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萨伏依

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Savoy.png
萨伏依
政府等级 公国 公国级
主流文化 Piedmontese (Latin)
首都 Savoie (205)
政体 Feudal Monarchy
国教 天主教Catholic.png
科技组 西欧科技组西欧科技组
萨伏依 / 撒丁-皮德蒙特的理念
Traditions.png 传统
+25% 关系改善
+1 外交关系
Idea bonus.png 野心
+10% 国家税收
Idea bonus.png 理念

Fort defense.png 抗击法国人

+20% 要塞防御

Prestige.png 都灵裹尸布

+0.5 年度威望
+1 年度教廷影响力

Mercenary maintenance.png 雇佣兵的传统

−15% 雇佣兵维护

Missionary strength.png 粉碎伏多瓦派

+2% 传教力量

Idea cost.png 机灵的萨伏依人

−10% 理念花费

Provincial trade power modifier.png 阿尔卑斯通行税

+10% 省份贸易力量

Legitimacy.png 萨伏依的正统

+1 年度正统
For the area, see Savoy (area).

Savoy is the largest Italian nation in the HRE and can form three nations:  意大利,  撒丁-皮埃蒙特, and the  神圣罗马帝国. In 1444,  萨伏依 starts with  蒙特弗尔拉 as a vassal.

决议

 萨伏依 撒丁尼亚可以成立  撒丁-皮埃蒙特

ID

Execute decision.png成立撒丁-皮埃蒙特


我们现在统治着皮埃蒙特和撒丁岛,并且$MONARCH$决定正式将两个王国合二为一:撒丁-皮埃蒙特王国,陶里尼人与萨拉西人的真正传人。


 
潜在需求 接受
  • Administrative tech.png 行政科技至少 10
  • 不是附属国
  • 不是部落
  • 不是处在战争
  • 撒丁尼亚或者萨伏依之一必须不存在
  • 拥有并且有核心在:
    • 尼斯(102)
    • 皮埃蒙特(103)
    • 萨萨里(127)
    • 萨伏伊(205)
    • 库内奥(1875)

效果
  • 国家变为  撒丁-皮埃蒙特
  • 皮埃蒙特成为新的首都
  • 获得 Prestige.png10 威望
  • 如果是神罗成员但不是选帝侯或者皇帝,所有属于神罗的省份都将脱离神圣罗马帝国
  • 成为 Kingdom rank 王国政府等级,如果国家是 Duchy rank 公国等级。


ID

Execute decision.png外交成立撒丁-皮埃蒙特


我们现在统治着皮埃蒙特和撒丁岛,并且$MONARCH$决定正式将两个王国合二为一:撒丁-皮埃蒙特王国,陶里尼人与萨拉西人的真正传人。


 
潜在需求
  • 撒丁-皮埃蒙特 没有已经存在
  • 国家是 Government monarchy.png 君主制
  • 国家是  撒丁尼亚 或者  萨伏依
  • 撒丁尼亚或者萨伏依之一必须被AI控制
接受
  • 国家:
    • Administrative tech.png 有至少10级行政科技
  • 不是附庸国
  • 不是部落
  • 不是处在战争
    • Prestige.png 75 威望
    • 统治者的 Diplomatic power.png 外交和 Administrative power.png 行政技能是至少3
  • 如果是  撒丁尼亚:
    • 拥有并有核心在萨萨里(127)
    • 被联统国是  萨伏依
    • 萨伏依拥有并有核心在皮埃蒙特(103)
    • 萨伏依拥有不多于11个省份
  • 如果是  萨伏依
    • 拥有并有核心在皮埃蒙特(103)
    • 被联统国是  撒丁尼亚
    • 撒丁尼亚拥有并有核心在萨萨里(127)
    • 撒丁尼亚拥有不多于7个省份

效果
  • 继承撒丁尼亚或者萨伏依
  • 国家变为  撒丁-皮埃蒙特
  • 皮埃蒙特成为新的首都
  • 获得Prestige.png25 威望
  • 如果是神罗成员但不是选帝侯或者皇帝,所有属于神罗的省份都将脱离神圣罗马帝国
  • 成为 Kingdom rank 王国政府等级,如果国家是 Duchy rank 公国等级。


萨伏依可以成立  意大利

Execute decision.png成立意大利


作为文艺复兴的中心,我们国家的文化蓬勃发展。我们已经进入了一个持久的艺术革命的时代,特别是在建筑和文学方面。但是文化上的变革却没能帮助我们的国家保持内部的和平。我们一直被外来追求力量和领土的国家侵扰着。


 
潜在需求

 意大利不存在。
本国:

如果本国被AI控制,那么:

接受

本国:

  • 行政科技至少10级。
  • 独立国家朝贡国
  • 不处于战争中。
  • 拥有核心省份
    • 热那亚(101)。
    • 米兰(104)。
    • 摩德纳(106)。
    • 维罗纳(108)。
    • 曼图亚(109)。
    • 佛罗伦萨(116)。
    • 锡耶纳(117)。
    • 罗马(118)。
    • 安科纳(199)。

效果

本国:

如果本国:

  • 神圣罗马帝国的一员但“不是”皇帝“或”选帝侯
    • 那么所有省份从神圣罗马帝国中移除。
    • 皇帝获得‘意大利脱离帝国’的Msg event.png事件。
    • 皇帝获得对意大利的修正“离开神圣罗马帝国”,关系Opinion.png−150,年衰减度为1
  • 是公国
    • 那么升为Kingdom rank王国。
  • 没有自定义国家理念


策略

Starting position

Savoy starts as a nation in north-western italy, a member of the Holy Roman Empire, and its traditions are geared towards good early game diplomacyS . To its east it has a Vassal,  蒙特弗尔拉, and  米兰,  蒙特弗尔拉, and  米兰, which is another northern italian power of about the same level of Savoy. To the south there is the merchant republic of  热那亚 who may seem small but usually gets powerful allies such as  奥地利 and therefore might prove to be more of a difficult target than expected. To the west it finds the nations of  法兰西 and  普罗旺斯 and to the north it borders  瑞士.

