1.14 版本

总览
Winds of Change.png 变革之风
King of Kings.png 万王之王
1.361.36.11.36.2
Domination.png 霸业
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Lions of the North.png 北方雄狮
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Origins.png 起源
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Leviathan.png 利维坦
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Emperor.png 皇帝
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Golden Century.png 黄金世纪
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1.281.28.11.28.21.28.3
Dharma.png 达摩
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Rule Britannia.png 统治吧,不列颠尼亚
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Cradle of Civilization.png 文明的摇篮
1.241.24.1
1.231.23.1
Third Rome.png 第三罗马
1.221.22.11.22.2
Mandate of Heaven.png 天命
1.211.21.1
1.201.20.1
Rights of Man.png 人权
1.191.19.2
1.181.18.21.18.31.18.4
Mare Nostrum.png 我们的海
1.171.17.1
1.161.16.21.16.3
The Cossacks.png 哥萨克
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1.141.14.11.14.21.14.31.14.4
Common Sense.png 常识
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1.121.12.11.12.2
El Dorado.png 黄金国
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1.101.10.1
Art of War.png 孙子兵法
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1.81.8.1
Res Publica.png 公共事务
1.71.7.3
Wealth of Nations.png 国富论
1.61.6.11.6.2
Conquest of Paradise.png 天堂征服
1.51.5.1
1.41.4.1
EU4 icon.png 基础版本
1.31.3.11.3.2
1.21.2.11.2.2
1.11.1.11.1.21.1.3

Patch 1.14 于 2015 年 12 月 1 日 发布,[1]哥萨克(The Cossacks)DLC同步发布 .

Expansion features

  • 外交反馈:外交视图中现在有一个新的界面,称为“外交反馈”。在这里,您可以设置您对其他国家的态度,查看它们感兴趣征服的省份,并查看它们对您的信任程度以及它们欠您的人情数量。人情是通过结盟和在战争中互相帮助获得的,可以用来提高信任度或召唤它们加入您的战争。您还可以将省份设置为感兴趣,以便 AI 盟友知道在和平条款把它们交给您。
  • 阶层:现在几乎所有国家都有阶层,代表国家中的强大群体,如贵族或神职人员。阶层具有忠诚度影响力水平,可以控制领土,以牺牲地方自治权为代价来提供各种好处。强大的阶层将对国家产生重大影响,是好是坏取决于它们是否忠诚。变得极其强大的阶层将试图在国内夺取权力或脱离以形成自己的国家。
  • 原住民政策:您现在可以选择一项政策来处理殖民地的原住民,包括共存、通商或镇压,每种政策都会带来不同的好处。
  • 威胁开战:增加了一项外交选项,让您可以要求一个您有宣称或核心的省份。如果要求被接受,该省份将归您所有,否则将爆发战争。
  • 强制迁徙:增加了一项新的宣战理由,让您可以迫使一个迁徙的邻国迁往另一个省份。
  • 放弃殖民地区:增加了一项新的和平选项,当您有一个殖民领国家时,可以夺取该地区敌方拥有的所有省份。
  • 升级改变文化:允许您以较低成本还原文化或更改为相邻文化,而不仅限于主流文化。
  • Declare Colonial War: When declaring war, you can now choose to make the war a Colonial War against overseas opponents. This disables calling in your allies, but allows you to call in your protectorates. The enemy can still call their allies as normal.
  • 为继承人命名:您现在可以为继承人命名,并提供一个按钮以重新随机生成另一个名字。
  • 游牧团结:游牧团结是一种新的机制,它取代了游牧的正统性。它以稳定的速率减少,必须通过劫掠和焚掠省份来维持。
  • 焚掠:部落现在可以焚掠他们拥有的非核心省份。焚掠一个省份会永久降低其发展度,并给予部落君主点数,点数与焚掠的发展度成正比。
  • 腾格里:腾格里国家现在可以从其省份和邻国的宗教中选择一种相融信仰。相融信仰的省份将完全被视为腾格里,使用正统信仰的容忍度,而该宗教的国家将视腾格里国家为他们的信仰。成为腾格里国家的国家奖励会根据所选的相融信仰而有所不同,每种宗教都有不同的奖励设置。
  • 授予省份:新增了一种属国互动,允许你将一个省份授予属国。
  • 授予核心/宣称:新增了一种属国互动,允许你将一个核心或宣称授予属国。
  • 直接建造到陆军/海军:点击部队面板中的“+”按钮将构建一个单位,将其移动到并合并到选定的单位。
  • 在附属国中构建:现在可以在您的附属国的领土上招募军队和建造船只,只要他们的独立倾向低于 50%。
  • 分配战利品:在签署和平条约时,金币和威望现在将根据战争参与情况在盟国之间分配,而不是全部归战争领袖所有。
  • 胜利卡: Countries at 300 development or more will now get Victory Cards every 100 years from 1450 and forward, that will grant 1000, 2000,3000 & finally 4000 points if they are held. A victory card requires you to own, control & core an entire area, and will be randomly picked from nearby areas of possible rivals.
  • Study Technology: New spy action that allows you to send a spy to a more technologically advanced country to study their technology, granting +1 monarch power per month in each category where they are ahead by at least 2 techs.
  • 新增“煽动独立”行动:一种新的间谍行动,允许你派遣间谍来提高其他国家属国的自由倾向。
  • 为腾格里相融宗教添加了事件。
  • 为不同阶层添加了事件。
  • 拥有哥萨克 DLC 的玩家现在可以使用转移占领(Transfer Occupation),即使没有孙子兵法 DLC。
  • 当哥萨克 DLC 启用时,禁用向属国出售省份,因为授予省份是一个更完善的替代方案。

Updated expansion features

  • 来自黄金国 DLC 的海军探索任务在您点击未知之地时启动(如果相应的探索任务可能的话)。
  • 对天堂征服 DLC 中的随机新世界进行了重大改版,现在使用 tile-based 的系统,并配备自定义场景,以创建更加有趣和逼真的随机新世界。有一个选项可以启用或禁用随机新世界的“奇幻”内容,例如能够遇到高度发达的美洲原住民帝国。

