哈桑凯伊夫

本页面适用于最新的版本(1.29)。
Hisn Kayfa.png
哈桑凯伊夫
政府等级 公国级 公国
主流文化 Primary culture.png 库尔德(伊朗)
首都 Capital.png 哈桑凯伊夫(4295)
政体 Government monarchy.png 伊克塔
国教 伊斯兰教逊尼派 逊尼派
学派 沙斐仪学派 沙斐仪派
科技组 穆斯林科技组 穆斯林科技组
哈森凯伊夫的理念
Traditions.png 传统
+10% 国家税收
-10% 受到的冲击伤害
Idea bonus.png 野心
+5% 训练度
Idea bonus.png 理念

Fort defense.png 城堡与要塞

+20% 要塞防御

National manpower modifier.png 祖先的遗产

+15% 全国人力修正

Morale of armies.png 信仰正义

+10% 陆军士气

Cavalry combat ability.png 精英战士

+10% 骑兵作战能力

Core-creation cost.png 雄鹰崛起

-15% 造核花费

Stability cost modifier.png 加强中央权威

-10% 稳定度花费

Goods produced modifier.png 国家经济

+10% 商品产出修正

哈桑凯伊夫的阿尤布家族

哈桑凯伊夫
Shield fancy overlay.png
阿尤布王朝,曾经的基督之灾,叙利亚、埃及与阿拉伯的主人,仍然苟活在库尔德斯坦的哈桑凯伊夫的堡垒中。惨烈的独立后,这个小国家需要在类似于帖木儿黑羊的巨人之间设法存活下去。
随着1444年的到来,阿尤布的王公们才设法战胜了他们在当地的宿敌与前属国——阿尔图格王朝,并巩固了他们在底格里斯河沿岸的控制。

在1444年,阿尤布帝国已是模糊的记忆,但是他们王朝的一个旁支仍然控制着仅有的省份哈桑凯伊夫,被夹在  白羊 黑羊之间。

任务

哈桑凯伊夫任务聚焦于扩张进入他们最接近的地区。

策略

开局行动

 哈桑凯伊夫 的一种策略是围绕着利用大国作为“攻城槌”。一開局必須先和 杜勒卡迪尔維持結盟, 第二位外交官拿來和  奥斯曼 改善关系直到他们转为友好态度 友好态度然后结盟他们。 确保你没有选定宿敌,直到你有了联盟之后。一旦你获得了一个盟友,快乐就从这里开始啦。

Playing on normal difficulty one should consistently be able to secure an alliance with Dulkadir at game start. Go ahead and do that. The second diplomat should be put on improving relations with the Ottomans. By simply improving relations the player will almost always be able to get a royal marriage with them. After getting about 120-150 relations the Ottomans will turn friendly, and the player will be able to get an alliance with them. This is key.

基本策略

一開始很推薦用君主點數來種首都的地,這樣可以增加軍隊上限、收入和借貸上限。不過要注意的適不要用太多軍事點數來種地,不然遊戲早期的軍事科技會產生很大的代差 接下來將軍隊招募到上限,並將統治者和繼位者都任命為將軍,玩家就會解鎖https://www.eu4cn.com/wiki/%E5%93%88%E6%A1%91%E5%87%AF%E4%BC%8A%E5%A4%AB%E4%BB%BB%E5%8A%A1 By simply building infantry to the forcelimit and by hiring both the ruler and the heir as generals, the player will get the "Prepare for war" mission, which grants permanent claims and some morale boosts for the army. On top of that one also gets the generic "Build to forcelimit" mission that gives even more morale.

After having developed the capital enough, one should be able to select Aq Qoyunlu as a rival. They will always be the first target, so picking them as a rival will give the player some nice power projection later. Dulkadir always rivals Aq Qoyunly, and is once they have a claim willing to help in any war againts them, if you promise them land.

While waiting for the Ottoman alliance, look carefully at Aq Qoyunlu's alliances. Common allies are Karaman, Anizah, Candar, and, god forbid, the Ottomans themselves. If they only have a single ally, the player should, if they have decent army management, be able to outmaneuver them and win in a 2v2 war. With a bit of RNG and good micro it is quite possible to win 2v3 as well. This is the single most important war of the campaign, and it might mean a restart if the player is unlucky or messes up.

