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选项

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For general game adjustments, see settings.

When starting a new campaign several options can be changed.

常规

难度

Options inteface – General tab.

When set to easy, the player will get various bonuses, and the AI reacts less harshly to player aggression and vulnerability. When set to normal, no nation will get bonuses. When set to hard, the AI will get various bonuses, and the AI will react more harshly to player aggression and vulnerability.

奖励

Difficulty[1] 玩家奖励 AI奖励
非常简单
National manpower modifier.png +50%.0 全局人力修正
Manpower recovery speed.png +50%.0 人力恢复速度
Land force limit modifier.png +50%.0 陆军上限修正
Naval force limit modifier.png +50%.0 海军上限修正
Regiment cost.png −33%.0 陆军招募花费
Ship costs.png −33%.0 船只花费
消除通货膨胀 0.05 年度通货膨胀下降
National unrest.png −5.05 全局叛乱
War exhaustion.png −0.05 月度厌战
Core-creation cost.png −25%.0 造核花费
Possible advisors.png +1.05 可能招募的顾问
外交关系限额 +1.05 外交协议上限
免维护将领上限 +1.05 将领维护上限
Diplomatic reputation.png +2.05 外交威望
年利息 −2.05 年利息
Improve relations.png +10%.0 改善关系修正
Aggressive expansion impact.png −33%.0 侵略扩张的影响
年度腐败度 −1.05 年度腐败度
简单
Manpower recovery speed.png +50%.0 人力恢复速度
National unrest.png −5.05 全局叛乱
年利息 −1.05 年利息
Aggressive expansion impact.png −33%.0 侵略扩张的影响
年度腐败度 −1%.0 年度腐败度
一般
困难
Manpower recovery speed.png +50%.0 人力恢复速度
National unrest.png −1.00 全局叛乱
War exhaustion.png −0.05.05 月度厌战
年利息 −1.00 年利息
Aggressive expansion impact.png −33%.0 侵略扩张的影响
非常困难
Manpower recovery speed.png +50%.0 人力恢复速度
National manpower modifier.png +50%.0 全局人力修正
Land force limit modifier.png +50%.0 陆军上限修正
Naval force limit modifier.png +50%.0 海军上限修正
Regiment cost.png −33%.0 陆军招募花费
Ship costs.png −33%.0 船只花费
消除通货膨胀 0.05} 年度通货膨胀下降
National unrest.png −2.05 全局叛乱
War exhaustion.png −0.05} 月度厌战
Core-creation cost.png −25%.0 造核花费
理念花费 −25%.0 理念花费
年利息 −1.05 年利息
Improve relations.png +50%.0 改善关系修正
发展度提升花费 −20%.0 提升发展度花费
建筑花费 −25%.0 建筑花费
Aggressive expansion impact.png −33%.0 侵略扩张的影响

Lucky nations

Determines if there are no lucky nations, eight historical lucky nations, or eight random lucky nations

Terra incognita in lobby

Determines whether or not terra incognita is shown or hidden by default. Not possible with Ironman enabled.

Allow players to hotjoin

If on, players can hotjoin the game, making it a multiplayer game. Not possible with Ironman enabled.

Use dynamic province names

Enables or disables the possibility of provinces to change their name when cultural group or owner is changed. If the option is off, provinces can only change name if the player chooses to manually do so.

Show monthly Tax income

Show monthly province income as animated map text.

Color 'owned' Wastelands

Wastelands will be colored if a country owns a majority of surrounding provinces.

Exclaves use Region name

Use region names for Exclaves (e.g. 'Swedish Kongo' instead of 'Sweden').

No limits on Idea Groups

You can pick any idea group, and are no longer limited from picking the same category all the time.

Fantasy Random New World

Controls the chance of fantasy elements such as highly advanced Native Empires to appear in the Random New World.

Multi player

Allow players to play the same country

If on, players can control the same country. Not possible with Ironman enabled

Only host can save

If on, only the host will be able to save a multiplayer game

Editable savegame

If on, players can manually edit saved game files between sessions

Locked ledger

If on, players will not be able to open the ledger, preventing usage of it for seeing other countries' armies

Custom setup

Custom Nation Difficulty

Determines the amount of points players have available to create custom nations. The more points available, the easier the start.

Points: 50 - 100 - 200 - 400 - 800

Nations

Determines what countries will populate the map.

Normal Setup
The map will be populated by historical nations and custom nations are enabled.
Historical Setup
The map will be populated by historical nations and custom nations are disabled.
Random Setup
The map will be populated by player-created custom nations and randomly generated nations.
Custom Setup
The map will be populated by only player-created custom nations, all other provinces will be uncolonized. All nations start with a colonist.

Province Tax and Manpower

Determines the base tax and manpower of all provinces. - normal (historical), random or flat(4-4-3) values

Allow adding Nations to Save Game

Allows adding new Custom Nations after loading a Save Game.

Random Nations

Determines where randomly generated nations will get their names and flags from - dynamic or historical.

Footnotes

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Bonus modifiers).