1.31.X 版本

总览
Leviathan.png 利维坦
1.311.31.11.31.21.31.31.31.4
Emperor.png 皇帝
1.301.30.11.30.21.30.31.30.41.30.51.30.6
Golden Century.png 黄金世纪
1.291.29.11.29.21.29.3
1.29.41.29.51.29.6
1.281.28.11.28.21.28.3
Dharma.png 达摩
1.271.27.11.27.2
1.261.26.1
Rule Britannia.png 统治吧,不列颠尼亚
1.251.25.1
Cradle of Civilization.png 文明的摇篮
1.241.24.1
1.231.23.1
Third Rome.png 第三罗马
1.221.22.11.22.2
Mandate of Heaven.png 天命
1.211.21.1
1.201.20.1
Rights of Man.png 人权
1.191.19.2
1.181.18.21.18.31.18.4
Mare Nostrum.png 我们的海
1.171.17.1
1.161.16.21.16.3
The Cossacks.png 哥萨克
1.151.15.1
1.141.14.11.14.21.14.31.14.4
Common Sense.png 常识
1.131.13.11.13.2
1.121.12.11.12.2
El Dorado.png 黄金国
1.111.11.11.11.21.11.31.11.4
1.101.10.1
Art of War.png 孙子兵法
1.91.9.11.9.2
1.81.8.1
Res Publica.png 公共事务
1.71.7.3
Wealth of Nations.png 国富论
1.61.6.11.6.2
Conquest of Paradise.png 天堂征服
1.51.5.1
1.41.4.1
EU4 icon.png 基础版本
1.31.3.11.3.2
1.21.2.11.2.2
1.11.1.11.1.21.1.3

1.31.X的补丁包含全部以1.31开头的小版本。

1.31

主条目:1.31 版本

1.31.1

1.31.1 is a hotfix released on 2021-04-28[1] with the checksum 19c6.

游戏平衡

经济

  • Stopped native land from becoming totally devastated within 70 years.
  • Fixed the amount of manpower required to speed up great project construction.
  • Stop some subject types from having their development concentrated.
  • Trade good changes will destroy invalid manufactories.
  • Now centralize state reduces the governing cost of the entire state.
  • Fixed so manpower and sailors received from colonies are based on max values instead of current.
  • Rebalanced monuments.
  • Fixed so that all tribal land is settled when you enact the federal constitution.
  • Nations no longer lose their naval doctrine when failing to meet requirements.
  • Fixed so that colonial cores get affected by the minimum autonomy in territories modifiers.

政府

  • Forming Shan no longer gives player's state generic National Ideas.
  • Nerfed native federation reform rate.
  • Balanced federations values.

宗教

  • Stopped the ability to snowball ancestor personalities in totemism.
  • Fixed Esprit de Corps policy giving ridiculous missionary strength.

单位

  • Fixed so you have docking rights for subjects of subjects.

战争与议和

  • Disabled Release Nation of a rebel you're supporting, use Enforce Rebel Demands.
  • Demanding a country's capital and forcing religion on them changes religion in their new capital instead of their old one.
  • Rebels set to be non-reinforcing won't reinforce.
  • Attached armies now count as retreating if the main army retreats.
  • Force converted nations are now granted the global_holy_war_released_modifier modifer.
  • Threatening war now takes into account guarantors.
  • Tributary Overlord now joins coalition war if it is declared by their Tributary.
  • Nerfed primitive war score cost for taking provinces.
  • Nerfed AE for primitives.
  • Fixed so you can use the cb_push_back_colonizers casus belli to use it against non tribal nations bordering them.
  • Fixed exploit where you could call to arms rivals of your enemies without being allied.
  • Fixed dismantle the revolution peace treaty having different warscore cost and prestige depending on which side offers it.
  • You can no longer pillage development from natives' capitals with no losses.

其它

  • Disallowed heir for favours for some government types.
  • Fixed the climate of some provinces in north america.
  • Favors from relative alliance strength works the right way around.
  • Favours for x now uses the lowest monthly income of both actor and recipient country to determine how much is transferred.

AI

外交

  • Added AI for selection of trust usage actions between AI countries.

经济

  • AI no longer prioritizes Trade Company Investments too high compared to buildings.
  • AI will now look to release vassals and create trade cities if their governing capacity is over or if their overextension is large.
  • Fixed an issue where AI controlling Merchant Republics never creates Trade Cities.
  • Added AI for concentrate development.
  • Fixed so AI countries will give more priority to monarch points if they have short term needs.

战争

  • Fixed AI not attacking easy rebels in a country they're at war with.
  • Fixed AI joining wars when bankrupt.
  • Fixed AI only looking for adjacent provinces in peace deals instead of including provinces that were adjacent over a sea province too.

界面

国家

  • Allowed settled tribes to acquire tribal land from the colony window.