Some general tips for the war:

  1. Only fight the enemy if they are split up or while being the defender in the hills with a decent general. Time is better spent sieging.
  2. Prioritize sieging down Diyarbekir. Once that is done, the war can be ended any time the player wants.
  3. Make sure to be the siege leader of Diyarbekir. Also make sure to secure any other land Dulkadir desires if the war is won. They controlling it will prevent the player from taking it.
  4. It is completely fine if Dulkadir gets sieged down and knocked out of the war, as long as the siege of Diyarbekir is under control (9 units required to maintain siege). It is actually preferred if they leave since all the taken money will then go to the player in the peace deal.
  5. If the Aq Qoyunly capital fort is mothballed when the war is started, the player will be able to march over it and group up with Dulkadir. This very is useful if they are allied with Karaman, and the player is able to siege their capital down faster than the enemies are able to siege down Dulkadir's. That way they can be white peaced to drastically reduce the enemy troop count.
  6. Declare war for Mardin and siege it down at the start of the war to get ticking warscore.
  7. Of course do not give Dulkadir any of the promised land.

If Aq Qoyunlu is allied to the Ottomans, all is not lost. The Ottomans will eventually declare war on one of Aq Qoyunlu's Turkish allies, which they are almost guaranteed to have. Make sure to declare war at the exact time this happens, calling in Dulkadir, and make sure to occupy all provinces the Ottomans desire, as well as Diyarbekir, because the Ottomans may still vassalize them if they control their capital.

Provinces taken in this war should be, in order of importance:

  1. Mardin (protected by your capital fort, correct culture)
  2. Rakka (can be released into Syria)
  3. Diyarbekir (Center of trade, correct culture, has a fort)
  4. Urfa (correct culture, protected by the fort in Diyarbekir should one keep it)
  5. Mush (protected by fort, rebellious but rebels always leave for other armenian lands, so no downside from rebellions)

Release Syria from Rakka. Yes, one misses out on the second mission by not controlling all of Al Jazira, but Syrian cores are better than permanent claims. And trust me, a subject who consistently brings 1-2 regiments in war, with their own manpower and loan pool is worth so much at this stage.

After the war, sit idle in the capital and wait for the cores to finish. If receiving subsidies, feel free to drill and to hire a cheap advisor. Grant away provinces to estates and do the interactions for some extra monarch power once they are cored and stated. The Ottoman alliance should already have been obtained at this stage. If not, the increase in development should make it possible. Manually set possible Ottoman war targets to hostile to increase the chance of being called to war.

Once the Ottomans have 10 favors with you (which takes 10 years from when the alliance was signed), expect a call to arms against a Turkish minor. When this happens, make sure to send all of the troops off to help in the war. Losing manpower is not an issue. Deathstack troops on forts, and carpet siege smaller provinces. The goal is to get as much war participation as humanly possible, which translates into a lot of favors. Do NOT give occupation to the Ottomans. It is to the player's advantage if they grow as little as possible, and by occupying the land they intend to take it makes it so the small nations take longer to conquer. It also means more wars, which means more favors. Speaking of favors, after the war the player should have plenty. If all cards are played correctly, expect 30-40 favors from just a single small war.

Now, everything is set up. The Ottomans will help in any war the player wants, as long as they do not have too much debt. The "Prepare for war" interaction can be used to great effect if they are just shy of accepting a call to arms. By continuously honoring calls to arms and by spending some of the gained favors from the wars, trust can be gained. This makes the Ottomans less likely to turn on the player, and increases their willingness to join them in offensive wars. This will ultimately mean that the Ottomans will become the player's personal attack dog, willing to join any war the player feels like fighting.

Now, the basic steps of the tutorial are complete, and the Ayyubid dynasty is once again a force to be reckoned with.

Some notes and tips for further steps:

  1. Try to always keep Ottoman relations as high as possible to make sure to not lose the alliance.
  2. Try to block off the Ottoman northern push by conquering Georgia. If able, take Trebizond as well.
  3. Another advantage of having Syria as a vassal is that whenever joining an Ottoman war againt The Mamluks, they will transfer occupation of core Syrian lands to them, meaning they will not conquer The Levant, meaning it is up for grabs for the player.
  4. Declare war on Qara Qoyunlu as often as possible, and always let the Ottomans do all the heavy lifting.
  5. While in a war together with the Ottomans, they will deal with the rebel stacks.
  6. Renaissance spreads automatically to the middle east through Venice, and then The Mamluks. Keep positive relations with all neighbours who have renaissance to get natural spread. This way there is no need to development boost the institution.
  7. Hisn Kayfa is able to form both The Mughals, The Mamluks and The Timurids.
例子

