User:Wknd123/沙盒

排兵布阵

陆军单位阵型的排列是由AI自动完成的,玩家无法介入。本节解析AI的布阵策略。通过不断的观察和实验,我们得出了一个共同的结论,即游戏中的排兵布阵取决于每支部队(1K)的兵力和总体的陆军兵种组成。

针对小规模军团

  • 若是没有足够的步兵填满战线,AI布置会优先考虑以下因素:
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  1. 用步兵尽量将前排填满;
  2. 用骑兵尽量填满前排两翼;
  3. 用炮兵尽量填满后排;(若后排战线宽过前排,则将炮兵布置到前排直至前排和后排均等)
  4. 若后排战线还有空余,多余的骑兵将分布到后排两翼,由最外侧向中间分布。
  • 若是有足够的步兵填满战线,AI布置会优先考虑以下因素:
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  1. 用步兵将前排填满,除了两侧的第 X[不定值] 之后的位置;
  2. 在前排两侧的第 X[不定值] 位置之后布置骑兵;
  3. 用炮兵尽量填满后排;
  4. 若后排还有空余,则将剩余的步兵分布在炮兵两翼,除了的第 Y[不定值] 之后的位置;
  5. 若前排布置完成后有多余的骑兵,将全部分布到后排两翼,由最外侧向中间分布。

针对大规模军团

若是中后期战线宽度较大的军队,AI布置会优先考虑以下因素:

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  1. 用步兵将前排填满,除了两侧的第 X[不定值] 之后的位置;
  2. 用骑兵尽量填满前排;
  3. 用炮兵尽量填满后排;
  4. 若后排还有空余,则将剩余的步兵分布到后排,保证前排步兵后也为步兵,战线均等;
  5. 若后排还有空余,则将剩余的骑兵分布到后排,保证前排骑兵后也为骑兵,战线均等。