1.12 版本

总览
Winds of Change.png 变革之风
King of Kings.png 万王之王
1.361.36.11.36.2
Domination.png 霸业
1.351.35.11.35.21.35.31.35.41.35.51.35.6
Lions of the North.png 北方雄狮
1.341.34.21.34.31.34.41.34.5
Origins.png 起源
1.331.33.21.33.3
1.321.32.11.32.2
Leviathan.png 利维坦
1.311.31.11.31.21.31.31.31.41.31.51.31.6
Emperor.png 皇帝
1.301.30.11.30.21.30.31.30.41.30.51.30.6
Golden Century.png 黄金世纪
1.291.29.11.29.21.29.31.29.41.29.51.29.6
1.281.28.11.28.21.28.3
Dharma.png 达摩
1.271.27.11.27.2
1.261.26.1
Rule Britannia.png 统治吧,不列颠尼亚
1.251.25.1
Cradle of Civilization.png 文明的摇篮
1.241.24.1
1.231.23.1
Third Rome.png 第三罗马
1.221.22.11.22.2
Mandate of Heaven.png 天命
1.211.21.1
1.201.20.1
Rights of Man.png 人权
1.191.19.2
1.181.18.21.18.31.18.4
Mare Nostrum.png 我们的海
1.171.17.1
1.161.16.21.16.3
The Cossacks.png 哥萨克
1.151.15.1
1.141.14.11.14.21.14.31.14.4
Common Sense.png 常识
1.131.13.11.13.2
1.121.12.11.12.2
El Dorado.png 黄金国
1.111.11.11.11.21.11.31.11.4
1.101.10.1
Art of War.png 孙子兵法
1.91.9.11.9.2
1.81.8.1
Res Publica.png 公共事务
1.71.7.3
Wealth of Nations.png 国富论
1.61.6.11.6.2
Conquest of Paradise.png 天堂征服
1.51.5.1
1.41.4.1
EU4 icon.png 基础版本
1.31.3.11.3.2
1.21.2.11.2.2
1.11.1.11.1.21.1.3

Patch 1.12 于 2015-06-09 与 常识 扩展包一同发布。[1]

DLC 特性

  • 神权政体现在由事件选择继承人,每一个选择都有不同的效果,并解锁了继承人成为君主后可能发生的某些事件。
  • 神权政体现在有奉献值,这与正统值和共和传统相似。奉献从高度稳定和虔诚行为中上升,从低稳定和低宗教统一中下降。奉献会影响你的教廷影响力、教会权力、声望和税收。
  • 君主立宪制、共和立宪制和英国君主立宪制现在都有议会。拥有议会的国家必须在议会中授予一定数量的省席位,然后允许这些席位就问题进行投票。拥有议会的国家可以在随机挑选的几个问题中进行选择,然后有几年的时间来获得足够的选票来解决这个问题。选票是通过活动或用特定省份想要的东西贿赂议会席位来获得的。经过五年的辩论,每个月底的投票都会有随机的机会,赢得投票的机会取决于有多少席位支持。如果投票通过,该国将在10年内从该问题中受益,否则将受到声誉的惩罚。
  • 新教现在拥有教会力量。教会力量随着时间的推移而积累,可以用来购买某些修正,这些修正是该国特定版本新教的永久修正。一个国家只能有三个修正,在这之后,教会力量可以用现有的方面换取新的修正。
  • 现在,皇帝可以采取外交行动罢免选帝候,但会恶化与其他选帝侯的关系并损失 10 点 IA 。除非神圣罗马帝国有官方宗教,否则无法采取这一行动。
  • 实施了政府等级功能。每种政府类型现在最多可以有3个等级,等级越高,奖励越高,而等级越高的政府会降低改变国家焦点的冷却时间。具有“常识”扩展的玩家可以通过“政府”界面和各种事件和决议动态更改其政府级别,而没有“常识”的玩家则被锁定为1或2级,这取决于他们是否独立,除非他们玩的是拜占庭和大明等历史帝国。
  • 佛教徒现在有业力。侵略性征服会减少业力,履行盟约(honoring alliances)和释放国家会增加业力。业力过高的统治者会脱离尘世,受到外交声誉的惩罚,而业力过低的统治者会 lose the trust of their mind ,受到训练度惩罚。拥有平衡业力的统治者会获得训练度和外交声誉的奖励。
  • 现在可以将一个拥有的省归还给另一个拥有该省核心的现有国家,以获得好感度提升,但需要付出 10 点威望。这样做将移除你对该省的核心和宣称。在战争期间无法进行此操作。
  • 皇帝现在可以授予 自由市 地位给神圣罗马帝国中只有 一个省 的国家。自由市得到了一个特殊的共和政府类型,税收收入的修正,当他们受到攻击时,即使是在帝国内部的战争中,也可以随时请求皇帝支援。对于帝国中的每个自由市,皇帝将获得额外的税收收入、人力和帝国威望,但任何时候自由市的总数最多只能有 7 个。当一个自由市获得第二个省份或离开帝国将失去其自由市地位。自由市不能成为选帝候。
  • 现在可以暂停西化。在暂停期间,不会消耗君主点数用于西化进度,也不会发生西化事件,但国家将继续经历动荡。
  • 为所有附庸类型添加附庸交互。这些都是你可以针对你的附庸采取的特殊行动和手段,比如强迫一个殖民国家向另一个殖民地宣战,安抚一个附庸以降低他们的独立倾向,或者强迫一个较弱的成员接受你的文化。通过国家附庸界面访问附庸交互。
  • 现在,您可以分别以行政、外交和军事点数为代价,增加各省的基础税收、基础生产和基础人力。省份发展成本取决于地形、气候以及该省之前被开发的次数。某些理念和修正也会增加或减少发展成本。对于那些没有扩展包的人来说,降低发展成本的理念将改为提供其他有益效果。
  • 如果你有钱可以挥霍,你现在可以从顾问池中解雇一名顾问,从而可以更好地控制你可以选择的顾问。
  • 针对佛教徒、新教徒、神权国家、教皇国、附庸互动、议会增加了许多新事件。
  • 国家焦点现在也适用于具有常识 DLC 的玩家,即使他们没有公共事务 DLC。

