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Each country has an opinion of every other country that they know of, expressed as a numerical value, which ranges from -200 to +200, and a descriptive attitude, which indicates an overall "mood" and general intentions. A country's Relations with another determine how likely it is to hurt or help them, such as entering agreements with them or joining coalitions against them. Relations are shaped by diplomatic actions, the countries' relative power, their proximity, recent wars, religion, casus belli and events. As such, how country A views country B is sometimes very different than how country B views country A.

态度

The player can learn about another nation's view of their nation by hovering over the small symbol in the diplomacy screen next to the numerical representation of their view of the player's nation. Attitudes are affected by a number of factors, including opinion level, aggressive expansion, the distance between two countries and whether they border, and their relative military strengths. For example, a nation usually will not have the outraged attitude towards a nation it has a positive opinion of.

The attitude of a nation affects its willingness to accept diplomatic proposals, manifesting as modifiers that affect the decision of AI nations during diplomacy. For example, nations with the hostile attitude will almost never agree to an alliance even if mutual opinions are positive.

  • Neutral attitude 中立: 这是遥远的国家对玩家的默认态度。尽管他国对你态度中立,但是战争依旧可以在某些情况下发生,但是和他们改善关系可以避免这些。
  • Hostile attitude 敌意: 这个国家想要和玩家战斗,不管是出于征服土地还是想要摆脱他们的桎梏。和竞争性 或者愤怒不同, 这个态度是更加机会性的。如果玩家对该国而言不再是一个合适的目标,那么这个态度可以被他们切换。本国军事实力增长,或者双边关系改善也有可能改变这个态度。
  • Rivalry attitude 竞争性: 如果一个国家认为玩家是他们的宿敌, 他们就会试图毁灭玩家,并且不太可能改变这个态度。和愤怒 态度,或者一个反玩家军事同盟不同,宿敌在可见的未来里都是玩家的敌人。当一个国家远远比你强,或远远比你弱的时候,他们不会再把你看作宿敌。
  • Outraged attitude 愤怒: 如果一个国家被玩家的行为触怒,他们也会想要努力摧毁玩家。只要触怒他们的因素还存在着,他们就会一直是敌人。他们会非常愿意加入包围网,Then they will revert to their "normal" view of the player. 这个态度和很高的侵略扩张数值相关。如果ae数值下降,那么此态度会改变。
  • Defensive attitude 防御同盟: 该国把玩家看作是防御同盟中的盟友,而不太愿意去参加一场进攻战,除非他们特别讨厌敌方(例如宿敌)。
  • Friendly attitude 友谊: 该国把玩家看作是一个天然的盟友,他们不会主动对你发起战争,并且不太可能加入他们的盟友对你发起的战争,只要目前的外交形势没有太大改变,哪怕关系确实很差。他们会试图寻求和玩家结盟。 历史盟友 更倾向于对你拥有此态度。
  • Protective attitude 保护性: 该国想要保护玩家——以外交附庸的形式。他们会保证你的独立并且帮你对抗敌人,乐意结盟(当然,这有可能是外交附庸的前奏),但是不会参加玩家发动的进攻战争。
  • Loyal attitude 忠诚: 这个附庸国认为玩家是正当的宗主国,有着50%以下的Liberty desire.png 独立倾向, 会参加你的战斗,并且不会发动独立战争
  • Disloyal attitude 不忠: 这个附庸国对玩家持有敌意,独立倾向大于50%,不会保卫玩家的土地,或者缴纳税款,更有可能宣告独立。
  • Rebellious attitude 叛离: 这个附庸国认为玩家不是正当的宗主并且足够虚弱,非常可能独立。
  • Overlord attitude 宗主: 该国视此玩家为他的属国。
  • Domineering attitude 渴望支配: 这个国家认为玩家应当成为他们的附庸,他们会想尽办法做到这一点的。(常见于大明对还没有成为朝贡国的周边小国的所持态度)
  • Threatened attitude 受到威胁:如果一个国家认为他们受玩家的威胁,那么他们就会试图加入反抗玩家的同盟,或者和玩家结盟。 If a nation feels threatened by the player they will seek safety in an alliance either against or with the player. This happens when the player is becoming relatively stronger than them. Here it is better to ally with them, because even though they fear the player they will often be ready to fight with them in a defensive war. However, they are still the player's enemy and will break the alliance as soon as the power landscape changes.
  • Unknown attitude 未知: 该国不知道玩家是否存在,或者他也是一个人类玩家。