Free features

  • 现在飞地将使用区域名称(例如“瑞典西非”而不是仅仅“瑞典”)
  • 国家形成决议现在使用永久性宣称,除非通过战争撤销,否则不会过期。
  • 实现了一个名为复仇主义的机制,该机制为在战争中失败的国家的收入和人力恢复提供加成。
  • 重新设计了雇佣兵:不再是随机补充的池子,每个国家现在有 20 + 33%的陆军上限的雇佣兵上限,并且可以招募任意类型的雇佣兵,数量最多不超过这个上限。现在雇佣兵也可以包含在陆军规划模板中,并且在您更改单位类型时将自动升级。
  • 将分配贸易品给省份的事件替换为带有 scripted 权重的系统,并可以通过在省份视图中悬停在“未知”贸易品上,或在贸易品地图模式中悬停在省份上来查看该省份可以获得哪些贸易品。
  • 若与控制者处于战争状态或被其禁运,则无法通过运河。
  • 新的地图模式选择界面:有 10 个而非 6 个插槽,以及四个独立的分组列表:政治、外交、地形和经济,以便更容易搜索。
  • 当您的军队或盟友的军队与敌军预计发生战斗时,省份中将会出现一个地图图标。
  • 生产界面得到了升级,提供了更多信息以及可排序的列。
  • 国家视图(点击你的国家盾牌时得到的界面)得到了升级,信息更加丰富且布局更合理。
  • 当你进入战争时,陆军和海军的维护费将自动增加,并且要塞将被激活。此功能可以在军事视图中关闭。
  • 铁人模式现在可以加载模组和使用各种游戏选项。然而,成就只有在满足特定条件时才能获得。
  • 开始新的单人游戏时,现在会显示一个选择铁人模式或普通模式的对话框。该对话框会显示/说明为何无法获得成就。
  • 现在可以通过点击暂停按钮旁边的成就按钮在游戏中查看成就。
  • 添加了“继续游戏”按钮,可以从上次本地保存的单人游戏中开始游戏。
  • Added "Prevent Nation Ruining" multiplayer Option which blocks certain destructive actions by players that have lost a war as long as the truces after that war are in effect.
  • Added 25 new achievements, 5 of which work specifically with Custom Nations.
  • 一个因和平条约而被吞并国家的剩余军队现在成为民族主义叛军。
  • 文化联盟不再与 tags 绑定,而是任何拥有帝国等级(常识 DLC)或至少 1000 发展度(无常识)的国家都可以为其主流文化群体获得。

Gamebalance

Advisors

  • 收入低于 20 金币的国家将不再获得 2 级顾问(除事件外),收入低于 50 金币的国家将不再获得 3 级顾问(除事件外)。

Autonomy & Cores

  • 发展度超过 30 将不再导致核心化和文化转换成本增加。
  • 将本地自治度改为对人力、税收和生产起乘算,而不是加算。这使得自治度的影响更加严重。
  • 降低了本地自治度对招募和造船时间的影响。

Buildings

  • 大学现在允许你在省份内建造一个额外建筑,因此开发省份后无需将其拆除。
  • 将每个省份的建筑基础数量从 1 增加到 2。
  • 已移除热带、极地和干旱地区的建设成本增加(仍然有发展成本惩罚)。
  • 北极省份现在少了 1 个建筑槽位。
  • 农田现在只有+1 建筑(从+2 减少),但开发成本降低了 5%。

Capital

  • 现在首都省份的发展成本每 100 国家发展度有-5%的加成。
  • 现在将首都迁移到发展度低于首都的省份的成本增加了,拥有的总发展度越高,增加越多。

Culture

  • 现在,在文化转换的时候,如果有将其视为主要文化的的国家,会获得一个负面关系影响。
  • 改变一个省的文化不再受现有文化主要 tag 的阻碍(exported to defines, default 0).

Diplomacy

  • 移除了“Competing Great Power”好感度惩罚,因为它在早期游戏中效果甚微且经常不合逻辑。
  • 增加宿敌好感度的影响。
  • 与革命目标结盟的君主制国家现在仍然会受到革命的惩罚。
  • 现在解除同盟关系会给解除关系的国家之间提供 5 年的停战期。
  • 移除了“拥有宣战理由”的好感度修正,并增加了拥有核心和宣称的好感度效果,因为前者在后期与帝国主义宣战理由不契合。
  • There is now a +50 opinion bonus with a neighboring country if you both border a more advanced neighbor (advanced as in it fulfilling tech group requirement to protectorate you).
  • 现在签订同盟会移除两国之间的拒绝同盟修正。
  • 不能选择盟友不想要的和平条约(即,无法再向 AI 盟友提供 AI 不想要的省份)。
  • 改善关系现在具有双向性。您对目标国家的好感也将以一半的速度得到改善,最高可达+50。

Disasters

  • The Castilian Civil War disaster is now a disaster exclusive to Castille (unifying Spain in time will allow you to avoid it).
  • The Janissary Decadence disaster will now only trigger 100 years after the Janissary modifier is acquired by the Ottomans.

Economy

  • 保护国、殖民地国家和被联合统治国不再对其发展成本有惩罚,只有附庸国和卫戍国有。
  • 现在,省份在被劫掠后需要更长时间才能开始恢复。
  • 仍有敌对单位驻扎的省份将不再从掠夺中恢复,即使已经没有掠夺物。

Espionage

  • 如果被发现,伪造宣称的速度将减慢四倍,直到持续时间结束。
  • 本地间谍防御不再是一个因素,与之相替的是所有间谍因素都是全局性的。

Exploration

  • 位于殖民地区的国家现在可以自动发现殖民地区的省份,因为他们无法使用征服者来探索黄金七城。
  • 降低频率和黄金七城无关的陆地探索事件。

Governments

  • 游牧民族现在获得 50%更少的侵略扩张。
  • 伊克塔现在提供+5%全局税收修正,而不是+100%继承人机会。
  • 调整了部落政府的加成,使其相比其他的更加平衡。
  • 游牧的免费补员现在与游牧部落政体挂钩,而不是与理念挂钩。
  • 贵族共和国(Noble Republic)现在是一种非常不吸引人的政体形式,需要向贵族提供非常高比例的土地,并且只能通过决议来改变。
  • 部落不再因出售省份、归还省份和和平释放附庸而损失威望。

HRE

  • 将神圣罗马帝国中的自由市最大数量增加到 8。

Ideas & Policies

  • Hormuz 4th idea now also gives +1 diplomatic reputation.
  • Most national ideas that were -15% or more build cost are now -10% build cost.
  • Colonial Ideas now start with -10% development cost instead of -0.1 inflation.
  • 原始国家不再可以选择海军或航海理念。
  • Replaced Quantity: National Arsenal with "Mercenary Contracts", giving +50% possible mercenaries.
  • Buffed mighty Gotland's ideas.
  • Reduced the power of Colonial Ideas' 'Religious Outposts' from +3% missionary strength to +2% missionary strength.
  • Policy for Quantity + Expansion now increases land forcelimits instead of giving an extra colonist.

