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巴厘

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Bali.png
巴厘
政府等级 公国 公国级
主流文化 Javanese (Malay)
首都 Bali (631)
政体 专制君主制Government monarchy.png
国教 印度教Hinduism.png
科技组 中华科技组中华科技组
通用的理念
注释

所有没有独有理念或理念组的国家。


Traditions.png 传统
−10% 稳定花费
−10% 顾问花费
Idea bonus.png 野心
+10% 国家税收
Idea bonus.png 理念

Discipline.png 保护部队

+2.5% 训练度

National tax modifier.png 税务改革

+5% 国家税收

Mercenary maintenance.png 监管合同

−10% 雇佣兵维护

Trade power.png 合同法规

+5% 国际贸易力量

National manpower modifier.png 农民征税

+5% 国家人力

Trade steering.png 商人的地位

+5% 贸易导向

Production efficiency.png 强化土地征用

+5% 生产效率

Bali is a minor Hindu nation, releasable from  满者伯夷 and independent from 1500 start.

National decisions

Bali can form Malaya.

Execute decision.png建立马来亚


使该区域所有的马来亚省都统一到一名强力统治者之下。


 
潜在需求
  • 使用一般或历史国家
  •  马来亚不存在
  • 该国:
  • 如果由AI控制则:
    • 在使用自建国
    • 是前殖民领国家
    • 拥有至少12个非殖民地省份
接受

该国:


效果
  • 国家成为  马来亚
  • 获得 Prestige.png 25 威望
  • 如果是神圣罗马帝国成员但不是选帝侯皇帝
    • 则所有拥有的省份离开神圣罗马帝国
  • 如果政府等级为 Duchy rank 公国
    • 则设置政府等级为 Kingdom rank 王国
  • 获得位于库泰地区、文莱地区、加里曼丹地区、亚齐地区、廖内地区、巴塔克地区、米南加保地区、楠榜地区、马来亚地区、马六甲地区全部省份的永久宣称
  • 获得国家修正 "加强中央集权" 3650 天 拥有以下效果:
    • Autonomy.png −0.05 月度自治度变化
    • National unrest.png +1 全国叛乱
  • 设置国家flag formed_malaya_flag


Strategy

The  满者伯夷 Empire collapses as of Jan 1., 1500 and Bali appears as an independent OPM with the capital province of Bali-Lombok. Starting in 1500, Bali and other Chinese technology group nations are in an awkward situation: they have the sufficient technology for the first idea group, but the player cannot choose it, and for Bali it is predetermined as Trade. While the group is selected, no individual ideas are unlocked and so the player can simply choose to abandon the idea group. Since no ideas are unlocked, no points will have been lost. It then advisable for the player to pick up Exploration ideas as they are crucial for Bali.

Initial Moves

Bali's first conquest is likely to be  望加锡. While the player can declare war right away and take the -2 stability, this will be difficult due to the necessary amphibious landing and Bali's weak initial economy to support an overwhelming number of troops and transports to ferry them. Landing on the uncolonized native territory is not recommended: the natives do put up a decent fight against a player with MIL Technology 4 Chinese units. Consider that many colonizable provinces in Indonesia and the Philippines have a fairly high number of aggressive natives. However, this also means that if the player wins the first battle and defeats Makassar's army, the defeated army will retreat into native territory and be destroyed there. A safer way is to settle a colony in the adjacent territory and launch an attack from there.

If the player mods the game to have the Exploration ideas chosen as the first idea group, a colonist can be sent around the Spice Islands right away, although the islands east of Java are not the easiest place to colonize initially. Most of the archipelago is covered with terra incognita, and while the natives in Java can be difficult to deal with, the development from there can be very valuable. The initial re-settlement of the Spice Islands will require full military support and the stationed troops can still lose, if the aggressive natives spawn in short successions. Since all the islands west of Irian (Papua) do not count as overseas, full development increase can be expected from these provinces, although it also means overextension and normal coring cost in the mean time.

國家玩法策略索引

中非科技组 Central African.png  穆塔帕
东非科技组 East African.png  基尔瓦
西非科技组 West African.png  马里  莫西
穆斯林科技组 Muslim.png  马穆鲁克  突尼斯

西欧科技组 Western.png  美利坚
中美洲科技组 Mesoamerican.png  玛雅
北美洲科技组 North American.png  切罗基  克里克  休伦  易洛魁  普埃布罗

安第斯科技组 Andean.png  库斯科  穆伊斯卡
南美洲科技组 South American.png  马普切