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阶层

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Estates management tab.

阶层[1] 是国家内部可以影响国内政治的派系。他们要求控制国家一定数量的直辖省份。阶层有两个基本属性:影响力和忠诚度;主要依靠阶层控制的土地,事件选择和一些其他因素。

阶层的影响力和忠诚度的等级决定了阶层在国内的力量和他们如何回应玩家对他们的行动。影响力和忠诚度在这些条目中起作用: 由阶层提供的全国增益或惩罚,应用在阶层控制下的省份的局部效果,通过与阶层进行特定互动而提供的结果效果,以及当情况越来越差时阶层的反抗力量。 阶层力量过于强大会给国家带来灾难,当某一个阶层想夺取国家的控制权或将他分裂的时候灾难就会来临。

阶层总共有6个,但是大多数国家只有3个主要阶层可以使用。准确的数字会在政治运动时改变并且基于地方,政府和宗教。征服省份会移除原来控制省份的阶层。可以通过mod来向游戏中加入阶层并改变征服行为。

下面的政府类型不能使用阶层(他们有其他的机制作为代替):天朝(如果Mandate of Heaven.png天命DLC不可用), 商业共和制,议会共和制,贸易城市,殖民领, 土著议会,西伯利亚氏族议会和草原游牧(除了游牧阶层)。特殊整体不能使用特殊阶层(会在阶层章节详细说明)。

阶层简介

注意: 这里提到的大多数数值是完全可修改的[2]

  • 影响力 阶层影响是一个衡量这个阶层在国家政府内的力量的参数。它的取值范围是0-100。影响力决定了由阶层忠诚度给予的国家效果的强度。影响力有四个等级:0-19/20-39/40-59/60-100。这些等级由一个因子“0.25/0.50/0.75/1”来修正效果。省份效果不由影响力影响,而是应用在所有阶层拥有的省份。此外,如果一个阶层的影响力是80或更高,不管阶层的忠诚度,这个国家会处于阶层夺权的政变风险中,以灾难的形式出现。影响力同样影响玩家与阶层互动的可能性与效果强度。每一个阶层都有一个影响力基础值,并且由阶层互动、不同的国家影响因子、事件、决议、领土给予与撤回影响。影响力不会随时间而增加或减少。从阶层手中移除省份是玩家控制的唯一的减少阶层影响力的方式。如果一个阶层的影响力下降为零,它将不会给予国家效果并不再出现在阶层互动界面直到影响力增加。然而,它仍然会影响所控省份,新的省份可能会通过省级界面被它控制。
  • 忠诚度 Estate loyalty is a measure of how willing the estate is to aid in the nation's government. It is a modifier that decays slowly towards it's base value of 50. The speed of decay depends on how further from 50 it is (further = faster) and on any other loyalty decay speed modifiers present at the time. Loyalty scales from 0 to 100, and is separated into three tiers: disloyal (0-39), neutral (40-59), and loyal (60-100). Loyalty determines what effects the estate confers, both on the provincial and national level. When disloyal, an estate confers only penalties; when neutral, it confers a single bonus; and when loyal it confers an additional bonus. The strength of the effects is determined by the estate's influence. Loyalty is affected by estate interactions, various national factors, events, decisions, provincial development and territorial grants and revocations.
  • 领地 Estate territory can be granted to an estate to increase its loyalty and influence. Granting a province to an estate sets a minimum local autonomy floor to said province and confers various provincial effects based on the estate and its level of loyalty. Once granted to an estate, a province cannot be revoked until one year has passed. If an estate is disloyal, revoking a province from the estate will cause rebels to rise up. Developing an estate province is treated as if they were granted additional development while losing an estate province (peace, sale etc.) will cause their loyalty to decrease (amount dependent on province development). The amount of territory each estate demands depends on the estate and various national factors. If these demands are not met, the estate in question will gradually lose loyalty. The capital cannot be granted to an estate and a province cannot have both an estate and a parliament seat.
  • 力量 is based on how much an estate controls the development in the country. Influence of an estate increases by 1.5 for every 1% of the nation's total state development it manages, up to a maximum of 40. Dhimmi and tribes estates have modifier that lowers this factor. Hence all provinces granting/revoking above 26.7% of the total development does not impact the influence. For example, in a nation with 200 non overseas development, granting a first province with 10 development to an estate will increase its influence by 7.5. If another estate controls provinces that represent 60 development in that country (30%) its influence is increased by 40 and revoking a 3-development province has no impact.
  • 欢乐度 is based on territorial grant/revocation. Territorial grant (resp. revocation) increases (resp. decreases) estates' loyalty by a base of 1 (resp. 2) for every 1% of the nation's total development that the province represents. This means that granting and subsequently revoking a province incurs a net loss of loyalty. The gain is capped to 20 and the loss to 30.
  • 互动决议 are a set of actions that can be taken towards estates, typically either giving something to the estate or requesting something from it. Interactions affect the estates' loyalty and influence in various ways.
  • 阶层灾难 occur after an estate gains high influence levels (80-100). The estate disaster will begin ticking and - unless lowered - will eventually trigger its associated disaster. During an active estate disaster all other estates will lose influence and loyalty as well as rendering most of their estate interactions inactive.

