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评分系统

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评分系统(英文:scoring system,或是score system) 在欧陆风云IV中,按照它们在游戏的“行政”、“外交”和“军事”各方面的成绩,给各国排名。

获得分数

The top ten nations in each of the three categories earn points towards their overall score at the end of every month. The point values vary based on the nation's ranking in each category with higher ranks earning more. A nation cannot lose points, and there are no penalties for falling behind, but if a nation is outside the top ten, then it will not get any points that month.

Rank Score per year Score per month
1 10 0.83
2 9 0.75
3 8 0.66
4 7 0.58
5 6 0.50
6 5 0.41
7 4 0.33
8 3 0.25
9 2 0.16
10 1 0.08

排名

Ranking is determined by the following ratings:

行政排名

Administrative rating assesses economic, political and bureaucratic aspects of a country.

Modifier Rating
Legitimacy, Republican Tradition,
Devotion, Horde Unity,
or Meritocracy
+0.02 per point, scaling positively or negatively from 50
Prestige +0.01 per point
Admin Ideas +0.1 per idea + +0.25 per bonus.
Provinces +0.00375 per autonomy modified development(including Trade Company provinces).
Stability +1 per positive and -1 per negative Stability.
Admin Tech +0.2 per Technology level.
Income +0.0585 per 1 杜卡特 monthly income (revenue).
Debt -0.02 per unpaid loan.

外交排名

Diplomatic rating considers a country's international relations and naval power.

Modifier Rating
Merchants +0.5 per extra Merchant above the first two.
Trade efficiency +0.05 per percent of trade efficiency.
Admirals +0.33 per admiral or explorer pip.
Fleet [Unknown]
Ship quality +0.15 per +5% combat ability (sum of all types).
Morale of navies +0.5 per point.
Subject nations +0.02 per subjects provinces.
Strong allies +1 per ally with the same or more province than the player.
Emperorship +1 For being emperor of the HRE.
Diplo Tech +0.2 per Technology level.
Diplo ideas +0.1 per idea + +0.25 per bonus.

军事排名

Military rating evaluates the land warfare capabilities of a country.

Modifier Rating
Mil Tech +0.2 per Technology level.
Mil ideas +0.1 per idea + +0.25 per bonus.
Generals +0.025 per pip for each general or conquistador (counting rulers/heirs). Max 5.00.
Military quality +0.15 per +5% combat ability (sum of all types).
Discipline +0.15 per +5%.
Soldiers +0.066 per unit.
Morale of armies +0.5 per point.
War exhaustion -0.2 per point.

分数修正

难度

Difficulty Modifier
Very Easy -50%
Easy -25%
Normal 0%
Hard +25%
Very Hard +50%

奖励

  • Sufficient rivals/No possible rivals: +10% score gain per month. This bonus applies to all three categories.
  • Stronger rival: +10% per each rival whose rank is higher than the country. Counted separately for each category. Stack with rival not enough penalty. Do not stack with default +10% bonus.

惩罚

  • Not enough rivals: -25% per each empty rival slot. This penalty applies to all three categories.

典型情景

Possible Rival Slots Number of Rivals Stronger Rivals Rate of Score Gain
0 0 0 +10%
1 0 0 -25%
1 1 0 +10%
1 1 1 +10%
2 0 0 -50%
2 1 0 -25%
2 1 1 -15%
2 2 0 +10%
2 2 1 +10%
2 2 2 +20%
3 0 0 -75%
3 1 0 -50%
3 1 1 -40%
3 2 0 -25%
3 2 1 -15%
3 2 2 -5%
3 3 0 +10%
3 3 1 +10%
3 3 2 +20%
3 3 3 +30%

胜利卡

在多人游戏中,拥有300点以上发展度的国家将在1450年之后的每100年里获得一张胜利卡,到1750年一共会获得4张卡。一张胜利卡需要一个国家拥有,控制,并核心化某些地区。这些卡是在玩家控制的国家或其附庸国周围随机挑选的,而那些地区则是属于潜在的或现有的宿敌。分数比较高或是其他玩家控制的国家有更高的几率得到这个卡。

第一张胜利卡价值1000分,而后序的每张牌的分数比之前的要+1000。然后这个分数会在10年的过程中逐渐上升直到它的最大值。如果卡片所属的区域丢失了,这个卡片的分数将逐渐下降到0(也是在一个10年的过程中)。 一个完成的胜利卡的价值是+1分/月。

Victory cards owned by opponents on previously controlled provinces reduce score by 50% of their value.