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乌兹别克

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Uzbek.png
乌兹别克
政府等级 王国级 王国
主流文化 Primary culture.png 乌兹别克(阿尔泰)
首都 Capital.png 秋明(1075)
政体 Government steppe horde.png 草原游牧部落
国教 伊斯兰教逊尼派 逊尼派
学派 哈乃斐学派 哈乃斐派
科技组 游牧科技组 游牧科技组
Bukhara.png
布哈拉
政府等级 王国级 王国
主流文化 Primary culture.png 乌兹别克(阿尔泰)
首都 Capital.png 布哈拉(442)
政体 Government monarchy.png 伊克塔
国教 伊斯兰教逊尼派 逊尼派
学派 哈乃斐学派 哈乃斐派
科技组 穆斯林科技组 穆斯林科技组
游牧的理念
注释

所有没有独有理念的草原游牧


Traditions.png 传统
−10% 侵略扩张度
−5 分离主义
Idea bonus.png 野心
−10% 稳定花费
Idea bonus.png 理念

Land attrition.png 草原战士的生活

−20% 陆军损耗

Cavalry combat ability.png 伟大可汗的传统

+20% 骑兵作战能力

Land maintenance modifier.png 马匹补给

−5% 陆军维护

Land leader shock.png 草原领袖

+1 陆军将领冲击

Core-creation cost.png 征服传统

−25% 造核花费

Manpower recovery speed.png 可汗的后勤学

+20% 人力恢复速度

National manpower modifier.png 征服的荣耀

+25% 全国人力修正
乌兹别克
Shield fancy overlay.png
金帐汗国已经作古;它的鞑靼继承者们不见周围的敌人羽翼渐满,只顾争夺其遗产。这个昔日属于成吉思汗之子术赤的伟大帝国分裂成几个汗国,各自谋求称霸草原。
金帐汗国最直接的继承者是大帐汗国。汗库奇克·穆罕默德控制着萨莱和阿斯特拉罕的城市,草原上的部族却对他的号令充耳不闻。汗国里的部族陆续脱离他的统治,汗至今未能扭转局面。
一个不令邻国丧胆的汗,根本就不是真正的汗;曾经不过是税吏的莫斯科大公国脱离了强大的汗的监视,得到了极大的扩张。如果任由他们继续发展,他们肯定会谋求摆脱鞑靼人的枷锁,自己征服草原。同样,立陶宛也从金帐汗国的瓦解中受益匪浅:他们已经从鞑靼人手中偷走了鲁塞尼亚,而且很可能会继续对游牧民族构成威胁。
喀山汗国的乌鲁·穆罕默德曾两次宣布自己为金帐汗国的汗,但都是昙花一现的短命王朝。凭借地方的保加尔贵族支持,他占领了喀山城,在北方草原上建立了一个新的汗国。喀山是一个重要的贸易中心,这个新汗国可以轻易利用上附近贵重金属和实用金属的矿脉。作为鞑靼诸国中的首富之地,喀山既因此有着光明的前途,也因此是贪婪入侵者的目标。
1444年,克里米亚汗国脱离了金帐汗国,众氏族举成吉思汗的后裔哈吉·吉拉伊为头领。吉拉伊带领克里米亚的鞑靼人进行了一场流血的独立斗争,最终赢得了胜利,身登一国之汗。克里米亚人是狂热的奴隶贩子,必然会与热那亚的殖民地在地方贸易的控制权上展开竞争;他们还招致了密切关注着汗国事务的奥斯曼苏丹的注意。
诺盖汗国和乌兹别克汗国虽然成功地争取了独立、摄取了大片草原,但与其他金帐的接班人相比,其所拥有的财富与战略地位略逊一筹。他们要是想主张任何成吉思汗的遗产,就必须把机会主义奉为指导思想;宏运当头,他们的邻国帖木儿处在崩溃边缘、内战前夕。一位称职的汗应当抓住帖木儿人注意力转移的机会,夺取撒马尔罕布哈拉