Mercenaries

  • 现在可以在海外雇佣雇佣兵了。
  • 战争税现在可以提高可能的雇佣兵数量 10%。

Nation Designer

  • 国家设计现在允许在南美洲设立 Native Councils 。
  • 随机设置:创建超级国家的倾向较低。
  • 在国家设计中,将可以选择与首都未连接的省份的距离翻倍。
  • 在具有任期长度的政府中,统治者技能现在所需的点数更少。
  • 将自定义国家、仆从国和殖民地国家的最大数量更改为每项 75 个。

Power Projection

  • Eclipsed rival is now +10 power projection (up from +5).
  • 力量投射现在提供最高+0.5 的威望加成。
  • 减少了宿敌从你手中夺取省份所造成的力量投射损失。

Religion

  • Greatly reduced doom reduction from occupying provinces.
  • Reduced the penalties from too high or too low Karma.
  • 高业力的惩罚现在变为训练度,低业力则影响外交声誉。
  • Shinto no longer gives negative tolerance to heathens.
  • 业力现在相对于省份发展度总和获得,而不是省份数量。KARMA_PER_RELEASED_PROVINCEKARMA_PER_TAKEN_PROVINCE 相应地从 10 减少到 1。
  • 宗教改革中心现在只能出现在发展度达到 10 或以上的温带省份。

Revolts

  • 现在大多数叛乱者可以迁移。
  • 'Recent Uprising' modifier is now -100 revolt risk instead of -20, so it should always prevent revolts.
  • Giving in to zealot rebels of your own religion will no longer increase missionary strength. Instead it will add a 10% tech malus for 10 years.
  • Zealot rebels of your own religion will no longer convert provinces they take. Instead the religious violence modifier will be added to such provinces.

Subjects

  • 移除了对卫戍国的游牧限制。
  • 属国的相对力量增加了独立倾向。
  • 与附庸或卫戍国拥有相同的王朝现在将降低其独立倾向。
  • 对属国的基本收入和部队上限进行了小幅提升。
  • 现在对于强制附庸或强制其加入联合统治使成为属国,会有-100 的好感度修正。
  • Subject Interaction "Start Colonial War" now renamed to "Start War in Colony" to avoid confusion with new Colonial War concept.
  • 现在还可以在殖民地上进行 "强制转换宗教 "互动。

Technology

  • 现在,所有正在改革政府的游牧民族都将获得中华科技组,除非他们信仰伊斯兰教。
  • 游牧组的单位类型现在在整个游戏中拥有不同科技水平的单位。
  • 把军事战术再分散一些。(Spread out the military tactics a bit further.)
  • 科技带来的贸易效率和生产效率减半。

Units & Forts

  • 如果对方战争盟友军队控制该海峡两岸,不再可以封锁该海峡。
  • 已被敌军占领的要塞现在将拥有封锁区域(ZOC),并阻止控制者的敌人移动。
  • 要塞现在可以对任何国家的省份施加 ZOC(but only flip your own),这意味着它们可以阻止敌人在友好和中立土地上移动。如果一个国家的要塞正在保护本国的省份,则不能阻止这些省份的移动。
  • 省份现在可以位于多个要塞的 ZOCs 范围内。
  • Moving through ZOCs should now result in fewer unnecessarily long paths..

War

  • 现在只能使用包围网和“粉碎革命”的宣战权来发动包围战争。
  • 现在可以再次将占领权转移给任何战争盟友。
  • 强制国家撤销对第三方核心和宣称,会让第三方与你的关系有所改善。
  • 现在,如果谈判国的战争得分至少达到 50%,且 AI 会接受和平要求,那么在拒绝和平要求时,稳定度会下降。
  • 赢得战斗的军队现在将获得士气显著提升,以防止军队在赢得一场艰难的战斗后立即被攻击而遭受全军覆没的情况。恢复的士气数量取决于击败的敌军相对于其自身实力的强度。
  • 现在,您只有在知道盟友会接受的情况下才能召集他们参战,而且在召集之后,他们会自动接受,无需再次计算是否接受。
  • 从涉及省份而从和平条约中获得的威望现在会因行政效率而减少(因为你能因为行政效率夺取更多省份)。
  • 现在您可以签署一项和平协议,导致您的外交降至-999,这是为了防止你无法达成合适的和平协议(其优先级高于其他外交支出)。

AI

Diplomacy

  • 修复了一个 BUG:当同时给予 AI 它想要的和它不想要的和平提议时,AI 会接受它不想要的提议部分。
  • Fixed a bug where the AI would not want its cores back in peace deals under certain circumstances.
  • AI 态度现在已硬编码,以提高性能并使 AI 在态度选择和逻辑上更加一致。
  • AI 现在更有可能通过外交手段吞并一个附庸(之前关于外交声誉(dip rep)的条件过于严苛)。
  • AI 现在更倾向于与对其有“Share Advanced Neighbor”加成的国家交好,而较少与之敌对。
  • 现在,如果 VASSAL_BUY_ANY_PROVINCE 设置为 1(默认值),属国将同意购买错误文化/宗教的省份。