阶层

市民阶层

Burghers icon
这一阶层代表国内的城市居民,比如艺术家、商人和其他定居于城墙内的人。他们传统的责任是为保持经济发展而工作,为此他们希望自己和自己所代表的城市能得到特权和优待。

The estate is not available for Government republic.png Revolutionary Republic governments. The estate will demand territory if the nation has at least 5 provinces. The AI will be more inclined to give the estate further territory (than the required minimum) if it is a Government monarchy.png Monarchy in the 西欧科技组 Western tech group or has taken Plutocratic idea group.png Plutocratic or Trade idea group.png Trade idea groups and the nation has at least 10 provinces.The estate will demand territory if the nation has at least 5 provinces. The AI will be more inclined to give the estate further territory (than the required minimum) if it is a Government monarchy.png Monarchy in the 西欧科技组 Western tech group or has taken Plutocratic idea group.png Plutocratic or Trade idea group.png Trade idea groups and the nation has at least 10 provinces.

领地 Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept the following provinces:
    • If government type is Government republic.png Republic (does not include Noble Republic) all provinces are accepted
    • Otherwise, if province has at least Development.png 10 development or Trade power.png 5 trade power
  • The estate would require control of at least 0% of the nation's state Development.png development, modified by:
    • +20% Has Government republic.png Republic government type (does not include Noble Republic) and Nobility.png Nobility has not seized control of the nation
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local sailors modifier.png Local sailors modifier, Naval forcelimit.png Naval force limit, Local production efficiency.png Local production efficiency and Local trade power.png Local trade power

影响力 阶层影响 – The estate has a base influence of 10%, modified by:

忠诚度 Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full {{icon|Plutocratic|24px} Plutocratic idea group
  • −20% If Clergy.png Clergy or Nobility.png Nobility has seized control of the nation

灾难: If the Burghers.png Burghers estate gains high 阶层影响 influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Plutocratic Coup disaster.

The Burghers nationwide and province modifiers are as follows:

Burghers.png 市民阶层 阶层影响 影响
0-19
阶层影响 影响
20-39
阶层影响 影响
40-59
阶层影响 影响
60-100
Province icon.png 省份效果
Estate loyalty 忠诚
0-39
  • Trade efficiency.png−2.5% 贸易效率
  • Development cost.png+2.5% 开发成本
  • Trade efficiency.png−5% 贸易效率
  • Development cost.png+5% 开发成本
  • Trade efficiency.png−7.5% 贸易效率
  • Development cost.png+7.5% 开发成本
  • Trade efficiency.png−10% 贸易效率
  • Development cost.png+10% 开发成本
Local unrest.png+5 本地叛乱
Estate loyalty 忠诚
40-59
Trade efficiency.png+5% 贸易效率 Trade efficiency.png+10% 贸易效率 Trade efficiency.png+15% 贸易效率 Trade efficiency.png+20% 贸易效率 Local trade power.png+50% 本地贸易力量
Estate loyalty 忠诚
60-100
  • Trade efficiency.png+5% 贸易效率
  • Development cost.png−2.5% 开发成本
  • Trade efficiency.png+10% 贸易效率
  • Development cost.png−5% 开发成本
  • Trade efficiency.png+15% 贸易效率
  • Development cost.png−7.5% 开发成本
  • Trade efficiency.png+20% 贸易效率
  • Development cost.png−10% 开发成本
  • Local trade power.png+50% 本地贸易力量
  • Local goods produced+10% 本地贸易物品生产

教士阶层

Clergy icon
这一阶层代表受过良好教育的国教教士。他们拥有为国家行政服务的悠久传统,其传统责任是关怀国家与平民的精神福祉。在过去的几个世纪中,他们从先君和虔诚的信众手中获得土地资产与特权。

The Clergy estate is not available for the United States的国旗 美国 unless the government is a Government theocracy.png theocracy. It is also not available to a Government republic.png Revolutionary Republic. The estate will demand territory if the nation has at least 10 provinces. The AI will be more inclined to give the estate further territory (than the required minimum) if it has taken Religious idea group.png Religious idea group and the nation has at least 10 provinces. 领地 Province icon.png – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate would require control of at least 10% of the nation's state Development.png development, modified by:
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local tax modifier.png Local tax modifier
  • Dhimmi provinces cannot be converted to another religion by a Missionaries.png missionary.

影响力 阶层影响 – The estate has a base influence of 20%, modified by:

  • +30%The Papal State的国旗 教宗国
  • +20%Hejaz的国旗 汉志 且拥有“麦加”
  • +15% If Inti.png Inti authority at least 75%
  • +10% If Inti.png Inti authority between 50% and 74%
  • +10% Is Government theocracy.png Theocracy (but not The Papal State的国旗 教宗国)
  • +10% If Patriarch authority.png Patriarch authority at least 75%
  • +5% If Patriarch authority.png Patriarch authority between 50% and 74%
  • −10% Is Government monarchy.png Celestial Empire
  • −15% If state religion is not dominant
  • −40% If Burghers.png Burghers or Nobility.png Nobility has seized control of the nation

忠诚度 Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full Religious idea group.png Religious idea group
  • +10% Is Papal Controller
  • +10% Is Protestantism Protestant
  • +10% If Being pious Piety at least 75%
  • +5% If Being pious Piety between 50% and 74%
  • +5% Has modifier Statute in Restraint of Appeals
  • +5% Has modifier Sheikh ul Islam Office
  • +5% Is a Government monarchy.png feudal theocracy
  • −5% If Lack of piety Piety between −50% and −74%
  • −10% If Lack of piety Piety less than −75%
  • −20% If Burghers.png Burghers or Nobility.png Nobility has seized control of the nation

灾难: If the Clergy.png Clergy estate gains high 阶层影响 influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Clergy disaster.

