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布图阿

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Butua.png
布图阿
政府等级 公国级 公国
主流文化 Primary culture.png 绍纳(南非)
首都 Capital.png 布图阿(1185)
政体 Government steppe horde.png 部落独裁制
国教 Fetishist 拜物教
科技组 中非科技组 中非科技组
布图阿的理念
Traditions.png 传统
+10% 陆军士气
−10% 步兵花费
Idea bonus.png 野心
−10 受到的冲击伤害
Idea bonus.png 理念

Construction cost.png 津巴布韦的传承

−10% 建造花费

Inflation reduction.png 严格管控黄金贸易

+0.10 年度通胀降低

Infantry combat ability.png 准许罗兹韦

+10% 步兵作战能力

National tax modifier.png 税收等级制

+10% 国家税收

Discipline.png 规范招募制

+5% 训练度

National unrest.png 一神论崇拜

−1 国家叛乱度

Trade efficiency.png 商人阶级

+10% 贸易效率
关于同名地区,请见布图阿(地区)

布图阿(Butua)是位于东非南部的内陆国家。唯一的邻国是他的宗主国 ——  穆塔帕

策略

Starting situation

Butua is a tiny, two-province vassal of Mutapa. It is very poor, but its capital produces gold and so Butua begins with enough income to build over its force limit and hire an adviser or two. Butua is tribal and begins with no institutions, but the coastal provinces of Kilwa and Sofala have Feudalism and will spread it to the Zambezi region. Lastly, Butua has very strong national ideas that will make it a very powerful empire once its neighbors have been eliminated.

Unfortunately, Butua begins on a time limit: Mutapa will initiate the process of annexation a decade after the game starts and it will only take a year to complete the process. If Butua is to have any hope of survival, it needs to secure support for its independence from its overlord's rivals, who will themselves become the next obstacle to Butua's rise once Mutapa lies in ashes.

This guide will explain various strategies to help Butua secure its dominance over southeastern Africa. Since the requirements for the Rozwi Empire are in Butua's immediate path of expansion, this can also be considered a guide for that achievement.

Opening moves and preparations

The absolute first priority is to see which other countries have chosen Mutapa as a rival because these countries will be very amenable to supporting Butua's struggle for freedom. They may need some nudging though, but improving relations with them should convince them to help. Kilwa is the optimal choice because its more advanced armies (Kilwa starts with more technologies than Mutapa) will crush anything Mutapa sends against them. Maravi is also a good choice because it is mostly equal to Mutapa in power. If the player secures the assistance of both, the war against Mutapa will be fairly easy. It is a good idea to make the official request for support as soon as possible or one of the potential allies may get dragged into a war, which will bar Butua from asking support until the war ends.

Butua will need to prepare well to defeat Mutapa. Reaching military tech 3 and building up as many troops as the economy will allow is paramount; the force limit should not be a barrier. A player with Common Sense.png Common Sense can alternatively focus on developing the capital to increase manpower and money to support larger armies and also to rush for Feudalism. If the player can save up enough ducats, building a fort in the capital will be a huge asset because Mutapa and its allies will be forced to waste soldiers and time on a siege, especially since the wargoal of an independence war is to defend the rebel capital. The major disadvantage of the development approach is that Butua runs the risk of Mutapa upgrading its military technology before Butua can, which will put Butuan soldiers at a huge disadvantage.

Butua should also fabricate several claims on nearby provinces that it will want to take from its overlord. The most important province to secure is Massapa, which lies in Butua's capital state and produces gold.

Lastly, a player with Rights of Man.pngRights of Man activated will benefit greatly from choosing theCult Mwari.pngMwari cult. Butua's soldiers already gain a +10%Morale of armies.png morale from their national traditions, so the bonus +2.5%Discipline.pngdiscipline will ensure that Butua's troops outperform Mutapa's at equal technology levels. Adding an adviser that further increases discipline or morale will let Butua defeat larger enemy armies with ease.

The fight for freedom

Note: Declaring war on Mutapa will reduce Icon stability.png stability by -3. It is recommended to have enough administrative monarch points saved up to return to positive or even stability.

If Butua can marshal enough soldiers, positioning them near Mutapa's armies and leading a rapid strike may very well knock their armies out of the war from the get-go. A player with Cradle of Civilization.pngCradle of Civilization activated might even be able to attack Mutapa's army while the troops are still drilling and at near-zero morale. Otherwise it is best to link up with allies. Butua can only take out tiny loans in the range of 6-10 ducats (unless the player has manually developed provinces) and the player should not be afraid to take out dozens of them to recruit new soldiers and mercenaries. If both Kilwa and Maravi have joined the fray, the war should be easy to win. If the odds are not initially in Butua's favor, careful maneuvering and overrunning isolated enemy armies will make the war more manageable. Bear in mind that the war goal merely requires Butua to hold onto its capital, so warscore will constantly tick up as long as it is held. Mutapa's allies often get distracted by attacking Butua's allies. This is fine because it allows Butua to occupy as many of Mutapa's provinces as possible. If the ally signs peace while Mutapa's provinces are occupied by Butua, Butua's warscore will skyrocket without the penalties from occupied ally territories, which can bring the war to an immediate and very favorable end.

It is important to try and seize as much of Mutapa's territory as possible, with the best acquisitions being the gold-producing provinces and provinces close to Sofala if the player intends to passively gain the Feudalism institution. Mutapa will be very weak after its defeat and will become easy prey for neighboring rivals or even Butua's allies once the truce timers are up. If Butua's treasury and manpower reserves are utterly drained, then taking only two or three provinces is fine, but otherwise the player should aim to maximize territorial gains; stripping Mutapa of all its ducats will also help Butua recover from the war more quickly. Once Butua wins the war, the first phase of the game is done and the Rozwi can begin to prepare for greater things.


成就

Rozwi Empire.jpg
罗兹韦帝国
布图阿,征服穆塔帕(津巴布韦和低赞比西地区)。
Rozwi Empire
罗兹韦帝国
Rozwi Empire.jpg
成就图标
条件

达成

用布图阿开局,征服穆塔帕(津巴布韦和下赞比西地区)。


参考资料


国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切