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勃艮第

来自欧陆风云4百科
(重定向自Burgundy
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Burgundy.png
勃艮第
政府等级 公国级 公国
主流文化 Primary culture.png 勃艮第(法兰西)
首都 Capital.png 勃艮第(192)
政体 Government monarchy.png 封建君主制
国教 天主教 天主教
科技组 西欧科技组 西欧科技组
勃艮第的理念
Traditions.png 传统
+10% 陆军士气
+1 外交关系
Idea bonus.png 野心
+15% 商品产出修正
Idea bonus.png 理念

Prestige.png 金羊毛勋章

+1 年度威望

Mercenary maintenance.png 勃艮第雇佣兵团

−15% 雇佣兵维护

Available mercenaries.png 推广议会

+50% 可招募雇佣兵的上限

Discipline.png 改革封建陆军

+5% 训练度

Trade efficiency.png 城镇一体化

+10% 贸易效率

Tolerance heretic.png 信仰自由

+2 异端容忍

National manpower modifier.png 建立兵团系统

+25% 国家人力
關於同名的地區,請見勃艮第(地區)

西部大公爵,勃艮第的「好人」菲利普

勃艮第
Shield fancy overlay.png
瓦卢瓦王朝勃艮第分支不仅统治着 勃艮第公国,该公国是法国的法理领土的一部分,并且统治着 低地国家的大部分土地,以及韦尔芒多瓦讷韦尔伯爵领。在短短的时间里,他们创造了一个包含法国神圣罗马帝国最富有地区在内的领地。总之,勃艮第的公爵可以操控巨大的财富。这些经济资源已被“好人” 菲利普三世用于扩大家族的影响力,沿着默兹和莱茵河获得一个又一个的头衔,以此试图连接他的领土。
法国在上个世纪的时间里被 英国和法国人之间的法国王位纷争撕扯得支离破碎,而勃艮第已经成为西欧的文化和经济中心。骑士的理想,锦标赛,盛大的宴会,金羊毛骑士团再也无法在除了勃艮第之外的第二个国家被找到。公爵创建的骑士团,渴望重现亚瑟王传奇或希腊神话的骑士精神。随着财富花费在丝绸,绘画和梦幻般的泥金手抄本上,勃艮第的宫廷主宰了时尚和艺术潮流。
勃艮第公国已经在影响力,收入和军事力量上与很多王国相抗衡。通过玩弄英法,让两者互相对抗,公爵们得到了实际上的长久独立。但法律上,公爵仍然是法国和神圣罗马帝国的臣民。随着百年战争的临近,看起来,公国的未来似乎是不确定的。勃艮第如果继续快速壮大,那么勃艮第可能会成为一个新王国的萌芽,进而成为西欧中部的强大国家。但是在这短暂的时间里,公爵也树立了许多敌人。如果菲利普和他的继任者正确地扮演着自己的角色,那么他们将来可能会有一个王冠,但是这需要承担可能让他们一无所有的风险,并会把他们的辉煌事迹变成编年史上的脚注。

在开局,勃艮第(英文:Burgundy)是一个有两块不同地区的国家。处在现代的法兰西东部和东北部,以及现代比利时的大部分,勃艮第是法王统一和控制法兰西区域最大的敌对者,但是在游戏的开始它仍然是一个由皇室封地(直接拥有的领地)、附庸国和独立国家组成的封建大拼盘。历史地看,勃艮第的法兰西野心终结于在英法百年战争中它们和王站在一起,但以它自身衡量它还仍然是一个很大的陆军强国,因其潜在的经济、军事和政治力量主要处在低地国家而非它原本来自的法兰西。勃艮第因此位于殖民甚至是成立  尼德兰的有利位置。另一方面,还能要求神罗皇位,尽管实际地向东扩张会是缓慢而代价高昂的。留意海峡方面,虽然英国人可能是结盟的目标,如果它们在最初五年内对法兰西宣战,以强迫建立联合统治并取胜,他们可能会在接下来转向勃艮第。这是没有理由害怕的,因为一个好的勃艮第玩家可以控制(局势),并且同时击败德国人和法国人。


决议

 勃艮第是唯一可成立  尼德兰的非荷兰/弗拉芒国家。

Execute decision.png成立尼德兰


尼德兰是作为欧洲最有实力的海军和殖民国家登场的。本地和海外商机带来的大量收益,使这个国家进化成了世界上最大的资本主义国家之一。


 
潜在需求
  • 使用正常或历史国家进行游戏
  • 若为AI控制:
    • 不是自建国
    •  尼德兰存在
    • 拥有至少3个非殖民地省份
  • 不是 教宗国
  • 不是 尼德兰
  • 不是 神圣罗马帝国
  • 满足下列条件之一:
    • Culture icon.png 主流文化是荷兰或者法兰德斯
    •  勃艮第
接受
  • Administrative tech.png 行政科技至少10级
  • 独立国家朝贡国
  • 是草原游牧
  • 处于战争中
  •  尼德兰存在
  • 拥有以下核心省份布雷达(Breda)、泽兰(Zeeland)、阿姆斯特丹、乌得勒支(Utrecht)、海尔雷(Gelre)、弗里斯兰(Friesland)和海牙。