War with France

The first thing a Savoy player should do is fill out its army to the force limit and try to ally  奥地利 and  卡斯蒂利亚 and if possible even  勃艮第 to get some help against  法兰西. A royal marriage with Burgundy is also advisable, because as a bordering country Savoy would get a decent chance to score the Burgundian inheritance. Fabricating a claim on a french province should be one of the priorities, as a player is going to want to declare war on France as soon as the surrender of Maine happens and France finds itself at war with  英格兰. If the player manages to get at least two of the three nations in the war against France the war shouldn't be hard to win, but it can also be done with only the help of one ally (preferrably Castille or Burgundy) and a few mercenaries and loans. At war won, the player should prioritize taking bordering provinces (the center of trade in lyonnaise can be particularly useful as it is part of Savoy's home trade node, Genoa), keeping its allies happy and weakening France, in that order. Also keep in mind that if England wins its own war against France they might take a couple provinces for themselves. Don't be fooled, though, as even after losing a few provinces France is still a force to be reckoned with: strike in moments of weakness, with help from your allies and as soon as possible.

Italian expansion

Savoy is one of the strongest nations in the italian peninsula, and with a possibility for great alliances it can definitely project its power over its neighbors.  米兰 is the natural rival of Savoy, as it is about the same size and it blocks one of the two main paths of expansion into the italian peninsula. Milan doesn't usually get very good alliances, and can be beaten in a fair one on one fight although help from an ally can certainly prove helpful. Be careful though, as the lands of the Milanese are very rich and can cause a coalition very easily, if a player is not cautious. A different path of expansion into Lombardy could be the the one where you claim the Milanese throne. The nation starts with an old, heirless leader and there is a chance that they have not rivaled the player at the start of the game. If the Milanese duke dies without an heir, there is a slim chance that it will not try to get the ambrosian republic but instead get a new duke, which could become a member of the player's dinasty allowing them to claim the throne of the rich country for themselves. Do not rely on this though, as the AI will usually choose to become the ambrosian republic, which can still be advantageous as this gives all of Milan's neighbors (including the player) a "restore the monarchy" casus belli. To the south lies The republic of  热那亚, a tempting target with its rich coastal provinces and its coastal center of trade. Genoa tends to ally  奥地利 and other powerful states such as  威尼斯, so expansion into them can prove to be rather difficult. If Milan and/or Genoa have been conquered, the road to expansion into the rest of the italian peninsula lies open to you as a very powerful nation in the area. A player may attempt to expand into the Venice trade node and south towards the centers of trade in Florence and Naples.

An alternative approach is available if one is willing to reset for an ideal start. Due to Milan starting with an old ruler and no heir, it is possible for Savoy to get a Personal Union over them by Royal Marriage; provided Milan's starting ruler dies without first producing an heir [Which would trigger the Ambrosian Republic event instead]. Milan very rarely gets an Royal Marriage with any power who could supplant you as the claimant; often leaving Savoy as Defender against an Italian minor such as Montferratt. An early PU with Milan propels Savoy to effectively 180 development; counting Monferratt, a level which surpasses even Austria and is only rivaled by Venice in the Italian region.

Mediterranean ambition

After having beaten France, the player can set its sights on the lands belonging to  阿拉贡, as a large part of the Genoa trade node is located there. this may require breaking the alliance with castille, but at this point the player should have a large power base in northern italy and southern france. It is also worth noting that at the start of the game Aragon owns sardinia, which is necessary to own if the player wishes to form  撒丁-皮埃蒙特. Having subdued the iberians, the player can start expanding into north africa and even into the  奥斯曼 for the trade coming from the Ragusa, Tunis, Costantinople and Alexandria trade nodes.

Later game

If a player managed to expand enough into france, italy and iberia and is able to win against the ottoman empire, nothing can stop them. They can try to conquer the mediterranean basin and form the  罗马帝国, dominate the peninsula and form  意大利, go protestant and dismantle the Holy roman empire or stay catholic and try to reform it into a unitary state. With a powerbase as rich as Italy there is nothing stopping what a player may try to do in game, and a player can decide to use it however they want.

國家玩法策略索引

中非科技组 Central African.png  穆塔帕
东非科技组 East African.png  基尔瓦
西非科技组 West African.png  马里
穆斯林科技组 Muslim.png  马穆鲁克  突尼斯

东欧科技组 Eastern.png  耶路撒冷
穆斯林科技组 Muslim.png  阿拉伯  哈桑凯伊夫  阿曼
印度科技组 Indian.png  阿萨姆  巴赫曼尼  孟加拉  奥里萨
中华科技组 Chinese.png  巴厘  文莱  大越  日本  高棉  朝鲜  满者伯夷  马来亚  大明  帕迦鲁荣  八昔  巽他  东吁  大元
游牧科技组 Nomadic.png  建州  帖木儿  乌兹别克

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  玛雅
北美洲科技组 North American.png  切罗基  克里克  休伦  易洛魁  普埃布罗

安第斯科技组 Andean.png  库斯科  穆伊斯卡
南美洲科技组 South American.png  马普切