态度表格

态度 对抗 完全吞并 削弱 组建包围网 警告 附庸 同盟 改善关系 保护 认为受威胁 无视
Neutral attitude 中立 - - - - - - - - - - X
Hostile attitude 敌意 X X - - X - - - - - -
Rivalry attitude 竞争性 X X X X - - - - - -
Outraged attitude 愤怒 X - X X X - - - - X -
Defensive attitude 防御同盟 - - - - - - - X - - -
Friendly attitude 友谊 - - - - - X X X - - -
Protective attitude 保护性 - - - - - - - - X - -
Loyal attitude 忠诚 - - - - - - - X - - -
Disloyal attitude 不忠 - - - - - - - - - - -
Rebellious attitude 叛离 X X - - - X - - - X -
Overlord attitude 宗主 - - - - - X X X X - -
Domineering attitude 渴望支配 X - - - X - - - - - -
Threatened attitude 受到威胁 - - X - - - X X - X -
Unknown attitude 未知 - - - - - - - - - - X

含义:

  • 对抗 : AI认为这是一个潜在的战争目标。
  • 吞并: AI希望完全地征服他们。
  • 削弱: AI希望以释放国家、和他们的邻国结盟或者保证独立来削弱他们。
  • 组建包围网: AI希望对该国组建包围网(AE值在50以上)
  • 警告: AI想要对他们发出警告。
  • 附庸: AI想要附庸他们。
  • 同盟: AI迫切地想要结盟
  • 改善关系: AI希望改善同他们的关系
  • 保护: AI想要保护他们
  • 认为受威胁 : AI想要保护自己免受他们伤害
  • 无视: AI决定彻底无视他们。

手动设置态度

玩家所在国对他国也会有一个基于AI判定的态度,但是玩家也可以自行选择,可以的选项有:Friendly attitude 友谊值、Neutral attitude 中立、Hostile attitude 敌意及 Threatened attitude 受到威胁。

1.25之后,只有你对他国的看法达到 +50 以上,才有可能把对他国态度改为 Friendly attitude 友谊值。

Decay

Many relations modifiers decay over time. The base rate depends on the type of modifier, and is affected by the modifier Improve relations.png Improve relations.

Improve relations.png 改善关系修正

Improve relations.png 条件
+50%.00 for having the native advancement ‘Trade Diplomacy’
+25%.00 with Icon of Christ Pantocrator as active icon (for Orthodoxy Orthodox nations)
+20%.00 选择 Ganesha.png 象头神(甘尼许)作为君主的个人守护神(适用于 Hinduism 印度教国家)
+20%.00 拥有 Advisor Diplomat.png 外交家 顾问
+0.50% 每一点 Prestige.png 威望
−0.25% 每一点 Overextension.png 过度扩张

Ideas and policies:

Improve relations.png 传统 理念 效果/野心 政策
+50%
  • 意大利的传统
  • 雅罗斯拉夫尔的理念 7:俄罗斯人的野心
  • 易洛魁的野心
+33%
  • 摩尔达维亚的传统
+30%
  • 安泰莫罗的传统
  • 奥地利的传统
  • 卢巴的传统
  • 人文理念组 6:仁慈之心
  • 格鲁吉亚的理念 2:孤立主义
  • 佐竹的理念 7:光荣声誉
  • 武田的理念 4:黑川金矿
  • 哈德拉姆特的理念 7:遥远的外交
  • 刚果的野心
  • 大明的野心
  • 普法尔茨的野心
  • 符腾堡的野心
  • 维尔茨堡的野心
+25%
  • 萨伏依的传统
  • 外交理念组 4:可亲的外交官
  • 罗马尼亚的野心
  • 外交-财阀:中立政策
+20%
  • 占婆的理念 5:制旻的遗产
  • 千叶的理念 4:樱花坛
  • 法尔斯的理念 3:谨慎外交
  • 希瓦的理念 7:强敌环伺
  • 图林根的野心
  • 行政-贵族:传媒认证法案
  • 人文-外交:多元外交
  • 人文-影响:对外援助法案
  • 海军-外交:驻外使节
+15%
  • 不来梅的理念 3:有钱能使鬼推磨
  • 高棉的理念 2:小乘佛教
  • 澜沧的理念 3:澜沧宫廷史
  • 西里西亚的理念 1:影响之下
+10%
  • 今川的理念 1:将军宣称