免费特性

  • 新增了 25 项成就。[2]
  • 新增了腾格里教和祆教。
  • 佛教已分为上座部佛教、大乘佛教和金刚乘佛教。
  • 任务系统进行了重大更新,许多任务被重新设计,一些无意义且不可能的任务被移除。现在大多数任务应该会提供更有趣的奖励。
  • 要塞系统被完全重做。大多数省份不再设有要塞,无要塞省份在一个月的围城后将会陷落。要塞现在是昂贵的建筑,每月需要支付维护费,但要塞邻近省份拥有要塞控制区,会阻挡敌人军队的通行,并自动收复被敌人占领的省份。你可以将要塞停用以减少其维护费,而你的首都始终拥有一个无需维护但也没有要塞控制区的 1 级要塞(除非那里也有要塞建筑)。
  • 建筑系统被完全重做。游戏中的建筑数量减少,成本增加,但所有建筑现在应该会对它们所在的省份产生显著影响。建筑所需的君主点数已被移除,但每个省份可以建造的建筑数量现在受其建筑槽数量的限制,这基于其总发展度和地形。
  • 省份现在用发展度来衡量其经济实力,而不是基础税收。发展度是基础税收(税收收入)、基础生产(生产收入和贸易价值)和基础人力(人力)的组合。
  • 掠夺系统进行了小重做。省份现在有一个“掠夺条”,当省内有敌对部队时,掠夺条会下降。每个军队每月掠夺一定数量的金钱,具体数量取决于部队类型(骑兵掠夺最多,炮兵掠夺最少),这些金钱会直接添加到国库中。省份的掠夺条越空,受到的惩罚就越严重,一旦完全耗尽,就无法再掠夺。在过去 6 个月内没有被掠夺的省份将开始恢复其掠夺条。
  • 和平系统进行了重大更新:
    • 移除了吞并选项。现在要吞并,你必须选择目标的所有省份。
    • 现在可以要求敌方战争领袖的任何省份。要求未占领的省份会消耗+10%战争分数,首都增加+20%。要求其他省份的操作与之前相同。
    • 撤销核心不再需要花费外交点数。
    • 现在即使国家在和平条约之后被吞并了,也可以要求金钱。
    • 即使你从宿敌那里获取了其他要求,也可以使用羞辱选项,但代价更高。
  • 大量 BUG 修复和和平 interface 更新。
  • Added Time of Troubles 灾难。
  • Added English Civil War 灾难。
  • Added French Wars of Religion灾难。
  • Added French Revolution 灾难。
  • Added Castilian Civil War 灾难。
  • 添加了 10 个西班牙特色事件。

游戏平衡性

顾问

  • 现在顾问提供的加成更加平衡。

建筑

  • 现在,在崎岖的地形和恶劣的气候中建造建筑物的成本更高。

Capital

  • 转移贸易本埠现在需要200点外交点数(与行政点数转移首都的成本相匹配)。

殖民

  • 殖民结束后,原著民不再提高基础税+人力,而是永久性地降低发展成本。

核心 & 宣称

  • 创建核心和通过外交手段兼并国家现在成本更高。
  • 行政效率现在也会影响核心创建和外交兼并成本,但只会上升到50%。
  • 将拥有宣称对核心化花费的影响从25%降低到10%。

文化

  • 海外省份不再计入文化接受度。

外交

  • 现在出售一个省份会损失 10 点威望,就像归还省份和放弃核心一样。
  • 处于战争中的历史友谊国家,现在可能会在他们的军队作战时失去他们的历史友谊。

经济

  • 自治度现在减少省份的黄金产量。
  • 鱼类不再减少叛乱度,而是降低文化转化成本。
  • 陆军上限的计算方式已更改为基于发展度以及属国的数量和类型。现在在界面中,陆军上限的计算应该会更加透明。
  • 拥有黄金的省份不再从在该省份进行贸易的商人共和国和贸易公司中获得生产加成。
  • 黄金产量现在因地方自治度而减少。
  • 独立国家现在有 1 的每月基本税收收入。
  • 独立国家现在有更高的基础陆军上限。
  • 移除首都税收收入加成。
  • 盐的基本价格现在是3。
  • 拥有转移商人所带来的贸易竞争力加成现在被限制在 100%(10 个转移商人)。
  • 将珍宝船队的通货膨胀率降低了约33%。
  • 禁运宿敌的属国不再给你带来贸易效率的惩罚。
  • 基础生产超过10的金矿现在每年都有可能被枯竭、产量减半。
  • 传教士的成本现在随着时间的推移而增长,就像顾问一样。

探索

  • 减少了海军探索事件的频率。

政府

  • 游牧部落失去了他们的关系惩罚,相反获得了更好的掠夺能力。
  • 明朝的 'Inward Perfection' 修正已消失。
  • 明朝派系对国家的影响现在要小得多。

神圣罗马帝国

  • Grant Electorate 现在提供+50 好感度修正。
  • 删除“帝国诚信”加成
  • 皇帝现在可以在战争期间要求非法领土,只要他们不与他们要求的国家处于战争状态。
  • 增强了帝国改革对成员国的加成。
  • 如果到 1500 年时,'北意大利'地区的全部领土没有被纳入神圣罗马帝国,意大利将会退出帝国。玩家国家可以自行选择是否留在帝国。
  • 释放帝国成员国、帝国成员转换、赢得防御战以及帝国成员被吞并,不再直接影响帝国权威。相反,帝国权威主要是一个摇摆的数值,当帝国处于和平状态且有众多成员国时,它会增长,当帝国宗教分裂并处于非帝国国家的控制之下时,它就会减少。

理念 & 政策

  • 现在“大海军主义” 提供的海军上限提高 50%(从 25% 提高)
  • France lost diplomatic relations as tradition and instead gained diplomatic reputation.
  • 为众多理念和政策添加了新的修饰符。
  • 提升了巴伐利亚的理念。
  • 显著提升了海军理念。
  • Burgundy now starts with +1 diplomatic relations instead of +5% cavalry combat ability.
  • Quality: Quality Education now gives +1 Army Tradition instead of 5% Morale Recovery.
  • Quality: Naval Drill is now +10% Naval Morale instead of 5% Morale Recovery
  • Quality: Escort Ships is now +5% Ship Durability instead of 10% Naval Morale.
  • Economic: Finisher was changed to -20% Development Cost.
  • Quantity: Forced Labor System is now +25% Garrison Size instead of Development Cost.
  • Austria: Military Border is no longer +25% Defensiveness, but 15% Garrison Growth & -10% Fort Maintenance.
  • Ming now have -20% Fort Maintenance as a tradition instead of +10% Province Trade Power.
  • Milano: lowered_power_of_barons is now -10% Development Cost.
  • Tuscany now starts with -10% development cost as part of their traditions instead of +10% tax income.
  • Swiss idea 'Oasis of Peace and Prosperity' now reduces development cost by 10% instead of war exhaustion reduction cost.
  • Swiss idea 'Alpine Defensiveness' now reduces fort maintenance by -20% instead of increasing defensiveness.
  • Swiss idea 'Swiss Tolerance' now increases tolerance to heretics by +2 instead of increasing religious unity.
  • Italian Idea Heir to the Empire now gives +1 Prestige instead of +Imperial Authority.
  • 以前能提供+25%继承人机会的大部分理念,现在改为提供+50%了。
  • Vindyan Traditions now has -20% fort maintenance instead of +1 diplomatic relations
  • Ottoman Traditions now give +3 Tolerance. -33% core creation cost moved to the first Ottoman idea.
  • 各种提供超过 20% 的陆军/海军维护费减少的理念被调整到更合理的水平。
  • Scotland now starts with +33% land forcelimit instead of +5% morale recovery speed.
  • Standardized effects of hostile core-creation ideas, most are 25-50% now.
  • Boosted Neapolitan and Aragonese ideas.

