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立陶宛

来自欧陆风云4百科
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立陶宛 Duchy rank 公国
Lithuania.png
主流文化
Lithuanian (Baltic)
首都
Vilna (272)
政体
封建君主制Government monarchy.png
国教
天主教Catholic.png
科技组
东欧科技组东欧科技组
立陶宛的理念
Traditions.png 传统:
+15% 人力恢复速度
+3 异端容忍
Idea bonus.png 野心:
+1 陆军将领机动
Idea bonus.png 理念:

Land leader shock.png 督军公爵

+1 陆军将领冲击

Stability cost modifier.png 立陶宛自由主义

−10% 稳定花费

National tax modifier.png 马格德堡法

+10% 国家税收

Production efficiency.png 贵族领地

+10% 生产效率

Cavalry combat ability.png 立陶宛骠骑兵

+20% 骑兵战斗能力

National unrest.png 立陶宛法律

−2 国家叛乱度

Technology cost.png 立陶宛文艺复兴

−5% 科技花费

Lithuania is a country divided by the religious schism that happened between the Catholic and Orthodox church. With many of its provinces the wrong religion and an aggressive northern neighbour who wants them to stay that way, Lithuania is in dire need of missionaries. Poland is reliable ally as they are one of the few friends Lithuania can count on.

Missions

Military power.png Recover Samogitia


The lands of Samogitia is a historic part of Lithuania that was cruelly taken from us by the Teutonic Knights. We must restore this province to the Grand Duchy.


 
Mission trigger.png
触发
触发任务条件

This country:

  • is  立陶宛.
  • 独立国家朝贡国
  • is not a tributary of the Teutonic Order.
  • does not have the modifier “Military Victory”.

The Teutonic Order:

  • owns Samogitia (271).
  • is a neighbor of Lithuania.
  • is not an ally of Lithuania.
  • is not a subject of Lithuania.
触发任务机会

Base weight: 3000

  • Lithuania has a ruler with a military skill of at least 4: ×2
  • Lithuania has a ruler with a administrative skill of at least 4: ×2
成功条件

Lithuania:

  • is not at war with the Teutonic Order.
  • owns Samogitia (271).
失败条件

Lithuania 朝贡国以外附属国


Mission effect.png
效果
奖励

Lithuania gains the “Military Victory” country modifier for 10 years with the following effects:

  • Prestige.png +1 yearly prestige
  • Manpower recovery speed.png +10% manpower recovery speed
临时效果

Lithuania gets a claim on Samogitia (271).

Military power.png Recover Chernigov


Muscovy's claim to be the one true heir of Kievan Rus is quite impudent. We must advance once more over the Dnieper river and reclaim Chernigov for Lithuania.


 
Mission trigger.png
触发
触发任务条件

This country:

  • is  立陶宛.
  • 独立国家朝贡国
  • is not allied with the owner of Chernigov (289).
  • does not have the modifier “Controlling the Russian States”.
  • has not completed successfully this mission before.

Chernigov (289):

  • is owned by Muscovy or Russia.
  • has an owner that:
    • is not the overlord of Lithuania.
    • is not a subject of Lithuania.
  • neighbors Lithuania.
触发任务机会

Base weight: 3000

  • Lithuania has a ruler with a military skill of at least 4: ×2
  • Lithuania's relations with Muscovy or Russia are less than 0: ×2
成功条件

Lithuania owns Chernigov (289).

失败条件

Lithuania 朝贡国以外附属国


Mission effect.png
效果
奖励

Lithuania gains the modifier “Controlling the Russian States” for 10 years with the following effects:

  • National unrest.png −1 national unrest
临时效果

Lithuania gets a claim on Chernigov (289).

Military power.png Liberate Smolensk


The Fortress of Smolensk stands as the gateway to Lithuania, without which the Russian hordes can sweep west at will. We must recover this fortress as a priority.


 
Mission trigger.png
触发
触发任务条件

This country:

  • is  立陶宛.
  • 独立国家朝贡国
  • is not allied with the owner of Smolensk (293).
  • does not have the modifier “Controlling the Russian States”.
  • has not completed successfully this mission before.

Smolensk (293):

  • is owned by Muscovy or Russia.
  • has an owner that:
    • is not the overlord of Lithuania.
    • is not a subject of Lithuania.
  • neighbors Lithuania.
触发任务机会

Base weight: 3000

  • Lithuania has a ruler with a military skill of at least 4: ×2
  • Lithuania's relations with Muscovy or Russia are less than 0: ×2
成功条件

Lithuania owns Smolensk (293).

