突尼斯开局处于一个有利于扩张的位置。它西部和南部的邻国十分弱小，离西西里和意大利的大门仅一海之隔。离富庶的埃及和摩洛哥省份也十分的近。突尼斯开局拥有的突尼斯，比赛大和苏塞相对于北非而言是不错的省份。柏柏尔理念将帮助玩家接近成为地中海海军和贸易的霸主，并使其他国家更难获得突尼斯的领土（通过增加核心化成本）。虽然 马穆鲁克开局在突尼斯东部边境上处于较为强势的一方，但他们将不可避免与 奥斯曼发生冲突并通常是失败的一方。强烈推荐与奥斯曼结为同盟，尽管一开始没有必要，但如果玩家无法与之结盟或者至少保持友好关系，重开可能是需要的。（值得一提的是，不必特别早就结盟。）不仅突尼斯和奥斯曼都对马穆鲁克的领土有兴趣，而且二者都有兴趣成为地中海的海军霸权，以及阻止其他国家如 威尼斯,， 阿拉贡， 卡斯蒂利亚/ 西班牙或者其他意大利国家。
除了与奥斯曼结盟外，突尼斯还应该尝试和 摩洛哥,结为同盟，但有时它会宿敌突尼斯，使这个计划变为不可能。在与费赞的关心中需要特别小心，因为尽管这似乎是突尼斯领土中很理所当然的一部分，突尼斯开局保证了费赞的独立。费赞经常与马穆鲁克结为同盟保证独立被打破，马穆鲁克或许会附庸费赞。当这种情况发生了，马穆鲁克可能的话就会吞并该国，让玩家在之后的与奥斯曼一起对抗马穆鲁克的战争中可以占领该地区。虽然突尼斯南部的小邻居中至少有一个会对突尼斯友好，但突尼斯和这些国家的军事差距意味着吞并和武力附庸它们既快速又简单。试图以外交方式兼并这些国家中的至少一个是明智的，除非它们都像 突尼斯那样增加了作为民族传统的取心成本。 如果有必要，快速连续或甚至在某种组合中快速征服 姆扎卜， 图古尔特和 杰里德相对容易。
Tunis begins the game with a fort in Kef, bordering its capital in Tunis. The player may wish to save up and build another fort on the border with 费赞 to protect against a possible Mamluk invasion. (Alternatively, if the player wishes to wait, Jufra is an excellent location for a fort once conquered due to being desert terrain and bordering many provinces.) The arid terrain in the eastern provinces of Tunis will slow any Mamluk advance and force them to take attrition penalties as they attempt to siege down the fort. Building another fort on the border with 特莱姆森 may be helpful, but if Tunis takes or vassalizes Tlemcen early on that fort won't be useful unless Europeans land troops there later, and by then the player should have a large enough navy to prevent a landing.
If the mission to “protect our brethren in Laghouat” is available, this allows the conquest of Mzab to begin as early as December 1444. Tunis’ diplomats should then be put to work fabricating claims on other Berber minors to the south, particularly Djerid and Touggourt. The player can consider using one diplomat to fabricate claims on Tlemcen if Tlemcen has not allied with Morocco as Tunis is unlikely to win an early war against both Tlemcen and Morocco.
In the opening years the player's best course of action is to focus on the minor Berber nations to its south. Mzab, Touggart, and Djerid will likely rival each other and Tlemcen may try to vassalize Mzab. Tunis needs to beat Tlemcen to that, and since a mission to conquer Laghouat (one of Mzab’s provinces) is usually available immediately, Tunis can get off to a quick start and head off potential Tlemceni interference in its acquisition of the provinces to its south.
While diplomatic annexation of the Berber minors is a possibility, force vassalization is relatively easy and quick, though it is ideal to have only one vassal, so a mixture of direct annexation, vassalization, and feeding cores to Tunis’ vassal is optimal. When Tunis can spare diplomats, they should be used to fabricate claims on the nations which can't be vassalized. Once these nations have been annexed in one way or another, Tunis should be able to promote both Berber and Algerian cultures to accepted cultures.
Missions will help Tunis get claims on Tlemcen if rivaled. Although Tlemcen may start out friendly with Tunis, allying with them can hinder expansion, as conquering Tlemcen is an easy path to conquest and avoids immediately going up against Aragon or the Mamluks. Eventually Tunis will find itself in conflict with these larger and more powerful nations, but it needs to strengthen its position first.
If Tunis is not over the relations limit and Tlemcen does not ally a power like Castile or the Ottomans, Tunis can vassalize them in a single war. If that doesn't happen Tunis should then take bites out of their land and feed some to vassals until the player's vassal has been annexed and room has been freed up to vassalize Tlemcen.
At this point Tunis can set its sights on 摩洛哥 to take territory and prevent Castilian and Portuguese expansion there, expand north into Sicily and the other Mediterranean islands, or east into Egypt. All of these options are rather more dangerous than those Tunis has faced up to this point.
Portugal and the Spanish powers, which Tunis may face in a fight over the Moroccan region can end up becoming very powerful off their New World colonies, so Tunis should take care when waging a war against them. If battles against these powers go poorly, the player can consider trying to increase Piety before the next war for a morale bonus.
Morocco can be a reasonably powerful rival to Tunis due to its fairly rich territory (at least by North African standards). Tunis does need to take care in invading Morocco since the forts in both Fez and Tafilat are in mountainous provinces, making sieging them quite difficult. However, Tunis should generally be able to defeat Morocco after having annexed the Berber minors and Tlemcen. Tunis may also have a technological advantage over Morocco due to institution spread (discussed further below).