Nation Designer

  • 地形现在会影响国家设计器省份点的成本。
  • Now saving custom gender and names to influence future monarch conception.

力量投射

  • 减少了力量投射对正统性和共和传统的影响。

宗教

  • 你现在可以储存200个教廷影响力。
  • 稍微强化了 Inti 改革。
  • 传教士们现在使一个省份皈依现在会赋予它狂热。
  • 省份发展度现在会减缓改革中心的转换速度。
  • 宗教狂热现在完全停止转换。
  • 宗教改革中心不会再针对有宗教狂热的省份。

叛乱

  • 减少了几个叛乱度降低的影响,以平衡拥有 great buildings 的情况。
  • Liberalism 灾难现在只有在你没有议会时才会出现。
  • 革命叛乱现在想要建立共和国。
  • 将民族主义者和爱国者叛乱合并为分离主义叛乱,他们将为加入其目标 tag 而战。
  • 那些强制执行其要求或要求被接受的反叛者,现在将对所有支持他们的省份应用“最近的起义”修正。
  • 现在如果你的国家是一个没有天命的天朝,即使接纳的文化也会生成分离主义。

Rulers

  • 神权国家的统治者现在平均年龄与共和国家的统治者一样老。

附庸

  • 支持独立现在仅会增加其支持的保护国及其盟友的独立倾向。
  • 现在在计算独立倾向时,卫戍国对总力量的贡献较小。
  • 如果附属国的独立倾向较高,它们将不再允许自己被吞并。已经在进行的吞并将被暂停,直到独立倾向下降。
  • 被吞并的国家不再获得更高的独立倾向。
  • 原始国家不再可以创建或成为卫戍国。
  • 与属国进行王室联姻现在会略微降低其独立倾向。
  • 现在卫戍国会降低独立倾向 15%(从 25%降低)。
  • 卫戍国将不再因规模过大而失去其卫戍国加成。
  • 临时独立倾向现在衰减得更慢。
  • 释放的附庸现在将保留他们的信仰。释放附庸界面将显示他们最终属于哪个宗教。

科技

  • 第一个理念组现在在行政科技 5 级解锁,并且建筑和其他各种效果解锁时的等级调整了。
  • 高等级的行政科技现在提供发展效率,这会降低开发省份的成本。
  • 强制卫戍国现在在行政科技 15 级解锁(从 9 级提升)。
  • 共和制现在出现在行政技术 22,就像君主立宪制一样。

Units

  • 将基础雇佣兵池大小从 12 增加到 20。
  • 建造船只的时间翻倍了,但建筑将大大减少它。

战争

  • Allies in an independence war are no longer blocked from declaring war.
  • 农田和干旱地带现在会计算给予游牧本土作战冲击加成。
  • 一旦军队移动超过一半,您将无法取消移动到下一个省份。
  • 你现在可以进入任何向你的战争盟友提供军事通行权的国家。
  • 强攻现在需要城墙破损。
  • 强攻要塞现在只能使用要塞同时能容纳的五倍步兵的数量。
  • 围城中的炮兵修正现在会影响城墙破损的几率,使其更容易发生,每次城墙破损都会+1,直到总共+3 为止。
  • 现在无法进军到被要塞保护的领土。你只能进入与你已控制的领地相邻的领地。
  • 占领对 WE 的影响不再根据失去的省份数量进行缩放,而是根据失去的发展度进行缩放。
  • 无要塞的省份在被占领时现在会提供很少的战争分数。
  • 您现在必须拥有驻军的 3x 规模才能进行围城。
  • 非军事建筑现在在省份占领时停滞,而不是被摧毁。
  • 现在,从非共同作战的国家获取省份,您将多获得 50%的侵略扩张。
  • 围攻要塞时,骰子掷出 1 将导致瘟疫爆发,使攻击军队减少其最大兵力的 5%。
  • 宣战共同作战时,如果共同作战的国家处于对你敌对的包围网中,现在将召集整个包围网。
  • 攻击一个对你敌对包围网中的帝国成员,当皇帝也在同一个包围网中时,皇帝将作为包围网成员加入(但仍能召唤盟友)
  • 破产时不再能宣战。
  • 战争领袖在战争中不能再被敌国附庸,除非是对方阵营的战争领袖。

AI

Diplomacy

  • 如果他们是神圣罗马帝国的成员,则更不愿意接受附庸。
  • 如果他们的政府等级更高,则更不愿意接受附庸。
  • 更愿意接受等级更高的国家的附庸要求,而不愿意接受等级较低国家的附庸要求。
  • 如果其存在产生不利影响,则现在对革命目标反对更加激进。
  • 不再愿意加入持续超过 30 个月的战争。
  • 现在,将始终拒绝与最近不履行盟约的国家结盟。
  • 教宗将不再接受外交附庸。
  • 为询问成为卫戍国添加了正确的 AI 接受逻辑。
  • AI 现在可以指定和撤销卫戍国。
  • 现在,如果国家 A 在战争中向国家 B 的敌人提供了军事通行权,国家 A 将愿意向国家 B 提供军事通行权(修复了“利用通行权诱骗 AI”的漏洞)

