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阿萨姆

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Assam.png
阿萨姆
政府等级 王国级 王国
主流文化 Primary culture.png 阿萨姆(东雅利安)
首都 Capital.png 阿萨姆(566)
政体 Government monarchy.png 专制君主制
国教 Hinduism.png 印度教
科技组 印度科技组 印度科技组
阿萨姆的理念
Traditions.png 传统
−1 国家叛乱度
+10% 全国人力修正
Idea bonus.png 野心
+1 外交声望
Idea bonus.png 理念

Chance of new heir.png 菩愣记史书

+50% 获得新继承人的几率

Development cost.png 稻田种植技术

−10% 提升发展度花费

Attrition for enemies.png 河流战术

+1 敌陆军损耗
−10% 受到的冲击伤害

Manpower recovery speed.png 派制度改革

+15% 人力恢复速度

Stability cost modifier.png 申诉程序

−10% 稳定度花费

National tax modifier.png 土地勘查

+10% 国家税收

Diplomat.png 阿豪姆的外交政策

+1 外交官
关于同名区域,请见 阿萨姆 (地区).


阿萨姆(Assam)是一个印度教小国,开局在印度的远东边缘。 It is bordered by the minor states of  科奇 and  卡查, both of whom isolate it from the powerful sultanate of  孟加拉. The hulking behemoth of  大明 is also close enough to influence the area. Historically, within the timeframe of the game, the land of Assam was ruled by the Kingdom of Ahom, a people from Southeast Asia. Their legacy provides Assam's unique national ideas. However, being both Hindu and Indian means one should focus expanding west and south towards India.

The position at 1444 for Assam is not as dire as many other small countries. Though two of its neighbors, Tibet and Shan, are bigger than the country, there is usually not too much to worry about. A few reasons for this is that they have a different culture and religion, they are both in the Chinese technology group, and both are a bit richer than Assam. It is unlikely that they would wish to attack the small country. Furthermore, Tibet is mountainous, poor, and often has a horde (e.g.  瓦剌 Horde,  察合台) as an ally. Shan is tropical, poor, and at times may have Tibet as an ally.

决议

阿萨姆作为一个东雅利安国家能成立  婆罗多

ID

Execute decision.png成立婆罗多(东雅利安)

成立强大的婆罗多,将所有的印度次大陆都至于你的统治之下.
 
潜在需求
  • 使用一般或历史国家
  • 不是:
    • 国家 flag formed_india_flag 已设置
  • 至少满足之一:
    • 由玩家控制
    • 在使用自建国
  • 不是:
  • 不是:
  • 属于东雅利安文化组
  • 至少满足之一:
    • 宗教属于印度教组
    • 宗教是 Buddhism.png 上座部佛教
    • 宗教是 Vajrayana.png 金刚乘
    • 宗教是 Mahayana.png 大乘佛教
  • 不是:
    • 有政府改革:草原游牧
  • 至少满足之一:
    • 由玩家控制
    • 全部:
      • 由AI控制
      • 拥有至少15个非殖民地省份
  • 是殖民领
  • 至少满足之一:
    • 是前殖民领国家
    • 全部:
      • 是前殖民领国家
      • 由玩家控制
接受
  • (THIS) 独立国家朝贡国
  • 是草原游牧
  • 属于东雅利安文化组
  • 处于战争中
  • Icon stability.png 稳定度至少为 +3
  • 有思潮:封建制度 封建主义
  • 拥有核心省份木尔坦
  • 拥有核心省份拉合尔
  • 拥有核心省份苏拉特
  • 拥有核心省份德里
  • 拥有核心省份中河间地
  • 拥有核心省份马杜赖
  • 拥有核心省份通代纳杜
  • 拥有核心省份道拉塔巴德
  • 拥有核心省份克塔克
  • 拥有核心省份巴连弗邑
  • 拥有核心省份高多
  • 拥有核心省份阿萨姆
  • 拥有核心省份比德尔
  • 拥有核心省份哈拉尔
  • 拥有核心省份库马里
  • 拥有核心省份曼苏拉