标志与美术

  • crosses of the Great Britain flag have slightly nicer proportions.
  • Ulster flag colours made a little bit less garish.
  • Ulm flag made slightly higher quality.

提示

  • Missionary tooltip for subjects shows their modifiers instead of overlord's.
  • Added tooltip for not being able to save uncompressed saves with random new world.
  • Improved tooltip for not being able to sell province due to debt.
  • Improved "Average non-overseas autonomy" tooltip to state that it's only core provinces.
  • Improved tooltip for selecting culture in nation designer.
  • Fixed tooltip for war exhaustion in battle view.
  • Improved description for average unrest and average effective unrest triggers.
  • Improved tooltips for browsing subject mission trees.
  • You can now see the effect of the monument in the ledger page.
  • Relocating monuments now states that distance is a cost factor.
  • Added a descriptive tooltip to heir claim strength.
  • Improved tooltip for introducing new heir.
  • Improved tooltip for promoting cultures if there are modifiers affecting its cost
  • Fixed tooltip text to include information about losing the title if you lose a war to infidels.
  • Added a tooltip for production increase when there are no trade companies.
  • Added tooltip to show claim strength growth.
  • Fixed confusing tooltip when attempting to demand the last province when war reparations are already demanded.
  • Improved tooltip for federation cohesion.
  • Fixed so that relocating great projects specifies where they would be relocated.

兵模

  • USA unit pack now uses dynamic colours.
  • Tweaked USA country colors to match the palette of the original American Dream unit models.
  • Ayutthaya unit models spread to countries with Siamese culture.
  • Brunei unit models spread to countries with Bornean culture.
  • Champa unit models spread to countries with Cham culture.
  • Lan Na unit models spread to countries with Khon Muang culture.
  • Luang Prabang unit models spread to countries with Lao culture.
  • Majapahit unit models spread to remaining cultures in the Malay culture group.
  • Malacca unit models spread to countries with Malayan culture.
  • Pagarruyung unit models spread to countries with Acehnese or Sumatran culture.
  • Brittany, Cornwall, Normandy, Scotland, Wales units are now tied to the appropriate cultures in addition to their tags.
  • The old Byzantine unit models are now used by Greek minors.
  • The old Byzantine unit models are no longer overridden by the Imperator unit pack in the Nation Designer.
  • The old Byzantine unit models now use dynamic colours.
  • All countries with Turkish as primary culture now use Ottoman units.
  • All countries with Dutch, Frisian, and Flemish primary cultures now use Netherlands units.
  • Normals on the Malacca Tier 1 unit model fixed so it appears correctly.
  • The Isles and Gaeldom use Leinster Tier 1 gallowglass instead of generic Western units.
  • Mann swapped to Ulster units instead of Ireland units, because their design is a bit less specific to their country.

其它

  • Added to war peace description if a Hegemon will lose their status as a result of the peace.
  • Event windows now move to the front when you click on them.
  • Fixed "Suggest Demands" option generating a peace offer that will be rejected when occupying an OPM with allies who are not defeated.
  • Can now use either shift key for templates.
  • Can now upgrade existing buildings through building construction screen in province interface if the province has no free building slots.
  • State macrobuilder now specifies which state you're changing the edict for.
  • Fixed GUI for Sikhism.
  • Trade favors for trust notification now disabled by default.
  • You can now double click monuments in the ledger to center on their location.
  • Fixed so you can right click culture and core creation in the outliner to cancel it.
  • Fixed nations that could decline a call to arms being added to estimated enemy strength when declaring war.
  • Fixed so that monarch dynasty names are added to the list of future possible leader names.
  • Fixed so that message about gaining/losing casus belli appears for every affected nation.
  • Fixed so extend regency doesn't show up for non-monarchies and non-hordes.
  • Fixed so you can browse subject upgrades without fulfilling requirements.
  • Fixed so icons for federation advancements are highlighted when you have 100% cohesion.

模组制作

日志

  • Improved errorlog printout when failing to read a modifier type.

触发条件

  • Added support to use "all" for estate_influence trigger.
  • Added trigger num_of_free_explorers for checking unassigned explorers.

其它

  • Number of sprites in nation designer can be raised with new variable MAX_ARMY_SPRITE_LEVEL_IN_NATION_DESIGNER in defines.lua.

脚本

决议

  • Abolishing slavery now changes trade goods to a random goods instead of unknown.

事件

  • Decline of Hanseatic League event: Free Cities no longer only join Lübeckian Trade League if Lübeck has at least 1% trade power in their home trade node.
  • The event "A Political Marriage" now grants you a consort from the married country and the localization makes now sense.
  • Calvin becomes the Spiritual Leader of Geneva can trigger for any nation and convert the Papal States to Reformed.
  • Fixed nobles_estate_events.7 triggering when you have a regency.
  • Fixed issues with consort events triggering when you have a regency.