Economy

  • 修复了一个问题,即 AI 不会建造船只,除非其首都与海洋相连。

Governments

  • 在选举君主制中,如果外来继承人不比本国继承人差很多,则更不愿意将正统性消耗在对抗外来继承人上

Ideas

  • AI 部落现在在随机选择的时候,更有可能选择行政、创新或经济理念。

War

  • 现在应该更加警惕自己的军队被诱入陷阱。
  • 现在应该更不愿意解除有显著进展的围城了。
  • 现在在受到呼吁和平影响时更有可能结束战争。
  • 属国在去对抗宗主国的叛乱之前,现在会提高维护费。
  • 修复了一个问题,该问题阻止了 AI 将流亡的小股军队带回家。
  • AI 将不再对位于非交战区的军队使用强行进军。
  • 修复了 AI 小股军队自杀冲入规模远大的敌方部队的问题。

Interface

Alerts

  • 将警报外国领土上的部队替换为流放部队。
  • 添加警报当你可以通过一个宗教改革时。

Country

  • 在国家军事视图,添加了用于 封存/激活所有要塞的按钮,以及标签显示已激活的要塞数量和总数。

Hints

  • 已修正并添加了大量缺失的 hints。

Ledger

  • 在统计报表的第一页添加了一列-总发展度。

Macrobuilder

  • 为生产界面添加了发展度。
  • 更新了生产界面适配新建筑系统。

Map

  • 要塞等级现在会为要塞上色,友方用绿色,敌方用红色,中立方用蓝色。
  • 您现在可以在 叛乱度地图模式中查看你的属国的叛乱度。
  • 增加了省份形容词。

Popery

  • 教皇选举现在更加真实。

Provinces

  • 省份视图中的收入现在按月显示,而不是按年显示。
  • 将民族主义更名为分离主义,以更好地适应新的分离主义叛乱。

Sounds

  • 添加了提升和降低自治度、开发省份、选举新教宗、选举新皇帝以及提升政府等级的声音。
  • 添加了转换宗教的声音。

Tooltips

  • 在属国视图中对卫戍国添加了单独的 icon/tooltip。
  • 灾难标题 tooltip 已添加。
  • 要塞地图模式现在拥有更好的 tooltips。
  • 侵略扩张的 tooltip 现在显示可能加入包围网的国家以及将会失去的 alliances ,而不是对所有国家的影响。

Usermodding

Buildings

  • Implemented the "make_obsolete" code for buildings, which makes buildings replace older ones.

Console & Commandline

  • Added a "version" console command that prints the current game version and checksum.
  • Removed "show_error" commandline argument as it's covered by "debug".
  • Console stats command now dumps development level as well.
  • Console command 'nudge' was retired.
  • Launching game with command line option -nudge will now enable nudger access from main menu.

Defines

  • Made female/male chance for custom nations moddable through the defines DEFAULT_MALE_CHANCE, ALL_FEMALE_MALE_CHANCE, ALL_MALE_MALE_CHANCE.
  • Added the defines REMOVE_ELECTORATE_INFLUENCE_COST and MIN_NUM_ELECTORS_FOR_REMOVE_ELECTORATE.
  • Added the subject interaction defines: PLACATE_RULERS_PRESTIGE, PLACATE_RULERS_LIBERTY, RELATIVE_ON_THRONE_LIBERTY, ENFORCE_RELIGION_LIBERTY, ENFORCE_RELIGION_LIBERTY_THRESHOLD, ENFORCE_CULTURE_LIBERTY, ENFORCE_CULTURE_LIBERTY_THRESHOLD, SIPHON_INCOME_FRACTION, SIPHON_INCOME_LIBERTY, DIVERT_TRADE_FRACTION, SEIZE_TERRITORY_LIBERTY_MULTIPLIER, SEIZE_TERRITORY_LIBERTY_THRESHOLD, REPLACE_GOVERNOR_LIBERTY, REPLACE_GOVERNOR_LIBERTY_THRESHOLD, REPLACE_GOVERNOR_DELAY, SEND_SUBSIDIES_MANPOWER_FRACTION, SUPPORT_LOYALISTS_EXPENSE_MULTIPLIER, SEND_OFFICERS_MAINTENANCE_MULTIPLIER, EMBARGO_RIVALS_LIBERTY, SUPPORT_LOYALISTS_LIBERTY, SEND_OFFICERS_LIBERTY, DIVERT_TRADE_LIBERTY, PROMOTE_INVESTMENTS_TRADEPOWER, PROMOTE_INVESTMENTS_INFLATION, SCUTAGE_TAX_FRACTION.
  • Defines NO_SLOTS_R, NO_SLOTS_G, NO_SLOTS_B added to specify macro build color in provinces with no more available building slots.
  • Added defines CARAVAN_POWER_MAX and CARAVAN_POWER_MIN
  • Added CARAVAN_FACTOR to defines.
  • Added defines ASPECT_ADD_COST, ASPECT_REMOVE_COST and MAX_UNLOCKED_ASPECTS.
  • Added define CHURCH_POWER_RATE_SCALE to control rate at which church power is gained.

Effects

  • Added effects add_church_power = {val}, add_church_aspect = {aspect_tag} and remove_church_aspect = {aspect_tag}. The last can also have = random.
  • Added set_karma and add_karma effects.
  • Added 'add_scaled_local_adm_power, add_scaled_local_dip_power, add_scaled_local_mil_power' effects to province scope, affecting the owners power scaled by base tax,prod, mp levels in that province.
  • Added kill_units effect
  • Setting a regency from define_ruler effect now works again
  • Added set_local_autonomy effect
  • Added add_culture_construction effect
  • Added send_missionary effect
  • Added excommunicate effect
  • Added add_historical_friend effect
  • Added remove_historical_friend effect
  • Added add_historical_rival effct
  • Added remove_historical_rival effect
  • Added exile_ruler_as effect
  • Added exile_heir_as effect
  • Added set_ruler effect
  • Added set_heir effect
  • set_in_empire effect can now handle country scope, and removes/adds all provinces in a country to the HRE.
  • Added define_leader_to_ruler effect.
  • Added create_march effect.
  • Added support for dynamic names to exile effects.
  • When using dynasty=tag in define_ruler or define_heir, heir's dynasty will now be used if there is no valid ruler
  • When using dynasty=tag in define_ruler or define_heir, previous ruler's dynasty will now be used if there is no valid ruler or heir
  • Added effect set_seat_in_parliament = yes/no (province
  • Added effect back_current_issue = yes/no (country)
  • Added 'add_devotion = x' effect.

History

  • manpower and production effects & history commands in a province are now consistently named compared to tax. (add_base_x)
  • Added history commands for creating seats of parliament.