The Clergy nationwide and province modifiers are as follows:

Clergy.png 教士 阶层影响 影响
0-19
阶层影响 影响
20-39
阶层影响 影响
40-59
阶层影响 影响
60-100
Province icon.png 省份效果
Estate loyalty 忠诚
0-39
  • National tax modifier.png−2.5% 全国税收修正
  • Stability cost modifier.png+2.5% 稳定花费
  • 根据宗教和政体的不同获得以下不同效果:
  • Devotion.png−0.125 年度奉献度
  • Papal influence.png−0.25 年度教皇影响力
  • Church power.png−6.25% 教会力量
  • Monthly fervor increase.png−0.25 月度狂热
  • National tax modifier.png−5% 全国税收修正
  • Stability cost modifier.png+5% 稳定花费
  • 根据宗教和政体的不同获得以下不同效果:
  • Devotion.png−0.25 年度奉献度
  • Papal influence.png−0.5 年度教皇影响力
  • Church power.png−12.5% 教会力量
  • Monthly fervor increase.png−0.5 月度狂热
  • National tax modifier.png−7.5% 全国税收修正
  • Stability cost modifier.png+7.5% 稳定花费
  • 根据宗教和政体的不同获得以下不同效果:
  • Devotion.png−0.375 年度奉献度
  • Papal influence.png−0.75 年度教皇影响力
  • Church power.png−18.75% 教会力量
  • Monthly fervor increase.png−0.75月度狂热
  • National tax modifier.png−10% 全国税收修正
  • Stability cost modifier.png+10% 稳定花费
  • 根据宗教和政体的不同获得以下不同效果:
  • Devotion.png−0.5 年度奉献度
  • Papal influence.png−1 年度教皇影响力
  • Church power.png−25% 教会力量
  • Monthly fervor increase.png−1 月度狂热
Local unrest.png+5 本地叛乱
Estate loyalty 忠诚
40-59
National tax modifier.png+5% 全国税收修正 National tax modifier.png+10% 全国税收修正 National tax modifier.png+15% 全国税收修正 National tax modifier.png+20% 全国税收修正 Local unrest.png−2 本地叛乱
Estate loyalty Loyalty
60-100
  • National tax modifier.png+5% 全国税收修正
  • Stability cost modifier.png−2.5% 稳定花费
  • 根据宗教和政体的不同获得以下不同效果:
  • Devotion.png+0.125 年度奉献度
  • Papal influence.png+0.25 年度教皇影响力
  • Church power.png+2.5% 教会力量
  • Monthly fervor increase.png+0.25 月度狂热
  • National tax modifier.png+10% 全国税收修正
  • Stability cost modifier.png−5% 稳定花费
  • 根据宗教和政体的不同获得以下不同效果:
  • Devotion.png+0.25 年度奉献度
  • Papal influence.png+0.5 年度教皇影响力
  • Church power.png+5% 教会力量
  • Monthly fervor increase.png+0.5 月度狂热
  • National tax modifier.png+15% 全国税收修正
  • Stability cost modifier.png−7.5% 稳定花费
  • 根据宗教和政体的不同获得以下不同效果:
  • Devotion.png+0.375年度奉献度
  • Papal influence.png+0.75 年度教皇影响力
  • Church power.png+7.5% 教会力量
  • Monthly fervor increase.png+0.75 月度狂热
  • National tax modifier.png+20% 全国税收修正
  • Stability cost modifier.png−10% 稳定花费
  • 根据宗教和政体的不同获得以下不同效果:
  • Devotion.png+0.5 年度奉献度
  • Papal influence.png+1 年度教皇影响力
  • Church power.png+10% 教会力量
  • Monthly fervor increase.png+1 月度狂热
  • Local unrest.png−2 本地叛乱
  • Local tax modifier.png+10% 本地税收
  • Local missionary strength.png+2% 本地传教力量

哥萨克阶层

Cossacks icon
哥萨克是草原上的自由民。他们来源复杂,有的生于牧场,有的是从邻近荒野的大庄园中逃脱的农奴。哥萨克是强大的劫掠者和吃苦耐劳的居民,他们渴望被承认是与贵族一样重要的阶层,并会击倒任何企图限制他们自由的人。

The estate is not available for Government republic.png Revolutionary Republic governments. Aside from that, it is only available to Christian nations in the Eastern technology group Eastern tech group. The AI will always grant provinces to the estate as long as it doesn't push its influence too high. If the estate revolts it will form a new nation consisting of the provinces previously given to it.