开局设定

  • Rename Ngati Awa.
  • Renamed Te Tai Tokerau to Ngapuhi.
  • Moved Waitaha from 1109 to 2738.
  • Fixed Missing reforms of Polynesian Kingdom and Polynesian Tribe.

其它

  • Fixed the incident_shogunate_authority where it was using absolutism without checking if it was a revolutionary nation.

Bug修复

  • Events or missions granting development now work for native countries.
  • Female heirs are now generated without relying on female advisor chance.
  • Fixed inheriting country during war disables all occupations from that country on enemy.
  • Fixed no penalty for setting as co-belligerent a nation you have a royal marriage with.
  • Fixed the Dhimmi agenda to build a temple may have been impossible to complete.
  • Ming no longer loses the Celestial Empire mandate after going to war with any non-asian country.
  • Monuments no longer get downgraded when a province changes owner peacefully.
  • New ruler popup now correctly reports on ruler personality.
  • Stopped leaders converted into monarchs having 0,0,0 skills.
  • Subjects are now called into wars inherited by forcing personal union through peace offer.
  • Totemism ancestors now have an effect.
  • Trade power now transferred from colonies.
  • Upgrading a territorial core no longer ignores former claims on the province.
  • Upgrading colonies/changing colonial types no longer count as monthly expenditure.
  • Fixed dialog on settling natives showing wrong development being added.
  • Closed "support independence" loophole when forming a new nation with subjects, so their attitude initially stays the same as it was.
  • Concentrate development cooldown is persisted in all states.
  • Estate_vaisyas_disaster no longer incorrectly references estate_rajput.
  • Fixed inconsistent units when Rajput nation is created.
  • Fixed not being able to concentrate development in one state from more than one subject.
  • Natives who reform leave federations, reforming federations removes all members.
  • Special regiment modifiers applied to drilling.
  • Now sprites are applied after loading the initial state of all countries. This fixed primary_culture working again in the sprite pack's triggers.
  • Now when playing the same nation with a friend you don't have to play twice a tribute.
  • Now second step in Spanish Empire A New World tutorial guides player to the correct province.
  • Now the recruit tab in the province view is closed when the player closes the view and opens it again.
  • Fixed an error blocking dismiss or detach of military leaders.
  • Added a Leviathan DLC requirement to the potential of the fall_of_majapahit disaster.
  • Fixed so majapahit.2 event can be triggered from the on_battle_won_unit onaction.
  • Fixed a number of issues with the event personality_events.47.
  • Added the correct age to Queen Shin Sabwu and added a minimum age to Dhammazedi so there is not a huge difference of ages between one option and the other.
  • Fixed second step in Spanish Empire A New World tutorial guides player to the incorrect province.
  • Fixed problems with Consort Events.
  • Fixed Portuguese and Spanish missions being blocked for player.
  • Consort should not fire west_african.27.
  • Fixed issues found while testing Dynamic Historical Events.
  • Fixed issues found while testing tribal casus bellis.
  • Fixed issues with Event trade_policy_events.7.
  • Fixed localization for mission gc_cas_spa_new_spain mentioning states instead of provinces.
  • Fixed No Current Cult alert using Fetishist icon for Alcheringa religion.
  • Fixed popup when diplo vassalizing a country mentioning we now receive half their tax incomes.
  • Fixed When zero days are left to get the innovation boost for teching it gives no info on time remaining.
  • Fixed province view fabricate claims stating duplicate text.
  • Fixed text in continue game overflowing.
  • Fixed issues in dynasty events.
  • Fixed text for supremacy over the crown going out of bounds.
  • Fixed text for colony name going out of bounds.
  • Fixed text for supporting rebels going out of bounds.
  • Added missing localization for opinion modifier when pillaging a state for someone.
  • Fixed issue with event mnd_khmer_4 with Ayu pillaging itself.
  • Fixed issue where Spanish Empire tutorial may ask to select a fleet in a province without any fleet.
  • Fixed an issue where the wrong type of advisor would be generated.
  • Fixed a desync related to converting a leader to monarch.
  • Fixed issue where seizing land from an empty estate can cause revolt.
  • Fixed the HRE cast vote button covering the top crest.
  • Fixed bug where becoming a junior parner in a PU would cancel vassal annexation.
  • Fixed so that annexing a country in a peace deal doesn't teleport the diplomat.
  • Fixed issue where forming Italy may force nation into HRE.
  • Fixed a potential crash for AI handling ancestors.
  • Fixed so ledger doesn't show absolutism for revolutionary nations.
  • Fixed a crash when hovering nonexistent great projects in the ledger.
  • Fixed hotkeys not working in units macro builder.
  • Fixed a potential CTD when hovering temple icon in technology view.
  • Fixed an out of sync when removing the leader from their federation.
  • Fixed oddities in province panel after changing government type away from native.
  • Fixed score screen showing revolutionary flags for nations that previously went revolutionary.
  • Escape menu game options now correctly preserved, displayed.
  • Fixed a case where attaching to an army fails with no feedback.
  • Fixed so tech screen shows correct cost for buildings.
  • Fixed icons of active privileges not being centered properly.
  • Fixed broken english with revolutionary country names for country names that start with The.
  • Fixed tributary subject UI elements overlapping icons.
  • Fixed an issue where you could extend regency without an heir.
  • Fixed an issue where federation members would leave the federation at game start.
  • Fixed an out of sync related to combat modifiers.
  • Fixed an out of sync related to language configuration.

