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巴赫曼尼

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Bahmanis.png
巴赫曼尼
政府等级 王国级 王国
主流文化 Primary culture.png Kannada (Dravidian)
首都 Capital.png Bidar (1948)
政体 Government monarchy.png 封建君主制
国教 伊斯兰教什叶派 什叶派
学派 贾法里学派 贾法里派
科技组 印度科技组 印度科技组
巴赫曼尼的理念
Traditions.png 传统
+10% 骑兵作战能力
+0.5 年度陆军传统
Idea bonus.png 野心
−10% 稳定度花费
Idea bonus.png 理念

Manpower recovery speed.png 西方来客

+10% 人力恢复速度

Prestige.png 遵奉苏菲学派

+0.5 年度威望
+25% 宗教统一度

Max promoted cultures.png 德干语

+1 可接受的文化

Trade efficiency.png 来自西方的商人

+10% 贸易效率

Diplomatic reputation.png 绿松石王座

+1 外交声望

Legitimacy.png 确立长子继承制

+1 年度正统

Idea cost.png 德干伊斯兰学院

−10% 理念花费

公元1444年,巴赫曼尼苏丹国

巴赫曼尼
Shield fancy overlay.png
1398年德里的崩溃是印度次大陆的一大事件,但在毗陀罗这并没有造成太大的影响。巴赫曼尼苏丹在50年前就已宣布独立,并且现在已经在德干高原建立了一个新的直属州。那里有着丰富的资源,其中包括戈尔孔达的钻石矿,这使得苏丹的富裕无人能匹敌。他宫廷中的宝藏及其传说中的绿松石王座,甚至在次大陆之外闻名。他这闻名的宝藏同时也吸引了整个穆斯林世界的贪狼们。
巴赫曼尼苏丹国现在陷入了困境。断绝了与北部的陆上联系使它无法直通西域。不过巴赫曼尼国内有着比北方任何苏丹国都少的穆斯林人口,而且就连其中最波斯化的一些贵族也已经接受了本地语言和文化。不过外来贵族和土生贵族经常爆发冲突,他们在首都古尔伯加的尔虞我诈也是使苏丹决定在毗陀罗营造新都的原因之一。
距离王国南部边境不远就是胜利之城。这座城市正是桑迦摩罗阇的王庭所在,它有着40万居民,这大大超过其以前的首都--毗陀罗军堡。这座城市就是南方大帝国--毗奢耶那伽罗的首都,它最近几乎征服了所有泰米尔人国家。毗奢耶那伽罗足以称为巴赫曼尼的劲敌,而且现在它已经在两国之间的争议地区前推边境线。在西部,巴赫曼尼众多港口,控制着苏丹国移民和物资进口的生命线,现在遭到了毗奢耶那伽罗的掠夺。
在东部的卡皮伦德拉,奥里萨加贾帕蒂王朝的创始人,预谋通过军事行动来崛起。他想通过攻击章普尔孟加拉,毗奢耶那伽罗或巴赫曼尼,来为自己赢得征服者的称号。当然他也可能将注意力转向南方,瞄向安得拉特伦甘纳,他的贸然行动可能会破坏整个地区的平衡。

Bahmanis is a Shia sultanate located in Southern India. In 1444 it is a medium-to-large power in India, dwarfed only by Vijayanagar. Bahmanis starts with cores on Gujarati and Vijayanagari provinces, allowing them to access the sea. Bahmanis' primary culture, Kannada, belongs to the Dravidian culture group and Bahmanis can form  印度斯坦.

事件

主条目:巴赫曼尼事件

决议

Bahmanis can form  印度斯坦 as a Dravidian nation.

