CU:Main

游戏模组:CU:Main
环球风云
CU5.0.jpg
LOGO
别名/游戏中名称 Common Universalis
类型 游戏内容大改
作者 CSalieri.ai
版本 5.0+ 对应1.30.4 版本

4.7+对应1.28 版本

论坛/贴吧 946976070/470049289(QQ群号)
STEAM创意工坊 2227743919
EU4_icon的图标
环球风云是一款全方位重制原版的模组,致力于游戏性的提高和历史性的模拟。

不同于其他大型模组,环球风云不着眼于某一个国家或地区,而是注重于全球范围内的历史大势——通过经济、政治、军事、外交、宗教、文化等方面的全新系统和对游戏所有方面数据的全面调整,我们建立了一套完全不同于原版的数据模型和价值体系。

在CU中,你可以体验和平发展的珍贵,领会国家崛起的不易;可以平衡地发展你的国家,并感受到历史背后的逻辑;你也可以尝试征服全球,直面最顶尖的挑战。

在CU中,你可以自由地选择任意一种玩法,面对它所带来的问题和挑战,然后找出解决问题的途径。


CU 5.0

欢迎来到Common Universalis 5.0 Risorgiment,EUIV v.1.30.4的轻量级但大修模组。 旧的CU是由伟大的modder Maxium在5年前制作的。现在CU又回来了,并且由新的CU mod团队重建。

Key Features

政府能力

一个国家不能统治无边无际的土地,治理一个省会消耗政府的能力,而政府能力来自于你国家的"统治种族"。如果你的帝国没有足够的原生文化人口,你可以改革你的政府,邀请其他"种族"(文化)来分担。但是,这将不可避免地制约你原生文化的权威。

Dynamic Expansion

More than 4 different ways of expansion includes Province Auto-core(PAC).Wait or spend Military Power to reduce a province's nationalism,and you can gain a free core in the province;Slaughter natives to expand rapidly in the New World;Declare the Mandate of Heaven and form your own dynasty to gain the rulership of the whole China;Normal coring is more expensive but still applicable;Diplomatic expansion now requires careful planning.

State Features

What are the differences between a large empire and a tiny state? Political things? Economic structure? Province development? Stability? Foreign affairs? Military? All included with full details in this mod.

Logic Behind History

Why did the Europeans rush to the new world? How did countries choose from mercantilism and free trade? Where comes the inflation? Why should a country improve its capital? How could the Ottoman empire conquer the whole Mamluks in just a few years? How did the Ming dynasty decline ,and why did all reforms conducted by even the most capable emperors fail in the end? Why did tobacco planting in North America lead to the war against the natives? What are the strength and weaknesses of the steppe nomads?Why did the Spanish empire,once seemingly invicible,fade in the competition with other colonial powers? History has its own logic, so does the game.

Maximum Selectivity

All contents and changes in this mod are thoroughly tested by players of different levels,and adjusted over and over until they are proven to be balanced enough.We try our best to make sure that there are no wasted ideas,buildings,government types,units or other meaningless factors in this mod,and ensure maximum selectivity for all playstyles from peaceful development to world conquest.

城市化

省发展重新划分为三种类型:商业、生产和农业。这三种是不能通过投入君主点数来手动提升的,它们都有各自的成长进度(在 "省份人口普查 "中显示)。当一个省的农业进度达到100时,将获得1农业。当商业/生产进度达到100时,1农业将转换为1商业/生产。城市化率受很多因素影响——文化程度、建筑、农业、省令、思想、商品等。

识字

识字率反映了一个省的 "文明程度",可以看作是第四种 "发展"。扫盲几乎可以发挥其应有的作用——加快城市化速度,提高治理能力,促进机构普及,并使各省动员起来。