效果
  • 如果不是神圣罗马帝国的选帝侯或皇帝,将使拥有的所有省份从神圣罗马帝国中脱离
  • 如果是  勃艮第
    • 主流 Culture icon.png 文化将变为荷兰
    • Capital.png 首都将迁至阿姆斯特丹
  • 如果是  勃艮第 法兰西仍存在:
    • 该国及其从属国在法兰西地区的所有省份:
  • 如果政府类型为 Government theocracy.png 神权制且宗教信仰为 天主教 天主教:
    • 改变政府将变为 Government monarchy.png 官僚君主制
    •  教宗国将获得对我国的关系修正“不高兴”-50,每年衰减 +2 ,持续5年)
  • 如果政府类型为 Government theocracy.png 神权制且宗教信仰不是 天主教 天主教:
    • 改变政府将变为 Government monarchy.png 官僚君主制
  • 国家将变为  尼德兰
  •  尼德兰将获得低地地区内所有未获得省份的永久宣称,同时获得皮卡第地区所含省份的永久宣称。但不包括加莱(Calais)、勒泰勒(Rethel)、瓦隆尼亚和皮卡第(Picardie)。
  • 如果国家等级为 公国级 公国:
    • 国家等级将变为 王国级 王国
  • 得到 Prestige.png 25 威望
  • 触发国家事件"新的国家传统和野心" 除非正在使用自定义理念或者已在使用荷兰理念

AI控制的勃艮第将不会选择这个决议
成立尼德兰需要拥有并造核橙色省份,成立后将获得阴影省份的永久宣称


任务

主条目:勃艮第任务

事件

主条目:勃艮第事件

勃艮第事件集中于低地国家和勃艮第的继承。

策略

外交局面:

开局时,勃艮第是欧洲最不稳定的国家。他拥有四个外交关系:三个联统国和一个附庸国。因此,如果玩家珍惜他的外交点数,勃艮第在外交上的选择十分有限。每局游戏开始时,勃艮第与其他国家的关系可能有所变化,但有两个国家会一直是“友善”——奥地利卡斯蒂利亚。然而,这不意味着他们就是最好的结盟对象。奥地利是中欧最强的国家之一,但如果没有攒够10点人情,他们是不会参加对法国的侵略战争的,因为奥地利人不渴望任何一块法国土地。但为了和神罗的皇帝保持友谊并获得有效的帮助联盟保护,奥地利仍然是一个不错的选择。一个勃艮第玩家的首要目标应该是压制法兰西,所以阿拉贡和卡斯蒂利亚都是很好的选择。初入剧本的时候,应该检查这两个伊比利亚半岛上的国家是否有宿敌法兰西,并看看他们是不是渴望法兰西的土地。勃艮第的玩家可以许诺给他们土地,从而把他们唤入对法兰西的战争中。因为勃艮第的新任务里有扩张要求,所以向南夺取瑞士和萨伏伊的领土都是很棒棒的。
因此,宿敌上应该选择法兰西萨伏依瑞士普罗旺斯。这四个国家拥有勃艮第成功路上的关键土地。


The War with France:

The Objective:

Like with most rivals, the first war with France is the most important as it will allow Burgundy to quickly snowball at the expense of France. There are two possible war goals: the first being more risky but with greater reward and the second being safe yet profitable. The acquisition of Reims and surrounding territory would link the holdings in Burgundy with the Low Countries and gain considerable trade power in the Champagne trade node. This comes at the cost of a possible coalition. The annexation of Lyonnais would allow Burgundy to tap into the lucrative Genoa trade node. But this comes at the cost of a still halved realm and a more powerful France.

Preparation:

In order to make this war as favorable towards Burgundy as possible one should follow the diplomatic guide listed above and hire an 'Army Reformer' advisor for the morale or 'Military Engineer' for the fort defense. The extra morale coupled with Burgundian Traditions will allow the Burgundians to have a 20% morale boost right at the start, thus having a better army over France (who will most likely still have the better general advantage however) while the fort defense advisor coupled with the 'Defensive Edict' will net an astounding 53% fort defense to Burgundian forts, virtually ensuring no French gains will be made. The most important move to make is for the 'Surrender of Maine' event to fire. This is where one may wish to restart as for the war with France to be won very early on, England needs to refuse the surrender of Maine and declare war. If however one does not wish to restart, setting the national focus to military and demanding mil power from the nobility estate will allow Burgundy to gain the tech advantage on the French fairly quickly. Keep in mind however, that the subjects and allies of the Burgundian crown will be on the same tech level as France.

