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萨伏依

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Savoy.png
萨伏依
政府等级 公国 公国级
主流文化 Piedmontese (Latin)
首都 Savoie (205)
政体 Feudal Monarchy
国教 天主教Catholic.png
科技组 西欧科技组西欧科技组
萨伏依 / 撒丁-皮德蒙特的理念
Traditions.png 传统
+25% 关系改善
+1 外交关系
Idea bonus.png 野心
+10% 国家税收
Idea bonus.png 理念

Fort defense.png 抗击法国人

+20% 要塞防御

Prestige.png 都灵裹尸布

+0.5 年度威望
+1 年度教廷影响力

Mercenary maintenance.png 雇佣兵的传统

−15% 雇佣兵维护

Missionary strength.png 粉碎伏多瓦派

+2% 传教力量

Idea cost.png 机灵的萨伏依人

−10% 理念花费

Provincial trade power modifier.png 阿尔卑斯通行税

+10% 省份贸易力量

Legitimacy.png 萨伏依的正统

+1 年度正统
For the area, see Savoy (area).

Savoy is the largest Italian nation in the HRE and can form three nations:  意大利,  撒丁-皮德蒙特, and the  神圣罗马帝国. In 1444,  萨伏依 starts with  蒙特弗尔拉 as a vassal.

决议

 萨伏依 撒丁尼亚可以成立  撒丁-皮德蒙特

Execute decision.pngForm Sardinia-Piedmont


We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.


 
潜在需求 接受
  • Administrative tech.png Administrative Technology at least 10
  • Is not a subject nation
  • Is not a nomad nation
  • Is not at war
  • Either Sardinia or Savoy must not exist
  • Owns and has cores on:
    • Nice
    • Piedmont
    • Sassari
    • Savoy
    • Cuneo

效果
  • Country changes to  撒丁-皮德蒙特
  • Piedmont becomes the new capital
  • Gain Prestige.png10 Prestige
  • If is a member of HRE and is not an elector, remove all province from HRE.
  • Become Kingdom rank Kingdom rank if nation was Duchy rank Ducal rank.


Execute decision.pngInherit Sardinia-Piedmont


We now rule both Piedmont and Sardinia, and (Monarch's name) has decided to formally unite the dual kingdoms to one power: the kingdom of Sardinia-Piedmont, the true descendant of the Taurini and the Salassi.


 
潜在需求
  • Sardinia-Piedmont does not already exist
  • Country is a Government monarchy.png monarchy
  • Country is either  撒丁尼亚 or  萨伏依
  • Either Savoy or Sardinia must be AI controlled
接受
  • Country:
    • Administrative tech.pngHas at least 10 Administrative technology
    • Is not a vassal
    • Is not a nomad nation
    • Is not at war
    • Has Prestige.png 75 prestige
    • Ruler's Diplomatic power.png diplomatic and Administrative power.png administrative skill is at least 3
  • If  撒丁尼亚:
    • Owns and has a core on Sassari
    • Senior union partner over  萨伏依
    • Savoy owns & has a core on Piedmont
    • Savoy owns no more than 11 provinces
  • If  萨伏依
    • Owns & has a core on Piedmont
    • Senior union partner over  撒丁尼亚
    • Sardinia owns & has a core on Sassari
    • Sardinia owns no more than 7 provinces

效果
  • Inherit either Sardinia or Savoy
  • Country changes to  撒丁-皮德蒙特
  • Piedmont becomes the new capital
  • GainPrestige.png25 Prestige
  • If is a member of HRE and is not an elector, remove all province from HRE.
  • Become Kingdom rank Kingdom rank if nation was Duchy rank Ducal rank.


萨伏依可以成立  意大利

Execute decision.png成立意大利


作为文艺复兴的中心,我们国家的文化蓬勃发展。我们已经进入了一个持久的艺术革命的时代,特别是在建筑和文学方面。但是文化上的变革却没能帮助我们的国家保持内部的和平。我们一直被外来追求力量和领土的国家侵扰着。


 
潜在需求

 意大利不存在。
本国:

如果本国被AI控制,那么:

接受

本国:

  • 行政科技至少10级。
  • 独立国家朝贡国
  • 不处于战争中。
  • 拥有核心省份
    • 热那亚(101)。
    • 米兰(104)。
    • 摩德纳(106)。
    • 维罗纳(108)。
    • 曼图亚(109)。
    • 佛罗伦萨(116)。
    • 锡耶纳(117)。
    • 罗马(118)。
    • 安科纳(199)。

效果

本国:

如果本国:

  • 神圣罗马帝国的一员但“不是”皇帝“或”选帝侯
    • 那么所有省份从神圣罗马帝国中移除。
    • 皇帝获得‘意大利脱离帝国’的Msg event.png事件。
    • 皇帝获得对意大利的修正“离开神圣罗马帝国”,关系Opinion.png−150,年衰减度为1
  • 是公国
    • 那么升为Kingdom rank王国。
  • 没有自定义国家理念


策略

Starting position

Savoy starts as a nation in north-western italy, a member of the Holy Roman Empire, and its traditions are geared towards good early game diplomacyS . To its east it has a Vassal,  蒙特弗尔拉, and  米兰,  蒙特弗尔拉, and  米兰, which is another northern italian power of about the same level of Savoy. To the south there is the merchant republic of  热那亚 who may seem small but usually gets powerful allies such as  奥地利 and therefore might prove to be more of a difficult target than expected. To the west it finds the nations of  法兰西 and  普罗旺斯 and to the north it borders  瑞士.

