当一个国家被附庸超过 10 年，它的宗主国可以通过外交合并的手段来对吞并附庸国。
Generally, any province within two tiles by land can be added to a client state, including over straits. The first province that a new client state is given is automatically designated as the capital, and the culture in that province will become the primary culture of the new client state. The client state will have its creator's state religion.
It is possible to customize the flag and the name of a client state based on a set of flag templates and images.
Junior partners in a personal union share the same ruler as that of the leading country. Like vassals, junior partners of a personal union will automatically go to war if their overlord does, but they do not have to provide their overlord with a percentage of their monthly income, and only get a small +10 relations boost with their overlord. The junior retains any subjects it had, except other unions, which the overlord inherits.
Personal unions can occur when a ruler dies without a legal heir. In this case, if a royal marriage partner shares the same dynasty as the deceased ruler, it becomes the senior partner in a union. A succession war may erupt between rivals or valid partners. Additionally, a claim throne casus belli can be used on nations with a disputed succession (weak or no heir) of the same dynasty that the player has a royal marriage with.
Personal union partners can be inherited or integrated provided the union has been stable for fifty years. Diplomatic integration annexes the junior partner at the cost of diplomatic monarch points. Inheritance automatically annexes the junior partner with no autonomy, but occurs only upon ruler death. The probability of inheritance increases with the senior partner's diplomatic reputation and stability and decreases with the junior partner's number of provinces.
A personal union can end upon the death of the senior ruler when the senior partner has either negative prestige or the junior partner has a negative opinion of its senior. If this occurs, the former senior partner will get a "Restoration of Union" casus belli on the former junior partner, allowing the union to be reinstated militarily.
Some nations can get a "Restoration of Union" CB against countries that they never had a union with in the first place, such as Austria, which can receive this casus belli against Bohemia by mission and Hungary by event.
Only nations that have one of the Christian denominations as their state religion are able to form personal unions.
Colonial nations represent the distant New World colonial territories of European powers. They will automatically form once five cored colonial provinces exist inside a single colonial region. Once formed, colonial nations will take control of any province that would otherwise be owned by their overlord in a given colonial region, even if the province is uncored or would otherwise cause extreme overextension.
Militarily, colonial nations are treated as vassals, and called to arms in all wars. Colonial nations will assist in overseas conflicts with their navy, but their armies will only operate in the same continent as the colonial nation.
When created, the colonial nation's flag is generated based on the mother country's flag and the colonial region the new Colonial Nation is located in. For example, a nation in the Mexico colonial region will have a yellow flag, while one in the Eastern North America colonial region will have a light-blue one.
- 主条目：Trade company
A province in a trade company provides approximately half the income, no manpower, and no sailors to the home country but produces double the trade power and adds 0.5 naval force limit. Additionally, the local autonomy floor is set to 0%, goods produced remains unaffected by cultural intolerance, religious intolerance is ignored, and the province does not contribute to religious unity.
Trade companies may be formed by nations that own at least one province in any of the 15 trade company regions scattered throughout Africa and Asia. They differ from colonial nations in the Americas and Australia in that they are not separate governments, as all territories remain part of the mother country. Provinces in trade company must belong to a territory - adding them to a state will automatically remove them from a trade company. Provinces can be added or removed from a trade company at any time. Only provinces on a different continent than the country's capital may be placed into trade companies.
Tributaries are a loose form of subject relationship available to nations in the Eastern religion group, as well as to steppe hordes and the Emperor of China regardless of religion. Tributaries retain full diplomatic independence and may start wars and have subjects of their own. The overlord receives a call to arms if the tributary is attacked (unless if by another tributary of the same overlord), but does not have to accept. Each year, the overlord may demand a tribute of money, manpower, or monarch points. If the tributary pays the tribute, trust increases slightly; if it refuses, trust falls significantly.
Monetary tribute is 12.5% of annual income, manpower tribute is 25% of annual gain, and monarch point tribute is 0.03 for each point of development, capped at 12 for 400 or more development. If monetary tribute would be below 1 ducat, or monarch point would be below 1 point, they can't be selected.
Either party may renounce the tributary status at will, unless they have a truce. The overlord gets a one-way five year truce with the former tributary, but the former tributary may attack the overlord immediately. Tributaries who renounce their status lose -1 stability.
Since the tributary relationship is much less onerous than that of a vassal, nations are usually much more willing to accept tributary status.
As part of the Emperor of China mechanics, the EoC loses Mandate for every neighboring nation which is not a tributary. On the other hand, the EoC gains Mandate for every tributary it has. Also, if the Emperor loses the Mandate of Heaven, its tributaries will not be lost if the nation follows a religion in the Eastern religion group.
Daimyo are a unique form of vassal for the shogun of 日本. They may ally with and fight other daimyo, but not foreign countries. They do not occupy a relation slot, and the shogun has several special vassal interactions for them.
In previous versions of the game, technologically backward nations could be made protectorates, which exchanged a transfer of trade power and not being allowed other allies for protection from hostile nations and a discount on technology cost. They did not occupy a diplomatic relations slot. Protectorates were merged with regular vassals in patch 1.20.
每个附属国的独立倾向都在 0 - 100 之间，取决于他们的忠心程度。
- 独立倾向低于50的附属国为 忠心的：附属国会向宗主国上缴税金或者关税，并且会更加积极地参与宗主国的战争。
- 独立倾向为100 的附属国为叛逆的，并且随时可能对宗主国宣战。
- 附庸国，自定义附庸和卫戍国每点 发展度 +0.25 独立倾向
- 附属国每领先宗主国一级 外交科技 +5 独立倾向
- 每点正关系 -0.1 独立倾向（最多 -20），每点负关系 +0.2（最多+40）。
- 历史宿敌国家（如奥地利和法国）+50 独立倾向。
- 每点 外交威望 -3独立倾向。
- （信任度 - 50）* 0.4 （信任度为100时，-20；信任度为0时，+20）。
- 每点 厌战度 +1 殖民领的独立倾向。
- 最近在独立战争中失败 -50（随时间减少）。
- 殖民领每点 行政效率 +0.2 殖民领的独立倾向。
- 每点 关税 +0.2殖民领的独立倾向。
Enhance provinces of subject nations
It is possible for the overlord to construct buildings in the provinces of subjects, and to develop them to reduce their liberty desire. The more points are spent on the development, the more the subject's liberty desire will be reduced. However, base liberty desire increases with each point of development, so this is a short-term savings that may hurt you in the long run.
A nation can set its subject's military focus to any of the following, which will determine how they behave in wars. If the subject has more than 50% liberty desire, they will always behave as though set to passive.
|No focus||The subject will decide its own strategies.|
|Supportive||The subject will seek to attach to friendly armies.|
|Aggressive||The subject will be aggressive towards enemies, seeking battles in enemy territory.|
|Passive||This will make the subject stay with armies in their own territory, and defend there. Unless escaping a larger threat.|
|Defensive||This will make the subject defend its allies' territory. (Recommended for stronger subjects)|
|Siege||This will make the subject use it's armies to siege down hostile fortresses and not seek any battles.|
|附属国||自定义附庸 • 殖民领 • 卫戍国 • 君合国 • 贸易公司 • 朝贡国 • 附庸国|
|其它||使者 • 军事同盟 • 关系 • 外交回应 • 间谍 • 殖民 • 教宗 • 神圣罗马帝国|