乌兹别克(Uzbek)是信仰 伊斯兰教逊尼派 逊尼派的草原游牧政体国家,也是唯一可以成立  布哈拉(Bukhara)的国家。

任务

主条目:鞑靼任务

决议

ID

Execute decision.png从布哈拉而来

为了河间地带丝绸之路上古老的城市而放弃荒野草原,这些城市曾经意味着难以置信的财富,这将使我们过上定居生活。但是如果我们在南方遥远之地定居下来,这会让北方的兄弟们不再承认我们的权威。
 
潜在需求
  • 使用一般或历史国家
  • 从未是结局标签国家
  • 不是:
    • 国家 flag formed_bukhara_flag 已设置
  • 至少满足之一:
    • 由玩家控制
    • 在使用自建国
  •  乌兹别克
  • 不是:
  • 不是:
    • 有政府改革:celestial_empire
  • 至少满足之一:
    • 由玩家控制
    • 全部:
      • 由AI控制
      • 拥有至少5个非殖民地省份
  • 不是:
    • 国家 flag bukharan_nation 已设置
接受
  • 有思潮:封建制度 封建主义
  • (THIS) 独立国家朝贡国
  • 处于战争中
  • 拥有核心省份布哈拉
  • 不是:

效果
  • 设置国家 flag bukharan_nation
  • 省份布哈拉:
      • 如果是神罗省份但拥有者不是神罗成员
        • 该省份退出神罗
        • 皇帝收到hre_province_left观点修正
        • 帝国影响力-1
      • 如果有阶层封地,则移除封地
      • 该省份成为首都
  • 国家成为  布哈拉
  • 若不是选帝侯或帝国皇帝,全部省份退出神圣罗马帝国
  • 如果:
    • 仅限于:
      • 不是:
        • 政府等级至少为 王国级 王国或 帝国级 帝国
    • 设置政府等级为 王国级 王国
  • 获得 Prestige.png 25 威望
  • 如果:
    • 仅限于:
      • 不是:
        • 全局 flag bukhara_formed 已设置
    • 省份布哈拉:
      • 获得 Tax Base Icon.png 2 基础税收
  • 获得希瓦的永久宣称
  • 获得查尔朱伊的永久宣称
  • 获得卡尔希的永久宣称
  • 获得撒马尔罕的永久宣称
  • 获得塔什干的永久宣称
  • 获得苦盏的永久宣称
  • 获得乌尔根奇的永久宣称
  • 获得阿塔肯特的永久宣称
  • 如果:
    • 仅限于:
    • 改变政体为君主制
    • 设置遗产政体:despotic_monarchy
  • 添加政府改革:iqta
  • 转变科技组至 穆斯林科技组 穆斯林
  • 转变兵种组至 穆斯林科技组 穆斯林
  • 设置全局 flag bukhara_formed
  • 设置国家 flag formed_bukhara_flag

AI决议因子:

  • 基础权重:1
ID

Execute decision.png拥立帖木儿的继承者

埃米尔帖木儿曾经击溃了这片区域的所有王国,并把他们的统治权交给他的亲属。 自从帖木儿去世之后,整个帝国一直在分裂,许多的王子都拥有帖木儿帝国的宣称。 一些地方的统治者已经邀请帖木儿的的继承者来到他们的国家,支持他们作为领导人,并用帖木儿的名字把他们的统治扩大到他曾经统治的所有领土。
 
潜在需求
  • 使用一般或历史国家
  • 从未是结局标签国家
  • 不是:
    • 君主是Timurid王朝
  • 不是:
    • 年份是1490或更晚
  • 至少满足之一:
  • 不是:
  • 不是:
  • 不是:
  • 不是:
  • 至少满足之一:
  • 至少满足之一:
    • 属于伊朗文化组
    • 主流文化是乌兹别克
    • 主流文化是土库曼
  • 不是:
    • 有政府改革:tribal_federation
  • 不是:
    • 有政府改革:feudal_theocracy
  • 宗教属于穆斯林组
接受
  • 是附属国
  • 至少满足之一:
    • 拥有核心省份德黑兰
    • 拥有核心省份伊斯法罕
    • 拥有核心省份哈烈
    • 拥有核心省份喀布尔
    • 拥有核心省份浩罕
    • 拥有核心省份撒马尔罕
    • 拥有核心省份库姆
    • 拥有核心省份戈勒斯坦
    • 拥有核心省份设拉子
  • 不是:
    • 君主是Timurid王朝
  • 不是:
    • 年份是1490或更晚