其它

  • Added Leviathan DLC country recommendations (NA tribes, Colonial nations, East Indies and Oceania countries).
  • Fixed so credits screen expansion name is in bold.
  • You now need to select a valid username before attempting to join a lobby.

1.31.2

1.31.2是发布于2021-05-03的热修[2],校验码为3ad4

游戏平衡

经济

  • 破产将会取消所有奇观的建设。

政府

单位

  • 分离主义叛军的兵种将与其所希望成为的国家一致,而非其与现在所在的国家的类型一致。

战争与议和

  • 在实施“永久地禁止复仇”后,神圣罗马帝国成员不再能作为共同成员参与对抗另一帝国成员的战争。
  • 无法再对宗教同盟战争进行勒令停战。
  • 如果神圣罗马帝国皇帝在针对你的包围网之中,不会再造成整个包围网都加入你发动的任何战争中。
  • 羞辱战争借口不再允许附庸条款。

其他

  • 将金殿奇观的位置改为多亚巴(2075)。
  • 将基辅洞窟大修道院奇观的年度牧首权威奖励从+0,5%、+0,5%、+1%改为+0,1%、+0,2%、+0,5%。
  • 将富士山奇观要求上座部佛教改为大乘佛教。
  • 将雷吉斯坦广场的月度虔诚度修正从-1%、-2%、-3%改为+0.1%、+0.2%、+0.3%。
  • 拥有殖民领国家会在你首都获得殖民主义加成。
  • 平衡了人情外交行为。

AI

外交

  • 新增了AI对人情外交行动的拒绝。

其他

  • AI倾向于使用更符合其人格特征的梦创神话崇拜物。

界面

图标/艺术

  • Event pictures now use graphical culture fallbacks.

地图模式

  • Macro builder no longer blocks map modes.

提示

  • Fixed overlap problems for tooltipping monarch/heir/queen names.

其它

  • Ancestors too rubbish to give you any benefits don't show up in the list any more.
  • OK/Cancel buttons now all have the shortcuts c and z.
  • Less popups for favor actions by default.

脚本

成就

  • Fixed issues with the Wonderful achievement.

事件

  • Reworked the options of event "Anglo-Powhatan War". Now you have guaranteed two options: first one will give you a military boost while the second option will increase the opinion of rivals of Englan/GB additionally to the opinions of Castile/Spain and France.
  • The event "A Helping Hand" (monument_events.2)'s first option will now ask for 6 months of income instead of 5 ducats. Additionally, the event can now trigger multiple times over the duration of a campaign instead only once.
  • The event "Monument in 'Province Name'" (monument_events.1) grants now 1 stabilty as long you are under 1. Else it will give you 20 prestige. Additionally, the event triggers now for every highest tier monument instead of only once a game and gives you now -10% stability costs for 10 years.
  • The event "The Completion of Borobudur" (monument_events.5) will now give you a proper subjugation casus belli instead of a restore union cb. Also, now the event allows you to move your capital to the temple.
  • The event "The House of the Lord" (monument_events.3)'s first option now asks you for 3 months of income instead of 10 ducats. The second option will no longer affect three provinces in total but instead gives you a country modifier, which grants you +1 Tolerance of the True Faith and -1 National Unrest for 20 years.
  • The AI will now priorize to choose the option "We should let Trailok decide." in the event "The Ascension of Trailok" when Sukhothai is controlled by a player.
  • The events "The Kingdom of Champassak", "The Kingdom of Vientiane" and "The Kingdom of Luang Prabang" now only trigger if the Leviathan DLC is enabled.
  • Fixed issues with native_americans.25 (The Potlatch) so that it is not as spammy.
  • Fixed issue with volcano event.