Decisions, events and missions:

Improve relations.png Event modifier Trigger Duration
−10% Privateers Decision: Enlist Privateers until the end of the campaign.
−10% Anti-Christian Edict Decision: Anti-Christian Edict until the country becomes Christian.
+10% Competent Diplomacy Event: Competent Diplomacy! for 5 years.
−10% Incompetent Diplomacy Event: Incompetent Diplomacy! for 5 years.
+5% Western Wrecked Ship Japanese culture event: Western Wrecked Ship
Option: ‘Help the foreigners’
until ruler changes.
−15% Reckless Privateer Privateer event: A Reckless Privateer
Option: ‘Laws and treaties are more like guidelines, anyway...’
for 10 years.
+15% Curtailed Privateer Privateer event: A Reckless Privateer
Option: ‘We will not tolerate outlaws in our employ!’
for 10 years.
+20% Sierra de la Plata Seven Cities event: Sierra de la Plata - Mountain of Silver until the end of the campaign.
+10% Sistine Chapel decorated by Perugino Papal event: Decorate the Sistine Chapel
Option: ‘Hire Pietro Perugino.’
until the end of the campaign.
+30% Bavarian Ambition Bavarian mission: The Franconian Inheritance for 10 years
Bavarian mission: Claiming the Wittelsbach lands for 10 years
Bavarian mission: Uniting the Wittelsbach Domains for 10 years
Bavarian mission: Drive the Hohenzollerns out for 10 years

The ‘Improve relations’ modifier only affect negative relationships. Positive relationships decay at a fixed rate.

关系修正

侵略扩张

侵略扩张(英文:Aggressive Expansion)是模拟侵略行为对其它国家负面外交影响的机制,主要由吞并省份和强制附庸带来。

如果外交关系中有侵略扩张的负面影响,它会显示在详细的关系视图中。

当签订合约时,侵略扩张合计超过-50的国家会被列出,这些国家可能会加入针对玩家的包围网。

产生

  • 吞并省份:-0.75/发展度。This may be modified by the casus belli used (for example, the Reconquest CB causes only 1/4 the base aggressive expansion when retaking cores)
  • 强制附庸:-0.5/发展度
  • 掉稳定度的宣战:-10/稳定度
    • 例1:无宣战理由宣战:-20
    • 例2:撕毁停战:-50
  • 附庸行动: 宗主国获得附庸国产生的全部侵略扩张(朝贡国不是附庸国)

影响

  • 侵略扩张惩罚会减少外交关系。这个负面修正会以基础 +2 每年的速度衰退,衰退速度受改善关系修正。
  • 当侵略扩张超过 -50,且外交关系为负时,对本国的态度会变为愤怒
  • 当对至少4国家侵略扩张超过 -50 时,且不在战争中或停战期,他们可能会加入对本国的包围网,如果只有3个国家达到要求,或其中之一态度仍然为正面,则不会形成包围网。Coalitions are unlikely to form if the combined power of all potential members is much lower than that of the target country.

修正

任何行动产生的侵略扩张的基础值,都被以下各项所修正:

Aggressive expansion impact.png 传统 理念 效果/野心 政策
−25%
  • 琉球的理念 1:天朝绶印
−20%
  • 影响理念组 4:国家宣传
−15%
  • 巴登的理念 6:外交扩张
  • 克罗地亚的理念 5:克罗地亚议会
  • 日本的理念 7:大国外交
  • 苏格兰的理念 7:通过撤销法案
−10%
  • 游牧的传统
  • 喀山的传统
  • 普鲁士的传统
  • 德川的传统
  • 安斯巴赫的理念 2:重铸我们的影响
  • 朝仓的理念 7:继体天皇的传承
  • 伊达的理念 2:联姻扩张
  • 汉志的理念 3:麦加的谢里夫
  • 伊东的理念 3:天降之地
  • 澜沧的理念 3:澜沧宫廷史
  • 长宗我部的理念 3:四国统一
  • 玛雅的理念 3:旧敌
  • 梅德利 巴赫里的理念 7:王室野心
  • 教宗国的理念 7:圣父
  • 罗斯托夫的理念 2:古老的传承
  • 俄罗斯的理念 1:罗斯人的土地
  • 塞米恩的理念 3:诸王的荣耀
  • 筒井的理念 6:机智的投机分子
  • 宇都宫的理念 6:关东调停者
  • 符腾堡的理念 7:最后的决议
  • 行政-贵族:传媒认证法案
  • 影响-革新:外国顾问
  • 海军-外交:驻外使节
  • 进攻-扩张:风险评估政策