领地 Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have Steppe terrain
  • The estate doesn't require control of any particular percentage of the nation's state Development.png development
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Land forcelimit.png Land force limit and Local manpower modifier.png Local manpower

影响力 阶层影响 – The estate has a base influence of 0%, modified by:

  • +10% Has at least Province icon.png 10 provinces and a Steppe terrain
  • −40% If Burghers.png Burghers, Clergy.png Clergy or Nobility.png Nobility has seized control of the nation

忠诚度 Estate loyalty – The estate's loyalty decay speed is modified by:

  • −20% If Burghers.png Burghers, Clergy.png Clergy or Nobility.png Nobility has seized control of the nation

灾难: If the Cossacks.png Cossacks estate gains high 阶层影响 influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Cossack Independence disaster.

The Cossacks nationwide and province modifiers are as follows:

Cossacks.png 哥萨克阶层 阶层影响 影响
0-19
阶层影响 影响
20-39
阶层影响 影响
40-59
阶层影响 影响
60-100
Province icon.png 省份效果
Estate loyalty 忠诚
0-39
  • Cavalry combat ability.png−2.5% 骑兵战力
  • Cavalry cost.png+5% 骑兵价格
  • Cavalry combat ability.png−5% 骑兵战力
  • Cavalry cost.png+10% 骑兵价格
  • Cavalry combat ability.png−7.5% 骑兵战力
  • Cavalry cost.png+15% 骑兵价格
  • Cavalry combat ability.png−10% 骑兵战力
  • Cavalry cost.png+20% 骑兵价格
Local unrest.png+5 本地叛乱
Estate loyalty 忠诚
40-59
Cavalry combat ability.png+5% 骑兵战力 Cavalry combat ability.png+10% 骑兵战力 Cavalry combat ability.png+15% 骑兵战力 Cavalry combat ability.png+20% 骑兵战力 Attrition for enemies.png+1 本地敌军损耗
Estate loyalty 忠诚
60-100
  • Cavalry combat ability.png+5% 骑兵战力
  • Cavalry cost.png−5% 骑兵价格
  • Cavalry to infantry ratio.png+2.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+10% 骑兵战力
  • Cavalry cost.png−10% 骑兵价格
  • Cavalry to infantry ratio.png+5% Cavalry to infantry ratio
  • Cavalry combat ability.png+15% 骑兵战力
  • Cavalry cost.png−15% 骑兵价格
  • Cavalry to infantry ratio.png+7.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+20% 骑兵战力
  • Cavalry cost.png−20% 骑兵价格
  • Cavalry to infantry ratio.png+10% Cavalry to infantry ratio
  • Attrition for enemies.png+1 本地敌军损耗
  • Local manpower modifier.png+20% 本地人力

齐米阶层

Dhimmi icon
齐米一词最初是用来指代基督徒和犹太人的概念,现在则指穆斯林王国中的非穆斯林臣民。由于组织架构和数量的不同,其地位和特权在不同的伊斯兰国家间区别很大。传统上,一个公正的统治者应该在让他们与穆斯林社群分开的同时保护他们。然而,由于有些地方的齐米反而构成了主要人口,这一原则并不总是能够那么容易维持。

The Dhimmi estate is only available to Muslim nations not in the 西欧科技组 Western tech group. The Dhimmi receive only 50% of the normal influence from territory (0.75 influence per 1% of total development). If the estate revolts it will form a new nation consisting of the provinces previously given to it. The AI will always grant provinces to the estate if it is in the 阿纳托利亚科技组 Anatolian tech group or has taken the Humanist idea group.png Humanist ideas group and the nation has at least 10 provinces; The AI will continue doing so as long as it doesn't push its influence too high.

The Dhimmi estate may eventually disappear if a nation grows powerful enough and achieves sufficient religious unity without granting them any provinces, or on changing government type. However, this may be a glitch; in some cases, they will re-appear later. (Specific mechanics?)

领地 Province icon.png – The estate has the following attitude regarding territory:

  • The estate will only accept provinces with non-Muslim religion
  • The estate don't require control of any particular percentage of the nation's state Development.png development
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Local tax modifier.png Local tax modifier

影响力 阶层影响 – The estate has a base influence of 0%, modified by:

  • +20% Has non-Muslim dominant religion
  • +10% Has Province icon.png province with non-Muslim religion
  • −40% If Burghers.png Burghers, Clergy.png Clergy or Nobility.png Nobility has seized control of the nation

忠诚度 Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full Humanist idea group.png Humanist idea group
  • +8% If Lack of piety Piety less than −75%
  • +5% If Lack of piety Piety less than −50%
  • −5% If Being pious Piety between 50% and 74%
  • −8% If Being pious Piety more than 75%
  • −20% If Burghers.png Burghers, Clergy.png Clergy or Nobility.png Nobility has seized control of the nation

灾难: If the Dhimmi.png Dhimmi estate gains high 阶层影响 influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dhimmi Independence disaster.