ID

Execute decision.png成立印度斯坦(达罗毗荼)

成立强大的印度斯坦并把所有印度次大陆置于我们的统治之下。
 
潜在需求
  • 使用一般或历史国家
  • 从未是结局标签国家
  • 不是:
    • 国家 flag formed_india_flag 已设置
  • 至少满足之一:
    • 由玩家控制
    • 在使用自建国
  • 不是:
  • 不是:
  • 属于达罗毗荼文化组
  • 宗教属于穆斯林组
  • 不是:
    • 有政府改革:草原游牧
  • 至少满足之一:
    • 由玩家控制
    • 全部:
      • 由AI控制
      • 拥有至少15个非殖民地省份
  • 是殖民领
  • 至少满足之一:
    • 是前殖民领国家
    • 全部:
      • 是前殖民领国家
      • 由玩家控制
接受
  • (THIS) 独立国家朝贡国
  • 是草原游牧
  • 属于达罗毗荼文化组
  • 处于战争中
  • Icon stability.png 稳定度至少为 +3
  • 有思潮:封建制度 封建主义
  • 拥有核心省份木尔坦
  • 拥有核心省份苏拉特
  • 拥有核心省份中河间地
  • 拥有核心省份马杜赖
  • 拥有核心省份通代纳杜
  • 拥有核心省份毗奢耶那伽罗
  • 拥有核心省份道拉塔巴德
  • 拥有核心省份克塔克
  • 拥有核心省份巴连弗邑
  • 拥有核心省份比德尔
  • 拥有核心省份哈拉尔
  • 拥有核心省份康提
  • 拥有核心省份库马里
  • 拥有核心省份塞林伽巴丹
  • 拥有核心省份邬阇衍那
  • 拥有核心省份曼苏拉

效果
  • 若不是选帝侯或帝国皇帝,全部省份退出神圣罗马帝国
  • 设置政府等级为 帝国级 帝国
  • 国家成为  印度斯坦
  • 刷新非通用任务,获得新任务
  • 孟加拉:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  印度斯坦该省永久宣称
  • 印度斯坦:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  印度斯坦该省永久宣称
  • 印度西部:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  印度斯坦该省永久宣称
  • 德干:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  印度斯坦该省永久宣称
  • 科罗曼德:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  印度斯坦该省永久宣称
  • 获得 Prestige.png 10 威望
  • 设置国家 flag formed_india_flag
  • 如果:
    • 仅限于:
      • 没有自定义理念
    • 触发国家事件 “新的国家传统和野心”

AI决议因子:

  • 基础权重:1
成立印度斯坦需要拥有并造核所有橙色省份,根据成立者文化不同(达罗毗荼-绿色、西雅利安-红色、印度斯坦-蓝色、东雅利安-粉色及中印度-黄色),对应颜色的省份同样需要拥有并造核。成立国家后拥有所有阴影省份的永久宣称


策略

In 1444, Bahmanis is in one of the stronger positions in India, holding a central location on the sub-continent, allowing for multiple paths of expansion. At this point, Bahmanis' is matched only by Vijayanagar, in terms of land and manpower.

Bahmanis' religion is Shia. While allowing for alliances with neighbouring Muslim countries (such as  古吉拉特, or  德里,  章普尔 or  孟加拉, which are Sunni), Bahmanis' land is entirely Hindu. Vijayanagar does not have these religious unity issues, but do not have at its disposal as many potential strong allies as Bahmanis.

This generally places Bahmanis in a favourable position for expansion, given that it does not succumb to religious rebels. As it is the case with other countries of the Indian technology group, the player may want to rely on a large proportion of cavalry as part of its unit mix (up to 100% without penalties). In addition, Bahmanis has a good income, which allows fielding this cavalry.

The player should also check for the initial web of rivalries. Even though Gujarat makes a natural ally, it is possible that it will rival Bahamanis at game start.

Taking on Vijayanagar Early

Vijayanagar holds several of Bahmanis' cores at game start and thus stands as a somewhat obvious expansion target. Vijayanagar controls most of the Ceylon node, a rich node given the relatively high concentration of high development provinces. This means that they will usually have a sizeable income, allowing them to use mercenaries when their manpower runs out.

This suggests that a quick attack after game start could hinder them from recruiting up to (or even past) their unit limit, given that the player managed to make some allies among the neighbours. One should be wary of  奥里萨, as they tend to rival Bahmanis and/or ally Vijayanagar.

