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随机新世界

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随机新世界的一例(1.14 版本后)

随机新世界(英文:Random New World)是游戏开始时国家选择画面中的一个选项。该选项开启后,亚速尔、冰岛一线以西,东西伯利亚、威克岛、新西兰一线以东都会被全新的地貌所替代。在1.14 版本之前,地图的生成是程序化的;而之后,随机新世界地图将由128种不同的预设板块[1]拟真地组合而成。板块的选择有权重,以确保新世界地图的乐趣和平衡,比如说随机生成的新世界中必定会有一块“大陆”,其上必定会有一大块连续的地域可供殖民。

在生成地图之后就会在板块上加载26种不同的剧本[2]。每个区域都会加载不同剧本,以生成其板块大小、气候和其他修正。那些更基础的剧本中随机产生的国家会更加普通,其文化、宗教等都与原本的美洲世界相仿。这些剧本大都是原有新世界的变体,但其中也有一些独特性存在。而有些剧本则更加迷离,其中会包含很多魔幻的历史。比如科技高度发达的美洲土著、世界边缘的绝境之墙、新世界中的镜像印度等等。这些选项都可以依玩家喜好自由开关。

贸易节点会根据随机的新世界动态生成,其商路会自动连入亚非欧三大洲。这可能会使东亚或非洲的某些非常规国家选择殖民,并形成新的有趣局势。随机新世界中的省份会根据根据剧本主题依照名字库动态命名,而新世界中的区域殖民区域贸易节点会以其中的关键省份命名。随机新世界中的国家也会动态生成相应的旗帜和理念。

将来可能还会加入更多的板块类型和剧本,以及可用于与好友分享新世界的“随机种子”机制。此外,随机新世界的mod修改高度自由,玩家可以自己创建板块等,并分享给他人游玩。

注意: 随机新世界文件改派会改变游戏的校验码[3]

随机新世界方案

注: 以下内容中: 幻想 = 幻想中的,T = Temperate.(温带,即不是热带、干旱、极地的气候。)