效果
  • 失去 Icon stability.png 2 稳定度
  • (custom tooltip - delete this line)
  • 新的君主掌权并拥有以下君主能力:
    • 属Timurid王朝
  • 获得 Legitimacy.png 20 正统性
  • 如果:
    • 仅限于:
      • 拥有继承人
    • remove_heir = yes
  • 获得新的继承人

AI决议因子:

  • 基础权重:1
ID

Execute decision.png成立莫卧尔帝国

$MONARCH$已经为他的新帝国奠定了坚实的基础。虽然人数不多,但他纪律严明的军队在对抗印度苏丹的战役中打了不少的胜仗。特别是$CAPITAL$之战成为了这一系列扩展疆土的战役中的第一个胜仗。在不久的将来,莫卧儿帝国将横扫整个印度半岛。
 
潜在需求
  • 使用一般或历史国家
  • 从未是结局标签国家
  • 不是:
    • 国家 flag formed_mughal_empire_flag 已设置
  • 不是:
    • 有政府改革:celestial_empire
  • 至少满足之一:
    • 由玩家控制
    • 在使用自建国
  • 不是:
  • 不是:
  • 不是:
  • 不是:
  • 至少满足之一:
  • 至少满足之一:
    • 属于伊朗文化组
    • 主流文化是土库曼
    • 主流文化是乌兹别克
    • 主流文化是吉尔吉斯
  • 至少满足之一:
    • 由玩家控制
    • 全部:
      • 由AI控制
      • 拥有至少5个非殖民地省份
  • 是殖民领
  • 至少满足之一:
    • 是前殖民领国家
    • 全部:
      • 是前殖民领国家
      • 由玩家控制
接受
  • 宗教属于穆斯林组
  • 不是:
  • 处于战争中
  • (THIS) 独立国家朝贡国
  • 至少满足之一:
    • 拥有核心省份拉合尔
    • 拥有核心省份多亚巴
    • 拥有核心省份中河间地
  • 拥有核心省份德里

效果
  • 省份德里:
      • 如果是神罗省份但拥有者不是神罗成员
        • 该省份退出神罗
        • 皇帝收到hre_province_left观点修正
        • 帝国影响力-1
      • 如果有阶层封地,则移除封地
      • 该省份成为首都
  • 国家成为  莫卧儿
  • 刷新非通用任务,获得新任务
  • 若不是选帝侯或帝国皇帝,全部省份退出神圣罗马帝国
  • 转变主流文化至印地
  • 设置政府等级为 帝国级 帝国
  • 省份德里:
    • 获得 Tax Base Icon.png 1 基础税收
    • 获得 Production.png 1 基础生产
    • 获得 Manpower.png 1 基础人力
  • 印度斯坦:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  莫卧儿该省永久宣称
  • 获得 Prestige.png 25 威望
  • 如果:
    • 仅限于:
      • 不是:
        • 科技组是 印度科技组 印度
    • 转变科技组至 印度科技组 印度
    • 转变兵种组至 印度科技组 印度
  • 如果:
    • 仅限于:
      • 不是:
        • 政体是monarchy
    • 改变政体为monarchy
  • 添加政府改革:indian_sultanate_reform
  • 如果:
    • 仅限于:
      • DLC Dharma.png Dharma已激活
    • 添加政府改革:mughal_government
  • 如果:
    • 仅限于:
      • DLC Dharma.png Dharma已激活
      • has_reform_level = 3
    • 添加政府改革:mansabdari_reform
  • 如果:
    • 仅限于:
      • DLC Dharma.png Dharma已激活
      • has_reform_level = 4
    • 添加政府改革:zabt_reform
  • 如果:
    • 仅限于:
      • 有政府改革:states_general_reform
    • remove_government_reform = states_general_reform
* 如果: ** 仅限于: *** 没有自定义理念 ** 触发国家事件 '''“新的国家传统和野心”''' <!-- ideagroups.1 --> * (custom tooltip - delete this line) * 潜在效果: ** 全球所有省份: *** 仅限于: **** 不是: ***** {{flag|莫卧儿}}拥有该省份 **** 至少满足之一: ***** 省份位于波斯区域 ***** 省份位于呼罗珊区域 ***** 省份位于高加索区域 ***** 省份位于中亚区域 **** <pre>is_permanent_claim = MUG
      •  莫卧儿 loses their claim on this province
    • 全球所有省份:
      • 仅限于:
        • 不是:
        • 至少满足之一:
          • 省份位于波斯区域
          • 省份位于呼罗珊区域
          • 省份位于高加索区域
          • 省份位于中亚区域
        •  莫卧儿的核心
      •  莫卧儿失去该省核心
  • 设置国家 flag formed_mughal_empire_flag