The War Itself:

If England's decision was to declare war, a few months should pass in order to get the French forces occupied with the forts in Normandy and Aquitaine before declaring war. This is where Burgundy could use their vassals in two different ways; once again, one way having higher risk higher reward, and the other being a safer, albeit costly (in terms of Attrition) strategy. The first way to use the vassals would be to set them all to siege down the province of Barrois or Paris while the actual Burgundian army goes south to help link the Iberian armies with Burgundy's. This strategy would allow Burgundy to rack up considerable warscore against France while also uniting Burgundy with their allies. But the cost is that the French forces may peel off from their English sieges and steamroll the vassal forces, leaving the Burgundian player significantly weaker. The second strategy of combining the vassal and Burgundian forces together will allow for a massive army that will have a much harder time being tackled by the French. This comes at the cost of massive attrition as this army will easily number in the 30-40k range, which is outside of the supply limit for many provinces in this time period so Manpower may become an issue. Another cost would be tactical inflexibility: Burgundy will have to pick one area and stick to it in order to make any gains there. Sieging Paris or Barrois is recommended as this will both accrue warscore (Paris especially) and allow movement from Burgundy to the Low Countries. Once these two primary objectives are completed the war with France should be taken slowly and thoughtfully, as the French still have the capacity to utterly annihilate Burgundy's forces.


The Remaining 15th Century:

Should the war with France be successful, depending on whether or not the Burgundian player has chosen to annex Champagne or Lyonnais Burgundy will either spend a few or many years to wait for AE to decay while consolidating and managing the realm in preparation for the next war with France (which should be much easier if the Champagne route was chosen). Expansion into Imperial lands is highly unrecommended at this time as the AE penalty will certainly cause a coalition war to fire when combined with the previous French conquests. Waiting for the 'Shadow Kingdom' in the 1480's to 90's is a necessity for expansion into Savoy as this will avoid the wrath of the Emperor and the AE caused by annexing HRE provinces. Also what will most likely occur is the loss of the alliance with Castile or Aragon (unless the promise for land was fufilled, but this is impossible while simultaneously acquiring the Champagne region). The vassal Nevers should be annexed by now, freeing up a diplomatic slot for more alliances. A strong Northern Italian state such as Milan or Genoa is recommended to help with expansion into Savoy and Provence. Another good choice would be an Imperial Elector such as Trier or Cologne. For if Burgundy wishes to expand into the HRE at all, they must either be the Emperor themselves or hope a weak Emperor gets elected to the position. Being elected to the Imperial Throne consistently will cause Austria to lose much of their luster. Allowing for their eventual defeat at the hands of the Burgundians and the acquirement of 'The Burgundian Conquest' achievement.


Idea Groups:

Idea groups are very often a matter of personal preference and in-game situations so recommendations are hard to make. But if the general rule of picking idea groups that further augment the National Ideas of the nation the player is controlling then Influence or Humanist should be the first idea group Burgundy should invest in. Influence would be the better of the two as this would solve two problems facing an early Burgundy game: Aggressive Expansion and Diplomatic Relations. While Humanist does help with AE, and when stacked with the Burgundian National Idea will allow for total or near total toleration of Heretics, it does not solve the diplomatic relations issue and many of the ideas in the group aren't needed until the Protestant Reformation. Military groups that come recommended are either Defensive or Offensive. Defensive would be a huge early game boon for Burgundian armies, as just the second idea of the group will allow the Burgundian Army to acquire a remarkable 25% land morale over other nations. The Fort Defense is very nice due to Burgundy having to rely on many forts because of their flat and open terrain. While the reduction in Fort Maintenance will save many ducats per month, as Burgundy starts with a large amount of forts. Thanks to the new policy system making them much more viable, Defensive offers fairly good policies when coupled with Humanist or Influence. Combing with influence will grant a minor Fort Defense boost and a rare War Exhaustion reduction per month. Offensive has great synergy with the Burgundian Ideas as this will allow Burgundy to acquire 10% discipline to augment their forces. Having generals with better fire and shock pips is always a plus no matter what situation one might find themselves in. Another reason to pick the Offensive Idea Group would be the excellent policies: when coupled with Humanist Burgundy will gain a further reduction in National Unrest and halve Years of Separatism. This makes the process of annexing newly conquered provinces much easier and rebel-free.

成就

勃艮第的征服的图标
The Burgundian Conquest
作为勃艮第,拥有全部低地地区作为核心省份,并拥有法国和奥地利作为附属国。
国家玩法策略索引

中非科技组 Central African.png  布干达  布索加  卡拉圭  刚果  穆塔帕
东非科技组 East African.png  阿居乌壤  埃塞俄比亚  基尔瓦
西非科技组 West African.png  达荷美  马里  桑海  廷巴克图
穆斯林科技组 Muslim.png  阿达尔  马穆鲁克  摩洛哥  姆扎卜  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  阿兹特克  玛雅
北美洲科技组 North American.png  切罗基  奇克索  克里克  休伦  易洛魁  普韦布洛

安第斯科技组 Andean.png  库斯科  印加  穆伊斯卡
南美洲科技组 South American.png  马普切