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奥里萨

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Orissa.png
奥里萨
政府等级 王国 王国级
主流文化 Oriya (Eastern Aryan)
首都 Cuttack (552)
政体 封建君主制Government monarchy.png
国教 印度教Hinduism.png
科技组 印度科技组印度科技组
奥里萨的理念
Traditions.png 传统
+5% 生产效率
−10% 受到的冲击伤害
Idea bonus.png 野心
+20% 贸易导向
Idea bonus.png 理念

Infantry combat ability.png 象上好手

+10% 步兵作战能力

Legitimacy.png 札格纳特的仆人

+1 年度正统

National tax modifier.png 地区总督

+10% 国家税收

Goods produced modifier.png 改进布料工艺

+10% 商品产出修正

Prestige.png 资助寺院建设

+1 年度威望

Trade efficiency.png 支持食盐贸易

+10% 贸易效率

Naval force limit modifier.png 萨查巴斯人的传承

+25% 海军上限
For the area, see Orissa (area).

Orissa is a kingdom located on the eastern coast of India. In 1444, it borders  孟加拉 to the north, the  巴赫曼尼 to the west,  安得拉 to the South and the Indian Ocean to the east. Its ideas are focused on turning Orissa into a regional trade and naval power.

事件

主条目:奥里萨事件

Orissi events mostly concern the cult of Jagganath and the succession crisis following the death of Kapilendra.

决议

Orissa can form  婆罗多 as an Eastern Aryan nation.

Execute decision.png成立婆罗多(东雅利安)


建立强大的婆罗多并将印度次大陆的所有土地纳入你的统治。


 
潜在需求

 婆罗多不存在。
本国:

如果本国被AI控制,

  • 必须拥有至少15个省份
  • 不能是前殖民领。
接受

本国:

  • 不是附庸国
  • 不是游牧国家
  • 不处于战争中。
  • Icon stability.png稳定度为3。
  • 文化属于东雅利安文化组
  • 拥有以下核心省份
    • 加尔克罕德 (560), 孟加拉三角洲 (561), 达卡 (564), 戈达 (563), 科奇 (562), 吉大港 (568), 巴特那 (558), 本德尔汗德 (559), 库塔克 (552)和萨姆巴尔普尔(553)。

效果

本国:


重建国家

ID

Execute decision.png统一奥里萨

随着奥里萨邦的心脏地带已在我们的控制之下,我们应宣称我们为主宰的仆人,并宣称我们是整个地区的王!
 
潜在需求
  • 使用一般或历史国家
  • was_never_end_game_tag_trigger = yes
  • 国家 flag formed_orissa_flag 设置
  • 至少满足之一:
    • 由玩家控制
    • 在使用自建国
  • 不是  奥里萨
  • 主流文化是以下文化之一:
    • 卡尔贾特
    • 贾坎德
    • 奥里萨
  • 是殖民领
  • 由玩家控制
  • 由AI控制需满足以下条件:
    • 拥有至少5个非殖民地省份
    • 是前殖民领国家
接受
  •  奥里萨存在
  • 处于战争中
  • 独立国家朝贡国
  • 拥有核心省份卡林甘德拉
  • 拥有核心省份克塔克
  • 拥有核心省份森伯尔普尔
  • 拥有核心省份巴拉索尔
  • 拥有核心省份库尔达
  • 拥有核心省份Ganjam

效果
  • 国家成为  奥里萨
  • swap_non_generic_missions = yes
  • 若不是选帝侯或帝国皇帝,全部省份退出神圣罗马帝国
  • 奥里萨、贾坎德、迦贾德、上默哈讷迪和安得拉地区所有未拥有造核的省份获得永久宣称
  • 获得 Prestige.png 25 威望
  • 如果没有自定义理念:
  • 设置国家 flag formed_orissa_flag

AI通过决议倾向:

  • 基础权重:100%

任务

主条目:奥里萨任务

策略

Orissa starts off in a difficult position, it has powerful enemies bordering them with Bengal to the north, Bahmanis to the west and Vijayanagar to the south. One or two out of those will likely rival the player in the beginning. But Orissa do start off with  迦贾德 as a vassal which can come in useful with Orissan early conquests and to protect Orissa from its enemies.

Early game

Orissa starts off with three weak countries nearby ripe for the taking -  巴斯塔,  贾坎德 and  昌达. They may ally each other, usually do not ally anyone big in the beginning, are of the right religion, and can all be annexed or fed to Garjat early on - and the player should do so, before any of their stronger neighbors does.  安得拉 is allied to  维查耶那加尔 from the start of the game, but can be easily conquered if the alliance is broken.

In order to expand, Orissa will need to attack the  巴赫曼尼 and  孟加拉 soon, both of which are stronger than the player at the beginning of the game. While they are Muslim, all their lands are Hindu and unlikely to revolt if taken before they convert. Additionally, Orissa starts out with an excellent ruler in Kapilendradeva, which allows them to punch a little bit above their weight.  章普尔 and  维查耶那加尔 make a good early ally (one of them will usually rival you, but the other can help you pincer either Bengal or Bahmanis, respectively). Also, look around for anyone who is strong enough and rivaled the player's rivals, such as  摩腊婆 or  古吉拉特. If the states around Orissa are too powerful to beat, it is best to wait for them to fight each other and then take advantage of this.

Aggressive expansion can be partially ignored, as Orissa can become a tributary of  大明 from the start. As the overlord, Ming is required to defend Orissa in any defensive wars - including coalition wars, which will be relatively easy to defeat thanks to Ming's large army and manpower pool. The player should still try to manage their aggressive expansion to make the coalition wars easier and shorter. As aggressive expansion is heavily influenced by religion, the player can alternately attack Hindu, Muslim and Buddhist nations to minimize their exposure. It is also worth noting that there are two areas in the subcontinent (Rajput and Central India) with increased coring cost, which applies both to direct coring and to vassal annexation.

Later on

Once Orissa has taken much of the Bahmanis land, Vijayanagar will likely turn hostile. The same may be true for Jaunpur once the player has expanded into Bengal significantly. The player should anticipate this, and improve relations with other strong potential allies (such as  波斯) early on. At some point, Ming - should they survive - will also likely rival the player once they are a potential rival. This means it is best not to border them before the player is ready.

Orissa should be the leading power in Eastern India at this point, and can readily expand into Southern and Western India. This will likely need strong alliances for much of the game. On the other hand, the player may also expand east towards  阿育他耶, and south-east to take  锡亚克,  八昔 and  满者伯夷 (the latter is also Hindu, thus land that would not need to be converted).

Final thoughts

Orissa should now be in a strong position to unite the Indian subcontinent and South-East Asia.

Achievements

Foremost Servitor of Jagannath的图标
Start as Orissa and own or have a subject own all tropical wood provinces.

Footnotes

國家玩法策略索引

中非科技组 Central African.png  穆塔帕
东非科技组 East African.png  基尔瓦
西非科技组 West African.png  马里  莫西
穆斯林科技组 Muslim.png  马穆鲁克  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  玛雅
北美洲科技组 North American.png  切罗基  克里克  休伦  易洛魁  普埃布罗

安第斯科技组 Andean.png  库斯科  穆伊斯卡
南美洲科技组 South American.png  马普切