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旁遮普

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Punjab.png
旁遮普
政府等级 王国级 王国
主流文化 Primary culture.png 旁遮普(印度斯坦)
首都 Capital.png 拉合尔(507)
政体 Government monarchy.png 封建贵族制
国教 锡克教 锡克教
科技组 印度科技组 印度科技组
旁遮普的理念
Traditions.png 传统
+10% 陆军士气
+25% 宗教统一度
Idea bonus.png 野心
+10% 骑兵作战能力
Idea bonus.png 理念

Goods produced modifier.png 印度粮仓

+10% 商品产出修正

Trade efficiency.png 鼓励印度与波斯的贸易

+10% 贸易效率

Production efficiency.png 旁遮普的纺织工业

+15% 生产效率

National manpower modifier.png 卡尔萨

+20% 国家人力

Stability cost modifier.png 采用官方化的旁遮普文

−10% 稳定度花费

Cavalry cost.png 邦联骑兵

−10% 骑兵花费

Discipline.png 旁遮普的陆军改革

+5% 训练度
关于同名区域,请见旁遮普(区域)

旁遮普(英文:Punjab)是位于印度北部的可成立国家。它可由独立且控制印度北部的 锡克教 锡克教国家成立。游戏中它只在某几个时间点出现在地图上。最早的时间是1553年,但在旁遮普区域的部分省份上拥有核心,被印度次大陆中的一些国家控制。

虽然它默认的国教是 Hinduism.png 印度教。但1553年后的国教是 伊斯兰教逊尼派 逊尼派,1758年后的国教是 锡克教 锡克教。它是游戏中以锡克教为国教的两个国家之一,另一个国家是  伯蒂亚拉

成立国家

旁遮普可被控制其核心省份的 锡克教 锡克教国家成立。

ID

Execute decision.png旁遮普王国

我们必须团结旁遮普人民以抵御外国入侵者。我们将一起建立一个现代化的国家和一只足以对抗所有侵略者的军队,而他们将用尽一切办法来抹杀我们的信仰。
 
潜在需求
  • 使用一般或历史国家
  • 从未是结局标签国家
  • 不是:
    • 国家 flag formed_punjab_flag 已设置
  • 不是:
  • 至少满足之一:
    • 由玩家控制
    • 在使用自建国
  • 至少满足之一:
    • 全部:
      • 不是:
      • 宗教是 锡克教 锡克教
    • 由玩家控制
  • 主流文化是旁遮普
  • 至少满足之一:
    • 由玩家控制
    • 全部:
      • 由AI控制
      • 拥有至少5个非殖民地省份
  • 是殖民领
  • 至少满足之一:
    • 是前殖民领国家
    • 全部:
      • 是前殖民领国家
      • 由玩家控制
接受
  • 不是:
  • Administrative tech.png 行政科技至少为 10 级
  • 处于战争中
  • 宗教是 锡克教 锡克教
  • (THIS) 独立国家朝贡国
  • 拥有核心省份拉合尔
  • 拥有核心省份多亚巴
  • 拥有核心省份西尔欣德

效果

AI决议因子:

  • 基础权重:1


策略

The easiest option to form Punjab is  西尔欣德. Even though it starts out as a vassal of  德里, it is for several reasons vastly stronger than its overlord. Firstly, it has a much better economic base, secondly its ruler is a lot better than Delhi's monarch, and thirdly it starts with cores on all of Delhi's land (even though the same is also true in reverse). A few months into the game, an event will give the player the option to rebel against Delhi, releasing Sirhind from their overlordship and starting a reconquest war. If Delhi hasn't gotten many allies by this point, this war should be relatively easy to win. However, if they have managed to ally multiple medium-powered countries, it could be preferrable stay a vassal and try to get Delhi's rivals to support Sirhind's independence.

After the player has managed to secure your freedom, and preferrably also has gained all of Delhi's former lands and their second vassal  杰格拉, they should try to protect themselves from the two biggest threats around you, the  帖木儿 and  章普尔, either by allying them or allying others strong enough to dissuade an attack on Sirhind. At this point, the player also has the option to reform  德里, giving them a lot of cores and claims on the Ganges valley. However Sirhind's starting dynasty, the Lodis, can trigger rather severe negative events when in charge of Delhi, so doing so is only advised at the players own risk. It would also be necessary to culture convert back to Panjabi if this path is chosen.

A few decades into the game, 锡克教 Sikhism will be enabled, and as soon as Sirhind controls a Sikh province it can convert through a decision. Events will also spread Sikhism in Multan and Lahore, so the player shouldn't go out of their way to conquer provinces on the other end of India if Sikhism appears there. Converting as soon is possible is an option, but it should be kept in mind that any Muslim allies you might have will not appreciate you switching to a heathen religion. The second option is to wait until administrative tech 10 before embracing Sikhism, as forming Punjab also requires this technology level.

Once Punjab has been formed, the player will be able to enjoy its excellent economic and military idea set which synergizes very well with the bonuses Sikhism confers. From this point on, Punjab can strike out in any direction the player desires. The Ganges valley in the east is filled with riches, as is Persia to the west. If Punjab expands to the south, it can seize the port cities of  古吉拉特 and everything that lies beyond. Forming  婆罗多 is a worthwhile goal to pursue, and eventually even  大明 can be brought down.


成就

Achievement sikh pun.png
Sikh Pun
锡克教徒
转为锡克教并成立旁遮普。

参考资料


国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切