The Dhimmi nationwide and province modifiers are as follows:

Dhimmi.png 齐米阶层 阶层影响 影响
0-19
阶层影响 影响
20-39
阶层影响 影响
40-59
阶层影响 影响
60-100
Province icon.png 省份效果
Estate loyalty 忠诚
0-39
  • Tolerance heathen.png−0.25 异教容忍
  • Technology cost.png+2.5% 科技花费
  • Tolerance heathen.png−0.5 异教容忍
  • Technology cost.png+5% 科技花费
  • Tolerance heathen.png−0.75 异教容忍
  • Technology cost.png+7.5% 科技花费
  • Tolerance heathen.png−1 异教容忍
  • Technology cost.png+10% 科技花费
  • Local missionary strength.png−100% 本地传教力量
  • Local unrest.png+5 本地叛乱
Estate loyalty 忠诚
40-59
Tolerance heathen.png+0.5 异教容忍 Tolerance heathen.png+1 异教容忍 Tolerance heathen.png+1.5 异教容忍 Tolerance heathen.png+2 异教容忍
  • Local missionary strength.png−100% 本地传教力量
  • Local tax modifier.png+33% 本地税收
Estate loyalty 忠诚
60-100
  • Tolerance heathen.png+0.5 异教容忍
  • Technology cost.png−2.5% 科技花费
  • Tolerance heathen.png+1 异教容忍
  • Technology cost.png−5% 科技花费
  • Tolerance heathen.png+1.5 异教容忍
  • Technology cost.png−7.5% 科技花费
  • Tolerance heathen.png+2 异教容忍
  • Technology cost.png−10% 科技花费
  • Local missionary strength.png−100% 本地传教力量
  • Local tax modifier.png+33% 本地税收
  • Local unrest.png−2 本地叛乱

贵族阶层

Nobility icon
这一阶层代表了你国家中的那些贵族门阀世家。其特权由古老的传统保障,大多数是他们的祖先最初通过为国家服务而赢得的。他们的传统职责是保卫王国抵御外来危险,并帮助统治者维持和平。

Parliamentary and Revolutionary governments types along with Government republic.png Peasants Republic do not use this estate. The estate will demand provinces if the nation has at least 5 provinces. The AI will be more inclined to give the estate further provinces (than the required minimum) if it has taken Aristocratic idea group.png Aristocratic or Influence idea group.png Influence idea groups and the nation has at least 10 provinces.

领地 Province icon.png – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate would require control of at least 10% of the nation's state Development.png development, modified by:
    • +5% Is Government monarchy.png Feudal Monarchy
    • +30% Is Government republic.png Noble Republic
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for Land forcelimit.png Land force limit and Local manpower modifier.png Local manpower

影响力 阶层影响 – The estate has a base influence of 20%, modified by:

  • +10% Has ruler modifier Power to Magnates
  • +10% Has Government monarchy.png Mamluk Government
  • +5% Has Eastern technology group Eastern technology group
  • +5% Is a Government monarchy.png Monarchy (but not a Feudal Monarchy)
  • −10% Is the Government monarchy.png Celestial Empire
  • −10% Has the country modifier Black Army
  • −40% If Burghers.png Burghers or Clergy.png Clergy has seized control of the nation

忠诚度 Estate loyalty – The estate's loyalty decay speed is modified by:

  • +10% Has full Aristocratic idea group.png Aristocratic idea group
  • +10% Is Prussian Monarchy
  • +10% If Icon legitimacy monarchy.png legitimacy at least 95
  • +5% If Icon legitimacy monarchy.png legitimacy between 70 and 94
  • +5% Has a consort from local minor noble dynasty
  • −5% If Icon legitimacy monarchy.png legitimacy between 25 and 49
  • −10% If Icon legitimacy monarchy.png legitimacy less than 25
  • −20% If Burghers.png Burghers or Clergy.png Clergy has seized control of the nation

灾难: If the Nobility.png Nobility estate gains high 阶层影响 influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Aristocratic Coup disaster.

The Nobility nationwide and province modifiers are as follows:

Nobility.png Nobility 阶层影响 Influence
0-19
阶层影响 Influence
20-39
阶层影响 Influence
40-59
阶层影响 Influence
60-100
Province icon.png Province Modifiers
Estate loyalty Loyalty
0-39
  • Manpower recovery speed.png−2.5% Manpower recovery speed
  • Land maintenance modifier.png+2.5% Land maintenance
  • Manpower recovery speed.png−5% Manpower recovery speed
  • Land maintenance modifier.png+5% Land maintenance
  • Manpower recovery speed.png−7.5% Manpower recovery speed
  • Land maintenance modifier.png+7.5% Land maintenance
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Land maintenance modifier.png+10% Land maintenance
Local unrest.png+5 Local unrest
Estate loyalty Loyalty
40-59
Manpower recovery speed.png+5% Manpower recovery speed Manpower recovery speed.png+10% Manpower recovery speed Manpower recovery speed.png+15% Manpower recovery speed Manpower recovery speed.png+20% Manpower recovery speed Local manpower modifier.png+20% Local manpower
Estate loyalty Loyalty
60-100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Land maintenance modifier.png−2.5% Land maintenance
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Land maintenance modifier.png−5% Land maintenance
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Land maintenance modifier.png−7.5% Land maintenance
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Land maintenance modifier.png−10% Land maintenance
  • Local manpower modifier.png+20% Local manpower
  • Local defensiveness.png+15% Local defensiveness

游牧部族阶层

Tribes icon
游牧国的统治者必须始终致力对构成其土地的众多部族维持控制。由于缺乏像其他定居国家那样强大或永久的制度,所以麾下各个部族就是国家权威的主要来源,充当从征税者到士兵或者掠夺者的种种角色。在部族认可国家统治者是他们中最权威的一员的同时,他们渴望得到更多的土地去养马、支持他们的生活方式和对国家日常事务的影响力。

The Tribes estate is only available to 游牧科技组 Steppe Nomads as well as being the only estate available for them. If the player reforms the nation the estate disappears (and removed from the provinces) and in its place the other estates become available. The Tribes only receive 40% of the normal influence from territory (0.6 influence per 1% of total development). The estate will demand territory if the nation has at least 4 provinces.