Economy

  • 现在,应该召回那些在不感兴趣的地方转移贸易的商人。
  • 在自定义设置中,向殖民化投入更多预算。

Exploration

  • AI 将仅使用 MIN_SHIPS_TO_EXPLORE 艘船进行新的探索。

Ideas

  • 现在会动态选择理念组,而不是始终使用历史组。在选择时,其历史组权重更高。

Religion

  • 现在,当传教士由于传教强度低而无法完成其任务时,将取消这些传教士。

Technology

  • AI 保护国将不再西化。

War

  • 现在会在开始西方化时取消准备好的战争。
  • 不再用船只自杀性攻击它认为离开省份但实际没离开的海军。
  • 修复了 AI 在补给上限评估中的错误,这可能与实际补给上限不同,导致无意义的损耗。
  • 当 AI 拥有压倒性的海军时,会更具侵略性地进行封锁。
  • 在没有敌军靠近的情况下,使 AI 选择靠近围城军队(以支援)的省份的可能性有所降低,以减少损耗。
  • 现在愿意解除非战争目标的无要塞省份的围攻,以帮助附近的盟友战斗。
  • AI 主力部队在决定前往何处时会进一步评估较远的省份,从而降低 AI 忽视遥远战区的可能性。
  • AI 小股部队应该更有可能找到通往主力部队的路,而不是拒绝移动。
  • 不再会提供军队给由其他战争国家领导的围城提供支援。


Interface

Alerts

  • '叛乱起义'警报现在仅在叛乱分子距离起义还有两个'tick'时才会出现(通常在 80%的进度时)。

Country

  • 扩展的外交类别现在会保存在存档中。
  • 在外交视图中,每个国家的得分现在会显示悬浮提示。

Ironman

  • 在铁人模式下,存档现在改为每季度一次,而不是每月一次。

Launcher / Frontend

  • 开局增加了显示荒地颜色、区域命名和月度税收的选项。
  • 游戏内的返回主菜单按钮和大厅中的返回按钮现在重新启动游戏,而不是尝试重置游戏状态,这实际上带来了速度和稳定性的改进。(译者注:这就是返回主菜单不是退出到菜单而是重启游戏的万恶之源吗?网管电脑卡,重启一下。)
  • Added "enable Custom Nation" checkbox for host in multiplayer to avoid players creating Custom Nations before Random New World/Save Games are loaded.
  • 启用了主要 DLC 保存的游戏,如果在其 DLC 被禁用时,则无法加载。

Ledger

  • Removed obsolete "Can send office" column from ledger trade page.
  • 统计报表现在显示“发展度”而不是“基础税收”来表示可能的殖民领。
  • Added column in ledger to indicate player or AI at the score page.

Map

  • 荒地现在默认着色,并且基于拥有超过一半的邻近省份。
  • 荒地着色现在也会在荒地上方写出国家名称,仿佛它是国家的一部分。
  • 添加了区域地图模式。
  • 增加了建筑地图模,来可视化省份基础税收、生产力和人力水平。
  • 添加了阶级地图模式.
  • 新增了胜利卡地图模式。
  • 改进了贸易品地图模式:现在可能出现的贸易品会在地图上显示为条纹。

Messages

  • 当贷款自动续期时,您现在会收到一条消息。

Nation Designer

  • 现在可以在随机/默认设置中使用历史国家名称(例如使用“科西嘉岛”而不是“新科西嘉岛”)。
  • 增加了保存/加载自定义国家的支持。

Outliner

  • 现在可以通过在概览列表中右键单击条目来取消所有建筑类型。
  • 现在可以在概览列表中按住 Shift 键的同时左键单击陆军和海军以添加到而不是替换选择。

Tooltips

  • 无法要求省份的 tooltip 现在应该更清楚地说明原因。
  • 外交界面中的指定卫戍国按钮现在实际描述了卫戍国的含义。
  • 在前端为禁用按钮添加了更多 tooltips。
  • 在殖民视图中的宗教添加了 tooltip。
  • 为省份视图和宗教选项卡中的宗教添加了 tooltips。
  • 在要塞成本 tooltip 中添加了维护费。

Usermodding

Console & Commandline

  • Added reload_treemap console command
  • Added a new console command: native_uprising
  • Added console commands 'trust' and 'favors'
  • Added console command 'own_core' (same as 'own' but also adds a core)
  • Added console command add_loyalty [estate name] [amount]
  • Added cheat "add_permanent_claim"
  • Added 'rgb' console command that prints the desired number of random RGB values to game.log in format used for example in region_colors

Defines

  • Added the define FABRICATE_CLAIMS_SLOWDOWN_IF_DISCOVERED to specify how slow fabricate claims will be compared to normal time if discovered.
  • Added the define AGITATE_FOR_LIBERTY_DESIRE to specify the liberty desire gained due to Agitate for Liberty.
  • Added the define MAX_LD_FOR_CONSTRUCT_IN_SUBJECT to specify maximum Liberty Desire at which construct in subject is allowed.
  • Added the define CONSTRUCT_IN_SUBJECT_TIME_MULTIPLIER to specify how slow construct in subject is compared to normal construction.
  • Added AI defines DIPLOMATIC_ACTION_STUDY_TECHNOLOGY_SCORE_FACTOR, DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_ANTAGONIZE_FACTOR, DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_RIVAL_FACTOR.
  • Added the AI define MIN_RAZE_WAIT_IN_DAYS which limits how often a horde AI may raze a province.
  • Added the define STUDY_TECHNLOGY_CATEGORY_CAP to enable changing maximum of points gained in a power category from study technology.
  • Added the defines PEACE_COST_CONCEDE_PROVINCE, PO_CONCEDE_COLONIAL_PRESTIGE and PO_CONCEDE_COLONIAL_AE to control WS, prestige and AE gain respectively for Concede Colonial Area.
  • Added defines HORDE_UNITY_PER_LOOT and HORDE_UNITY_PER_RAZE to specify horde unity gained for looting and razing respectively.
  • Added the define AGITATE_FOR_LIBERTY_RATE to control how fast Libery Desire caused by Agitate for Liberty takes effect.
  • Added the define GRANT_PROVINCE_LIBERTY_MULTIPLIER to control Liberty desire reduction from Grant Province.
  • Added the AI define PEACE_TERMS_GIVE_UP_CLAIM_PERMANENT which takes the place of PEACE_TERMS_GIVE_UP_CLAIM if a permanent claim will be given up as a part of the peace deal.
  • Added defines THREATEN_WAR_PRESTIGE, THREATEN_WAR_TRUCE_YEARS.
  • Added the defines CULTURAL_UNION_MIN_DEV and CULTURAL_UNION_MIN_RANK to decide when cultural union effect is applied.
  • Added the defines PS_MOVE_CAPITAL_EXTRA and PS_IMPROVE_PROVINCE_CAPITAL_DISCOUNT to control move capital extra ADM cost per 100 country dev and development discount for capital per 100 country dev respectively.
  • It is now possible to create client states overseas if the define OVERSEAS_CLIENT_STATES is set to 1.
  • Added the defines MERCENARY_SUPPORT_LIMIT_BASE and MERCENARY_SUPPORT_LIMIT_FRACTION.
  • Added defines DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_DEVELOPMENT_FACTOR and DIPLOMATIC_ACTION_AGITATE_FOR_LIBERTY_LD_FACTOR.
  • Added defines CULTURE_COST_DIFF_ORIGINAL and CULTURE_COST_DIFF_ADJACENT to control culture conversion cost percentage differences for original and adjacent cultures.
  • Added DEBT_LIMIT_DIP (-999), and DEBT_LIMIT_ADM and DEBT_LIMIT_MIL (-100) to define how far into debt you can go on each type of monarch powers.