失败条件

Lithuania 朝贡国以外附属国


Mission effect.png
效果
奖励

Lithuania gains the modifier “Controlling the Russian States” for 10 years with the following effects:

  • National unrest.png −1 national unrest
临时效果

Lithuania gets a claim on Smolensk (293).

Military power.png Crush the Livonian Order


The Livonian Order has warred against Lithuania since its foundation, even after we converted to Catholicism. We must crush them once and for all.


 
目标省份

All provinces owned by the Livonian Order.


Mission trigger.png
触发
触发任务条件

This country:

  • is  立陶宛.
  • 独立国家朝贡国
  • is not a tributary of the Livonian Order.
  • has an opinion of less than 0 towards the Livonian Order.
  • does not have the modifier “Military Victory”.

The Livonian Order:

  • is a neighbor of Lithuania.
  • does not own more cities than Lithuania.
  • is not an ally of Lithuania.
  • is not a subject of Lithuania.
触发任务机会

Base weight: 3000

  • Lithuania has a ruler with a military skill of at least 4: ×2
成功条件

The Livonian Order does not exist.
Lithuania owns all target provinces.

失败条件

At least one of the following must be true:


Mission effect.png
效果
奖励

Lithuania gains the “Military Victory” country modifier for 10 years with the following effects:

  • Prestige.png +1 yearly prestige
  • Manpower recovery speed.png +10% manpower recovery speed
临时效果

Lithuania gains claims on all target provinces.

Events

Main page: Lithuanian events

Decisions

立陶宛可以成立波兰立陶宛联邦。

Execute decision.png成立波兰立陶宛联邦(立陶宛)

让两国的联合统治成为真正的联合,两国化为强大的整体,才能和强敌争锋。
 
潜在需求

 波兰立陶宛联邦存在。
本国:

 波兰

  • 存在。
  • 由AI控制。
  • 从未被玩家控制过。

如果本国由AI控制:

  • 必须为 波兰的联合统治主导国,且波兰的省份数不多于23。
  • 不能是自建国。
接受

 立陶宛:

 波兰的省份数不多于23。[1]  马佐维亚存在。


效果

立陶宛:

一个立陶宛文化的随机省份:

  • 获得Tax Base Icon.png1基础税收。

如果波兰立陶宛联邦:

  • 神罗成员国且不是皇帝选帝侯
    其所有省份退出神罗。
  • 是公国等级,
    其等级变为Kingdom rank王国。
  • 波兰文化不是已接受文化
    波兰文化变为已接受文化。

Execute decision.png武力成立波兰立陶宛联邦

自维尔纽斯-拉多姆联合以来,波兰和立陶宛一直保持紧密的联盟关系,两国贵族自1413年以来也逐渐统合。纵然命运分裂了我们,我们也从未放弃过彼此。现在立陶宛和波兰的核心省份已经尽握于我手,是时候让我们的老朋友成为联邦的新董事,让两国真正地合为一体了。
 
潜在需求

 波兰立陶宛联邦存在。
本国:

波兰和立陶宛之间没有联合统治
如果本国由AI控制:

  • 不能是自建国。
  • 波兰和立陶宛二者之一存在。
接受

本国:

 马佐维亚存在。


效果

本国:

一个波兰立陶宛联邦主流文化的随机省份:

  • 获得Tax Base Icon.png1基础税收。

如果波兰立陶宛联邦:


Unlike Poland, Lithuania has no decision to create a personal union between one another. The issue must be forced. They can have a royal marriage with Poland, then claim their throne and declare war for it if they have a family member on Poland's throne. Lithuania can find allies in Denmark, Hungary and Bohemia, to aid them in this.

Strategy

Ringed by many potentially powerful neighbours, Lithuania can't afford to look inward. As diplomatic and military dispositions of these neighbours change, Lithuania can swing quickly from conditions of apparent prosperity, strength and security to desperate peril, and back again. Lithuanian diplomacy is a continual effort to acquire, befriend, bolster, contain or disarm its various neighbours.

Lithuania's most important neighbour is Poland - as an ally or in personal union, if possible. Help Poland in wars against Teutonic Order/Pomerania/Bohemia/Hungary and grab lands from Livonian Order for Lithuania. Strong Poland means reliable ally. There is also a chance to form personal union with Poland and Commonwealth. Austria can be powerful ally as well - mainly in wars against Ottomans. If Lithuania manages to ally both Poland and Austria without rivaling each another, Lithuania's western borders should be pretty secure and the player can focus on campaigns in the East, Scandinavia or into the hordes.