An alliance with any of the neighbouring Sunni countries or Gujarat might deter Vijayanagar from an early strike, although they might not want to help in an offensive war.

To ensure the quick defeat of Vijayanagar, the player needs numbers to simply overwhelm Vijayanagar's forces. Luckily, Bahmanis' income allows the player to go over the force limit and hire mercenaries. Most of Vijayanagar's forces should be stationed at their capital and this stack makes a good first target.

Hiring the army morale advisor might help getting a stack wipe without burning too much manpower. The player should make sure that the best general used and as such it can be advisable to recruit the heir, or if they're not happy with his stats, the ruler. Their heir is older than the ruler, so odds are the player won't even see him on the throne.

Depending on the state of the player’s army after defeating Vijayanagar’s, it might be advisable to ensure that it is no longer a threat by taking back all Bahmanis cores and releasing a few countries that the player can then vassalize or annex.

Returning cores to existing countries should be done with caution, as these countries ( 奥里萨, for example) could use Vijayanagar’s weakness to themselves expand and ultimately pose a threat to Bahmanis.

Containing Vijayanagar

A more defensive strategy could consist in containing Vijayanagar, mainly by expanding in areas where it would naturally expand and using strong allies as a deterrent. This strategy rests first on deterrence through allies, which the player should secure with Muslim countries that are not rivals. For that strategy, the two Hindu OPMs ( 昌达 and  巴斯塔) make obvious targets.

If  古吉拉特 rivals the player, a good defensive move is to wait until war is declared between Gujarat and Vijayanagar, the latter generally declaring if Gujarat stands somewhat isolated. AI Gujarat tends to be more opportunistic and could itself declare on Bahmanis or Vijayanagar if the two are fighting.

As for greater scale expansion,  奥里萨 or its vassal  迦贾德 makes a prime target for that kind of strategy, as it finds itself usually isolated between a Muslim Bengal and a hostile Vijayanagar. Note that Orissa might ally Hindu  尼泊尔, which does not pose much of a threat as long as it does not expand.

 摩腊婆 and its vassal  冈瓦纳 are also another choice for defensive expansion. However, although Malwa will generally rival Gujarat, it may be allied, due to it being Sunni, to other Sunni countries in the area, which might make it more difficult for an early strike.

Once the player has expanded around Vijayanagar, either towards Orissa, Garjat and  孟加拉 or towards Malwa and Gondwana, it would be advisable to strike Vijayanagar, in order at least to snatch the non-primary culture cores back (Chaul, South Konkan and Goa) as these cores expire in 1494. The core at North Kanara expires in 1594, leaving a bit more time if the player is otherwise stretched in terms of manpower or budget; it will take more than one war to defeat Vijayanagar.

After the first war with Vajayanagar, the player can guarantee the small Hindu minors in the South to hinder Vijayanagar’s expansion and that way, Bahmanis should stand as the first power in India, leaving all possibilities open to the player.

Idea groups

Given also the piety bonuses of the Shia religion, the Religious idea group allows for a fast expansion, with the Deus Vult casus belli that allows the Religious War against heretics or heathens, which is most of Bahmanis' neighbours (except  古吉拉特, also Shia).

On the other hand, the Shia impiety bonuses to technology, combined with the initial low religious unity and Bahmanis’ unique ideas and traditions may orient the player on the path of Humanism instead, depending on the playstyle and the long term goals of the player.

It is to be noted however that taking an Administrative idea group while planning expansion through direct coring of territory may not be optimal. Depending on the player's strategy, Religious or Humanist may be better suited to form the second idea group rather than the first.

成就

A tale of two Families.jpg
A tale of two Families
两个家族的故事
毗奢耶那伽罗或巴赫曼尼起家,征服另一个国家的首都并将其灭国
The Sun Never Sets on the Indian Empire.png
The Sun Never Sets on the Indian Empire
成立印度斯坦或婆罗多,并拥有开普敦、伦敦、香港(广州)、渥太华

参考资料


国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切