总任务列表

本页面讲述的内容在1.25中已经移除或重置,一切内容仅供参考
(重定向自Anti-Rival missions
这是官方百科上的最终版本:en:List_of_mission_lists&oldid=101549的存档。这个词条最后编写于1.23版的95814,在1.25版几经反复之后最终被废弃。

This page lists all collections of missions on the wiki.

Mission categories

Unique national missions

Many countries or groups of countries are given unique missions. These missions typically serve to direct a country towards its historical destiny.

General missions

These missions are available to all countries, provided they meet the trigger requirements.

Anti-rival missions

Anti-rival missions[1] are missions against the rivals of a country.

Diplomatic power.png The Rival of our Rival
----

The rival of our rival is $COUNTRY$, so they should be our friend.


 
类型: Rivals of rivals
Mission trigger.png
触发
触发任务条件

The target country:

  • is not a rival of this country.
  • has an opinion of at least 0 towards this country.
  • has an opinion of less than 50 towards this country.
  • is not at war with this country.

This country:

  • 独立国家朝贡国
  • has knowledge of the target country.
  • is not a rival of the target country.
  • has not completed successfully this mission during the last 10 years.
触发任务机会

Base weight: 1000

Modifier:
  • This country has a ruler with a diplomatic skill of at least 6: ×2
  • The target country has a ruler with a diplomatic skill less than 3: ×0.5
成功条件

The target country has an opinion of at least 100 towards this country.

失败条件

This country 朝贡国以外附属国
At least one of the following is true for the target country:

  • is at war with this country.
  • is a rival of this country.
  • has declared this country to rival.
  • does not exist.

Mission effect.png
效果
奖励

This country gains

  • Prestige.png5 prestige.
  • Diplomatic power.png25 diplomatic power.
临时效果

Anti-threat missions

Anti-threat missions[2] are directed against external threats.

Diplomatic power.png The Rival of a Threat
----

$COUNTRY$ is the rival of a country considered a threat to us, so they should be our friend.


 
类型: Rivals of threats
Mission trigger.png
触发
触发任务条件

The target country:

  • is not a rival o this country.
  • has an opinion of at least 0 towards this country.
  • has an opinion of less than 50 towards this country.
  • is a neighbor of this country.
  • is not at war with this country.

This country:

  • 独立国家朝贡国
  • has knowledge of the target country.
  • has not completed successfully this mission during the last 10 years.
触发任务机会

Base weight: 1100

Modifier:
  • This country has a ruler with a diplomatic skill of at least 6: ×2
  • The target country has a ruler with a diplomatic skill less than 3: ×0.5
成功条件

The target country has an opinion of at least 100 towards this country.

失败条件

This country 朝贡国以外附属国
At least one of the following is true for the target country:

  • is at war with this country.
  • is a rival of this country.
  • does not exist.

Mission effect.png
效果
奖励

This country gains

  • Prestige.png5 prestige.
  • Diplomatic power.png25 diplomatic power.
临时效果

Diplomatic power.png Placate $COUNTRY$
----

$COUNTRY$ is a threat to our nation, we must improve relations with them to avoid an attack.


 
类型: Threats
Mission trigger.png
触发
触发任务条件

The target country:

  • is not at war.
  • has an opinion of at least 25 towards this country.
  • has an opinion of less than 75 towards this country
  • is not a daimyo
  • is not the shogunate.

This country:

  • has not completed successfully this mission during the last 10 years.
触发任务机会

Base weight: 1100

Modifier:

The target country:

This country has a ruler:

  • with a diplomatic skill of at least 3: ×1.1
  • with a diplomatic skill of less then 2: ×0.8
成功条件

The target country has an opinion of at least 100 towards this country.

失败条件

At least 1 of the following is true for the target country:

  • is at war with this country.
  • does not exist.

Mission effect.png
效果
奖励

This country gains

  • Prestige.png5 prestige.
  • Diplomatic power.png25 diplomatic power.
临时效果

Culture missions

Administrative power.png Recover Abysmal Prestige
----

Our realm has fallen so low that even rats deny that they have ever visited us. We must raise up our country in the eye of the world so we can walk tall again.