Effects

  • Added change_heir_adm effect
  • Added change_heir_dip effect
  • Added change_heir_mil effect
  • Added heir_adm trigger
  • Added heir_dip trigger
  • Added heir_mil trigger
  • Added the modifier horde_unity to specify annual rate of horde unity change.
  • There is now an effect add_permanent_claim similar to add_claim, with the difference that the claim added will not expire.
  • Can now access area/region scope using area={} or region={} from a province scope.
  • Can now access area/region scope using area={} or region={} from a province scope.
  • Added add_horde_unity effect.
  • Added effect 'change_to_secondary_religion'
  • Added add_estate_loyalty effect
  • Added effect add_estate_influence_modifier
  • Added effect create_independent_estate
  • Added effect add_estate_loyalty_modifier
  • Added effect create_independent_estate_from_religion

Localisation

  • Can now insert for example $ESTATE_NOBLES$ into localisation and get local name of estate. Works with any estate scripted into the estates file.

Map

  • Major rework to regions system: There are now areas, regions and subcontinents instead of just regions, and each province can only belong to one area, one region and one subcontinent.
  • Province Groups can now de defined in provincegroup.txt and can be accessed in script in the same way as regions and areas. These are not used for anything except targeting groups of provinces in the script language, and a province can belong to any number of province groups.

Modifiers

  • Added new special modifier local_autonomy_multiplicative which applies to manpower, tax and production multiplicatively (it's not possible to use it for other elements).

Triggers

  • Added the trigger horde_unity (usage comparable to legitimacy trigger).
  • Added trigger 'horde_unity_or_legitimacy'
  • Added estate_influence and estate_loyalty triggers
  • Added triggers has_estate_loyalty_modifier and has_estate_influence_modifier.
  • Added triggers has_estate and estate_territory

Script

Achievements

  • 涉及美洲的成就将不再可能,如果使用随机新世界进行游戏。
  • Some of the simpler achievements are now available for Custom Nations.

Decisions

  • Forming Courland no longer requires being independent.
  • 已移除Church Taxes、Suffragan Bishops和superintendents,因为它们是相当无用的决议,往往相互抵消。
  • 一个满足让北意大利留在帝国内条件的皇帝现在将能够颁布一项决议,该决议将使离开的事件失效。该决议也能让皇帝看到自己离满足这些条件还有多远。
  • Forming Maya now makes you an empire.
  • Forming Arabia now makes you an empire.
  • Forming Ruthenia now makes you an empire.
  • Forming Scandinavia and Germany now requires ADM tech 20.
  • Bukhara no longer releases Sibir when forming.
  • Forming Mughals no longer require to be reformed, but instead it requires 500 development and then reforms you.
  • 对于游牧民族改革政府现在会给予你伊克塔政体,如果你是穆斯林或拥有穆斯林次要宗教。
  • The decision to change government into a Noble Republic now changes your government into an Oligarchic Republic instead, and does not require staying below 20 cities.
  • 游牧民族现在除非改革(主要例外是改革他们的决议,如清朝或莫卧儿帝国),否则无法形成大多数国家。
  • 通过决议将阿拉贡整合不再可能,如果自 1444 年以来他们已经增长了超过 10 个省份。
  • 通过决议将苏格兰整合不再可能,如果自 1444 年以来他们已经增长了超过 5 个省份。
  • 通过决议将英格兰整合不再可能,如果自 1444 年以来他们已经增长了超过 5 个省份。
  • 通过决议将立陶宛整合不再可能,如果自 1444 年以来他们已经增长了超过 10 个省份。
  • 通过决议将波兰整合不再可能,如果自 1444 年以来他们已经增长了超过 10 个省份。
  • 通过决议将萨伏伊整合不再可能,如果自 1444 年以来他们已经增长了超过 10 个省份。
  • 通过决议整合撒丁尼亚不再可能,如果他们在起始核心之外增长了超过 10 个省份。

Events

  • Removed trade_company_events.4 that would give a free fort in a TC province (worked very poorly with new fort system).
  • 如果卡斯蒂利亚少于 10 个省份,伊比利亚婚礼将无法触发。
  • 新独立的殖民国家现在将可以选择他们所知道的最现代的君主制或共和制。
  • Polish-Lithuanian union will now be restored by an event rather than a decision. Accepting it gives Elective Monarchy while rejecting it will enthrone a Polish noble, retaining Feudal Monarchy.
  • Having a cardinal minister is no longer an event option that is always bad to pick.
  • 'Smugglers Dominating' event choice 'Stop them!' no longer causes stability hit, but costs more gold.
  • The 'Merchant's Son' event option when choosing an heir for a Theocracy is now only -5 devotion instead of -10.
  • Event added to ensure nomad technology countries remain Steppe Hordes.
  • Scandinavian Constitution now gives lots of power to Denmark, and then creates a rivalry between Sweden and Denmark.
  • Removed the 'Financial Ruin' event, as it was a nonsensical newbie trap.
  • Added event to clear historical rivalry between Teutonic Order and Poland if the former is a vassal of the later.