理念

  • The Samoan ideas' first tradition will now grant -30% advisor cost instead of increasing the advisor pool by 1.
  • Hawaiian Ideas have been rebalanced. The idea "Repurposing the Ali'i Nui" now gives 1 legitimacy instead of 2, the idea "Naha Prophecy" has no longer increased Hostile Core Creation Cost and the ambition of is now +20 Global Settler Increase instead of the ability to recruit explorers.
  • Forming Aotearoa will no longer remove the Iwi Ideas. Instead, the player will be even asked if they want to change their ideas to the Iwi Ideas.
  • Forming Viti will no longer remove Fiji Ideas. Instead, the player will be asked if they want to swap their ideas to the Fijian Ideas.
  • The Fijian ideas have received balance changes. The idea "Waqa Drua" will now grant 100% prestige and 50% naval traditions from naval battles and the idea "Fijian Warlords" grants now +10% Morale of Armies and +0.5 Army Tradition.
  • The Iwi idea "Kaikiakitanga" will now grant -5% development cost.
  • Fixed so consort_events.2 doesn't trigger without a consort.

任务

  • Fixed Palembang mission 'Orang Laut' so now it can be completed if the country is a pirate republic.
  • Fixed triggering and reward issues in Palembang missions 'Orang Laut', 'Arrival of Dragonships', 'Pirate Kings', and 'Restore Srivijaya', to make them a more comprehensive and coherent set of missions.
  • Palembang mission 'Orang Laut' now can be completed if pirate republic.
  • The mission "Cultivate a Mandala" now rewards you with 100% prosperity in your capital area additionally to the other reward.
  • The mission "Populate Ayutthaya" now rewards you with 50 Government Reform Progress instead of 100 diplo points.
  • The mission "Win a Royal Duel" now requires you to have 3% Army Professionalism (or 20 Army Tradition if Cradle of Civilization is not active) and to have at least as much Army Tradition as Khmer.
  • Siam can no longer be formed through a decision for people with the Leviathan DLC. Instead, they will now have to work through the mission tree to form it as intended.
  • Corrected Tu'i Tonga Empire mission's conditions to be better.
  • Fixed issues with polynesian and oceanian missions.
  • Fixed an issue with not being able to complete the "Honor the Ancestors" mission.
  • Added a fallback to Samoan and Tongan missions to avoid getting stuck in case one of them do not exist.
  • Fixed an issue with the Samoan Army mission.

开局设定

  • The province Manahoac (2552) is now part of the "Great Valley" area.
  • Fixed starting rulers with no birth date in later game starts being too old.
  • The province "Sawokli" is now a savanna instead of a desert.
  • Changed color of Aotearoa to a red one as suggested.
  • Exchanged the Trade Goods of two provinces in New Zealand.

Bug修复

  • Fixed a CTD related to naval combats.
  • Fixed a CTD related to naval misions.
  • You can no longer pillage development from natives' capitals with no losses.
  • You can't operate other people's great projects any more unless they're your subjects.
  • Savegames don't get corrupted due to cooldown storage.
  • The province Lau's name is no longer scattered around and the city of Maui is no longer underwater.
  • Abdication no longer prevented in Celestial Empire owing to "low Legitimacy".
  • Added the missing icons for the government reforms "Uparaya Succession" and "Sakdina System".
  • Becoming papal controller now lifts excommunication from members of personal union as well.
  • Can no longer exploit reduce infrastructure to gain an extra manufactory.
  • The event "The Mandate of Heaven" (flavor_dai.4) has now the proper event picture.
  • Double clicking on top row of Great Projects in the ledger no longer shows the wrong location.
  • Favors from relative alliance strength works the right way around.
  • Fixed a CTD when reforming native federation advancements when at war.
  • Infinite concentrate development exploit no longer works.
  • Lan Xang is no longer infinitely reformable.
  • Monuments no longer get downgraded when a province changes owner peacefully.
  • Fixed so Mount Fuji gives a local development bonus, not global.
  • Fixed issue where nations with capitals that can get a path to the HRE couldn't join the HRE.
  • Fixed so natives can build boats.
  • Fixed issue with naval attrition not working.
  • Fixed another issue with calling non allies using the macro builder.
  • No more event flood of old events on loading.
  • Fixed outliner not showing the correct name of colonies.
  • Polynesians/Aboriginies use the correct fallback units if no Leviathan unit pack is installed.
  • Ruler of Demak created by event majapahit.5 no longer has missing localization.
  • Ruler of custom nation no longer disappears/gets bugged after reloading the save.
  • Fixed some issues with separatism not disappearing when it should.
  • Fixed issues with strengthening government when at lower legitimacy and max absolutism.
  • The event "Dynastic Tensions in Dai Viet" now only triggers if the Leviathan DLC is enabled.
  • Totemist ancestors now functional without Rights of Man.
  • Zoroastrian religion no longer displays Coptic icons.
  • Fixed an issue with assigning the correct government reform for different colony types.
  • Battles against condottieri now count for war score.
  • Canals no longer locked behind Wealth of Nations DLC.
  • Disabled trade favors for trust and prepare for war diplomatic actions when Leviathan and Cossacks are disabled.
  • Event sikhism_flavor.2 actually does something.
  • Fixed issues with advisor portrait fallbacks.
  • Fixed a CTD related to adding pashas.
  • Huge amounts of dev in a province no longer cause overflow error for increasing development.
  • Fixed a CTD related to using the cede_province effect with an invalid country.
  • Fixed a CTD related to checking if we can vassalize someone we've already selected to pillage and their capital province is not in a state.
  • Fixed issue causing massive error log.
  • Fixed an OOS when host and client use different languages.
  • Fail conditions for "Increase Autonomy in X" Dhimmi Agenda are now displayed properly.
  • Fixed so Aotearoa, Fiji and Hawaii keep their National Ideas after their formation.
  • The Mandala System government reform is only usable when the Leviathan DLC is enabled.
  • Fixed a CTD for missing gfx culture tag for sprite packs.
  • Corrected Kaitiakitanga spelling.
  • Fixed a crash when running the every_tribal_land_province effect on non tribal countries.
  • Fixed so blue mountains look like mountains.