效果
  • 国家成为  婆罗多
  • 刷新非通用任务,获得新任务
  • 若不是选帝侯或帝国皇帝,全部省份退出神圣罗马帝国
  • 设置政府等级为 帝国级 帝国
  • 孟加拉:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 印度斯坦:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 印度西部:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 德干:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 科罗曼德:
    • 仅限于:
      • 不是:
        • (该国)拥有该省份
    •  婆罗多该省永久宣称
  • 设置国家 flag formed_india_flag
  • 获得 Prestige.png 10 威望
  • 如果:
    • 仅限于:
      • 没有自定义理念
    • 触发国家事件 “新的国家传统和野心”

AI决议因子:

  • 基础权重:1
成立婆罗多所需的省份,每种文化组需要的省份不同(达罗毗荼-绿色、西雅利安-红色、印度斯坦-蓝色、东雅利安-粉色和中印度-黄色)


策略

开局行动

Assam has a better start than most of its neighbours. The basic premise of how to play Assam, is to look for opportunities to capitalize on. This means finding someone who is weaker than the player, and then declaring war on them.Assam is in a favourable position for this, an alliance with one of the stronger states near it, the only blocker Assam has to its expansion is very fewclaimable lands. To the east, there is an OPM who is ripe for the taking- whoever they ally can also be vassalized/annexed. For Assam, allies shouldn't be hard to come by- they don't need to be too strong, just enough to tip things in the player's favour. Nepal, Koch and Kechar would be enough allies, and probably the most likely.

The player only needs to start claiming all the nearby lands, and taking it from the weakest state. The only real dangers arr, a large coalition forms, or Bengal bursting through all the little states and attacking Assam. This should not be a problem, though, as the player should be sufficiently large to stop them, should this start to happen. The player must also pay attention to the religion and culture of the lands they are taking. It's much more preferable to take some Hindu, Assamese land than anything else. Keep this in mind, so the player can keep a centralized and efficient country together. This usually means expanding West, as Assam's culture and religion are both this way. Keeping a few Buddhist vassals and feeding them is also a viable strategy, whilst the player expands to the West. Assam also has the ability to form Hindustan, should they wish. This gives claims on all of India, and promotes trade- so if the player wishes to go that route, it is entirely viable.

取代孟加拉

After some time Assam should be a nation which may take on Bengal. If the game has not progressed too far, Bengal is likely to be able to muster around 9,000 to 14,000 troops, which is likely a fair bit more than Assam or its fledgling allies individually can. The key in this instance, then, is to meet up first before attacking the Bengali army. Alternatively, if the player is feeling patient, they could wait for or sponsor a Hindu rebellion in Bengal. The rebels should be loyal to Assam's country whether or not Assam actually used support rebels, due to being religious rebels for Hinduism and Assam is clearly Hindu. Additionally, these rebels may come prepared, as they usually have more than 10,000 troops and a general. Either way, if the player would rather avoid fighting Bengal's army, they should be capable of besieging and taking some provinces with the help of the rebels.

Taking Dacca will give Assam a port, and taking it as well as Silhet will allow the player to encircle the pesky little wasteland in the middle of Assam's land. It will take at least two wars if the player wishes to take all of the land. However, it is advisable to instead vassalize Bengal on the second war, as it will save a large amount of administrative points when coring; Bengal has many high base tax provinces. Assam should also be capable of peacefully vassalizing Nepal soon, considering their size.

Once Bengal has been absorbed, Assam shouldn't have too much difficulty in expansion, so long as it expands towards the rest of India.  奥里萨 may declare Assam to be a rival, but can be ignored by allying with Vijayanagar. Eventually, it should come to a fight between Assam and Vijayanagar, however, as both the player and Vijayanagar likely wishes to control India. Shan is also unlikely to want to be an ally forever, so it is recommended to counter it by finding another ally, and keep things balanced. The last thing that any growing Assam may desire is for Shan to be swallowed up by  大明 China, then have that China see it as a threat.

理念组

Early idea groups that the player, as Assam, may find appealing are as follows:

  • 防守理念组 防守理念 (the +1.00% attrition for enemies matches up nicely with Assam's national idea giving +1.00% attrition and -10% Shock damage received)
  • 贸易理念组 贸易理念 (as Assam should soon dominate the Bengal trade node and may want to increase the trade flowing into it from Malacca and Siam)
  • 外交理念组 外交理念 (the increase in diplomatic relation will allow the player to vassalize more of the smaller Indian states without losing Diplomatic Points)
  • 行政理念组 行政理念 (having cheaper mercenaries can give Assam an edge in many wars)
国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切