- For the region, see Bengal (region).
|主流文化||Bengali (Eastern Aryan)|
In 1444, Bengal is a Sunni sultanate in Eastern India. With a few very rich provinces and upper-hand in the Bengal trade node at the start, it is possible to turn Bengal into one of the major powers in the Indian region and eventually unite the Indian subcontinent and declare the empire of 印度斯坦. They follow the Hanafi school.
Bengal can form 印度斯坦 as an Eastern Aryan nation.
At 1444 Bengal is a strong nation with 136 development, and is located in the very rich Bengal trade node in east India. The country's culture belongs to the East Aryan group which can determine one's early expansion and forming 印度斯坦. Like most Indian countries Bengal embraced feudalism and has no technology penalty at the start. Possible starting rivals are: 章普尔, 奥里萨, 阿育他耶, 阿瓦 and 阿拉坎. Strong allies are the sultanates of 德里 and 摩腊婆. Like all of the Indian region, Bengali provinces are Hindu, but Bengal's religious unity is 100% with +3 heathen tolerance and Dhimmi influence. With high piety Bengal players can slowly convert provinces without any problems.
After starting a game in 1444 year the first, risky but the most beneficial route of expansion is a reconquest war with 奥里萨 and her vassal 迦贾德 before they can have their own allies. In this war force limit comparsion is 18 thousand soldiers to 12+4 thousand for Bengal; however Orissa has Kaligandra, a 5 shock pip general. To overcome this, Bengal player should have minimum 2 shock general and some regiments over force limit. If the fort in Balasore is mothballed the war is won after one battle. Alliance with 德里 and/or 摩腊婆 won't help militarily but can prevent eventual coalition after taking all Orissa provinces, which will make Garjat automatically become a vassal. It's worth to know that the newly conquered land belongs to East Aryan culture group so will have less unrest. The price for this victory will be however +50 aggressive expansion in some countries, so it would be wise to recover manpower and look for expansion opportunities on the east and north.
If player missed a chance or don't feel confident about Orissa, Bengal has many other options for easy early expansion: 科奇, 卡查, 阿拉坎 and eventually 阿萨姆. 尼泊尔 and 蒂鲁德 are in the Bengali culture group and will be quicker to diplomatically-annex if vassalised. 德里 soon will probably make call to aid him in war against the common rival - 章普尔. This can be an opportunity to make separate peace and take necessary provinces for becoming 印度斯坦 in cost of trust.
Like all nations in India, Bengal must balance aggresive expansion between hindu and muslim countries. With Mandate of Heaven DLC 大明 will make a proposition for becoming his tributary state. As tributary state Bengal can easly expand to the East and has good protection against indian coalitions.
Forming Hindustan is major step for making Bengal a ruler of India. With conquered Orissa only three provinces are left: Patna in Jaunpur, Jharkhand and Bundelakhand. The last two could easily be taken by one of Bengali allies, so time of expansion is essential. Forming Hindustan will give claims all over the rich Indian provinces and make possible for example to force vassalise Ceylon before Vijaynagar take it, which will stop their advancement southward. In case of that Bengal can proclaim their guarantee.
After 1450 and some early expansion, Renaissance will appear in Europe with yearly ticking technology penalty. Fortunately Bengal is rich and has farmland (-5% development cost) and grassland provinces with cloth and cotton (-10% development cost). Quantity and Economic ideas groups are a good first choices for additional -30% development cost. With loyal Merchant Guild and Encourage Development edict, provinces like Barind or Nasirabad can have -60% or -65% development cost. This gives a good opportunity for investing monarch points and increase development in one of them to about 35-40, which will make the Institution embraced in that province and make it spread around. Embracing institution in all country will cost a lot of gold, so using many mercenaries in wars is not recommended. With embraced Renaissance Bengal will probably become one of the great power (with Rights of Man expansion), and have advanced diplomatic abilities unless it's a tributary state. The same steps can be made after appearing of Colonialism and Printing press. Global trade will spread easily without stimulation and with collecting in Goa trade node with major power there, it can appear in one of Bengali (Hindustani) province. Manufactories and Enlightenment also could start like that if the requirements are made.
Bengal's major opposition mid-game are Vijayanagar and 巴赫曼尼. Forming a coalition against them may be worthwhile. After creating 印度斯坦, Bengal can easily overcome Vijayanagar. Feeding Ceylon with 马杜赖, 维纳德, 科钦, 马拉巴尔 and 迈索尔 will save some administration points and limited number of states. After taking south part of Vijayanagar Hindustan with full quantity ideas can practically ignore aggressive expansion impact and quickly conquer the rest of India. This could be a moment to let go of regional allies and try thinking global. A Muslim alliance on west and a Chinese alliance on east could be strategic to deal in both wings. 亚齐 or 马六甲 makes great ally with their naval superiority, which comes in handy in wars of eastern Asia. Also as they are not colonial usually, less chance of border clashes. On east, Ottomans are the greatest power, but not the best option, as they will want to drag Bengal to their wars in Europe and the player must try hard to avoid getting up against any major European nations. The mid game is the time that European powers come by India looking for land. But, 印度斯坦 should be strong enough to go head to head against almost any European power on home land. Although the East India missions could be tempting, but western nations will avoid serious clash as it might hurt their position in their mainlands. Avoid letting small countries keep coastal provinces, which could make things easy for the Europeans.
The biggest issue Bengal has to deal with is 大明. At some point beeing a tributary state will start to hurt more than help and decision for becoming hostile to Ming has to be made. If Bengal/Hindustan has border with Empire, force tributary war is the matter of time. A good strategy for Ming is to conquer most of his tributaries, have big allies (f.e. Ottomans) and patience... With 0 mandate Empire will have big penalties to army and economy.
After conquering all of India, Bengal/Hindustan is most definitely a world power. India has high base tax provinces and is in an excellent position to expand. As a Muslim nation, Bengal has the option to gain the ultimate goal, Unify Islam. It requires the massive growth of the empire into the Spanish and Italian regions. As 帖木儿 collapses out regularly into 波斯 and 莫卧儿, this should not be a trouble. Conquering Samarkand is a requirement for the Bengal Tiger achievement.
If south eastern countries are crushed, Bengal might also be able to expand through the China; however as muslim country Bengal can't become the Emperor of China.