1.31.3

1.31.3 is a hotfix released on 2021-05-12[3] with the checksum 984a.

游戏平衡

经济

  • 无法对首都直属州使用集中发展度。

政府

  • 将骑士团国家的6级政府改革“世袭制修会”的前提从贵族理念改为神权理念。

其它

  • 安南和东京的国教从上座部佛教改为大乘佛教。
  • 修改了圣伯多禄大殿生效对宗教的要求。
  • 微调了夏威夷国家理念中的野心。

AI

经济

  • 修复AI在有条件且应当制造核心时可能不会制造核心的问题。
  • 修改了AI对于超过行政容量上限给予的惩罚的估量。

其它

  • AI不再会不停地延长摄政。

界面

图标与美术

  • All events without namespace now give proper triggered illustration.
  • 修改了“月度改革进度”图标的分辨率。
  • Fixed so papacy screen doesn't use two different icon assets to represent one same resource.
  • 减少了利维坦DLC解锁的任务树中重复的任务图标。

提示

  • 修复了齐米阶层的阶层议程中不合理的提示。
  • Fixed issue with tooltip for naval attrition regarding lack of sailors.
  • Centralize state tooltip now shows the correct dev limit.

兵模

  • 占婆1级炮兵兵模中的人物将改为与其特有兵模一致,而非错误的默认步兵兵模。
  • 马六甲4级炮兵兵模中的人物将改为与其特有兵模一致,而非错误的满者伯夷步兵兵模。
  • 满者伯夷1级炮兵兵模中的人物将改为与其特有兵模一致,而非错误的默认步兵兵模。
  • 文莱3级骑兵兵模中的人物将改为与其特有兵模一致,而非错误的2级步兵兵模。
  • 移除了西班牙2级兵模(属于天主教联盟兵模包)中士兵穿戴的罩衫;这一服装与史实不符。

其它

  • 增大了帝国事变信息框。
  • Fixed overlapping of monuments and native buildings.
  • 上师的确认对话框中将提示其给予的传教力量惩罚。
  • Clicking the centralize state section in outliner now opens the province view.
  • Fixed issue with misalignment in edicts background.

模组制作

触发条件

  • 添加了current_guru_is的触发条件。
  • 将触发条件reform_level改为判断当前已通过的政府改革的总数,has_reform_on_level则将判断是否拥有某一级别的政府改革。
  • Fixed so culture trigger works on countries as well as provinces.
  • Fixed so num_of_colonies trigger uses correct value.

脚本

成就

  • 成就“西伯拉黄金七城”不再要求你以普韦布洛开局(普韦布洛tag现已不存在),改为以普韦布洛文化国家开局。
  • 修改了成就“六国联邦”的条件,任意易洛魁国家都可以完成该成就。
  • 修改了成就“圣火长明”的条件,使得开启随机新世界时亦可以完成该成就。
  • 修改了成就“圣火长明”的条件,要求你是祆教国家。
  • Fixed so some achievements don't show up for countries that can't achieve them.

事件

  • Burgundy is unable to declare war of independence until the Imperial Incident is over. This change will not affect campaigns, which don't have Emperor enabled.
  • 在宗教改革时代触发“南北朝”灾难时,将能给予安南、东京以王朝正确的新统治者。
  • 事件“京都陷落”会给予新幕府将军对所有前大名的“附庸国家”宣战理由。
  • 事件“京都陷落”会将所有前将军的大名附庸转移给京都的新拥有者。
  • 京都的新拥有者不会继续作为大名。
  • Event to upgrade the Tenochtitlan now actually upgrades it.
  • 修复了锡克教事件链中的若干问题。
  • 在事件“$YEAR$年议会”(flavor_hun.1)中选择维持议会时,将给予一个有特定名称的摄政议会。
  • 修复了遗腹子拉迪斯劳斯在匈牙利的摄政议会名称未空白的错误。