Modifiers

  • Added a fort_maintenance_modifier modifier.
  • Added a 'allowed_num_of_buildings' modifier.
  • added a local_development_cost modifier for province scope.
  • Added modifier female_advisor_chance that governs chance of getting female advisors
  • Implemented local_build_cost modifier.
  • Added new modifiers global_trade_goods_size_modifier and trade_goods_size_modifier and refactored many cases of trade_goods_size/global_trade_goods_size to use them instead.
  • Added church_power_modifier, loot_amount and garrison_size modifiers.

Nudger

  • Nudger positions are now saved to <UserData>/map/positions.txt and any files in <UserData>/map will be loaded first instead of ones packaged with the game.

On Action

  • Removed hard-coded opinion limit for annex and integrate diplo actions, now controlled by script.
  • Added a four-year event pulse for special government types.
  • Added on_bankruptcy on action.

Triggers

  • Added scripted_functions folder
  • Added scripted_triggers folder
  • Added the trigger num_of_rebel_armies to complement num_of_rebel_controlled_provinces.
  • Added 'base_production', 'base_manpower' & 'development' triggers.
  • Added 'devotion = x' trigger.
  • Added is_previous_papal_controller trigger similar to is_papal_controller.
  • CanJoinHreLeague and CanLeaveHreLeague are now partly scriptable
  • Added a 'num_of_times_improved' trigger.
  • Added trigger has_seat_in_parliament = yes/no (province))
  • Added trigger has_active_debate = yes/no. (country)
  • Added trigger current_debate = <issuetag> (country)
  • Added trigger current_size_of_parliament = num (country)
  • Added employed_advisor trigger with type, home_culture and home_religion as qualifying parameters (any combination is permitted).
  • Added trigger government_rank = x
  • Added effect set_government_rank = x
  • Added church_power = {val} and has_church_aspect = {aspect_tag} triggers.
  • Added the following subject interaction triggers (require subject's country scope except promote_investments): has_embargo_rivals = yes/no, has_subsidize_armies = yes/no, has_send_officers = yes/no, has_support_loyalists = yes/no, has_scutage = yes/no, has_divert_trade = yes/no, has_promote_investments = "trade_company_tag"
  • Added 'has_parliament = yes/no' trigger.
  • Added num_of_units_in_province trigger
  • Added has_ruler_leader_from trigger
  • Added has_heir_leader_from trigger
  • added has_influencing_fort = yes/no trigger for province scope.
  • added fort_level = x trigger for province scope.
  • Implemented trigger karma = x to check current Karma.
  • Added total_development trigger for checking country's total development level.
  • Added province-trigger is_backing_current_issue=yes/no
  • Implemented is_in_deficit = yes/no, is_federation_leader = yes/no, federation_size = x, num_of_aspects = x, num_of_war_reparations = x and subsidied_percent_amount = x triggers
  • Added trigger num_free_building_slots
  • Added trigger is_overseas_subject

Script

Achievements

  • Achievements should now be more accurate in describing their actual requirements.
  • 'The Princess is in this Castle' achievement now requires you to get a female heir while having a Castle in your capital.
  • Prester John achievement now requires you to be Coptic.
  • Hessian Mercenaries achievement now requires you to have no loans.
  • The Re-Reconquista achievement now requires you to form Andalusia.
  • Most achievements that require you to own provinces will now also require you to core them.

Buildings

  • 原住民建筑成本增加。

Casus Belli

  • 殖民国家现在在邻近的原始国家上有“殖民征服”宣战理由。
  • “部落征服”宣战理由现在允许夺取所有省份。
  • 新增了“统一中国”宣战理由。

Decisions

  • Forming the Maya nation now requires your religion to be reformed
  • Hindustan formation decision now broken up into Bharat for Dharmic tags and Hindustan for Muslim tags.
  • 各种组建国家决议现在会改变你的政府等级。
  • 所有组建国家决议如果改变等级为王国,意味着除非您是选帝侯,否则将离开神圣罗马帝国。
  • No longer possible to form Qing if you're having a tribal succession crisis.
  • Added decision to become Western for countries in the Eastern or Ottoman tech groups if they own Prague, Wien or Danzig without any separatism.
  • 为选帝侯主教(Elector-Bishop)添加晋升等级的决议。
  • It is now considerably harder to form Germany.
  • Added some additional requirements for forming Italy.
  • 从帝国中创建意大利或德国现在将使皇帝变得不高兴,同时也会严重削弱他的权力。
  • Decision to form Prussia now gives claims rather than cores.
  • Forming Arabia now requires 10 ADM tech and additional provinces.
  • 为 新教徒 (Protestant) 或 改革后的神权政体 (Reformed Theocracies) 添加了世俗化的决议。
  • 移除了 'Demand Viceroy Elections' 决议,因为殖民领已经自己选举。
  • Added decisions to increase missionary strength for Totemism, Nahuatl, Maya, Shamanist, Animist, Zoroastrian and Tengri religions.
  • Countries of the Central Indic group can now form Hindustan & Bharat.

Events

  • 添加了一个事件,可以在你没有继承人时专门授予女性继承人。
  • 为一些印度 tags 添加了穆斯林政变事件。
  • 各种随机事件现在对其选择有了 AI 权重。
  • flavor_per.1 related to the recovery of Persia under Safavid rule will now boost the tax and manpower base of a number of Persian provinces.
  • 调整了几个对基础人力和威望造成过大伤害的事件。
  • 现在当你首次拥有 50 点陆军传统时,Janissaries 将触发。
  • 将一些事件从三年一次调整为两年一次和四年一次,三年一次现在仅用于通用政府相关事件。
  • 'The Highlanders Arrive' event no longer gives far more troops than Scotland could possibly support.
  • Austria and Hungary will now lose their historical friendship if Hungary raises Mattias Corvinus to the throne.

Governments

  • 新增骑士团政府,由条顿骑士团、骑士团和利沃尼亚骑士团使用。
  • Reforming Iqta no longer requires you to be Western (but AI won't do it unless Western).
  • The Archduchy, Imperial Government, American Republic and Federal Republic government types have been removed due to the new government ranks system handling them dynamically.

Modifiers

  • Added static provincial modifiers applied if a city is port, or overseas_port.
  • Added static country modifiers applied for each march, vassal, union or protectorate you have as subject if you got CS.
  • A Muslim power that owns Mecca and Medina will now get the Custodian of the Holy Mosques triggered modifier.
  • Removed Scottish 'Highland Charge' modifier.
  • Jewish religion countries will now also get the bonus for holding Jerusalem.