名称 采集触发器 土著 国家 备注
几率 Province icon.png > 幻想 气候 数量 Aggressiveness icon.png Ferocity icon.png Convert religion.png 总计 大小 科技组 政体 文化 Convert religion.png
泛灵信仰王国 200 30 Arid.pngTropical 5 - 20 1 - 6 1 - 3 泛灵信仰 3 - 10 5 - 15 South American technology group 南美 Government monarchy.png Despotic Monarchy 泛灵信仰
泛灵信仰部落 1000 30 Arid.pngTropical 5 - 20 1 - 6 1 - 3 泛灵信仰 5 - 20 1 - 3 South American technology group 南美 Government tribal.png Native Council 泛灵信仰 Nations spread out; Migratory nations
亚特兰蒂斯遗民 10000 Yes 2 - 15 2 - 6 1 - 3 泛灵信仰 1 3 - 8 High American technology group 高等美洲 Government monarchy.png Feudal Monarchy Greek 泛灵信仰 "亚特兰蒂斯" 主题
中华殖民地 20 10 Yes Arid.pngTropicalT 5 - 20 1 - 6 1 - 3 泛灵信仰 1 5 - 10 High American technology group 高等美洲 Government republic.png Oligarchic Republic 江淮 儒教 基于海岸线建立
哥伦布说对了 1 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian Government monarchy.png Feudal Monarchy Hindustani Hinduism 所有土地均被控制; "印度" 主题
哥伦布说对了 2 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian Government monarchy.png Feudal Monarchy Dravidian Hinduism 所有土地均被控制; "印度" 主题
哥伦布说对了 3 10000 10 Yes 2 - 15 2 - 6 1 - 3 Hinduism 5 - 20 1 - 20 Indian technology group Indian Government monarchy.png Feudal Monarchy Western Aryan Hinduism 所有土地均被控制; "印度" 主题
空白的泛灵信仰 500 Arid.pngTropical 5 - 20 1 - 6 1 - 3 泛灵信仰 No unique theme
空白的图腾崇拜者 500 Arctic.pngT 5 - 20 1 - 6 1 - 3 图腾崇拜 No unique theme
海尔达尔说得对[4] 10 10 Yes Arid.png 5 - 20 1 - 6 1 - 3 泛灵信仰 1 5 - 10 High American technology group 高等美洲 Government monarchy.png Despotic Monarchy 埃及 泛灵信仰 Coastal based nation; "Kemet" theme
高等美洲因蒂帝国 20 30 Yes Arid.pngTropicalT 20 - 50 3 - 9 3 - 6 Inti.png 1 30 - 50 High American technology group 高等美洲 Government monarchy.png Despotic Monarchy Andean Inti.png "灼热帝国" 主题
高等美洲玛雅帝国 20 30 Yes Arid.pngTropicalT 20 - 50 3 - 9 3 - 6 Mayan.png 1 30 - 50 High American technology group 高等美洲 Government monarchy.png Despotic Monarchy Mayan Mayan.png "绯红帝国" 主题
高等美洲纳瓦特尔帝国 20 30 Yes Arid.pngTropicalT 20 - 50 3 - 9 3 - 6 Nahuatl.png 1 30 - 50 High American technology group 高等美洲 Government monarchy.png Despotic Monarchy Central American Nahuatl.png "黑曜石帝国" 主题
高等美洲共和国 15 30 Yes T 20 - 50 3 - 9 3 - 6 图腾崇拜 1 30 - 50 High American technology group 高等美洲 Government republic.png Oligarchic Republic Iroquoian 图腾崇拜 "长屋同盟" theme
Inti Kingdoms 1000 30 Arid.pngTropical 5 - 20 1 - 6 1 - 3 Inti.png 5 - 10 2 - 5 安地科技组 Andean Government monarchy.png Despotic Monarchy Andean Inti.png Nations in close proximity
Lemuria 10 10 Yes TropicalT 5 - 20 1 - 6 1 - 3 Hinduism 1 10 - 15 High American technology group 高等美洲 Government monarchy.png Feudal Monarchy Tamil Hinduism Coastal based nation; "Kumari Kandam" theme
Lost Balkans 10 10 Yes Arctic.pngArid.pngT 5 - 20 1 - 6 1 - 3 泛灵信仰 2 2 - 4 High American technology group 高等美洲 Government tribal.png Tribal Despotism Serbian 泛灵信仰
失踪的圣殿骑士团 10 10 Yes Arid.pngT 2 - 15 2 - 6 1 - 3 天主教 1 2 - 5 High American technology group 高等美洲 Government theocracy.png Monastic Order Francien 长生天 基于海岸线建立; "圣殿骑士团" 主题
Lost Tribe 10 10 Yes Arctic.pngArid.pngT 5 - 20 1 - 6 1 - 3 Jewish.png 1 3 - 10 High American technology group 高等美洲 Government tribal.png Tribal Monarchy Syrian Jewish.png
Mayan Kingdoms 1000 30 Arid.pngTropical 5 - 20 1 - 6 1 - 3 Mayan.png 5 - 10 4 - 6 Mesoamerican technology group Mesoamerican Government monarchy.png Despotic Monarchy Mayan Mayan.png Nations in close proximity
Nahuatl Kingdoms 1000 30 Arid.pngTropical 5 - 20 1 - 6 1 - 3 Nahuatl.png 7 - 14 2 - 5 Mesoamerican technology group Mesoamerican Government monarchy.png Despotic Monarchy Central American Nahuatl.png Nations in close proximity
Order st. Joseph 10 10 Yes Arid.png 5 - 20 1 - 6 1 - 3 泛灵信仰 1 5 - 10 High American technology group 高等美洲 Government theocracy.png Monastic Order English Reformed.png Desert based nation
秘境丹麦 10 5 - 20 Yes Arctic.pngT 5 - 20 1 - 6 1 - 3 泛灵信仰 1 5 - 10 High American technology group 高等美洲 Government republic.png Oligarchic Republic Danish Zoroastrianism.png Coastal based nation
Totemist Kingdoms 200 30 Arctic.pngT 5 - 20 1 - 6 1 - 3 图腾崇拜 3 - 10 5 - 15 北美洲科技组 North American Government monarchy.png Despotic Monarchy 图腾崇拜
Totemist Tribes 1000 30 Arctic.pngT 5 - 20 1 - 6 1 - 3 图腾崇拜 5 - 20 1 - 3 北美洲科技组 North American Government tribal.png Native Council 图腾崇拜 Nations spread out; Migratory nations
文兰 30 10 Yes Arctic.pngT 5 - 20 1 - 6 1 - 3 泛灵信仰 1 5 - 10 High American technology group 高等美洲 Government monarchy.png Despotic Monarchy 挪威 Norse.png 基于海岸线建立