Second is Muscovy/Russia, which will make continual efforts to push the frontiers west. There is little to no chance of them every allying Lithuania, so that should be dismissed straight away. At 1444, Lithuania can take Muscovy on, but not easily. Should the player idle, this will quickly change, and the unstoppable manpower juggernaut that is Russia will eventually surface. The most pressing issue is to smother Muscovy in its crib and cut them off before they snowball; the only thing the player must wait for, is an opportune moment to strike. Muscovy soon jumps into war with Novgorod or Kazan, leaving them ripe to be attacked. There is also the potential of waiting for them to finish their war, if they are fighting Novgorod, and then swooping in and vassalizing them. This would allow the player to quickly return Novgorod's cores (and then some), lowering the amount of aggressive expansion needed to conquer Russia, freeing the player to focus on the hordes or simply expanding westwards.

Another possibility is allying with Denmark (if they maintain control over Sweden and Norway) if Muscovy/Russia rivals and wars with the player, Denmark will be strong and share a border with Muscovy with which to attack across and would make a good ally. Finding strong alliances is generally not hard- half of Europe, as far as Aragon even, want to ally Lithuania. The key is to find allies close by and powerful- Denmark, Poland and Austria are good choices (though Lithuania may clash with Denmark eventually).

With an initial religious split between Catholic and Orthodox (Protestants join the mix later), the natural initial choice is to focus on Catholicism to strengthen relationships with Poland and other states to the west. Polish allied troops can be critical when faced with pressure to the south and east, most of all from Muscovy. Converting the eastern provinces to Lithuania's religion and culture will help make them more resistant to Muscovite/Russian pressure. There will be opportunities to go Protestant in the reformation and thereby build alliances with Protestants to the west and in Scandinavia, but whether that is prudent depends on how other countries have gone.

A good first idea would be Religious. Though Lithuania has +3 tolerance to heretics, they should be expanding deeply into the hordes (basically taking up what Russia normally does) taking a vast amount territory of the wrong religion. A fast way of getting started in this is: Get a claim on Theodoro, using them as a bridging point to Georgia and Circassia- the player should then be close enough to diplo-vassalize them, sneaking around the difficult Sunni hordes. Note: Do not feed whoever is vassalized, as Georgia/Circassia both have +50% coring cost national traditions, which will make things much more expensive when the time comes to diplo-annex them. In any case, this beachhead will allow Lithuania to expand into Qara Qoyunlu if they are sufficiently weakened, or release an early Persia and begin feeding them their lands. This can also help to get to the Ottomans, and stop them from taking too much Mamluk land; the Ottomans are one of the few countries nearby that can cause Lithuania trouble in the future.

An alternative first idea group is Humanist. This lends itself to a more cautious playstyle, where instead of converting newly gained horde territories as quickly as possible, the player rests on high religious unity (+25% from Tolerance) as well as the increase of the tolerance of heretics (from Ecumerism). Since the majority of the starting provinces are orthodox, these two ideas combined mean that any religious revolt can be delayed until later, where it's then dealt with from a position of power.

Culture shift to Byelorussian

In 1444, Lithuania has Byelorussian as dominant culture (30%, as compared to 21% of Lithuanian). Shifting primary culture to Byelorussian gives the following advantages:

  • With Byelorussian as primary culture, Lithuania can obtain Empire rank by forming  鲁塞尼亚 (it owns all required provinces). Without the Common Sense.png Common Sense DLC, this is the only way Lithuania can become an Empire.
  • There are more provinces in East Slavic culture group than in Baltic culture group. Therefore, the country with East Slavic culture will benefit more from being a Cultural union.

Note that Ruthenia can still be formed after forming  波兰立陶宛联邦.

Minus is that cultural shift is costly. It will require 200 Administrative power.png to move capital to province with Byelorussian culture, plus 472 Administrative power.png to recover stability. It must also be done early in the game, before percentage of Lithuanian culture falls below 20% (or it will not become accepted culture).

Alternatively, after  莫斯科 is invaded, primary culture can be changed to Muscovite (then forming  俄罗斯) with the same result.

Achievements

The Uncommonwealth的图标
As Lithuania, form The Commonwealth.


Starting as the largest Duchy puts Lithuania one of the easiest positions to also get:

Grand Duchy的图标
Starting as a Duchy, have 1000 development without upgrading your government rank.



國家玩法策略索引

中非科技组 Central African.png  穆塔帕
东非科技组 East African.png  基尔瓦
西非科技组 West African.png  马里  莫西
穆斯林科技组 Muslim.png  马穆鲁克  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  玛雅
北美洲科技组 North American.png  切罗基  克里克  休伦  易洛魁  普埃布罗

安第斯科技组 Andean.png  库斯科  穆伊斯卡
南美洲科技组 South American.png  马普切

  1. 波兰起始有14个省份,意即新增省份不能超过10个。