理念

  • 大平原原住民通用理念中的“帐篷中的居民”与“野牛猎手”互换位置,“帐篷中的居民”成为第一个理念。
  • 通过海盗趣味事件被释放的海盗国家能够正确获得海盗通用理念。

任务

  • 位于随机新世界的国家再次可以使用新大陆任务树。
  • 勃艮第任务“法兰克之王”的奖励改为将所有法兰西的附庸国转移给勃艮第,无视其原有独立倾向。
  • Fixed Byzantine "Rome Reclaimed" mission to trigger on catholic countries when completed.
  • 高棉任务“保护占族人”脚本中括号的错误被修正,使得该任务后续的所有其它任务能够正常起效。
  • 将胡斯派添加为了完成瑞士任务“香肠事件”的一个可用选项。
  • 移除了随机新世界的原住民任务树中的部分任务;这些任务要求位于美洲的特定省份。

开局设定

  • 原达科他直属州被改名为“北达科他”,其南边的原明尼苏达直属州被改名为“南达科他”;“明尼苏达”(Minnessota)中错误的双写s被修正;原“德克萨斯”直属州与原“德克萨斯平原”直属州互换了名称,现在被称为“沿海草原”。
  •  马京达瑙 望加锡的政府等级从王国改为公国。
  •  法尔斯的地图颜色由黄色重新改为粉色。
  • 移除了八昔在省份Butak本不应存在的核心。
  • 修复了帖木儿继承人开局为-1宣称强度的错误。
  • 修改了新西兰若干省份的地形。
  • 修改了新西兰若干省份的商品。
  • 修改了新西兰南岛3个省份的划分。
  • 将若干个毛利原住民国家的名称改为正确的伊维部落名称。
  • 修改了新西兰若干省份的名称。
  • 修改了新西兰若干省份的发展度,使其能更好地与史实中毛利城寨(即“帕堡”)的密度相对应。
  • 修改了与越南相关个若干个与史实不符的错误。
  • 阿姆布拉斯宫所在的省份已被改正。
  • 修改了奥特亚罗瓦的颜色,避免其与大不列颠或英格兰混淆。

其它

  • 与伟大工程有重叠的“修复长城”、“建造紫禁城”、“将宫廷移至凡尔赛”等决议改为仅在利维坦DLC未激活时可用。
  • 修正了越文化的若干王朝名称。
  • The agenda "Build Alliances" will no longer be available for subject nations as they would automatically fail the agenda when they take it.
  • 省份埃地与西原交换位置;国家埃地与格贺交换位置。
  • 为毛利文化增加了若干王朝名。

Bug修复

  • 修复了宿敌相关机制中可导致闪退的错误。
  • 修复了议和相关机制中可导致闪退的错误。
  • Fixed some CTDs for mods in province view.
  • Fixed a CTD related to conquering a province from a centralized state.
  • Fixed a CTD related to parsing event triggers.
  • Fixed an OOS related to an issue with constructions while migrating.
  • Can now take land from natives if they're sitting on some other tribe's tribal land.
  • Can now take land from a tribe that's sitting on unclaimed land in a peace treaty.
  • Coastal Defence or Naval Battery built in one province no longer blocks raiding of the entire country's coast.
  • Force religion is no longer free after you pillage the capital. Force religion is a cost per unit dev; so is pillage state (except you're not pillaging all the dev). So, if you choose Force Religion and Pillage, the cost will be the same as selecting Force Religion only (because the total dev that's being affected is the same -* you're changing religion on 80% and pillaging the other 20%, or you're changing religion on 100%); but if you choose Pillage only then the war score cost will be lower (20% of the total dev cost).
  • Grazing the land in enemy territory will now give tribal development.
  • 修复了八旗兵种特殊修正失效的问题。
  • 利维坦、达摩扩展包均可解锁曼荼罗体系政府改革。
  • Old heir dying now means any extended regency is cancelled.
  • Fixed bug with Parliament issues not being persisted.
  • Sikhism events now change gurus, and you can't add multiple teachings by not accepting on the dialog.
  • 在mod中完全移除奥斯曼不会再使你在征召将领时发生游戏崩溃。但仍要注意,完全移除一个tag会造成文件无法正确加载。
  • Stopped menu flipping to government when natives reform.
  • “附庸国家”宣战理由将允许你无视战争目标的发展度附庸该国(与重建联合统治等宣战理由类似)。
  • 修复了贤能值机制启用时会显示继承人宣称的错误。
  • Fixed performance issue selecting armies that can do autonomous carpet siege in big areas.
  • The governments of Self-Governing Colonies have now their proper name.
  • 修复了无法对地区首都省份重命名的错误。
  • 修复了修正“guru_teaching”没有本地化文本作为其名称的错误。
  • 修复了本地化的若干错误。
  • 修改了触发修正“反动”的条件,使得其仅在与一个革命国家位于同一大陆或接壤时才生效。
  • 修复了勃艮第继承危机的若干问题。
  • 修复了作为共和制国家不选择1级政府改革时会将专制度设为最大的问题。
  • 修复了除以附庸国家为战争目标的战争外,在议和时均无法附庸国家的错误。
  • Fixed issue with events stopping to show up for the player.