随机新世界板块

图示: ICT = 内陆贸易中心,INH = 天然良港,Estuary.png = 河口。

注: All the tiles - except johan1 and the water tiles - start with the prefix "tile" (removed here for readability reasons).

名称 权重 大小 陆地省份数目 海洋区块数目 地区数目 是否为大陆 Unique 修正因子 附注
johan1 100 2 x 2 58 6 INH (x3)
0 50 7 x 7 185 21 2 Yes ICT (x2), INH (x5), Estuary.png (x4)
2 100 2 x 2 30 10 Estuary.png
3 100 2 x 2 32 8
4 100 4 x 4 97 15 2 Estuary.png
5 100 2 x 2 23 10 INH
danubian1 100 2 x 2 26 4 INH
danubian2 100 2 x 2 27 5 INH
danubian3 100 6 x 6 215 16 2 Yes ICT, INH (x4)
danubian4 100 2 x 2 37 5
danubian5 100 4 x 4 79 31 INH (x3)
danubian6 100 2 x 2 35 5
danubian7 100 2 x 2 24 4 INH
danubian8 100 4 x 4 150 23 2 INH (x4)
danubian9 100 2 x 2 24 4 INH (x2)
danubian10 100 2 x 2 22 4
danubian11 100 2 x 2 17 4
danubian12 100 2 x 2 20 4
elmorte 100 10 x 7 477 29 3 Yes ICT (x2), INH (x6), Estuary.png (x4) Does not rotate; Restricted to north edge
elmorte2 100 9 x 9 559 38 6 1 ICT (x5), INH (x3), Estuary.png (x5)
elzephor1 100 18 x 9 703 88 18 Yes ICT (x6), INH (x18), Estuary.png (x21), Paradise (x6)
elzephor2 100 14 x 12 809 58 15 Yes ICT (x3), INH (x19), Estuary.png (x25) Tropical climate; "Mountains" theme
elzephor3 100 13 x 13 612 51 11 Yes ICT (x9), INH (x12), Estuary.png (x45) Does not rotate
farthestindia 10 5 x 5 164 15 3 10 ICT (x2), INH (x6), Estuary.png (x5) Fantasy; Restricted to equator; "India" theme
fryza 100 5 x 5 80 11 Estuary.png (x5)
fryzb 50 11 x 11 381 58 4 Yes 3 ICT, INH (x3), Estuary.png (x5)
fryzB2 50 9 x 10 385 57 4 Yes 3 ICT, INH (x3), Estuary.png (x5) Does not rotate; Restricted to north edge
fryzC 50 10 x 10 445 46 2 Yes 2 ICT (x3), INH (x7), Estuary.png (x10)
fryzC2 50 8 x 9 444 46 2 Yes 2 ICT (x3), INH (x7), Estuary.png (x7) Does not rotate; Restricted to south edge
fryzD 100 7 x 7 289 62 2 Yes ICT (x2), INH (x6), Estuary.png (x3)
fryzE 10 5 x 6 134 37 1 20 INH (x4), Estuary.png (x4), Atlantean Remnants Fantasy
fryzF 100 4 x 4 101 23 3 ICT, INH, Estuary.png (x4)
mef1 100 12 x 12 692 71 7 Yes ICT (x3), INH (x6), Estuary.png (x9) Tropical climate; "PDX" theme
mef2 100 6 x 12 393 51 4 Yes ICT (x2), INH (x5), Estuary.png (x7) "The Three Mountains" theme
ofa1 100 4 x 2 46 14 1 Estuary.png
ofa2 100 2 x 2 21 7 INH
ofa3 100 11 x 11 569 115 3 Yes ICT, INH (x2), Estuary.png
ofa4 100 10 x 8 404 62 3 Yes INH (x7), Estuary.png (x2) Does not rotate; Restricted to south edge