 
Mission trigger.png
触发
触发任务条件

This country:

  • has a prestige of less then −50.
  • has not accomplished this mission successfully in the last 10 years.
触发任务机会

Base weight: 1000

Modifier:

This country:

成功条件

This country has a prestige of at least 0.

失败条件


Mission effect.png
效果
奖励

This country:

  • gains Administrative power.png100 administrative power.
临时效果

Administrative power.png Improve Our Prestige!
----

Our state is not very prestigious and as such countries that should look up to us, look down upon us. We must do what it takes to restore ourselves back to our rightful position.


 
Mission trigger.png
触发
触发任务条件

This country:

  • has a prestige of at least −25 and less than 25.
  • has not accomplished this mission successfully.
触发任务机会

Base weight: 1000

Modifier:

This country:

成功条件

This country has a prestige of at least 50.

失败条件


Mission effect.png
效果
奖励

This country:

  • gains Administrative power.png100 administrative power.
临时效果

Trade missions

Trade missions[3] are missions to strengthen the trade of a country.

Military power.png Gain Trade post in China
----

Our merchants have a need for control of the Chinaware trade. We need to make sure we control at least one province in Asia producing Chinaware.


 
Mission trigger.png
触发
触发任务条件

This country:

  • is not at war.
  • has its capital in Europe.
  • has at least 6 home ports.
  • does not have provinces producing chinaware.
  • has discovered a coastal province within its colonial range in South China.
  • does not have the modifier “Chinaware Trade”.
  • does not have completed successfully this mission in the last 40 years.
触发任务机会

Base weight: 1000

Modifier:

This country:

成功条件

This country owns at least 1 province producing chinaware.

失败条件

This country has no home ports.


Mission effect.png
效果
奖励

This country gets the modifier “Chinaware Trade” for 10 years with the following effect:

  • 税收收入+5 tax income.
临时效果

Military power.png Increase our control of the Spice
----

We are already bringing in rich cargoes of spice, but our people want more. Now our Spice Merchants are urging us to secure even more sources of Spices.


 
Mission trigger.png
触发
触发任务条件

This country:

  • is not at war.
  • has its capital in Europe or Africa.
  • has at least 3 home ports.
  • has at least 1 provinces but less than 3 provinces producing spices
  • has discovered at least 1 province within its colonial range in Coromandel, Deccan or Malaya.
  • does not have the modifier “Spice Trade”.
  • does not have completed successfully this mission in the last 40 years.
触发任务机会

Base weight: 1000

Modifier:

This country has completed:

成功条件

This country owns at least 3 provinces producing spices.

失败条件

This country has no home ports.


Mission effect.png
效果
奖励

This country gets the modifier “Spice Trade” for 10 years with the following effect:

  • 税收收入+5 tax income.
临时效果

Administrative power.png We should rely more on trade income
----

Our merchants feel that our country does not support trade, as it should. So they are demanding that we increase the amount of income that we derive from trade.


 
Mission trigger.png
触发
触发任务条件

This country:

  • is not at war.
  • has at least 4 merchants.
  • has an income from trade of at least 40% but less than 55% of the country's income.
  • does not have completed successfully this mission.

This mission was not the last accepted mission of this country.

触发任务机会

Base weight: 1000

Modifier:

This country has completed:

成功条件

This country has an income from trade of at least 60% of the country's income.

失败条件


Mission effect.png
效果
奖励

This country gets the modifier “Merchant Society” for 10 years with the following effect:

  • Trade efficiency.png+15% trade efficiency.
临时效果

References

  1. The script code is located in /Europa Universalis IV/missions/Anti_Rival_Missions.txt.
  2. The script code is located in /Europa Universalis IV/missions/Anti_Threat_Missions.txt.
  3. The script code is located in /Europa Universalis IV/missions/Trade_Missions.txt.
内政