Modifiers

  • Kutai Traditions is now a Provincial Trade Power Modifier instead of Domestic Trade Power.
  • Added Conquest of Lhasa triggered modifier for Vajrayana countries.
  • Added Conquest of Varanasi triggered modifier for Hindu countries.
  • Added Conquest of Kotte triggered modifier for Theravada countries.
  • Added Conquest of Bodh Gaya triggered modifier for all Buddhist countries.
  • Added Conquest of Louyang triggered modifier for Mahayana countries.
  • Added Conquest of Cholula triggered modifier for reformed Nahuatl countries.
  • Added Conquest of Pachacamac triggered modifier for reformed Inti countries.
  • Added Conquest of Chichen Itza triggered modifier for reformed Mayan countries.
  • Added Conquest of Amritsar triggered modifier for Sikh countries.
  • The Triggered Modifier for conquering Rome will now only trigger for Muslims and Christians.

Missions

  • Mission rewards that previously reduced land and naval costs now reduce maintenance instead.
  • The mission to restore the Pentarchy will now not be available until you own 3 out of the 5 required cities.
  • Mission to secure spice will now require you to have discovered and have range to the great spice regions.
  • The mission to Achieve Religious Unity will no longer trigger if you have more than 15 provinces to convert or if you own provinces that are especially hard to convert.
  • Added checks to missions to form alliance, improve relations and royal marriage to make them avoid targeting countries you have cores on or that hate you.
  • The mission for the Emperor to befriend an elector now gives a modifier to Imperial Authority.
  • The mission for the emperor to improve relations with an elector now gives an imperial authority modifier and will not retrigger as often.

New Ideas & Policies

  • 添加了 Tirhuti 理念。

Setup

  • 格拉纳达在 1444 年现在是一个埃米尔国。
  • 澳大利亚地形现在将更加多样化。
  • All Christian Marches will now use the same titles.
  • Updated the Polish and Commonwealth leader name lists.
  • Buryatia will now start with knowledge of the provinces surrounding it.
  • South Georgia is now properly arctic climate.
  • Serbia and Bosnia now start as historical friends.
  • Ragusa now starts guaranteed by the Ottomans.
  • All crusader states now start with Western tech, instead of just The Knights.
  • Swapped the map colors of Bavaria, Bar and Ravensburg.
  • 丹麦初始时现在略富裕。
  • Skåne, Halland & Blekinge are no longer swedish cores from the start.
  • 瑞典和丹麦不再从一开始就是历史宿敌。
  • 将汉萨同盟分裂为不莱梅自由市、汉堡自由市和吕贝克商业共和国。
  • Verden and Hamburg now use new map colors.
  • Jämtland is no longer a swedish core.
  • Uzbeks now start with cores on all of their provinces in 1444.
  • The von Baden dynasty is now known as von Zähringen.
  • Removed the seazone Lands End.
  • Store Bält is now gone. Öresund is now the old seazone around danish islands, and only way to reach Sjaelland.