ofa5 100 2 x 2 30 8 INH
ofa6 100 4 x 4 130 25 1 INH
ofa7 100 1 x 1 18 9
ofa8 100 2 x 1 15 6
ofa10 100 1 x 1 7 4
oltner1 50 6 x 6 152 32 2 Yes INH (x4), Estuary.png
oltner2 100 16 x 16 848 89 18 Yes ICT (x12), INH (x24), Estuary.png (x7) Does not rotate; Restricted to north edge; Tropical climate
oltner3 100 8 x 8 470 57 5 Yes ICT (x5), INH (x9), Estuary.png (x3) Does not rotate; Restricted to north edge
oltner4 100 2 x 2 47 13 ICT, INH
oltner5 100 2 x 2 58 14 INH (x2)
oltner6 75 5 x 3 160 16 3 ICT (x2), INH (x5), Comet Ore
oltner7 50 12 x 6 632 51 8 Yes ICT (x8), INH (x11), Estuary.png (x3), Paradise (x4)
oltner8 15 2 x 1 11 3 INH Fantasy; "Leviathan" theme
oltner9 100 1 x 1 4 3
oltner10 100 1 x 1 3 2
oltner11 100 1 x 1 3 2
oltner12 100 1 x 4 22 9
oltner13 100 3 x 2 44 10
oltner14 100 2 x 4 55 15
oltner15 100 1 x 4 43 15
oltner16 100 3 x 4 62 13 ICT, INH (x2) Does not rotate; Restricted to north edge
oltner17 100 1 x 1 3 2
oltner18 10000 1 x 1 3 2
oltner19 100 1 x 1 3 2
oltner20 100 3 x 4 56 10 INH (x2) Does not rotate; Restricted to north edge
oltner21 100 2 x 2 17 8 INH
oltner22 100 1 x 3 15 7 INH Does not rotate; Restricted to south edge
oltner23 100 1 x 1 5 3
oltner24 100 3 x 4 27 6 INH Does not rotate; Restricted to south edge
oltner25 100 1 x 1 6 2
oltner26 100 3 x 3 56 11 ICT, INH (x2)
oltner27 100 1 x 1 3 2
oltner28 100 1 x 2 17 5 INH
oltner29 100 4 x 4 67 10 ICT, INH (x2)
oltner30 100 4 x 4 48 10 INH (x2)
oltner31 100 1 x 1 3 2
paradox 2 2 x 2 30 11 1 INH Fantasy; Does not rotate; "PDX" theme
poh1 100 3 x 3 43 9 INH (x2)
poh2 35 1 x 1 5 5 Fantasy; Restricted to equator
poh3 100 2 x 1 24 4 INH Does not rotate; Restricted to south edge
poh4 100 3 x 2 19 6
poh5 100 2 x 2 24 5 INH
poh6 100 4 x 4 135 22 INH (x3)
poh7 100 5 x 3 138 17 INH (x3) Does not rotate
poh8 75 1 x 1 8 5 INH
poh9 100 1 x 1 7 4
poh10 100 1 x 1 2 1
poh11 100 1 x 1 1 1
poh12 100 1 x 1 1 2
poh13 25 3 x 16 347 64 3 Yes ICT (x2), INH (x5), Devil's Gate Fantasy; "Devil's Gate" theme
poh14 100 8 x 9 283 72 3 Yes INH (x5) Does not rotate; Restricted to north edge
poh15 100 18 x 6 186 88 3 Yes 15 ICT, INH (x5), Estuary.png Does not rotate; Restricted to north edge
poh16 100 18 x 3 53 36 1 Yes 15 INH (x4) Does not rotate; Restricted to north edge
poh17 100 4 x 3 14 12 1 15 INH
poh18 100 10 x 4 124 46 2 Yes 15 ICT, INH (x2), Estuary.png