AI决议因子:

  • 基础权重:1
必须拥有并造核黄色省份和一个红色省份。成立莫卧儿之后获得对阴影地区的永久宣称

策略

In November 1444, Uzbek is the highest development and arguably most powerful of the Siberian step hordes, surrounded by  喀山 and  诺盖 to the west,  察合台 and Oirat to the east, and Transoxiana, presently a vassal to the declining Timurid Empire to the south. A player playing Uzbek has nearly limitless options for expansion. To the West,  莫斯科, if left undisturbed, will devour its neighbors one by one, reforming into the Russian Empire and starting and almost inevitable eastward expansion, particularly if Third Rome is installed giving Russia access to the powerful Siberian Frontier mode of colonization. As Muscovy/Russia is the largest threat to the player, the Uzbek player must grapple with how and when to confront them.

Regardless of the overall strategy pursued by the player, a few early moves are consistently advisable. In spite of its name, a very small percentage of the Uzbek Khanate's population are ethnically Uzbek, with the majority being Kazakh as well as a large proportion of Sibir (Tatar) and Ostyak (Urgic). The player is therefore advised to make Kazakh an accepted culture as soon as enough diplomatic points have accrued, followed by one of either Sibir or Ostyak. Similarly, a majority of Uzbek peoples in 1444 live within Transoxiana, making southern expansion comparatively easy once Transoxiana breaks free of Timurid control. The highly developed provinces of Bukhara and Samarkand lie on the Uzbek border and should be seized by the player when an opportunity presents its self. One such opportunity to pick up these valuable provinces will arise when Transoxiana attempts to break free from Timurid control. The province of Bukhara in particular gives the player the ability for reform into the Bukhara Sultanate granting 25 prestige and claims on most of the remaining Uzbek culture provinces, as well as changing the government type from Steppe Horde to Iqta. The desirability of this change largely reflects playing style, those favoring a more aggressive style, or pursing an early confrontation with Ming benefiting more from the steppe hoard government type, while others preferring a more leisurely playing style benefiting more from reforming into Bukhara. The player also starts the game with a fair number of high unrest provinces, particularly in the north.

One strategy for dealing with Muscovy/Russia is to attack while the Russian empire is in its infancy. Muscovy's large number of vassal states will still make them a dangerous adversary, even in the early game, so the player must tread carefully if pursuing this option. If an early confrontation with Muscovy is desired then the player should rival and then attack Kazan shortly after the start of the game and before alliances can be formed. The larger Uzbek military will easily overwhelm Kazan, allowing the player to capture its valuable gold producing province and potentially its capital fortification. Simultaneously the player should forge alliances with any other steppe hoards which have not rivaled the player (Crimea, Nogai, and Great Horde). Muscovy (and its vassal swarm) consists of mainly woodland and forested provinces in which steppe hoards are penalized. If the player finds its self in a confrontation with Muscovy as Uzbek it is best to try to draw the Muscovite armies out into the Siberian or Tatar steppe where the are vulnerable and then attack. As usually wait for Muscovy to break its army up into small groups in order to avoid attrition, then sweep in and pick off isolated smaller armies.