War with France

The first thing a Savoy player should do is fill out its army to the force limit and try to ally  奥地利 and  卡斯蒂利亚 and if possible even  勃艮第 to get some help against  法兰西. A royal marriage with Burgundy is also advisable, because as a bordering country Savoy would get a decent chance to score the Burgundian inheritance. Fabricating a claim on a french province should be one of the priorities, as a player is going to want to declare war on France as soon as the surrender of Maine happens and France finds itself at war with  英格兰. If the player manages to get at least two of the three nations in the war against France the war shouldn't be hard to win, but it can also be done with only the help of one ally (preferrably Castille or Burgundy) and a few mercenaries and loans. At war won, the player should prioritize taking bordering provinces (the center of trade in lyonnaise can be particularly useful as it is part of Savoy's home trade node, Genoa), keeping its allies happy and weakening France, in that order. Also keep in mind that if England wins its own war against France they might take a couple provinces for themselves. Don't be fooled, though, as even after losing a few provinces France is still a force to be reckoned with: strike in moments of weakness, with help from your allies and as soon as possible.

Italian expansion

Savoy is one of the strongest nations in the italian peninsula, and with a possibility for great alliances it can definitely project its power over its neighbors.  米兰 is the natural rival of Savoy, as it is about the same size and it blocks one of the two main paths of expansion into the italian peninsula. Milan doesn't usually get very good alliances, and can be beaten in a fair one on one fight although help from an ally can certainly prove helpful. Be careful though, as the lands of the Milanese are very rich and can cause a coalition very easily, if a player is not cautious. A different path of expansion into Lombardy could be the the one where you claim the Milanese throne. The nation starts with an old, heirless leader and there is a chance that they have not rivaled the player at the start of the game. If the Milanese duke dies without an heir, there is a slim chance that it will not try to get the ambrosian republic but instead get a new duke, which could become a member of the player's dinasty allowing them to claim the throne of the rich country for themselves. Do not rely on this though, as the AI will usually choose to become the ambrosian republic, which can still be advantageous as this gives all of Milan's neighbors (including the player) a "restore the monarchy" casus belli. To the south lies The republic of  热那亚, a tempting target with its rich coastal provinces and its coastal center of trade. Genoa tends to ally  奥地利 and other powerful states such as  威尼斯, so expansion into them can prove to be rather difficult. If Milan and/or Genoa have been conquered, the road to expansion into the rest of the italian peninsula lies open to you as a very powerful nation in the area. A player may attempt to expand into the Venice trade node and south towards the centers of trade in Florence and Naples.

An alternative approach is available if one is willing to reset for an ideal start. Due to Milan starting with an old ruler and no heir, it is possible for Savoy to get a Personal Union over them by Royal Marriage; provided Milan's starting ruler dies without first producing an heir [Which would trigger the Ambrosian Republic event instead]. Milan very rarely gets an Royal Marriage with any power who could supplant you as the claimant; often leaving Savoy as Defender against an Italian minor such as Montferratt. An early PU with Milan propels Savoy to effectively 180 development; counting Monferratt, a level which surpasses even Austria and is only rivaled by Venice in the Italian region.

Mediterranean ambition

After having beaten France, the player can set its sights on the lands belonging to  阿拉贡, as a large part of the Genoa trade node is located there. this may require breaking the alliance with castille, but at this point the player should have a large power base in northern italy and southern france. It is also worth noting that at the start of the game Aragon owns sardinia, which is necessary to own if the player wishes to form  撒丁-皮德蒙特. Having subdued the iberians, the player can start expanding into north africa and even into the  奥斯曼 for the trade coming from the Ragusa, Tunis, Costantinople and Alexandria trade nodes.

Later game

If a player managed to expand enough into france, italy and iberia and is able to win against the ottoman empire, nothing can stop them. They can try to conquer the mediterranean basin and form the  罗马帝国, dominate the peninsula and form  意大利, go protestant and dismantle the Holy roman empire or stay catholic and try to reform it into a unitary state. With a powerbase as rich as Italy there is nothing stopping what a player may try to do in game, and a player can decide to use it however they want.

國家玩法策略索引

中非科技组 Central African.png  穆塔帕
东非科技组 East African.png  基尔瓦
西非科技组 West African.png  马里  莫西
穆斯林科技组 Muslim.png  马穆鲁克  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  玛雅
北美洲科技组 North American.png  切罗基  克里克  休伦  易洛魁  普埃布罗

安第斯科技组 Andean.png  库斯科  穆伊斯卡
南美洲科技组 South American.png  马普切