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孟加拉

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For the region, see Bengal (region).
Bengal.png
孟加拉
政府等级 王国 王国级
主流文化 Bengali (Eastern Aryan)
首都 Gauda (563)
政体 伊克塔Government monarchy.png
国教 逊尼派Sunni.png
学派 {{{Religion2}}}
科技组 印度科技组印度科技组
孟加拉的理念
注释

任何以孟加拉人为主流文化的国家,科奇卡查同理。


Traditions.png 传统
+10% 贸易导向
+3 异教容忍
Idea bonus.png 野心
+1 年度威望
Idea bonus.png 理念

Religious unity.png 孟加拉印度教与苏菲派的融合

+50% 宗教统一度

Trade efficiency.png 恒河-布拉马普特拉河的交汇处

+10% 贸易效率

National manpower modifier.png 孟加拉繁盛的田地

+20% 国家人力

Cost of reducing war exhaustion.png 芥子酱和鲥鱼

−10% 降低厌战的花费

Production efficiency.png 黄麻特产

+10% 生产效率

National tax modifier.png 孟加拉的鸦片种植

+10% 国家税收

Institution spread.png 孟加拉的文艺复兴

+10% 思潮传播速度

In 1444, Bengal is a Sunni sultanate in Eastern India. With a few very rich provinces and upper-hand in the Bengal trade node at the start, it is possible to turn Bengal into one of the major powers in the Indian region and eventually unite the Indian subcontinent and declare the empire of  印度斯坦. They follow the 哈乃斐学派 Hanafi school.

Decisions

Bengal can form  印度斯坦 as an Eastern Aryan nation.

Execute decision.png成立印度斯坦(东雅利安)


建立强大的印度斯坦并将印度次大陆的所有土地纳入你的统治。


 
潜在需求

 印度斯坦不存在。
本国:

如果本国被AI控制,

  • 必须拥有至少15个省份
  • 不能是前殖民领。
接受

本国:

  • 独立国家朝贡国
  • 不是游牧国家
  • 不处于战争中。
  • Icon stability.png稳定度为3。
  • 文化属于东雅利安文化组
  • 拥有以下核心省份
    • 加尔克罕德 (560), 孟加拉三角洲 (561), 达卡 (564), 戈达 (563), 科奇 (562), 吉大港 (568), 巴特那 (558), 本德尔汗德 (559), 库塔克 (552)和萨姆巴尔普尔(553)。

效果

本国:


Events

主条目:孟加拉事件

Strategy

At 1444 Bengal is a strong nation with 136 development, and is located in the very rich Bengal trade node in east India. The country's culture belongs to the East Aryan group which can determine one's early expansion and forming  印度斯坦. Like most Indian countries Bengal embraced feudalism and has no technology penalty at the start. Possible starting rivals are:  章普尔,  奥里萨,  阿育他耶,  阿瓦 and  阿拉坎. Strong allies are the sultanates of  德里 and  摩腊婆. Like all of the Indian region, Bengali provinces are Hindu, but Bengal's religious unity is 100% with +3 heathen tolerance and Dhimmi influence. With high piety Bengal players can slowly convert provinces without any problems.

Early game

After starting a game in 1444 year the first, risky but the most beneficial route of expansion is a reconquest war with  奥里萨 and her vassal  迦贾德 before they can have their own allies. In this war force limit comparsion is 18 thousand soldiers to 12+4 thousand for Bengal; however Orissa has Kaligandra, a 5 shock pip general. To overcome this, Bengal player should have minimum 2 shock general and some regiments over force limit. If the fort in Balasore is mothballed the war is won after one battle. Alliance with  德里 and/or  摩腊婆 won't help militarily but can prevent eventual coalition after taking all Orissa provinces, which will make Garjat automatically become a vassal. It's worth to know that the newly conquered land belongs to East Aryan culture group so will have less unrest. The price for this victory will be however +50 aggressive expansion in some countries, so it would be wise to recover manpower and look for expansion opportunities on the east and north.
If player missed a chance or don't feel confident about Orissa, Bengal has many other options for easy early expansion: 科奇,  卡查,  阿拉坎 and eventually  阿萨姆.  尼泊尔 and  蒂鲁德 are in the Bengali culture group and will be quicker to diplomatically-annex if vassalised.  德里 soon will probably make call to aid him in war against the common rival -  章普尔. This can be an opportunity to make separate peace and take necessary provinces for becoming  印度斯坦 in cost of trust.
Like all nations in India, Bengal must balance aggresive expansion between hindu and muslim countries. With Mandate of Heaven DLC  大明 will make a proposition for becoming his tributary state. As tributary state Bengal can easly expand to the East and has good protection against indian coalitions.
Forming Hindustan is major step for making Bengal a ruler of India. With conquered Orissa only three provinces are left: Patna in Jaunpur, Jharkhand and Bundelakhand. The last two could easily be taken by one of Bengali allies, so time of expansion is essential. Forming Hindustan will give claims all over the rich Indian provinces and make possible for example to force vassalise Ceylon before Vijaynagar take it, which will stop their advancement southward. In case of that Bengal can proclaim their guarantee.