如果所有潜在的成员的军事实力之和远小于玩家,那么包围网就不大可能形成。C

  • 33% 以“威胁战争”的方式获得了一个省份
  • -20% 天主教天主教国家作为教廷监护
  • -10% Orthodoxy东正教国家拥有圣尼古拉像。
  • -10% 伊斯兰教逊尼派穆斯林国家遵循罕百里学派罕百里学派。
  • -5% Hinduism印度教国家拥有Hindu Deity Shiva湿婆作为主神。
  • -1% 尚未改革的Nahuatl.png纳瓦霍神话国家,每拥有一点末日值。
  • –0.1% 每一点Prestige.png威望

某一特定国家受到侵略扩张关系惩罚的程度,和夺取省份的特征(文化宗教等)以及省份与该国家边境距离有关。如果因无CB或撕毁停战合约产生AE,其程度由被宣战的国家特征计算。

Aggressive expansion impact.png 因素 备注
+50% 非联合参战 夺取非联合参战国家的省份
+50% 相同宗教 X国家与失败方信仰相同的宗教
+50% 征服神罗 神罗成员国征服神罗省份
+50% 相同文化 胜利方与失败方拥有相同的文化
+25% 相同文化组 胜利方与失败方拥有相同的文化组
+25% 被异教徒征服 X国家与被征服省份拥有相同的宗教,且征服者是异教徒
+1% 每夺取一点发展度 若胜利方是进攻方
–1% 每夺取一点发展度 若胜利方是防御方
–50% 不同的宗教 X国家与失败方信仰不同的宗教
–10 不在同一个大陆上
x0.5 同一宗主国 X国家与进攻方效忠同一个宗主国
x0.75 距离 基于地区、区域和大区等

边境摩擦

Border friction simulates the tensions felt by countries with neighbouring territories, due to migration, land rights etc.

效果

  • 边境争端事件 can occur, and will fire more or less often based on diplomatic opinion

修正列表

These modifiers are non-event based. The Min/max value represents the highest or lowest value available depending on the cause. For example, returning six cores gives no benefit over returning five.