New Ideas & Policies

  • Added Mayan Ideas
  • Added Kiche Ideas
  • Added Somali Ideas
  • Added Sadiya Ideas
  • Added Manipur Ideas
  • Added Pegu Ideas
  • Added Kutai Ideas
  • Added Sulawesi Ideas
  • Added National Ideas for Pagarruyung.
  • Added National Ideas for Miao.
  • Added National Ideas for Catalonia.
  • Added Laotian Ideas.
  • Added National Ideas for Champa.
  • Added Arakanese Ideas
  • Added Northumbrian Ideas
  • Added Münster Ideas
  • Added Thüringian Ideas.
  • Added Semien Ideas.

Setup

  • Hundred Years' War is no longer raging in 1444 as the countries had a 5-year truce at the time.
  • Albania and the Ottomans no longer start at war, to give Albania a chance to survive as they did historically for 20 years.
  • Burgundy is no longer a coherent state, but instead has several different subjects.
  • France is now more integrated at the start and no longer has a huge number of vassals.
  • Removed a large number of pre-scripted buildings from history files.
  • England now starts with English Monarchy, a new government form unique for them.
  • Added in some historical forts.
  • Added Meath tag.
  • Added formable Andalusia tag.
  • Rey province renamed to Teheran as Rey was in ruins by 1444.
  • Sarvestan province renamed to Shiraz to better match the relative importance of the two cities.
  • Rebalanced development levels. England, Germany, Iberia, South-East Asia, South America and North America lost development, while Eastern Europe, Italy and India had theirs boosted.
  • Added new provinces to Germany, Poland, Ukraine, the Low Countries, Italy, Spain and Bohemia.
  • Added the island of Sao Tome in Africa.
  • Added Ravensburg Tag.
  • Added Montferat Tag.
  • Added Lucca Tag.
  • Added a new province for the Island of Djerba.
  • Added Memmingen tag.
  • Added Bremen tag.
  • Added Nassau tag.
  • Various provinces had their terrain changed to better match the map.
  • Ohio is now an inland tradenode.
  • Hejaz now starts guaranteed by Mamluks.
  • Kexholm, Neva and Ingermanland now start as Karelian culture
  • Renamed Novgorod-Siverskyi province to Severia
  • Khazak culture is now called Kazakh.
  • Austria and Hungary are now historical friends.
  • Ardalan now starts as a vassal of the Timurids.
  • Added Omani Culture.
  • Added Yemeni Culture.
  • Kurils are now uncolonized.
  • Sinop now Turkish and Sunni.
  • Tabarestan now gets Persian ideas.
  • All non-tribal Muslim tags in the Muslim tech group are now Iqta, Muslim Feudal Monarchies in other tech groups are Iqta, All Ottoman tech tags are despotic monarchies.
  • Saxony now starts unified before 1445.9.10.
  • Silesia now starts out owning all Silesian provinces.
  • Teutonic Order now starts with Königsberg as its capital.
  • Removed Seazones to make claim fabrication easier in some areas.
  • The Knights are now no longer Maltese.
  • Added more provinces in Pomerania.
  • Added more provinces in South Eastern Europe.
  • Added province for the island of Ormuz.
  • Added Ormuz tag.
  • Added Sameland revolter tag.
  • Added Livonia revolter tag.
  • Added Estonia revolter tag.
  • Added Karelia revolter tag.
  • Removed Old Prussian Culture.
  • Added Pontic Greek Culture.
  • Breton moved to French Culture Group
  • Sevilla now leads to Genoa instead of reverse.
  • Champagne now leads to Genoa instead of reverse.
  • Bordeaux is no longer an end node, but instead leads to Champagne.
  • Genoa is now an end-node.
  • Lombard culture split into Piedmontese, Ligurian, Venetian, Romagnan, Sardinian and Tuscan culture.
  • Sicilian culture split into Sicilian and Neapolitan.
  • Renamed Hannoverian culture to Westphalian.
  • Added Swiss, Swabian and Franconian cultures.
  • Removed Rheinlander Culture.
  • Added historical female advisors that used to be commented out.
  • U-Tsang is now a Tribal Monarchy.
  • Culture names should now be in English when possible.
  • Renamed Cosmopolitaine culture to Francien.
  • Added Turkish, German and Andalusian Dynamic Province names for new map setup.
  • Khuzestan is now Mashriqi culture.
  • Croatia's map color is now less hideously green.
  • Ming is now a cultural union for the Chinese Culture group.
  • Starting Mughal revolter cores in Afghanistan removed.
  • Removed Castilian cores on Granada.
  • Provence CoT moved to Lyon (The Estuary remains in Provence)
  • Firenze is now an Important Center of Trade.
  • Added Euboea province (with strait connections to Athens and Naxos).