1.31.4

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游戏平衡

其它

  • 当一个神圣罗马帝国外国家成为皇帝时,其所有与首都直接相连的省份将被加入帝国。

提示

  • 为“宣布世袭”帝国改革增加了一条提示,说明实行这项改革会使皇帝在帝国内的附庸国不计入外交关系。
  • 修复“巴邻旁的海盗”事件提示中君主名字错误的问题。
  • 修复了军事战术差距在围城界面的提示中会错误地出现的问题。

其它

  • 为“对异教传教力量”新增了图标。

脚本

决议

  • 成立马来亚将能够询问玩家是否改变国家理念为马来亚理念。
  • “转进巴西”决议将会把首都迁至巴西,不论此前首都是位于欧洲还是其它地区。

事件

  • 事件“婆罗浮屠建成”将获得平均发生时间的修正,巽他和满者伯夷触发这一事件的几率将大大提升。
  • 巽他仅能在完成任务“重建婆罗浮屠”后触发事件“婆罗浮屠建成”。

理念

  • 萨摩亚理念“萨摩亚风俗”中+5%行政效率的奖励被改为+10%行政容量。

任务

  • 修改了印度尼西亚任务中的部分任务图标。
  • 修正了巴邻旁任务树中有重复任务的错误。
  • 完成阿瑜陀耶任务“绝对王权”并成立暹罗时将能够询问玩家是否改变国家理念为暹罗理念。
  • The Maori mission "Centralize the Realm" gives now monarch points if you are no longer tribal instead of trying to enact the Polynesian Kingdom.
  • The Maori mission "Loyal Subjects" will no longer require that all estates have less than 10 influence. Instead, it will now require that every estate has less 40 influence and a loyalty of 65 or higher.
  • The Maori mission "Own a Center of Trade" will now upgrade only ONE of your Centers of Trade instead of every single one.
  • The Maori mission "Riri Wars" will give you now +100 ADM power and 0.15 years of Manpower if there is no rival left for getting a CB against.
  • The Maori mission "Expand the Trade Routes"'s requirement is now consistent with itself, meaning the amount of trade buildings you need to have is always 3 or 2 with 20 light ships.
  • The Maori mission "Gain Mana"'s requirement has been nerfed to having 1 stability down from 3.

Bug修复

  • 所有由阶层特权给予的省份修正将能够对该特权授予后新获得的省份起效。例如,新征服的基督教省份也将受到齐米阶层特权给予的修正。
  • 修复了多人游戏时自定义国家相互覆盖的问题。
  • 宣战界面不会错误地提示帝国皇帝的盟友将参战。
  • define_heir效果中,如果未对君主能力数值指定“fixed = yes”,则新君主能够正确地获得高于这一数值的君主能力。
  • 一个国家不复存在时,将取消其革命国家的机制。修改后,重新释放这个国家时,其将不再是革命国家。
  • 满者伯夷和高棉的灾难能够在正确的时间爆发。
  • 修复了法尔斯的君主名称出现乱码的问题。
  • 战力一个国家的首都后,可以正确地在外交界面取消对其的间谍网建设。
  • 修复了导致进入存档后无法加快修建奇观的问题。
  • 自定义国家设计器里面更改兵种或科技等级不再关闭兵模列表。
  • 征服一个正在修建伟大工程的省份后,其修建将被取消。
  • 修复AI解散雇佣兵可导致闪退的问题。
  • Fixed a CTD when tooltipping siege in outliner.
  • 战争中同一方作战的国家将自动获得舰队驻港权。
  • 修复“离开了帝国”观点修正不会随时间衰减的错误。
  • 修复了属国不会伪造宣称的错误。
  • 最后一个联邦里程碑现在正确地继承成员国而不会自动定居,并会正确地获得全部部落领地。
  • 修复了若干个与宣战理由和战争目标有关的错误。
  • 修复了与将领初始化有关的失去同步问题。
  • 修复了与海军修正有关的失去同步问题。
  • 修复了多人游戏中游戏已开始后先请求加入游戏再取消又请求加入会导致出现两个请求的现象。
  • 修复了与伟大工程事件有关的若干错误。
  • 修复事件窗口弹出时与选择一个事件图片来显示相关的闪退。
  • 修复尚未发生的事件如果没有效果过期时间错误加载的问题。
  • 修复了多人游戏中合作时事件不发生的问题。
  • 修复了间谍网相关机制中可导致闪退的错误。

参考文献