名称 数值 年度衰减 最大/最小值 说明
宿敌 −100
敌对关系 −50 处于战争或者视为宿敌
和宿敌结盟 −25
敌人的敌人 +1 +20 Ticking from 0-20 when enemy is set. Has no effect on relations with vassals or personal unions.
入侵 −1000 −1000  扬马延专属
相同宗教(共和国) +10
异教(共和国) −5 在不同的宗教组
异端(共和国) −10
和异教国家相邻(共和国) −10 和异教国家相邻
和异端国家相邻(共和国) −20
可接纳的异端(共和国) −5 Catholic – Orthodox – Coptic
和可接纳的异端相邻(共和国) −10 Catholic – Orthodox – Coptic
相同宗教 +25
相同的兼容宗教 +10
异教 −10 在不同的宗教组
和异教国家相邻 −20 和异教国家相邻
异端 −20
和异端国家相邻 −40
可接纳的异端 −10 Catholic – Orthodox – Coptic
和可接纳的异端相邻 −20 Catholic – Orthodox – Coptic
处于战争中 −20
同一王朝 +15
王室联姻 +25
保障独立 +10
同盟 +50
在战争的同一侧 +25
拥有核心 −20
拥有宣称 −10
接受战争援助 +1 +15 Ticking from 0-15
附庸国 +50
联统国 +10
殖民地联系 +50
被开除教籍 −50
被开除教籍(神权国) −200
Transfers trade power to +20 +20 at 100% transfer
Getting trade power from +20 +20 at 100% transfer
In Same Trade League +20
Wants your provinces −15 −200 Varies depending on how much they want and how many.
边境摩擦 −10 −200
史实好友 +25
史实宿敌 −25
Relative power to liege −1
Brothers in struggle against the infidels +1
禁运 −15
允许我国陆军通行 +10
允许我国海军驻港 +10
抢劫我们 −5 +5 −100
改变我们的文化 −30 +1
Forced other to give up Claim on us 15 −1 15
他们解放了我们 +300 −5
They supported our rebellion +100 −5
They lifted the excommunication against us. +50 −5 +50
They excommunicated us −100 +5 −100
They refused a call for crusade −100 +5 −100
They refused a call for religious unity −100 +5 −100
They refused to defend the empire −50 +5 −50
They refused to join our war −50 +5 −50
They refused to join the war against us +10 −2 +10
They came to the defense of the empire (Elector) +100 −3 +100
They came to the defense of the empire +50 −3 +50 0 to the prince attacked
They claimed the throne of another imperial subject −25 +3 −25
They used their royal marriage as pretext to claim our throne −100 +3 −100
They used their royal marriage as pretext to claim a throne −50 +3 −50
They refused fleet basing rights −10 +1 −10
They revoked our fleet basing rights −20 +1 −10
They revoked our military access −20 +1 −10
They refused military access −10 +1 −10
They broke free from us −100 +5 −100
Our overlord abandoned us −200 +2 Cancelling vassalage.
强迫附庸 −100 +2
强迫联合统治 −100 +2
They broke free from us (Protectorate) −50 +1 −50
Our overlord abandoned us −50 +1 −50 Cancelling protectorate.
They voted for us +25 −2 +25 Elector voted for us.
They changed their vote from us −25 +1 −25 Elector stopped voting for us.
归还我们的省份 +25 −1 +25
解放我们的省份 +25 −1 +25 帮助该国收回一个由敌方(敌国或者叛军)控制的省份
保卫我们的省份 +10 −1 +20 击败了一支正在围攻该国省份的敌军
Insulted −50 +5 0 for 10 years.
Revoked Electorate −50 +2
Grant Electorate +50 −1
Revoked our Electorate −200 +8
Revoked an Electorate −100 +2 same religion
Revoked an Electorate −20 +2 other religion
Grant Free City Status +25 −1
Revoked our Free City status −100 +4
履行盟约 +10 −1 +10
破坏盟约 −50 +1
Forced Break Alliance −50 +2 Applies to both the target country and the country they are forced to break alliance with.
Broke Royal Marriage −75 +3
Broke Alliance in wartime −50 +1
Dishonoured Alliance −50 +5
Declared War −25 +1 against the country
Was at War −15 +1 −15 against the country
Declared War On Neighbor −10 +1
Violated Truce −100 +1 with the country
Violated Truce Against Neighbor −25 +1
Separate Peace −30 +1
Fought to the end +10 −1 +20 fought a war together to the end.
Razed our provinces −25 +2 −200
Conquered province without claim −5 +1
Conquered province of our religion group −10 +1 −10
Conquered our province −25 +1
Conquered Rival Province +15 −1 (per war)
Gave province in peace +10 −1
Declared War on Enemy +10 −1 Simply entering war against enemy counts.
Did Covert Actions −20 +5 −100
Warned −10 +1
改善关系 0 −3 +200 对独立国家是+100,附庸是+200,每年减少3
Sabotage Reputation −50
Aggressive Expansion −1 +2 −1000
Enforced Peace against −10 +1
Enforced peace +10 −1
Improved imperial relations +40 0 for 20 years
Returned Province +40 −1 core
Released in Peace +100 −1
Removed provinces from the Empire −50 +1
Left the Empire −100 +2
Gave us Independence +100 −1
Illegal War inside Japan −25 +1
Broke Transfer Trade Power relation −20 +2
Revoked March Status −200 +3
Violated Treaty of Tordesillas −50 +1
Abandoned the Holy Roman Empire −100 +2 25 years
Forced us to return land −100 +2
Unlawful territory −25 +1 Any HRE country after the other country refused the emperor's demand.
Land restored to the Empire +20 −1
Annexed a member of the Holy Roman Empire −25 +1 Members of the empire gain this modifier towards the annexing country.
Annexed vassal −30 +1 Other subjects only.
Send Gift +1 +25 Full bonus lasts for 5 years.
Broke free from us −50 +2
Previous oppressor −50 +2
Enforced Religious Unity −25 +1
Rejected Alliance −25 +1
Supported Independence of our Subject −100 +1 −100
Supported our Independence +100 −1
Rejected Support Independence offer −25 +1
Supporting Independence of our Subject −100
Supporting our Independence +50
Broke Support Independence treaty −50 +1
Was not given occupied cores and claims in the peace −1 +1
Same Dynasty after Election +100 −2
Dynasty lost Election −20 +1
Caught Spy −30 +3
Recently Declared Independence −50 +5 −50
Threatened War −75 +3
Share Advanced Neighbor +50 +50 updated every month
Raided Coast −25 +1 −100 Modifier is per province, e.g. raiding a single sea tile can max it.