Performance

  • 加快了游戏加载速度。校验和现在在单独的线程上计算,并且在校验完成前你无法开始游戏。
  • 各种优化,游戏应该比 1.11 运行得稍快一些。

Bugfixes

  • 现在,在贸易或补给范围之外保护贸易节点的船只将取消其任务。
  • Rebels will no longer randomly teleport to Hälsingland after being defeated in combat.
  • 修复了一个错误,当启用随机省份值时,加载存档时国家选择会显示错误的税收和人力值。
  • Truce lengths with released states when passing Maya and Nahuatl reforms are now correctly set to 5 years.
  • Non-Enforcement Ordinances will now only happen to states larger than 1 province.
  • 原始国家在随机国家模式下不再获得岛屿。
  • All modifiers specified on a Terrain now works when applied to a province.
  • Fix to another case of TI only being seen after selecting custom country in lobby.
  • Fixed: Many text elements assume advisors are male.
  • Correct tech levels for newly created custom country in save game are now shown while in lobby.
  • Fixed: Player status (e.g. "is not ready") added several times to Play button tooltip.
  • MP: Options on client are now correct after transferring/loading save game.
  • Fix for colonial claims remaining after a country is annexed/integrated/inherited.
  • Fixed: Custom Nations not deleted when clicking Historical Start after loading save (player needs to confirm delete).
  • "Historical" countries in random/empty setup games no longer have historical leaders or advisors.
  • Leaders added by event without specific historical names will now have random names rather than zero length names.
  • 小漏洞修复:通过重新发送改善关系,无法比正常更快地提高好感度。
  • being able to load bookmark with save loaded (after canceling custom nation).
  • Chinese events now really don't require you to own Ternate anymore.
  • Pol event 15 "The Radziwill Bible & the Reformation in Poland" will now work correctly.
  • Flag for Caramurus marriage now correctly set by Tupi Event 13: "Caramuru's life among the Tupi"
  • Natives can no longer rise up in uncolonized provinces taken by custom nation.
  • Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
  • Fixed: Wrong custom colors for units after loading save game.
  • Cuenca is now a core of Quito.
  • Fixed: Male heirs sometimes getting female names.
  • Colonial nations of custom nations ruled by a succession of regency councils.
  • CTD when creating client states from Custom or Dynamic Nations.
  • Fixed: Assigning merchant to main trading port no longer removes caravan trade power.
  • 拆分围城将无法再移除您的将领。
  • Incan civil war should now not end if there are still pretender rebels in the Inca Empire.
  • Disabled country shield for "observe" console command since entering some country view tabs would result in CTD.
  • Fixed CTD when exiting nudge mode.
  • add_disaster_modifier now works as intended.
  • Fixed: Custom Nation ships have rebel flags (background is now correct, emblem still not shown).
  • Fixed: Mughal mission annex_berar targets Brabant.
  • Warning about QftNW being missing added to province tooltip to explain why you can't yet explore the oceans.
  • Added tooltip for Custom Nation button when disabled.
  • Trade steering bonus to home node is now shown properly.
  • Fixed: Graphics * Certain colour combinations in religious mapmode turn psychedelic
  • FIxed: Event 5071 Nobles demand increased pensions does not check for tax_income_loss
  • Fixed: Unrest mapmode tooltip still refers to "revolt risk" which no longer exists
  • Fixed: cultural_event.3 should only target Europe
  • Fixed * At least one advisor event refers to advisor as "he", even when said advisor is female.
  • Aztec Flavor Event 16 * Disloyal Altepetls will now no longer trigger if you have reformed your religion (for those that have El Dorado) or if you are no longer in the Mesoamerican tech group.
  • Moved provinces owned by Maya states into Mexico tradenode
  • Fixed some 1492 bookmark oddities for Poland and Muscovy
  • Fixed some strange color choices for nations' unit sprites
  • Battle Animation for the Azores is now on the same island as the standing unit position.
  • Metz is no longer blessed with an abundance of moose.
  • A few isolated non-winter provinces now get the same winters as their surroundings.
  • What should hopefully be the last treasure fleet bug fixed. Also fixes merchants "has downstream office" mechanics.
  • Fixed grammar mistake in Faster Colonists (Expansion Idea 3).
  • Displayed discipline value in combat will now match tooltip (and thus be correct).
  • Changed so that intro theme always plays to the end.
  • 所有欧洲省份现在都有natives defined
  • Girin is now an inland centre of trade.
  • flavor_spa.1005 * Discovery of the New World, can now only happen in starts before 1492.10.12
  • Exploit fix: Can't cancel alliance while Call to Arms dialog is open.
  • flavor_por.11 'Vasco de Gama' now only triggers when Portugal has range to Goa.
  • Fixed CTD occurring on integration involving countries having units with zero sub units.
  • Incan Civil war and a few other Incan flavor events now won't trigger unless you are a monarchy.
  • Bay of Alexandria terrain no longer overridden to be counted as a marsh (as it is in fact an inland sea).
  • You can no longer order move through and cancel to avoid arrival attrition.
  • Hausa now has the correct culture.
  • Fixed decision to adopt aristocratic administration spelling error
  • War Taxes tooltips are now correct.
  • 已停止利用:在战争期间出售船只(以前可以用来规避封锁等)
  • Having a truce with the shogunate will no longer give a stab hit to a daimyo for declaring war on another daimyo.
  • 在破产期间无法再派遣殖民队(比完成殖民后殖民地消失更不令人沮丧)。
  • Fixed bug where date could be changed for ironman save game.
  • 你不再在敌方拥有的省份中获得补员速度加成。
  • Fixed bug that made it impossible for Jewish religious rebels to force convert a country under any circumstances.
  • Ottoman Tech Group is now called Anatolian.
  • Combat icon is displayed while in "limited FoW" (such as when fighting rebels after peacing the province owner) to better indicate your army is fighting.
  • Custom nations will now use historical idea groups of rebels when created at a later date (rather than none at all).
  • Cristopher Columbus will no longer appear in start dates where he already exists.
  • Forming Qing no longer requires you to be a non-tribal.
  • ND: Dynasty names for random selection will now properly include all possible names specified for culture and culture group in 00_cultures.txt.
  • Improve relations with a March is now capped at +200 similar to a regular vassal.
  • Lot of substitutions with higher precision point in AI strength calculations to prevent numeric overflow (hopefully fixing suicidal war declarations).
  • 一些国家颜色已调整,以避免与邻近国家相似(法国小国、土耳其小国)。
  • An event will now remove the Janissary modifier if the tag is no longer TUR.
  • Wokou event (flavor_jap.4) will no longer give opinion modifiers to non-existent tags.
  • Ships with manpower still always have 100% strength.
  • Tooltip in navy view now shows manpower.
  • Colonial Nations and Client States now start with maxed out Republican Tradition/Legitimacy.
  • The option for pagan countries to change religion when encountering the Temple Complex at Cholula or the Oracle of Pachacamac will no longer be available to colonial pagan countries.
  • The End of the Hundred Years' War event will no longer trigger if England has a personal union with France.
  • Fixed: Event text for Heir falls ill (9456) is inappropriate in case of regency
