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易洛魁

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Iroquois.png
易洛魁
政府等级 公国级 公国
主流文化 Primary culture.png 易洛魁(易洛魁)
首都 Capital.png 奥农达加(960)
政体 Government tribal.png 原住民议会
国教 图腾崇拜 图腾崇拜
科技组 北美洲科技组 北美洲科技组
易洛魁的理念
Traditions.png 传统
+10% 步兵作战能力
+1 外交声望
Idea bonus.png 野心
+50% 关系改善
Idea bonus.png 理念

Cost of reducing war exhaustion.png 大和平法案

−15% 降低厌战的花费

National manpower modifier.png 西部大门的守护者

+25% 国家人力

Trade power.png 东部大门的守护者

+25% 国内贸易力量

Diplomat.png 火之守护者

+1 外交官

Manpower recovery speed.png 哀悼战争

+20% 人力恢复速度

Discipline.png 战士联合

+5% 训练度

Prestige.png 四大天王

+1 年度威望
易洛魁
Shield fancy overlay.png
在和平使者海华沙伟大的和平条约下联合,易洛魁人的邦联已经迅速成长为北美东北部的主要强权。在奥奈达、奥农达加以及卡尤加向邦联寻求帮助时,西部的塞内卡放眼于大湖区,那是一块便于扩张的富饶的猎场。
与此同时在东面,莫霍克盯上了圣劳伦斯河畔的村落,想着什么时候才能宣称这些肥沃而又分裂的土地。
如果易洛魁 想要实现他们的雄心,他们将需要新的武器以及贸易伙伴,但美洲没有一个人拥有他们所需的一切……

易洛魁(英文:Iroquois)是一个位于现今纽约地区的美洲土著部落。它有几个邻居,其中最大的是  休伦。极有可能,休伦会在一开始就宿敌玩家,因为它们是附近唯一规模相当的国家。

任务

易洛魁有权使用通用的新世界任务

策略

Early Game

Iroquois is easily one of the strongest nations to play as in North America, and is in a good location to be one of the first to be able to reform there. The player may follow one of two strategies or a combination of the two:

  1. Get a federation going, and get a few allies. Then sit back, take the colonist as the first reform item, put units on low maintenance unless killing natives (to increase settler growth with aggressive native policy), and relax. Colonization should be done towards the north, focusing on owning the rich Quebec area entirely as a first step.
  2. Get a few allies, join or create a federation. Attack neighbors with no-CB wars as much as aggressive expansion permits. Take note that this will use admin points for stability increases and coring, and delay unlocking the first idea group.

While there is a high technology cost, the player will need to stay competitive militarily with their neighbors, so increasing military technology to 5 or 6 overall is recommended. Additionally, Diplomatic technology level 3 (for increased settler growth) and Administrative technology level 5 (for the first idea group) is a good use of points. For idea groups, exploration is likely going to be the first choice for an early second colonist - which the player should be able to afford by the time they unlock their first idea group. Beyond those technology levels, it is best to store the points for future use, and use them for developing provinces when hitting the limit.

Arrival of the Colonizers

North America is often colonized by England/Great Britain, France, possibly Brittany, Holland and/or Norway. The player should improve relations as early as possible with whoever is colonizing the region, and get an alliance if possible. There is a risk that the ally may turn hostile and break the alliance, but if it remains, it gives the player some defense against the inevitable declaration of war.

To reform, the player will need to finish a colony next to a finished colony of a European nation. Before hitting the reform button, they should make sure that the latest institution is embraced by the colonizer, so that they will get it as well. The player should also pause for hitting the reform button, and take as many technology levels as possible before the next month tick - which would evaporate any points over the new limit (likely 1000 points). They should be sure to become equal on military technology as soon as possible with their European neighbors, in order to increase their chances of survival.

As a North American nation, it is possible to change religion from Totemism to Catholic. First, one needs to own at least one province that is catholic - either through an event that converts the capital, or (less likely) by conquering a province from a colonizer. This enables a decision to convert to catholic; since that decision will decrease stability by 4, it is best to store administrative points first - take note that increasing stability will be expensive due to almost 0% religious unity. After converting to catholic and returning stability to 0, it is also possible to switch to Protestant (which has a settler growth bonus perk) or Reformed - in which case, it is best not to convert provinces to catholic first.

Rest of the Game

Once reformed, the player may make claims against their (mostly significantly weaker) neighbors, in order to increase their land as quickly as possible. Additionally, it is important to colonize as quickly as possible, and block the European colonizers off large parts of North America before colonizing the interior. Take note that the player may declare war against colonial nations without bringing in their overlord, which allows them to gain large portions of land quickly, but is likely to incur the wrath of the overlord.

Forming alliances with stronger European nations will remain difficult for a while even if changing religion, and many good alliance partners may become hostile as they will want to colonize North America. The challenge will be to avoid or fight off invasions, for which building a strong navy as soon as feasible will be important, as well as building the army to force limit

In terms of idea groups, Exploration ideas and Religious ideas are good picks for colonizing more provinces, and converting those that are conquered quickly. If diplomatic points are in abundance, picking Trade ideas as a fourth or fifth group may also be a good choice as the player expands.

If the player survives the European nations, they may later conquer the rest of the Americas and/or invade Europe, Africa or later Asia.


成就

The Six Nations.jpg
The Six Nations
六国联邦
使用易洛魁建立一个至少六个国家的部落联盟。

参考资料


国家玩法策略索引

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切