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切罗基

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Cherokee.png
切罗基
政府等级 公国 公国级
主流文化 Cherokee (Iroquoian)
首都 Cheraw (936)
政体 西伯利亚氏族议会Government tribal.png
国教 图腾崇拜Totemism.png
科技组 北美洲科技组北美洲科技组
切罗基的理念
Traditions.png 传统
−10% 顾问花费
+25% 敌方对我方的造核花费
Idea bonus.png 野心
+10% 思潮传播速度
Idea bonus.png 理念

Construction cost.png 古印第安人的传承

−10% 建造花费

Stability cost modifier.png 祭祀大屠杀

−10% 稳定度花费

National manpower modifier.png 红色酋长

+20% 国家人力

Idea cost.png 切罗基人的适应性

−10% 理念花费

Morale of armies.png 战争主母

+10% 陆军士气

Fort defense.png 孤立的山区

+10% 要塞防御

Diplomat.png 切罗基皇帝

+1 外交官

The Cherokee are a Native American tribe that resides in Eastern North America, on a region historically known as the Thirteen Colonies. In 1444, it borders only the  克里克 to the south.  乔克托 borders Creek to the west, and  奇克索 borders Choctaw to the north. One empty province away to the north is  肖尼, which borders  迈阿密. Two empty provinces to the east on the coast is  波瓦坦. Its national ideas are geared towards turning the country into an efficient, innovative and militaristic power that can compete with western countries.

策略

Starting situation

The Cherokee share a border with the powerful Creek to the south. To the north and west reside three other major tribes: the Chickasaw, the Shawnee, and the Choctaw. To the east lie many empty coastal provinces that will make great colonies in the future, but for now the Cherokee must focus on dealing with immediate threats and improving the economy before they can support a colony.

Of all the tribes in the southeast, the Cherokee and the Creek are the most powerful, so naturally the Creek will almost always declare rivalry at the start of the game. The Choctaw will likely be friendly and will accept an alliance. The Chickasaw are also possible allies but they are more likely to take a neutral attitude and often ally with the Creek. The Shawnee and the various minor tribes will be unlikely to interfere or be interested in diplomacy in the early years of the game. The destruction or vassalization of the Creek should be the first priority.

The Cherokee only begin with 15 development, so they earn on average a ducat every month, far too little to support colonies, large armies, or multiple advisors. There are only enough ducats in the starting treasury to build a single native building and recruit some troops, so anything beyond that will require patience and loans, and the Cherokee will need plenty of both to survive. Thankfully, the Cherokee have a fairly straightforward path to jumpstarting their future economy: conquering the Creek will double the country's starting development. Players with Common Sense will benefit from manually developing provinces, though this is more expensive for primitives.

As primitive members of the North American tech group, the Cherokee start with level 1 technology and a 50% increase to technology costs from not having any institutions. Worse, they cannot adopt any until they have reformed their government. They also cannot fabricate claims, can only colonize adjacent provinces, cannot build boats, have reduced gold income along with increased development costs, and are vulnerable to colonial conquests. Although that list is long, the region's lack of gold and the Cherokee's distance from the coast renders many of the penalties inert.

成就

再无血泪之路的图标
再无血泪之路
作为切罗基,接受所有思潮,占领十三州殖民地并拥有核心
國家玩法策略索引

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  玛雅
北美洲科技组 North American.png  切罗基  克里克  休伦  易洛魁  普埃布罗

中非科技组 Central African.png  穆塔帕
东非科技组 East African.png  基尔瓦
西非科技组 West African.png  马里  莫西
穆斯林科技组 Muslim.png  马穆鲁克  突尼斯

安第斯科技组 Andean.png  库斯科  穆伊斯卡
南美洲科技组 South American.png  马普切