 白羊 结盟了  杜勒卡迪尔,然后  奥斯曼 想要杜勒卡迪尔的地。对杜勒卡迪尔宣战,许诺土地给奥斯曼。一旦白羊被完全占领,对他们提出单独和平夺取所有他们的 伊斯兰教逊尼派 逊尼派 土地。然后就和杜勒卡迪尔无条件和平,很有趣的是,奥斯曼竟然会 人情,就因为……什么都没做。

随着时间推移,只要回应奥斯曼的CTA,保证你的人情能增长 信任。使用这个策略到1500年完全有可能有100信任和50+的人情,这很重要,因为 哈乃斐学派 哈乃斐派 和 沙斐仪学派 沙斐仪派 能转为仇恨关系,由于奥斯曼要打  马穆鲁克;有了80+的信任应该会阻止他们转为 敌意态度 愤怒态度,即便他们仇视你的教法学派。高信任可能会减少教法学派从仇恨到矛盾、从矛盾到受尊重所需的时间。

此外,确保你使用利益攸关省份(Provinces of Interest)功能,它能在外交屏幕找到。如果你设置它们,奥斯曼会给你那些省份即便他们没有用许诺土地召唤你。

不要太担心侵略扩张(AE),因为你有奥斯曼在你身后。任何包围网都不可能真的开火。到了1500年,你能成为列强,然后,基本上就是狂欢节(slug-fest)因为你和奥斯曼在这点上是最好的伙伴。Have fun!


成就

Saladins Legacy.png
Saladin's Legacy
萨拉丁的遗产
作为哈桑凯伊夫,重建阿尤布帝国。

抱紧奥斯曼的大腿,先取代白羊堵住奥斯曼再说。分地的时候一定要看好,不要把成就的地皮给出去。

  • 刷开局:白羊友好;奥斯曼向北进攻,不打成就需要的地皮(主要是杜勒卡迪尔)。
  • 刷将军:要有2围城,最好能有4冲击。
  • 刷顾问:1级外交声誉,1级改善关系;最好还有1级陆军士气,1级减叛乱。(一开始很穷,只在万不得已的时候雇用他们。)

首先和奥斯曼改善关系,联姻,一般情况下就能结盟了。如果因为实力差距太大迟迟无法结盟,就要等奥斯曼对哈桑凯伊夫的关系逐渐提高,中间的时间比想象的更长,变数也更多(对于本体党玩家更是如此)。 一开始还是比较安全的,所以关闭要塞降低陆军维护费。可以再征两队兵顶到上限以备开战,机会即将出现时还可以赶快超上限再招两队。

  • 初期吃地,如果叛乱不可避免,就不要提高自治,基本上14k以下的叛乱都能应付,只要多一点耐心。

最理想的局面是:

  1. 杜勒卡迪尔和拉马赞结盟,孤儿双弱;
  2. 哈桑凯伊夫结盟奥斯曼,在适当的时机强宣杜勒卡迪尔,附庸拉马赞,吃杜勒卡迪尔两个逊尼省份,附庸杜勒卡迪尔(不听话也没事);
  3. 防御战对卡拉曼召唤奥斯曼,把卡拉曼的两三个省份送给奥斯曼维持关系;
  4. 和平后择机宿敌卡拉曼、白羊和黑羊,如果实在没有机会进攻白羊,就和他们维持盟友关系,此时黑羊可能保障哈桑凯伊夫;
  5. 当心白羊结盟奥斯曼,那样就得先打马穆鲁克或者黑羊增强实力,轮流利用白羊和奥斯曼的力量;
  6. 适当留意波斯方向,如果阿贾姆崛起或者帖木儿重新统一,就要准备虎口夺食了。

然后就稳啦!从白羊最北边开始,把高加索方向给奥斯曼,换取马穆鲁克和黑羊。


瞎子先生 向笔者指出了另一种更加凶猛的思路:

  • 观察波斯方面的同盟和宿敌关系,多数时候什叶派的阿尔达比勒缺乏盟友,直接强宣它就能进入波斯北部、里海沿岸的破碎带。

击溃这些弱小的国家可以迅速获得波斯的税收和贸易财富。如果夺取波斯、两河流域甚至向东进入印度,两三千的发展度足以摧毁游戏中的任何强权,远超萨拉丁的成就!


参考资料

视频战报

国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  加拿大  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

西欧科技组 Western.png  巴西
安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  加勒比  马普切