历史盟友与宿敌

历史盟友与历史宿敌是在剧本中预设好的,不随时间改变。国家对其历史盟友会有 +25 关系的加成,对其历史宿敌则有 −25 关系的惩罚。

一国永远会将其历史宿敌设为宿敌。即使无法将其设为宿敌,也永远不可能与其结盟。若一国成为其历史宿敌的附庸被联统方,该国会有 +50% 独立倾向的修正。例如: 卫拉特及其附庸  蒙古斯堪的纳维亚宪法事件后的  丹麦 瑞典

与历史宿敌相反,历史盟友非常喜欢互相结盟。若一国成为其历史盟友的附庸被联统方,该国会有 -50% 独立倾向的修正,使得两国之间的关系十分牢固——典型的例子是  波兰 立陶宛的联合统治。

历史盟友可以通过“增长的敌意”事件移除,这个事件在历史盟友间交战时可能发生。

 条顿骑士团成为  波兰的附属国后会触发事件“条顿骑士团”,这会移除两国历史宿敌关系。


以下是1444年的历史盟友:


以下是1444年的历史宿敌:

[+] 单向历史宿敌

改善关系

There are several diplomatic actions available if a country want to improve relations with another country.

  • Improve Relations action is the most direct way. A country can get up to +100 relation points with another country. It takes time and ties down a diplomat.
  • Send Gift will get a country up to +25 relation points for a one-time gift of money. The relation bonus will last for 5 years, effects from several gifts do not add up, only the last gift will affect relations.
  • Give Subsidies will transfer a specified amount of money each month to the target country for a certain duration. Maintaining subsidies will improve the target country's relations with the subsidizer each month, up to a maximum of +15. This will disappear entirely once subsidies stop, unlike Improve Relations which ticks down over time.
  • Offer Military Access to the target country, allowing their land armies to pass through the territory of the one who offered. Acceptance will raise the target country's opinion of the offering country by +10.
  • Transfer Trade Power ask a target non-subject nation to transfer a percentage of its trade power to the requester. Grants a mutual relation bonus of +20 per 100% of power transferred. (only with Wealth of Nations.png Wealth of Nations enabled)
  • Influence Nation gives +25 with the target country for one time their yearly income, if you are Great power and the target nation is not. Lasts for 10 years and for that duration the target country receives a monarch point on whatever category it has the lowest influx of. (only with Rights of Man.png Rights of Man enabled)
  • Take on foreign debt improves relations by +10 for every loan of debt the target country has that you take over. Requires being a Great power while the target is not.. (only with Rights of Man.png Rights of Man enabled)

The following actions will tie down Diplomatic Relations point.

  • Royal Marriage may arrange royal marriages with others. This will improve relations by +25 while in effect. Only available to monarchies, Noble Republics and Dutch Republics.
  • Proclaim Guarantee will call the nation that guaranteed into the war if someone declares war on the guaranteed country. Grants the nation that guaranteed +10 relation points.
  • Offer Alliance proposes to form an alliance with the target nation. Grants +50 relations if accepted.

改变自己的观点

Although human-controlled countries do not have game-defined attitudes toward other nations (except their rivals, subjects and overlords), they still have numerical opinion values which enable or effect diplomatic options. For example,

  • In order to form an alliance opinion in both directions has to be positive.
  • Declaring war against a country viewed too positively hurts stability.

If Austria was to improve relations completely with France. France would like Austria +100 and Austria would like France +50. One way to raise one's own country's opinion of another country is to ask for military access. Other opinion modifiers work both ways: a royal marriage, having the same dynasty, rival modifiers and religion modifiers affect both countries' opinions.

内政