European politics may well determine how easy or difficult Tunis’ expansion to the north will be. If Aragon and 那不勒斯 split up and Castile and Aragon end up fighting each other and/or 法兰西, taking Sicily and Sardinia may be easy, but continued expansion into the Italian peninsula can lead to some large European coalitions, especially if Tunis manages to take Rome. The Ottomans will help Tunis fight these powerful nations, but the player's Mediterranean fleet needs to be powerful enough to keep Europe at bay if Tunis expands this way. If the stars align to place a powerful united Spain in control of the western Mediterranean islands and southern Italy in Tunis’ way, northward expansion will be considerably more difficult.
Finally, expanding east into Mamluk territory will give rich rewards from Egypt, but getting too close to the Ottomans without being powerful enough to take them on will lead to them betraying and attacking Tunis. A safe point to end eastward expansion is Sirt, as Bengazi (the westernmost province of the Egypt region) will be coveted by the Ottomans to complete their Conquer Egypt mission. Although the Ottomans may eventually get missions to conquer Tripolitania and Tunisia, it is comparatively rare for this to happen, particularly if the Ottomans are allied to Tunis. However, as the game progresses, the player should bear in mind that there is a possibility that the Ottomans might take this mission and the Ottoman alliance may disappear. Ultimately, Tunis will likely want to expand in all three of these directions as well as down into West Africa and come into conflict with 桑海 and 廷巴克图. The Katsina node is of particularly interest early on since it feeds into the Tunis node, but later on as Tunis gains control of more of the western Maghreb, the Timbuktu node, which feeds into the Safi node, may become an attractive target for Tunisian conquest.
Alternatively, a very viable strategy is to take Exploration as first idea group and target West Africa and the New World for expansion. For that approach, the player should limit expansion into Morocco to the Eastern and Southern provinces only , leaving the rest as a buffer against the Iberian powers. Then use the colonist to drive towards Timbuktu. Because of the significant technological advantage over the West African nations, expansion should be very easy. Make sure to save State slots for the rich gold mines in Mali and Kong. Once all of West Africa is subjugated, the player should be able to command a very large army that can easily take on Castile/Spain or Mamluks.
At this point Tunis should hold significant portions of North Africa as well as the western Mediterranean islands and maybe Italy or parts of West Africa. If the goal as Tunis is to get the Sons of Carthage achievement, or form 安达卢西亚, Tunis will need to expand into Spain. If France has rivaled Castile/Spain, then allying them is a good move. Otherwise, the player can't do much except look out for a moment of weakness from Spain and build up the Tunisian army. If the Iberian Wedding event failed to fire or 格拉纳达 or Leon are released in the early game, this will make it easier.\ If the goal is to control all of Africa then Tunis will also come up against Spain and Portugal as well as any other European powers that have colonized in Africa as well. To do this Tunis will need to build heavy ships to ensure the Tunisian navy can take on the Europeans outside as well as inside the Mediterranean. In terms of technology, however, Tunis should have relatively few problems dealing with nations in sub-Saharan Africa due to its beneficial location for institution spread.
Naval ideas will perform well above average for Tunis as gaining control of the Mediterranean will be crucial for any fights against other Mediterranean powers. This should make Tunis’ galleys very powerful. For this reason, the player may also consider taking Maritime ideas unless Tunis seeks to become a colonial power.
Since one of Tunis’ natural directions of expansion is west, if Tunis can eventually gain a significant share (or control) of the Sevilla node, it can cash in on both its and other nations’ colonies. Exploration ideas will allow for the player to do this, though at an initial disadvantage relative to the Iberian powers, since Tunis’ start position is farther from the New World. If Tunis is only interested in expanding into Africa, Expansion ideas may be a better choice.
Other useful idea groups are the usual suspects: Trade ideas (particularly if/when Tunis establishes itself in the Sevilla node), Administrative ideas if heavy conquest is anticipated, and whatever military decisions the player deems appropriate, though Defensive ideas do deserve honorable mention for stacking nicely with the attrition penalty that Tunisian Ideas impose upon invaders.
Tunis begins the game in 1444 exclusively controlling provinces in the Tunis node, and from a trade point of view, expansion does not immediately yield trade rewards. With the exception of Titteri, the Tlemceni provinces to the west all lie in the Safi node, which is not connected to the Tunis node either upstream or downstream. (Both nodes, however, flow into the Sevilla node.) If Tunis does indeed expand west, the natural path from trade routes will push it toward the Sevilla node, where it will run into stiff competition from the Iberian powers as well as Mediterranean powers seeking to transfer trade downstream to Genoa. While Tunis can gain a healthy portion of the Sevilla node from controlling Morocco (and the Important Center of Trade in Tangiers) as well as with a large trade fleet, it will only be with the conquest of the province of Sevilla itself that Tunis can cement its control over this valuable trade node.
However, if Tunis has also expanded to the north, it will face the dilemma of the western Mediterranean islands and parts of the Italian peninsula falling into the Genoa node. Tunis may eventually set its sights on this node, though gaining significant power in it will be very costly, involving wars with Spain, well-connected and wealthy Italian states, and possibly even France.
From a trade point of view, expansion eastward beyond Sirt in North Africa does not benefit Tunis unless it gains a significant share of the Genoa node, as the Alexandria node only transfers to Genoa and not to Tunis or Sevilla. This, in combination with the potential for a falling-out with the Ottomans over the area should make the player think twice before setting Tunis’ sights on Egypt.
- Blind_BeN × Florryworry：