  • Tooltip for trade steering home node power bonus now gives the correct information.
  • Fixed some Women in History events with very weak modifiers (0.05 prestige etc.)
  • Modifiers from disasters should no longer be able to linger after the disaster ends.
  • Fixed a bug where countries would decline joining wars because of another war they could not actually be called into.
  • Effect leave_league now works properly.
  • You now get the Cleansing of Heresy CB inside the HRE if Art of War is not enabled.
  • Correct inflation for privateers are now displayed when intercepting treasure fleets.
  • Siege ability is now displayed correctly in siege-timer tooltips.
  • Warscore when peacing out a nation that is not a warleader now includes occupation of that countries subjects.
  • Nanaks Journeys can now no longer try to convert an already Sikh province to Sikh.
  • Fixed odd island near Sulawesi belonging to the wrong province.
  • Fixed a bug where accepting rebel demands could crash the game under rare circumstances.
  • Drunk explorer event (exploration_events.12) can no longer trigger if you already have the modifier.
  • Appended script flags (@root) should no longer cause crash/freeze
  • 使用方向键浏览统计报表不再会平移地图。
  • Fixed: Dacke Feud disaster had issues with scope and targets
  • 除非两国都已发现对方,否则不能设置为宿敌。
  • Rivals mapmode is now correctly named and described as such.
  • Fixed a CTD caused by quickly and repeatedly clicking harsh treatment in MP.
  • 处于封存状态、战斗中或撤退的海军不能再被选中用于自动运输任务。
  • Ndongo no longer governed by 7/7/7 ruler in 1681.
  • Fixed improved rendering and removed artifacts on coastlines in Simple Terrain Map Mode.
  • Fixed issue where arrow progress did not correspond to movement Progress
  • Entering a province with TI now uncovers FoW immediately
  • When combatting rebels in a province with FoW due to army being exiled, both armies' 3d models are now shown
  • graphical issue where 3D movement arrows would have a sharp cutoff at the front of the arrow
  • Not having reformed your religion no longer blocks Westernization if you're not a primitive tech group.
  • Nations converting to and from Inti, Maya and Nahuatl would not have their reform groups correctly set.
  • Trade view tooltip no longer incorrectly states that privateer fleets give trade power to their parent country.
  • Inactive rebel factions will no longer enforce their demands when a country breaks.
  • 现在可以在你控制的敌方领土中重新分配将领。
  • 随机设置现在也会为“orphaned”文化生成国家,以便分离主义者始终有人愿意叛逃至。
  • Annexed countries will no longer continue to westernize.
  • Annexed countries will now have their active policies removed.
  • A lesser union partner will after breakage on monarch death have their own dynasty and heir as opposed to the ex-partner's.
  • Added check against sending multiple missionaries to the same province.
  • Vassal annexation will no longer be shown as PU integration in province view.
  • 迁移到内陆省份将不再尝试将船只移至该省份(这导致了崩溃)。
  • kill_leader works with leader name as an argument.
  • Estimated time of when you can buy a new technology or ideas is now just month, year, instead of showing a constanting moving day.
  • 友好的叛乱分子不再降低国家的战争热情。
  • Can now reform government/reform religion if you have a Western neighbour who is not ahead of you in technology.
  • Provinces can no longer get duplicate Religious Zeal.
  • 国家将不再在其他非包围网战争中获得包围网战争加成对战争热情的影响。
  • Tolerance to Heretics no longer affects Centers of Reformation that are converting provinces to their owner's religion.
  • Can no longer avoid the exploration with 3 ships rule by detaching sub-units.
  • 殖民领时间计算将使用最近的港口。应该减少因墨西哥海岸与海岸分割而产生的异常情况。
  • Modded unit size taken into account for ranks/flanking/maneuver
  • kill_leader can no longer kill an heir leader
  • Rebel uprising messages should now appear in all situations where you or your subjects have a revolt.
  • "强制船只停泊权"和平选项不再对内陆/原始国家可用。
  • 装载在船上的单位在离船途中无法再使用自动运输系统。
  • Tooltip for months_of_ruling no longer shows country name instead of ruler name.
  • Major cleaning of history databases to remove meaningless entries.
  • If subject type changes (e.g. on Designate March), subject interaction window now updates.
  • Event colonial.15 * Roman Fever, will now be able to trigger.
  • Genoese Flavor Event 3 will now only apply modifiers to provinces owned by Genoa.
  • "Kaffa and Azow" region retired for a new wider Crimea Region. Genoese events formerly using the old region will now instead target all provinces owned by Genoa in Crimea. Events will now clear the modifiers if Genoa loses their Italian possessions and relocates to Crimea or if the Ottomans lose Constantinople again.
  • 在罗马教廷视图中的枢机列表中使用滚轮滚动现在可以正常工作了。
  • aow_events.25 no longer gives a core when controller already has a core.
  • Caravan Power tooltip now displays correct total % for Caravan Power modifiers.
  • 当一个国家成为属国时,任何针对他们的包围网将在第二天清除。
  • 随机国家不再以低正统性/共和传统开始
  • Migrating from a province where claims are being fabricated will cancel the fabrication the next daily tick.
  • Heirs of a different dynasty will now get the correct amount of Legitimacy if they have a decent claim.
  • Enemies tooltip now displays correctly for countries that nobody has set as a rival.
  • 减少关税交互现在正确显示对独立倾向的影响。
  • Clicking shield icons on chat window when entering game will no longer open diplomacy window.
  • 随机事件 836 和 837 现在对于无法建造船只的国家不再触发。
  • Rebel leaders turned monarchs now get complete surnames.
  • Monarchs created from rebels now get correct attached leader.
  • Native_size trigger tooltip now correctly shows value in hundreds.
  • No longer impossible for Civil War event 3 * Unscrupulous in-laws to fire.
  • Ottomans will no longer start with cores on Wallachian provinces in starts after 1453.
  • Changed all instances of is_core = yes to is_core = owner in events, decisions and missions.
  • You can no longer start multiplayer if you pressed Singleplayer button or hosted/joined another multiplayer game at any point during a session. (This would always OOS due to altered gamestate.)
  • 联合统治国家现在出现在属国视图中。
  • 现在可以直接从一艘船移动到一个内陆省份(登岸包含在过程行军途中)。
  • 从宿敌那里夺取土地给附庸现在会给谈判者力量投射加成,而不是给附庸。
  • Nation Designer: Heir now gets a proper name instead of "No Heir" when switching from (default) female to male
  • Nation Designer: Expanded Government group items now correctly shows "-" when group is expanded.
  • Dynamic nation flags now have correct colors in tooltips.
  • Added tooltip when Custom nation button disabled after loading Ironman save game.
  • 自动镇压叛乱将不再忽略由外国叛乱者控制的己方的省份。
  • Rebel factions will no longer gain instant revolt progress when their parent country forms a different country.
  • Pressing the backspace key while typing into an input box in the frontend ( like the filenaming box when starting an ironman game ) will no longer center on the selected country
  • Nation Designer: Wrong nation name, etc. after creating multiple custom nations and selecting a previously created.
  • 随机动态国家中的统一日本决议现在创建的是“日本”,而不是自定义命名的国家。
  • When a dictatorship reverts to being a republic, you will no longer get two rulers on the same day.
  • March status now shown in diplomatic map mode province tooltip.
  • Fixed numerous typos and grammar errors.

References

  1. Forum:860476
  2. See development diary 15th for further informations: EU4 - Development Diary 15th of May 2015