Bugfixes

  • 属国不再能归还省份。
  • Fixed a CTD caused by entering the console command 'navy_tradition' without arguments.
  • 小国将不再以重型舰船开局。
  • 在要塞登陆后,ZoC 将不再阻挡上船。
  • Fixed major bug in random event scope that caused actual random effects to differ from tooltip.
  • Fixed a number of provinces being the wrong terrain in the middle east.
  • Andalusian nation formation now has the same checks for custom setups that other formations do.
  • Mission for Russia to conquer Eastern Poland will now give similar rewards as other missions to conquer Poland for Austria and Prussia.
  • Displayed warscore in battle results now includes "bonus war score" derived from war goal (it was left out earlier).
  • Moved fort maintenance impact from inflation to inflation modifier (thus also making it visible in interface).
  • 在游戏开始时添加了实验性 anti-OOS 措施,以防止 AI 和人类之间的不匹配。
  • Restored per unit-type tooltip displaying number of troops in each rank to former glory.
  • Subject interaction event "Help arrives" will now deduct exactly 100 gold from overlord and add exactly 100 gold to the subject.
  • Strait between Mokha and Tajura now less misleading.
  • Host can now set AI settings (useful since host may change in-between sessions).
  • 历史上的女性君主现在将拥有固定的属性(不再是随机生成的)。
  • 下个月的预计掠夺现在包含在国家经济选项卡中的战争掠夺计算中。
  • Decision to unite Japan will now have more readable tooltips.
  • AI 教宗国家的选择现在更可能选择提供 nice things 的事件选项,而不是降低改革呼声。
  • 将神权国世俗化现在将移除您的继承人。
  • 宗教叛乱者不再能改变拥有宗教改革中心的省份的宗教。
  • Restored Catholic (reformation driving) events to their old frequency (pulse).
  • Removed faulty fourth option to Florentine elections.
  • Now possible to append data to government_names
  • Fixed not being able to append data to existing culture
  • 为所有成就添加了 sanity 检查,如果铁人模式下难度被修改,则会阻止它们。
  • 修复了一个 BUG,即流放部队能够加入正在进行的围城。
  • No longer possible to seize colonies outside of coring range.
  • Trade fleets that are automatically merging can now do so even when movement locked, so to fix two fleets never merging because of timing issues.
  • Separatist rebels will now value having a core on a province higher than having their historical capital in that province (i.e., no more Saruhan rebels in 1750).
  • The Mission to become Emperor will now require 100 total development to be available.
  • MP "lock ledger" setting no longer affects SP games.
  • 在和平协议中归还核心现在可以正确提高接收国家对该玩家的好感度。
  • 和平:现在强迫归还核心的国家将失去对该省份的任何宣称。
  • [Fixed issue with being able to take unoccupied non-core provinces in coalition wars.
  • Fixed crash when loading MP save with forbidden characters in player names (" in steam profile names is now replaced with *).
  • AI 将不再在决议可用的情况下将政府更改为神权国。
  • French Mission to annex Genoa now requires that Genoa owns land in Italy.
  • Corrected bad scope in mission to force convert neighbor country.
  • Republic Event 1, "Guild Restrictions on X", can no longer trigger in provinces without a known trade good.
  • Subject Interaction Event 31, The Question of Rights, now requires the province changing hands to be controlled by its owner for the event to trigger.
  • aow_events.43, Cardinal Across the Border, now requires the province receiving the Cardinal to be Catholic.
  • Women in History Event 73, Barbara of Cilli, will now trigger for Bohemia rather than the Holy Roman Empire tag and won't trigger after the death of Barbara herself. Text and effect now also reflect the role she had after the death of her husband in 1437 as this is more relevant to the game period.
  • The Bengal Land Reclamation modifier will now also apply to the Bengal Delta province.
  • East Asia Colonization Missions will no longer trigger for subject countries.
  • Tarabai and Mirabai are now female advisors.
  • aow_events.15, The Families left behind, can no longer trigger if you already have the modifiers it can grant.
  • flavor_per.16, Restructuring of Isfahan, will now properly set the capital to the Isfahan province.
  • A number of events concerning papal influence will no longer trigger for the Papal States.
  • Aow Event 13, Mercenary Band Raid, can no longer trigger if the modifier it provides is already present.
  • Fixed issue that could lead to a kingdom level country outside the HRE degrading to a duchy when forming the Netherlands.
  • Fate of the Kingdom of Granada should now correctly choose which provinces to turn Castilian.
  • French Permanent Taxation System 事件现在除非法国拥有巴黎否则不会触发。
  • Random Event 5072 Granting Export Licenses will now have an effect on devotion for Theocracies.
  • 现在可以设置盟友的目标在由叛乱分子控制的省份。
  • 战争赔款现在适用于除贷款和赠与外的所有收入。这修复了一个漏洞,该漏洞使得如果你向一个给你战争赔款的国家赠与金钱,可以收回更多的钱。
  • The effect of Religious Unity on Church Power income is now only applied once instead of twice
  • Tooltips for events where you gain/lose karma now show the karma value in green or red text without +/- signs.
  • PUs from history database will no longer carry into newly created nations (hopefully fixed for real, this time).
  • 如果你已经在转移贸易竞争力,你将不能再在和平协议中要求转移贸易竞争力;这修复了一个 BUG,即现有的转移会被覆盖。
  • 更改 tag 应该不再将所有国家对你的态度设置为中立。
  • 您现在可以查看所有属国的核心进度,而不仅仅是附庸国和卫戍国。
  • Fixed tooltip hover area for ship types in the navy panel.
  • You can now offer support for independence again.
  • Fixed bad scope in decision to form Jerusalem.
  • Fixed mismatch between province name and dynamic province name for Tkaronto.
  • Clicking the alert for "Explorer Ready" now selects the navy in question instead of the province.
  • Focus is now correctly removed when clicking outside focused gui element.
  • 主要文化现在由发展度决定,而不是由省份数量决定。
  • Upgrading a fort in the province panel now builds a new fort with the highest available level instead of the next level.
  • 撤销保证独立不再覆盖之前的(更长的)停战。
  • Fixed exploit that made it possible to cancel fleet movement by starting and stopping a Protect Trade or Privateer mission.
  • Random Event 713 Decadence can no longer trigger if you've had a recent (i.e. within 10 years) war.
  • 您不能再通过先出售,然后将船只转入自己的舰队来,窃取一个国家的船只。
  • If you take over an unoccupied province, any unit construction in that province will now be cancelled.
  • Fixed loading screen tip that claimed that elections are held every 3–8 years (should be 4–8 years).
  • 一个省份上次被掠夺的日期现在显示在掠夺 tooltip 中。
  • Ctrl Left-Click on OS X now acts as a right click, as is default on OSX.
  • Steppe Horde 'too long at peace' events can no longer fire before 1450.
  • HRE election ties between two non-Emperor candidates are now determined by prestige instead of tag order in the database.
  • No longer possible to use temporary CBs (such as dishonored call) on behalf of vassals.
  • 当一个继承人去世时,新的继承人几乎不再总是同一年龄。
  • 您无法再通过使用自动运输取消探索任务。
  • 您无法再通过使用自动运输绕过海军的移动锁定。
  • 您无法再通过开始巡逻取消探索任务。
  • Fixed bug that caused natives to continue sieging a province over and over, if the province became a city while there was a native uprising in that province.
  • Fixed trade company button being hidden behind the return province button in province interface.
  • Fixed exploit that made it possible to cancel fleet movement by starting and stopping a Pirate Hunt mission.
  • [Spoils of war (including sold ships and provinces) and subsidies are now excluded from war reparations.
  • More relevant information (e.g. progress) is show in outliner for ongoing espionage actions.
  • 邀请加入部落联盟不再考虑海军力量。
  • Fixed a bug where you could import leaders from one save to another, potentially resulted in absurdly powerful played created generals ending up in ironman saves.
