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喀山

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Kazan.png
喀山
政府等级 王国级 王国
主流文化 Primary culture.png Kazani (Tatar)
首都 Capital.png Kazan (1082)
政体 Government steppe horde.png 草原游牧部落
国教 伊斯兰教逊尼派 逊尼派
学派 未知商品 未知
科技组 游牧科技组 游牧科技组
喀山的理念
Traditions.png 传统
+2 异教容忍
−10% 侵略扩张影响
Idea bonus.png 野心
+50% 骑兵侧翼攻击能力
Idea bonus.png 理念

Religious unity.png 草原的容忍

+25% 宗教统一度

Core-creation cost.png 部落传承

−25% 造核花费

Cavalry combat ability.png 尚武精神

+20% 骑兵作战能力

National manpower modifier.png 大帐汗国的传承

+25% 国家人力

Land leader maneuver.png 草原战术

+1 陆军将领机动

Fort defense.png 定居

+15% 要塞防御

Trade efficiency.png 终结西方的支配

+10% 贸易效率
For the area, see Kazan (area).

In 1444 Kazan is in a precarious situation surrounded by powerful neighbors with the Golden Horde to the west, Uzbek to the east, Muscovy to the north, and Nogai to the south; all have nearly equal strength to Kazan. However, its national ideas make it a potential great power in the late game. Apart from the few neighboring hordes (which will eventually fall apart or be eaten by Muscovy), Kazan is surrounded by non-Muslim nations. With its increased religious unity and tolerance of heathens, Kazan can easily expand in any direction without taking the Humanist idea group. This leaves room to focus on economic and military ideas, which can ensure regional dominance if applied correctly. Kazan is by no means an easy nation to play, but if the player can weather the rough start long enough to reform government and westernize, the late game rewards can be extremely powerful. 在1444年,喀山处于一种危险的境地中,被强大的邻国包围着, 大帐汗国在西面, 乌兹别克在东面, 莫斯科在北面, 诺盖在南面:它们全都有与喀山近乎同等的力量。然而,它的国家理念使得它在游戏晚期可能成为一个强权。除了为数不多的部落(它们最终会分裂或被莫斯科吞并),喀山被非穆斯林国家环绕着。凭借提高的宗教统一度和异教容忍,喀山可以轻松地向任何一个方向扩张而用不着解锁人文理念。它节省了空间以把重心放在在经济和军事理念上,如果正确应用,这可以确保区域霸主地位。喀山绝不可能是一个容易玩的国家,但是如果玩家经受住并且度过了艰难开局阶段,改革政府与西化,晚期游戏的奖励将是极其强大的。

任务

主条目:鞑靼任务

策略

前期策略

First, check whether  乌兹别克 and  帖木儿 are rivalled with each other. If they have, it is recommended to restart until they are friendly.This allows you to get both as allies right away, to deter any attacks from the  金帐汗国 or  莫斯科. Build up your cavalry. Hordes do not receive penalties for having more cavalry than infantry and receive strong benefits to cavalry. Do not invest in diplomatic technology, as it will be used to quickly advance through ideas and unlock reduced coring costs faster. Only use them to raise base production in Bashgird, your gold producing province, or when you are approaching the cap.

Once you have them both allied, declare war on  诺盖 and call Timurids in by promising them land. You do not need to give them land, and they will break the alliance if you do not.  克里米亚 will be allied to Nogai, but that is ok. The best strategy for your early wars is to let the enemy move into your steppe terrain provinces and then attack them. Hordes gain massive bonuses to Shock by attacking on your own steppe provinces and combined with the cavalry bonus, should allow you to easily defeat their armies. You will want to siege as many provinces as possible because soon after you start your war with Nogai, Golden Horde and Uzbek will both declare war on Nogai. Golden Horde will defeat Crimea easily. Take as much land as possible in your peace deal, then raze and core it all. Use your new Diplomatic Points to raise the production in Bashgird. Do not raise it above 10, as that gives a chance for the gold mine to deplete.

Once you have razed and cored Nogai, turn your attention to the Golden Horde. They should be ally-less and can be defeated with proper strategy. Once you have defeated them, set a rival to Muscovy and ally  波兰. While you wait to build up favours with Poland, vassalise  梁赞. Once you have 10 favours with Poland, declare war on Muscovy. Poland will accept the call to arms and Muscovy will be defeated. After the peace treaty, raze the provinces and grant Ryazan the provinces they have claims on except Kasimov (which is needed for the Tatarstan achievement). Now you can focus on reclaiming any land in the Tatar culture group. If Timurids have exploded, they can be a very easy target for conquest. 首先,检查 乌兹别克 帖木儿是否互设对方为宿敌。 如果是这样,建议重开直到它们互相友好。这使得你可以立刻与它们两个结盟,以抵抗来自 大帐汗国 莫斯科的攻击。建立你的骑兵。游牧部落不会因为骑兵比步兵多而受到惩罚,还会给骑兵带来很高的战斗奖励。别投资在外交科技上,这些点数可以用来快速发展理念与更快地解锁降低造核花费。只把它们用在提高Bashgird的基础生产上,这是你生产黄金的省份,除非你正在接近上限。

一旦你与它们两个同时结盟,向 诺盖宣战,并以给予土地为许诺召唤帖木儿参战。你不需要给他们土地,这样他们会与你断盟。 克里米亚会与诺盖结盟,但是这也没什么。你早期战争最好的方略是让敌人进入你的草原地形省份然后攻击他们。游牧通过在自己的草原省份发动攻击与结合骑兵增益得到巨大的冲击奖励,这可以让你很容易地击败他们的军队。你会想要攻占尽可能多的省份,因为当你发动与诺盖的战争之后不久,大帐汗国和乌兹别克都会对诺盖宣战,大帐汗国会很容易地击败克里米亚。在你的和平条约里割取尽可能多的土地,接着屠城与造核全部这些省份。用你的外交点数去提高Bashgird的生产。别把它提升到10以上,这会让金矿有枯竭的危险。

Once you have razed and cored Nogai, turn your attention to the Golden Horde. They should be ally-less and can be defeated with proper strategy. Once you have defeated them, set a rival to Muscovy and ally  波兰. While you wait to build up favours with Poland, vassalise  梁赞. Once you have 10 favours with Poland, declare war on Muscovy. Poland will accept the call to arms and Muscovy will be defeated. After the peace treaty, raze the provinces and grant Ryazan the provinces they have claims on except Kasimov (which is needed for the Tatarstan achievement). Now you can focus on reclaiming any land in the Tatar culture group. If Timurids have exploded, they can be a very easy target for conquest.

Early game strategy points of interest

  • Fight major battles on your steppes land with a cavalry heavy army.
  • Save diplomatic points until you unlock your first idea. Then spend them all upgrading it.
  • Raze every province, even if you plan to grant it to your vassal.
  • Ally Poland as soon as you can, then attack Muscovy.

成就

Tatarstan.jpg
Tatarstan
鞑靼斯坦
用喀山或者诺盖开局,拥有所有鞑靼文化组的领地。
国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切