Institution issue

After 1450 and some early expansion, Renaissance will appear in Europe with yearly ticking technology penalty. Fortunately Bengal is rich and has farmland (-5% development cost) and grassland provinces with cloth and cotton (-10% development cost). Quantity and Economic ideas groups are a good first choices for additional -30% development cost. With loyal Merchant Guild and Encourage Development edict, provinces like Barind or Nasirabad can have -60% or -65% development cost. This gives a good opportunity for investing monarch points and increase development in one of them to about 35-40, which will make the Institution embraced in that province and make it spread around. Embracing institution in all country will cost a lot of gold, so using many mercenaries in wars is not recommended. With embraced Renaissance Bengal will probably become one of the great power (with Rights of Man expansion), and have advanced diplomatic abilities unless it's a tributary state. The same steps can be made after appearing of Colonialism and Printing press. Global trade will spread easily without stimulation and with collecting in Goa trade node with major power there, it can appear in one of Bengali (Hindustani) province. Manufactories and Enlightenment also could start like that if the requirements are made.

Mid-game

Bengal's major opposition mid-game are Vijayanagar and  巴赫曼尼. Forming a coalition against them may be worthwhile. After creating  印度斯坦, Bengal can easily overcome Vijayanagar. Feeding Ceylon with  马杜赖,  维纳德,  科钦,  马拉巴尔 and  迈索尔 will save some administration points and limited number of states. After taking south part of Vijayanagar Hindustan with full quantity ideas can practically ignore aggressive expansion impact and quickly conquer the rest of India. This could be a moment to let go of regional allies and try thinking global. A Muslim alliance on west and a Chinese alliance on east could be strategic to deal in both wings.  亚齐 or  马六甲 makes great ally with their naval superiority, which comes in handy in wars of eastern Asia. Also as they are not colonial usually, less chance of border clashes. On east, Ottomans are the greatest power, but not the best option, as they will want to drag Bengal to their wars in Europe and the player must try hard to avoid getting up against any major European nations. The mid game is the time that European powers come by India looking for land. But,  印度斯坦 should be strong enough to go head to head against almost any European power on home land. Although the East India missions could be tempting, but western nations will avoid serious clash as it might hurt their position in their mainlands. Avoid letting small countries keep coastal provinces, which could make things easy for the Europeans.
The biggest issue Bengal has to deal with is  大明. At some point beeing a tributary state will start to hurt more than help and decision for becoming hostile to Ming has to be made. If Bengal/Hindustan has border with Empire, force tributary war is the matter of time. A good strategy for Ming is to conquer most of his tributaries, have big allies (f.e. Ottomans) and patience... With 0 mandate Empire will have big penalties to army and economy.

Later Game

After conquering all of India, Bengal/Hindustan is most definitely a world power. India has high base tax provinces and is in an excellent position to expand. As a Muslim nation, Bengal has the option to gain the ultimate goal, Unify Islam. It requires the massive growth of the empire into the Spanish and Italian regions. As  帖木儿 collapses out regularly into  波斯 and  莫卧儿, this should not be a trouble. Conquering Samarkand is a requirement for the Bengal Tiger achievement.

If south eastern countries are crushed, Bengal might also be able to expand through the China; however as muslim country Bengal can't become the Emperor of China.

Achievements

Bengal Tiger的图标
Bengal Tiger
Start as Bengal and own Samarkand as a core province.


國家玩法策略索引

中非科技组 Central African.png  穆塔帕
东非科技组 East African.png  基尔瓦
西非科技组 West African.png  马里  莫西
穆斯林科技组 Muslim.png  马穆鲁克  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  玛雅
北美洲科技组 North American.png  切罗基  克里克  休伦  易洛魁  普埃布罗

安第斯科技组 Andean.png  库斯科  穆伊斯卡
南美洲科技组 South American.png  马普切