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切罗基

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Cherokee.png
切罗基
政府等级 公国级 公国
主流文化 Primary culture.png 切罗基(易洛魁)
首都 Capital.png 奇罗(936)
政体 Government tribal.png 原住民议会
国教 图腾崇拜 图腾崇拜
科技组 北美洲科技组 北美洲科技组
切罗基的理念
Traditions.png 传统
−10% 顾问花费
+25% 敌方对我方的造核花费
Idea bonus.png 野心
+10% 思潮传播速度
Idea bonus.png 理念

Construction cost.png 古印第安人的传承

−10% 建造花费

Stability cost modifier.png 祭祀大屠杀

−10% 稳定度花费

National manpower modifier.png 红色酋长

+20% 国家人力

Idea cost.png 切罗基人的适应性

−10% 理念花费

Morale of armies.png 战争主母

+10% 陆军士气

Fort defense.png 孤立的山区

+10% 要塞防御

Diplomat.png 切罗基皇帝

+1 外交官
切罗基
Shield fancy overlay.png
阿巴拉契亚的山谷中,阿尼云维亚,或者叫切罗基人,已经定居在前人使用土墩建设的城市。最终从安尼-库坦尼——巫觋的残忍祭祀下自由的切罗基人,北方易洛魁人的远亲,现在想要在周围的地区扩张他们的力量。
南方,库萨酋邦的克里克人依旧有相当的实力,并且表现出对将要崛起的切洛基的障碍。北方,肖尼的阿尔冈昆远亲相对较弱,除非他们互相结盟,对切罗基就构不成威胁。

切罗基(Cherokee)是一个美洲土著部落,其居住在北美洲东部,密西西比区域。在1444年,它只接壤南方的  克里克 乔克托在西边接壤克里克,而且  奇克索又从北边接壤乔克托。北边一个空地省份之外是  肖尼,它接壤  迈阿密。东边两个空地省份旁的海岸上是  波瓦坦。切罗基的国家理念它旨在把这个国家变成一个高效、创新和穷兵黩武的力量,可以与西方国家竞争。

策略

开局形势

切罗基南方与强大的  克里克接壤。 To the north and west reside three other major tribes: the Chickasaw, the Shawnee, and the Choctaw. To the east lie many empty coastal provinces that will make great colonies in the future, but for now the Cherokee must focus on dealing with immediate threats and improving the economy before they can support a colony.

Of all the tribes in the southeast, the Cherokee and the Creek are the most powerful, so naturally the Creek will almost always declare rivalry at the start of the game. The Choctaw will likely be friendly and will accept an alliance. The Chickasaw are also possible allies but they are more likely to take a neutral attitude and often ally with the Creek. The Shawnee and the various minor tribes will be unlikely to interfere or be interested in diplomacy in the early years of the game. The destruction or vassalization of the Creek should be the first priority.

The Cherokee only begin with 15 development, so they earn on average a ducat every month, far too little to support colonies, large armies, or multiple advisors. There are only enough ducats in the starting treasury to build a single native building and recruit some troops, so anything beyond that will require patience and loans, and the Cherokee will need plenty of both to survive. Thankfully, the Cherokee have a fairly straightforward path to jumpstarting their future economy: conquering the Creek will double the country's starting development. Players with Common Sense will benefit from manually developing provinces, though this is more expensive for primitives.

As primitive members of the North American tech group, the Cherokee start with level 1 technology and a 50% increase to technology costs from not having any institutions. Worse, they cannot adopt any until they have reformed their government. They also cannot fabricate claims, can only colonize adjacent provinces, cannot build boats, have reduced gold income along with increased development costs, and are vulnerable to colonial conquests. Although that list is long, the region's lack of gold and the Cherokee's distance from the coast renders many of the penalties inert.

成就

No Trail of Tears.jpg
No Trail of Tears
再无血泪之路
作为切罗基,接受所有思潮,占领十三州殖民地并拥有核心

参考资料


国家玩法策略索引

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切