领地 Province icon.png – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate would require control of at least 25% of the nation's state Development.png development, modified by:
    • +5% for every Development.png 200 development (up to a max of +25%). Note: This means total development
  • The estate will apply the following Local autonomy.png Local autonomy effects:
    • Minimum local autonomy floor of 50%
    • Local autonomy is negated for Land forcelimit.png Land force limit and Local manpower modifier.png Local manpower

影响力 阶层影响 – The estate has a base influence of 25%

灾难: If the Tribes Tribes estate gains high 阶层影响 influence levels (80-100), their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Tribes disaster.

The Tribes nationwide and province modifiers are as follows:

Tribes 游牧部族 阶层影响 影响力
0-19
阶层影响 影响力
20-39
阶层影响 影响力
40-59
阶层影响 影响力
60-100
Province icon.png 省份效果
Estate loyalty 忠诚
0-39
  • Manpower recovery speed.png−10% 人力恢复速度
  • Horde unity−2.5 年度游牧团结
  • Razing power gain−25% 屠城获得点数
  • Manpower recovery speed.png−20% 人力恢复速度
  • Horde unity−5 年度游牧团结
  • Razing power gain−50% 屠城获得点数
  • Manpower recovery speed.png−30% 人力恢复速度
  • Horde unity−7.5 年度游牧团结
  • Razing power gain−75% 屠城获得点数
  • Manpower recovery speed.png−40% 人力恢复速度
  • Horde unity−10 年度游牧团结
  • Razing power gain−100% 屠城获得点数
Local unrest.png+5 当地叛乱
Estate loyalty 忠诚
40-59
Manpower recovery speed.png+5% 人力恢复速度 Manpower recovery speed.png+10% 人力恢复速度 Manpower recovery speed.png+15% 人力恢复速度 Manpower recovery speed.png+20% 人力恢复速度 Local manpower modifier.png+33% 当地人力
Estate loyalty 忠诚
60-100
  • Manpower recovery speed.png+5% 人力恢复速度
  • Cavalry cost.png−5% 骑兵招募花费
  • Manpower recovery speed.png+10% 人力恢复速度
  • Cavalry cost.png−10% 骑兵招募花费
  • Manpower recovery speed.png+15% 人力恢复速度
  • Cavalry cost.png−15% 骑兵招募花费
  • Manpower recovery speed.png+20% 人力恢复速度
  • Cavalry cost.png−20% 骑兵招募花费
  • Local manpower modifier.png+33% 当地人力
  • Local unrest.png−2 当地叛乱

阶层互动

This a combined interactions table for all estates[1]:

  • Any change in Estate loyalty 忠诚度 or 阶层影响 influence apply to the estate which provided the interaction unless stated otherwise.
  • Estate 阶层影响 Influence and modifiers gained from interactions will remain active for said interaction's cooldown period unless stated otherwise.
  • If an estate has seized power (has an ongoing disaster), most of the interactions provided by other estates can't be activated.
Subject interactions.png 互动 Tab domestic estates.png Time Icon.png 需求 效果
Estate interaction 6.png 要求捐献 Burghers.png 10 Estate loyalty 30 忠诚度
  • Estate loyalty−10 忠诚度
  • Income.png 获得年收入的百分之 阶层影响 影响力等级:
阶层影响 0-49 50-74 75-99 100
Income.png +25% +50% +75% +100%
Estate interaction 3.png 要求外交支持 Burghers.png 20
  • Estate loyalty 30 忠诚度
  • 阶层影响 25 影响力
  • Estate loyalty−20 忠诚度
  • Diplomatic power.png Gain Diplomatic power per 阶层影响 影响力等级:
阶层影响 0-49 50-74 75-99 100
Diplomatic power.png +50 +100 +150 +200
Estate interaction 18.png 征召船只 Burghers.png 30
  • Estate loyalty 30 忠诚度
  • 阶层影响 40 影响力
  • Yes Has at least Province icon.png 10 home provinces with a port
  • Yes The estate was granted at least Province icon.png 1 province with a port
  • No Is not Primitive tech group
  • Estate loyalty−15 忠诚度
  • Bigship.png Raises 5 Heavy ships at 1/2 the time and no cost
  • in a random port controlled by the estate
Estate interaction 5.png 举荐海军提督 Burghers.png 10
  • Estate loyalty 30 忠诚度
  • 阶层影响 40 影响力
  • Yes Has at least Province icon.png 1 home province with a port
  • 阶层影响+20 Influence
  • Admiral.png Gain an admiral with Navy tradition.png 40 Navy tradition
Estate interaction 17.png 授予垄断特许 Burghers.png 20 War.png Available during other estate's ongoing disaster
  • Estate loyalty+15 忠诚度
  • 阶层影响+10 影响力
  • Prestige.png−5 Prestige
Estate interaction 16.png 给予垦殖新大陆特许令 Burghers.png 10
  • Estate loyalty 30 忠诚度
  • 阶层影响 40 影响力
  • Yes Has Exploration idea group.png Exploration Idea group
  • 阶层影响+15 Influence
  • Gain “New World Company” modifier:
  • Global settler increase.png+10 Global Settler Increase
Estate interaction 10.png 征召官员 Burghers.png 30 阶层影响 40 影响力
  • 阶层影响+15 影响力
  • Advisor Master of Mint.png Gain a discounted Master of Mint advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Estate interaction 2.png 要求行政支持 Clergy.png 20
  • Estate loyalty 30 忠诚度
  • 阶层影响 25 影响力
  • Estate loyalty−20 忠诚度
  • Administrative power.png Gain Administrative power per 阶层影响 影响力等级:
阶层影响 0-49 50-74 75-99 100
Administrative power.png +50 +100 +150 +200
Estate interaction 15.png 新大陆福音事业 Clergy.png 20
  • 阶层影响 40 影响力
  • Yes Has Exploration idea group.png Exploration Idea group
  • 阶层影响+15 影响力
  • Gain “New World Missions” modifier:
  • Native assimilation.png+25% Native assimilation
  • Native uprising chance.png−25% Native uprising chance
Estate interaction 7.png 慷慨资助 Clergy.png 10 War.png Available during other estate's ongoing disaster
  • Estate loyalty+15 忠诚度
  • Income.png−25% Yearly income
Estate interaction 11.png 招募审判官 Clergy.png 30 阶层影响 40 影响力
  • 阶层影响+10 影响力
  • Estate loyalty−15 忠诚度 to Dhimmi.png Dhimmi estate
  • Advisor inquisitor.png Gain a discounted Inquisitor advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Estate interaction 10.png 征召官员 Clergy.png 30 阶层影响 40 影响力
  • 阶层影响+15 影响力
  • Advisor Theologian.png Gain a discounted Theologian advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Estate interaction 17.png 向教士阶层寻求支持 Clergy.png 20 War.png Available during other estate's ongoing disaster
  • Estate loyalty+15 忠诚度
  • 阶层影响+10 影响力
  • Prestige.png−5 Prestige
  • Gain depending on religion and government:
  • Patriarch authority.png+5% Patriarch authority
  • Being pious+5% Piety
  • Church power.png+10 Church power
  • Monthly fervor increase.png+10 Fervor
  • Republican tradition.png−3% Republican tradition
  • Devotion.png−3 Devotion
  • Icon legitimacy monarchy.png−5 Legitimacy
Estate interaction 14.png 向教宗派遣使者 Clergy.png 20
  • 阶层影响+10 影响力
  • Papal influence.png+10 Papal influence
Estate interaction 19.png 哥萨克探险家 Cossacks.png 30
  • Estate loyalty 50 忠诚度
  • 阶层影响 40 影响力
  • Yes Has either Exploration idea group.png Exploration Idea group or Idea bonus.png Siberian Frontier idea
  • 阶层影响+15 Influence
  • Conquistador Gain a conquistador with Army tradition.png 40 Army tradition
Estate interaction 17.png 扩大哥萨克在册人口 Cossacks.png 20
  • Yes Has at least Province icon.png 1 province with a steppe terrain
  • War.png Available during other estate's ongoing disaster
  • Estate loyalty+15 忠诚度
  • 阶层影响+10 影响力
  • Prestige.png−5 Prestige
Estate interaction 13.png 提升哥萨克人的群体权力 Cossacks.png 30
  • Estate loyalty 50 忠诚度
  • 阶层影响 40 影响力
  • Yes The estate was granted at least Province icon.png 4 provinces
  • 阶层影响+15 Influence
