • 当附近有军队威胁时,ai不再会用军队探索AI will no longer use armies to explore when there are threats nearby said army.
  • ai现在感到安全或运输兵力较小时会分裂运输舰队AI can now split their transport fleet when they feel safe about doing so and army to be transported is smaller than fleet.
  • Fixed case where army would refuse to board transport because target location is held by enemy controller (really old code not making sense).
  • Fixed exploration nations' AI splitting up most or all of their armies into 5k stacks due to reassigning conquistador.
  • AI should be slightly more proactive against transports landing troops on their home shores.
  • Fixed AI warship building; it can now build 5-10 times as large war fleets under favorable circumstances.
  • AI now keeps a home fleet consisting of warships that's not allowed to stray far from their home coast.
  • Revised number of admirals the AI recruits.
  • AI no longer unassigns admiral from fleet as soon as it leaves port to another fleet in port.
  • AI considers maneuver more important than before when estimating navy power and admiral skill.
  • Reduced willingness of AI to suicide navies that would enter battle early with a way too powerful enemy fleet because of expecting reinforcements.
  • Probably fixed exiled armies with splinters stuck unable to reach their base due to gathering up.
  • Fixed cause of fleets stuck waiting for 0 unit armies.
  • AI will try to keep a minimum fraction of its armies at home rather than sending them abroad to fight. This is however constrained by its splitting logic.
  • Invading AI army stuck and unable to path to departure port will now disband. This is less bad than tying up a large part of the AI's force (including freed splinters).
  • Tried to make AI less adamant about transporting troops to own areas with little actual military threat, as well as diverting troops from areas with significant actual threat.
  • AI slightly more likely to assign leaders to main armies rather than splinters, and especially than divisions.
  • AI can now simultaneously invade with multiple armies in same area provided there are enough enemies there (rather than exclusively with one army at a time).
  • Fixed major bug in region assignment system that made most assignments fantasy comparatively speaking.
  • Fixed invasion splinter consolidation behavior.
  • Tightened up AIs use of repairing fleets for transport (especially, it will no longer assign such a fleet and then let army sit frozen and wait for it to repair).

Other

  • Revisited exploration logic to make it work as intended w.r.t. not using entire fleet for it. AI will also stop exploring during war properly.
  • AI regions are now different from geographic regions and are calculated to optimize AI, will hopefully help with idiot Mamluk AI.
  • Fixed crash caused by AI trying to raise janissaries in lost states.

Interface

Country

  • Land/Navy force limit values/modifiers (considering local autonomy) are shown on map and macro builder selecting Regimental Camp and Shipyard.

Other

  • 在任务界面中点击任务进程/要求 时,完成这个任务所需要的省份将会在地图中突出显示 Clicking on an achievement's progress/requirements in the achievement browser will now highlight relevant provinces on the map that you need to fulfill the Achievement.
  • 在点击决策时,与这个决策相关的省份将会在地图中突出显示 Clicking a decision requirement will now highlight relevant provinces on the map.

目前的任务

译名整理向

由52x小牧汉化制作的1.24文本已放出,需更新以下内容:

  • 审核1.22以后版本的页面是否有文本需要修正为52的译本。
前两项结束,等几个大佬审核。-- Pokewiz批判一番 2018年3月12日 (一) 16:15 (CST)

翻译向

建議:請先翻譯詞條內容中的標題,便於其他詞條的引用。

查核向

於查核方面你可以做的有:

  • 给文章的翻译程度评分,评分为C-1级别的文章经过审核后可以修改为C-2级别
  • 给文章润色,修复语病。(通常是这类已经开工的文章,或是C-1级别的文章)

补完向

修复向

  1. 1.0 1.1 注:这些分类中可能不存在任何页面,但请勿删除这些内容。

未来的工作

还有很多未列出的内容,如果发现可以补一下

随版本更新的条目

参考资料