At the start, Burgundy is a nation with two distinct areas. Situated in modern eastern and northeastern France, as well as most of modern-day Belgium, Burgundy is the biggest rival for the French King to unify and control the French region, but at the game's start it is still a feudal patchwork of royal lands (territory owned directly), vassals and independent states. Historically, Burgundy's French ambitions were terminated in the Hundred Years' War when they sided with the English king, but it still remains a great land power in its own right, with its potential economic, military and political power mainly situated in the Low Countries rather than the French lands from which it originally came. Burgundy is hence well positioned to colonize or even form the 尼德兰. Alternatively the imperial throne can be claimed, though actual eastward expansion can be slow and costly. Be mindful of the Channel, as although the English may purport to be allies, if they declare war on France within the first five years to force a union and win they may come after Burgundy next. This is no reason to fear, as a good Burgundy player can control, and defeat both the Germans and the French.
Possible early game strategies are, among other things, dependent on the rivalry settings of France and castille at start. If France does not rival burgundy at start, an early alliance with France can allow burgundy to grow enough to match the military capacity of France before a direct confrontation. If an alliance with castille is also formed, the player may lead France and castille in an attack on England and Portugal, promising land to England and castille, before the start of the 100 years war. Taking land from England, Portugal, and aragon over a series of wars can enable burgundy to grow considerably. If a colonial game is desired, the player can take land from Portugal in order to reach the colonial areas first. Coring areas in the south of France may be required to core Portuguese territory. Wars against England can benefit the burgundy player greatly if English possessions in Normandy can be easily sieged held generating ticking war score. The the player can then use transfer trade power from England and send a merchant to collect in the English channel