  • Raises Infantry.png Infantry and Cavalry.png Cavalry per Cossack Estate territory province:
Province icon.png 4-5 6-7 8-9 10+
Infantry.png / Cavalry.png +2 / +2 +2 / +3 +3 / +3 +4 / +3
  • at 1/2 the time and no cost
Estate interaction 10.png 征召官员 Cossacks.png 30 阶层影响 40 影响力
  • 阶层影响+15 影响力
  • Estate loyalty−15 忠诚度 to Nobility.png Nobility estate
  • Advisor Army Reformer.png Gain a discounted Army reformer advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Estate interaction 20.png 动员哥萨克精英 Cossacks.png 20 Yes The estate has at least Province icon.png 1 province
  • Estate loyalty−15 忠诚度
  • Army tradition.png+10 Army tradition
Estate interaction 21.png 供应武器 Cossacks.png 20 Yes The estate has at least Province icon.png 1 province
  • Estate loyalty+5 忠诚度
  • 阶层影响+10 影响力
  • Military power.png−15 Military power
Estate interaction 22.png 允许自治 Cossacks.png 10
  • Yes The estate has at least Province icon.png 1 province
  • No Is not in Age of Absolutism.png Age of Absolutism
  • No Is not in Age of Revolutions.png Age of Revolutions
  • Estate loyalty+5 忠诚度
  • 阶层影响+10 影响力
  • Local autonomy.png +10% Local autonomy in every Cossack Province icon.png province
Estate interaction 9.png 征收新宗教税 Dhimmi.png 10 Estate loyalty 30 忠诚度
  • Estate loyalty−15 忠诚度
  • Income.png Gain Yearly income per 阶层影响 影响力等级:
阶层影响 0-49 50-74 75-99 100
Income.png +25% +50% +75% +100%
Estate interaction 8.png 减轻齐米阶层的赋税 Dhimmi.png 10
  • 阶层影响 40 影响力
  • Yes The estate was granted at least Province icon.png 1 province
  • War.png Available during other estate's ongoing disaster
  • Estate loyalty+25 忠诚度
  • 阶层影响+10 影响力
  • Local autonomy.png +15% Local autonomy in every Dhimmi Province icon.png province
Estate interaction 8.png 提拔齐米阶层贵族 Dhimmi.png 30
  • Estate loyalty 30 忠诚度
  • 阶层影响 40 影响力
*Estate loyalty+20} 忠诚度
  • 阶层影响+15 影响力
  • Estate loyalty−15 忠诚度 to Clergy.png Clergy and Nobility.png Nobility estates
  • Gain “Dhimmi Nobles” modifier:
  • Leader(s) without upkeep.png+1 Free leader upkeep
Estate interaction 12.png 从齐米阶层征兵 Dhimmi.png 10
  • Estate loyalty 30 忠诚度
  • 阶层影响 40 影响力
  • Estate loyalty−15 忠诚度
  • 阶层影响+10 影响力
  • Manpower.png Gain Manpower per 阶层影响 影响力等级:
阶层影响 0-49 50-74 75-99 100
Manpower.png +10% +15% +20% +25%
Estate interaction 10.png 征召官员 Dhimmi.png 30 阶层影响 40 影响力
  • 阶层影响+15 影响力
  • Estate loyalty−15 忠诚度 to Clergy.png Clergy estate
  • Advisor Trader.png Gain a discounted Trader advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Estate interaction 1.png 召开议会 Nobility.png 20 War.png Always, even during other estate's ongoing disaster
  • Estate loyalty+15 忠诚度
  • 阶层影响+10 影响力
  • Prestige.png−5 Prestige
Estate interaction 4.png 要求军事支持 Nobility.png 20
  • Estate loyalty 30 忠诚度
  • 阶层影响 25 影响力
  • Estate loyalty−20 忠诚度
  • Military power.png Gain Military power per 阶层影响 影响力等级:
阶层影响 0-49 50-74 75-99 100
Military power.png +50 +100 +150 +200
Estate interaction 5.png 推荐陆军将领 Nobility.png 10
  • Estate loyalty 30 忠诚度
  • 阶层影响 40 影响力
  • 阶层影响+20 影响力
  • General.png Gain a general with Army tradition.png 40 Army tradition
Estate interaction 12.png 招募更多的士兵 Nobility.png 25
  • Estate loyalty 30 忠诚度
  • 阶层影响 40 影响力
  • Estate loyalty−15 忠诚度
  • Manpower.png Gain Manpower per 阶层影响 影响力等级:
阶层影响 0-49 50-74 75-99 100
Manpower.png +10% +15% +20% +25%
Estate interaction 19.png 征召征服者 Nobility.png 15
  • Estate loyalty 30 忠诚度
  • 阶层影响 40 影响力
  • Yes Has Idea bonus.png Quest for the New World idea
  • 阶层影响+15 影响力
  • Conquistador Gain a conquistador with Army tradition.png 40 Army tradition
Estate interaction 10.png 征召官员 Nobility.png 30 阶层影响 40 影响力
  • 阶层影响+15 影响力
  • Advisor Diplomat.png Gain a discounted Diplomat advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Estate interaction 12.png 贡献人力 Tribes 10
  • Estate loyalty 50 忠诚度
  • 阶层影响 40 影响力
  • Yes Has less than Manpower.png99% Manpower
  • Estate loyalty−15 忠诚度
  • Manpower.png+25% Manpower
Estate interaction 13.png 提高阶层权力 Tribes 10
  • Estate loyalty 50 忠诚度
  • 阶层影响 40 影响力
  • Yes The estate was granted at least Province icon.png 1 province
  • 阶层影响+15 影响力
  • General.png Gain a general with Army tradition.png 20 Army tradition
  • Cavalry.png Raises 5 Cavalry at 1/4 the time and no cost
Estate interaction 10.png 征召官员 Tribes 30 阶层影响 40 影响力
  • 阶层影响+15 影响力
  • Advisor Master recruiter.png Gain a discounted Master recruiter advisor:
  • If Income.png+25 income the advisor is level 3 else level 2
Estate interaction 7.png 支持部族 Tribes 10 Yes Has at least Gold Icon.png 25% yearly income
  • Estate loyalty+15 忠诚度
  • Income.png−25% Yearly income

成就

党派之争的图标
本国拥有三个阶层,且每个阶层影响力不低于70%。

参考

  1. 1.0 1.1 All individual estate files can be found in the /Europa Universalis IV/common/estates/ folder.
  2. See in /Europa Universalis IV/common/defines.lua