  • 首都位于殖民地区的国家在任何情况下都不会产生殖民国家(例如,南美洲不会出现印加殖民国家)。
  • Templates will now be remembered when saving in multiplayer as long as several players don't play the same country.
  • Fixed issue where provinces in peace deal in some circumstances would revert to deselected on daily update.
  • Peace View: Tooltips for already selected peace options no longer show "Can not select...".
  • Trebizond leader list is no longer made up of the Trabzonspor footballteam.
  • Lowered MTTH of the "Rise of the Fulo" Event.
  • Dynastic event 5, Offer Personal Union, now requires the countries to be Christian.
  • Inti Event 2, A suitable match for our heir, now requires your heir to be male.
  • Thirty Years' War event 7, Education for a King, now only lets you increase stats that are not already at 6.
  • 您不再能代表保护国使用宣战借口。
  • Mamluk flavor event 15 now requires you to own Suez rather than Cairo and will now create ships there rather than trying to do so in inland Cairo
  • 现在,如果一个国家成为另一个国家的附庸,军事通行权将被取消。
  • flavor_hun.2, Mattias Corvinus or an Habsburg king, will now not fire if the Habsburg country is in a regency.
  • 在不使用包围网 CB 的战争中,您从包围网目标处夺取的东西不再受限制(因为不使用包围网 CB 就无法召唤包围网)。
  • Power projection is now properly rounded, so that you do not immediately lose -1 from for example insults when month ticks.
  • Impact of garrison size modifiers on regiments needed for siege is now properly calculated.
  • Fixed issue with SEND_PATROL_TO appearing as part of another message in the German localisation.
  • 宣称现在在停战期间会过期(以前它们会在停战结束后立即过期,并且在此期间会阻碍重新声明)。
  • Sieging down obsolete forts now gives some army tradition.
  • The bigger party of a Personal Union now has military access to the lesser party's owned colonies' provinces.
  • Japanese Daimyos will now get power projection if they take land from their rivals.
  • Added tooltips for military leaders recruitment in the army window
  • Fixed a number of broken rivers in Guyana, China and Madagascar.
  • 当一个国家与其宗主国处于停战状态时,它将不再获得独立支持。
  • 拥有相同宗主国或关系密切(如联合统治)的国家现在将自动获得军事通行权与舰队驻扎权。
  • 不允许在同一天发送两个同盟提议。
  • 两个国家之间如果成为属国和宗主国,军队和舰队通行权将不再持续。
  • You can no longer westernize if a western nation owns one of your cores (but you still can if you own a core in a western nation).
  • Cloud Savegame names no longer preceded by "save games"
  • Reinforcing the last ~100 troops of an army is no longer free
  • Fixed bug that caused reinforcement costs to be zero if you have no manpower after reinforcement is done.
  • The Heresy! event will no longer trigger for the Papal states.
  • Missions to reclaim Mecca and Jerusalem will not be available unless you have range to reach them.
  • Fixed bug that caused the Casus Belli icon to appear in the diplomatic actions list even when there was no CB available.
  • Subject Interaction Event 29, Legitimacy Questioned, can now only trigger between monarchies.
  • Spanish and Portuguese mission to conquer land in North Africa can no longer target vassal provinces.
  • Moscovy's mission to conquer Kazan will now not trigger unless they have already conquered Novgorod.
  • Purple Phoenix Mission to conquer Alexandria will no longer require that the Darnah province in Cyrenaica for success.
  • The Austrian Mission "Decline of Hungary" now requires Hungary to have lost control over the Transylvania, Slovakia or Alföld areas before it can be taken.
  • No longer possible to complete the Byzantine mission to convert Asia Minor by releasing a vassal in the area instead of converting it.
  • 行政效率现在对海外的核心创建成本是乘法效应而不是加法效应。
  • 皇帝现在可以向与皇帝没有交战的交战国索要非法领土。
  • 非法领土警报现在仅显示皇帝实际上可以要求的省份。
  • 地图上选择随机新世界时,国家名称不再消失
  • No longer possible to assign parliament seats to overseas provinces by granting rights to minorities.
  • Conquest of Paradise events 303 - 305 no longer have impossible triggers.
  • No longer possible to elevate your bishopric if you are a subject.
  • Power Projection is no longer hidden when you have no valid rivals but is not a subject.
  • Vijayanagar flavor event 15 will no longer cause 2 forts to be present at once in a province.
  • Elevating protestant bishoprics no longer requires papal influence.
  • Corrected bad spelling for Achievements.
  • Enter is no longer a shortcut in the declare war screen.
  • First event in the Internal conflict series should no longer fail to spawn noble rebels.
  • Fixed CTD in outliner occurring if rebel faction couldn't be found.
  • Fixed some typos in republic related texts.
  • 游戏现在知道蒙古将领 Esen Taishi 和统治者 Esen Choros 是同一个人。
  • Steppe Horde event 14 now actually check that you are at peace.
  • Ottoman Mission to Conquer Southern Greece now won't ever target Ottoman vassals in Southern Greece.
  • The War of the Roses will no longer be able to end if there are still pretender rebels in England.
  • The Guru Arjan event will no longer create a temple in the Lahore province. Instead one will be created in the Doaba province as it contains the location of Amritsar since the map of India was redrawn in version 1.8.
  • Renamed Main Trade Port to Main Trade City (as it is far from always a port).
  • All Ottoman Missions should now properly check if owner of a target province is a subject.
  • 国家将不再因在包围网战争中未被给予占领宣称而感到不满。
  • Some Cross and Crescent event series will now check that you still remain muslim in order to continue.
  • 叛乱分子不再会“聚集”,在可能的情况下会避开有其他叛乱部队的省份。
  • Incomplete colonies are no longer released when you pass a religious reform.
  • 您不再能在舰队携带部队时拆分受损的船只(这防止了一个 bug,如果新的舰队无法容纳军队,军队就会消失)。
  • 不再可以将占领的省份分配给仆从国。
  • Templates will no longer cause CTD if starting a template right after artillery has been enabled..
  • Can no longer select a country in the lobby while receiving a savegame or RNW data.
  • Hidden events are no longer fired multiple times in multiplayer
  • Fixed selected provinces not being taken in peace deal if forcing a Personal Union at the same time.
  • 修复了在使用动态国家设置时出现奇怪的统治者名称的问题。
  • Diplomatic Power points are now properly deducted when fully annexing a country.
  • 如果你作为原住民部族迁徙,你迁徙到的省份现在会被分配一种贸易商品。
  • 当你作为原住民部族迁徙时,你现在将保留你的宗教,而不是采用你迁徙到的省份的宗教。
  • Fixed a bug where opinion gain from subsidies was incorrectly including the subsidies in target's income when determining scale of opinion gain.
  • 一个舰队不再会因邻近有战争盟友控制的省份而遭受损耗。
  • Fixed wrong unit colors for regular and colonial nations.
  • 如果你创建一个具有“特殊”政体的附庸,它现在将保持该政体,而不是继承你的政体。
  • 神权国家不再能从不同宗教的国家获得继承人。
  • Fixed a bug where forts would sometimes not flip back occupied provinces for no logical reason.
  • 未完成的殖民领不再提供规模上限。
  • 在吞并附庸时,部落不再总是能在所有省份获得 85% 以上的自治度。
  • Eric of Pomerania is now named Eric Gryf so that he will be of the right dynasty in the unlikely event of him taking the throne.
  • 撤销保证独立或同盟而获得的停战将不再覆盖另一个更持久的停战。
  • Fixed split/merge navies attrition exploit.
  • Peace View: Corrected information regarding Diplomatic Power costs when e.g. giving vassals to allies.
  • Peace: Fixed problem with Returning Cores costing diplomatic power when using coalition CB.
  • Corrected CB_ALLOWED_REVOKE tooltip string.
  • 宗教叛乱者现在会在他们控制的省份中杀害其他宗教的传教士。
  • Sejm modifiers are now removed on the end of the Struggle for Royal Power.
  • Fixed crash if clicking OK in "Load unsafe save" confirm dialog after clicking bookmark tab.
  • Timber Shortage now reduced to 10% increase of ship costs to be in line with other similar events.
  • 修复了各种轻微的拼写错误。

References