If confrontation with Muscovy is desired it may be preferable to reform into Bukhara in order to eliminate the penalty for combat in woodland areas. Bukhara is also better situated to pursue wait and attack strategies as it is not penalized for extended periods of peace, while Uzbek, as a steppe horde will need to continually launch new offensives in order to preserve horde unity. Waiting for Muscovy to be dragged into a war with one of the other European powers and overrunning Muscovy from the east (with the help of whatever Tatar allies are available) while their armies are deployed in the west is advisable regardless of whether the player has reformed into Bukhara. A player actively seeking a confrontation with Muscovy should be constantly on the lookout for the possibility of an alliance with Poland, especially if Poland holds a personal union over Lithuania, as this will make crushing Muscovy in the early game far easier.

If the player does not wish to take the fight to Muscovy, then this leaves two other options, expanding South or expanding East. Muscovy will likely choose to chew through Novgorod, Great Horde, Kazan, and Nogai before confronting Uzbek, leaving the player time gain strength by expanding and to forge the needed defensive alliances. The easier path is to expand south through the collapsing Timurid empire. Uzbek has several options available for transforming its self into an empire. Expanding south gives it the option to enthrone one of Timur's heirs, eliminating the remnants of the old Timurid empire and re-forming into a new Timurid empire, in the process gaining claims to huge swaths of territory in the process. Similarly the player may expand into Afghanistan and Northern India forming the powerful Mughal Empire. If either of these options are pursued be on the lookout for the possibility of an alliance with the Ottomans, as this will effectively check Russian expansion into Uzbek territory. Reforming into Bukhara is advisable if pursuing this option, eliminating the malus for steppe hordes fighting in mountainous territory and for the large number of claims on nearby territory it grants.

Lastly the player may expand east, taking the fight to the behemoth Ming Empire and replacing them with a renewed Yuan Dynasty as emperor of China. Assuming Mandate of Heaven is installed, the key to defeating Ming is forcing the unguarded northern frontier disaster triggered by a non-tributary steppe horde amassing more than 300 development on the Ming border, The combination if the -15% army morale with the penalties to shock damage from having having low mandate will make defeating Ming's enormous armies far easier and Uzbek is already close to the needed development at game start. As such, if the player is interested in this strategy, they are advised not to reform into Bukhara, and also to attack the neighboring steppe hordes to the east early before they can be forced into tributary status by Ming. However, the player is also advised to wait to gain a direct border with Ming until after (or near when) they have at least 300 development in order to avoid Ming attacking the player to enforce tributary status before unguarded nomadic frontier may be triggered.

In order to keep pace with Muscovy/Russia pursuing military ideas is strongly advised, however these should be subordinated to keeping up with Muscovy in military technology, particularly in the early game. Defensive ideas are highly advised, the 25% reduction in attrition rate can make a huge difference in the Siberian winter, and the bonus to land-leader maneuver will also be very valuable as your armies criss-cross an enormous and sparsely populated land empire. Running out of manpower can be lethal for steppe hoards, so quantity is a strong choice if the player chooses not to reform into Bukhara, if the player favors cavalry heavy armies aristocracy can also be a strong choice for the reduction cavalry cost and increase in ability (as well as more manpower and autonomy reduction). Regardless of the strategy pursued a great deal of expansion will be required, which can make Admin a strong choice. Economic ideas are also helpful, particularly for autonomy reduction and inflation reduction from captured gold mines.

成就

Back in Control.png
Back in Control
重回掌控
成立大元,并成为唯一控制中国土地的国家。

逊尼游牧需要转教。

参考资料


国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切