poh19 20 4 x 4 69 12 1 ICT, INH (x4), Estuary.png Fantasy; Does not rotate; "Treasure Island" theme
poh20 100 5 x 4 103 18 1 INH (x5), Estuary.png (x2)
poh21 100 8 x 5 161 32 2 Yes ICT, INH (x5), Estuary.png (x4)
poh22 100 18 x 12 814 114 5 Yes ICT (x9), INH (x9), Estuary.png (x8) Does not rotate
poh23 50 7 x 7 259 44 3 ICT, INH (x6), Estuary.png (x3) Fantasy
poh24 100 8 x 3 91 30 1 INH (x7)
poh25 100 7 x 5 204 20 2 ICT, INH (x4), Estuary.png (x2)
poh26 100 5 x 4 144 14 1 ICT, INH (x2), Estuary.png
poh27 100 9 x 7 290 38 2 Yes ICT, INH (x6), Estuary.png (x7)
poh28 100 9 x 12 387 46 3 Yes ICT, INH (x11), Estuary.png (x6)
poh29 100 10 x 7 381 31 2 Yes ICT (x3), INH (x6), Estuary.png (x4)
poh30 100 13 x 10 741 28 4 Yes ICT (x8), INH (x2), Estuary.png (x7)
poh31 100 5 x 5 103 34 2 INH (x7)
poh32 100 7 x 3 108 20 2 ICT (x3), INH (x5), Estuary.png (x4)
poh33 100 18 x 10 608 56 4 Yes INH (x15), Estuary.png (x5) Does not rotate; Restricted to south edge; "Arctic" theme
poh34 100 7 x 6 259 14 2 ICT (x2), INH (x4), Estuary.png (x4)
poh35 100 9 x 7 413 20 2 Yes ICT (x2), INH (x6), Estuary.png (x5)
poh36 100 12 x 16 538 41 3 Yes ICT, INH (x16), Estuary.png (x3) Does not rotate; "Arctic" theme
poh37 100 6 x 5 141 17 2 INH (x8), Estuary.png (x2)
poh38 100 4 x 3 52 11 1 INH (x2), Estuary.png
poh39 100 6 x 4 64 19 1 INH (x7), Estuary.png (x2)
poh40 100 10 x 3 84 20 1 INH (x8)
poh41 100 11 x 8 318 22 2 Yes ICT (x5), INH (x14), Estuary.png (x3) Does not rotate
poh42 100 10 x 7 219 29 2 ICT, INH (x7), Estuary.png (x5)
poh43 100 12 x 8 525 26 3 Yes ICT (x9), INH (x11), Estuary.png (x9)
poh44 100 9 x 6 233 16 3 INH (x14), Estuary.png
poh45 100 13 x 7 479 29 4 Yes ICT (x4), INH (x21), Estuary.png (x3)
poh46 100 5 x 3 94 10 2 INH (x12)
poh47 100 6 x 4 127 11 2 INH (x5), Estuary.png (x2)
poh48 100 4 x 6 82 14 1 INH (x10), Estuary.png
poh49 100 7 x 7 249 15 2 ICT (x5), INH (x7), Estuary.png (x4)
poh50 100 4 x 5 106 18 2 ICT, INH (x7), Estuary.png
water1 30 1 x 1 -1
water2 30 2 x 2 1 -1
water3 30 4 x 4 4 -1

参考资料

  1. 随机新世界板块可参见 /Europa Universalis IV/map/random/tiles/
  2. 随机新世界剧本可参见 /Europa Universalis IV/map/random/RNWScenarios.txt
  3. 官方论坛 Random New World Rework, 2015-11-26
  4. 托尔·海尔达尔是挪威的人类学者、海洋生物学者、探险家。1969年和1970年,以埃及古王室墓室笔画为本,制造芦苇船(纸莎草船)“太阳”号,两次模拟古代探险的伟大航程,终于横跨大西洋,自摩洛哥的萨非港直达加勒比海的巴巴多斯,从而证明了地中海古代文明可能通过这样的方式传播至美洲。