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总览
Patch 1.13 于 2015-06-30 进行 beta 发布。[1] 于 2015-07-01 进行了热修复,[2] 于 2015-07-07 进行了第二次热修复,[3] 以及 2015-07-09 进行了第三次热修复。[4] 正式发布 1.13 补丁于 2015-08-27 。[5]
游戏平衡性
自治度 & 核心
- 降低了自治度对战争分数的影响。
建筑
- 将原住民建筑的成本从100金降至50金。
- 旧建筑的建造成本现在已从升级建筑的建造费用中扣除
战争借口
- 包围网现在只能使用核心,而不能使用宣称,因为后者太容易被滥用了。
发展度
- 现在,土著开发自己的省份的成本要高出50%。
- 现在,附庸发展其省份的费用要高出50%(原本是20%)。
- 每开发一次,改善省份的成本不再增加+5。
- 发展省份的成本现在呈非线性增长,发展水平在10以下时没有额外成本,在20、30、40等时会比例增加。总的来说,在低水平时较低,在中等水平时和之前相同,在高水平时则高得多。
- 如果一个省的发展度值(税收、生产、人力)其中之一超过另外两个之和,则不能再提高(例如,如果税收为3,生产/人力为1,则只能提高生产或人力)。
外交
- 断开皇室联姻的负面好感度现在会更快衰减。
灾难
- 英国内战现在可以随着英国政府的变化而结束。
- 现在你需要统治者的行政、外交或军事等级至少为 5 级才能获 Janissaries (这样灾难就不能立即触发)。
经济
- 封锁现在使用一个简单的固定修正,而不是使用难以理解的缩放值。
- 葡萄酒现在一开始的价值是2.5,之后的事件增加25%,而不是50%。
- 减少了各省的贸易力量。
- 降低重要贸易中心和海峡税的贸易竞争力影响。
- 减少了轻型战舰的维护费.
间谍活动
- 减少了伪造宣称而产生的AE。
- 伪造宣称现在由被你伪造的省的本地间谍防御所抵消,而不是首都。
探索
- 首都位于殖民地地区的国家现在可以自动发现殖民地地区中的省份,因为他们不能使用征服者来寻找黄金七城。
政府
- 从议会席位中删除了降低厌战花费和稳定成花费修正。
- 现在议会议案每场辩论只能在一个省份提升基础值。
- 一些价格过低的议会贿赂现在变得更贵了。
- 政府等级 2 的国家现在获得 +1 外交官,等级 3 的 +1 将领。
- 安布罗西亚共和国现在有4年的选举周期(原本为3年)。
神圣罗马帝国
- 'Large Nation in HRE' and 'Small Nation in HRE'的投票修正现在基于发展而不是省份数量。
- 减少了帝国权威由成员国、帝国领土受控于外国和自由市数量变化而带来的影响。
- 与现任皇帝不在同大陆上的国家不再有资格成为皇帝。
理念 & 政策
- 托斯卡纳传统的教廷影响力从1增加到2,与一般的意大利传统相匹配。
- 大名传统现在有+25%的陆军上限,而不是伪造宣称的时间
- 大名的理念“大名的军队”现在是+25%的人力,而不是+50%的陆军上限。
- 陆军规模上限贡献由属国贡献已更改为附庸贡献,并且只增加来自附庸和卫戍国提供的。增加数字以弥补。
- 一些提供-2%威望衰减减少的理念被减少到-1%。
- 重新平衡贸易理念,以提供更多的贸易竞争力(以补偿因贸易效率失去的)。
- “骑炮兵”政策现在为+10%炮兵作战能力(从+20%下降)。
- '组织化建设'经济理念现在为-10%建筑成本(从-20%下降)。
土著
- 原住民同化现在提供商品产出加成,而不是减少发展成本(因为后者在许多省份是无用的)。
宗教
- 重新选举统治者现在减少 10 业力(从-20 减少),而选举新统治者现在增加 10。
- 减少发动侵略战争时的业力损失,从-25 减少到-10
- 佛教徒在释放国家、释放附庸和归还核心时不再支付任何外交点数。
- 大大减少了占领省份造成的的厄运减少。
- 大多数教宗行动现在提供 20 年修正,而不是一次性提升。
- 现在可以在佛教信仰之间切换。
- 改革宗的 Trade Focus 现在提供贸易效率,而不是贸易引导。
- 改革宗的 War Focus 现在提供 10%的陆军与海军士气(从 15%降低)。
属国
- 宗主国现在会被拖入保护国的防御战。
- 强制联合统治国改变文化的外交点数成本增加。
- 一个已释放的国家/附庸获得哪种宗教现在取决于他们核心省份中的多数宗教(with previous religion counting as 50% larger than it actually is)。
科技
- 行政效率现在也降低AE。
- 中华和印度科技组现在初始科技为3级.
- 在1630年、1700年和1760年前后,开发和行政效率提高了10/20%,总共提高了30/60%。
单位
- 不再可以解散靠近敌方部队或敌方领地的单位。
- 厌战度对人力恢复速度的影响已降低。
- 现在只有海军会承受 arrival 损耗。
战争
- 一个国家现在至少需要50AE才能加入包围网(原本为30)
- Taking provinces from a large country now reduces AE generated by up to 50% (uses the same scaling as increased AE for taking provinces as a large country, so a country taking provinces from an equal sized country gets neither a bonus nor a penalty regardless of size).从一个大国夺取省份现在减少 AE 生成,最多达到 50%(从大国夺取省份时获得的 AE 使用相同的比例 ,因此一个国家从同等大小的国家夺取省份,无论大小都不会得到加成或惩罚)。
- 由强制联合统治产生的 AE 减少。
- 现在又一次可以把占领省份转移给战争领袖,但除非有充分理由,否则 AI 可能不会这样做。
- 驻军不足的要塞现在围城难度略有降低。
- 围城记忆(可以随时间储存围城进度)现在在解锁新的防御工事时增加,这样后期游戏的要塞就不那么难以围攻了。
- 现在要求夺取省份,必须能够将它们核心化(如果还没有的话),可以直接,或通过同时夺取的其他省份。
- 一个省份能产生的 AE、威望、力量投射等现在被限制在 30 发展度的。超过 30 的多余发展度将不会计入这些因素。
- 大国现在获得更多的 AE(基于发展总量)。
- 帮附庸夺取核心时,侵略扩张的影响降低。
- 增加围城获得的军队传统。
- 将独立国家的基础海军规模上限至+12,属国至+4。
- 现在,对于每个激活的非过时要塞,你将获得陆军传统,最高可达+1。获得的值取决于拥有的要塞数量与总发展度相比如何。
- 现在单次和平条约中花费的外交点数不得超过 300 点(例如,释放一个巨大的附属国 (junior PU) 不再花费超过 300 外交点数)。
AI
Diplomacy
- 为要求非法领土添加了适当的接受逻辑,而不是 AI 总是说不行。
- 不再愿意加入试图强行联合统治列强的进攻战争(除非是继承战争)。
- 在任何情况下都不会指定历史宿敌为卫戍国。
- 现在,如果拥有其核心,将拒绝成为该国家的附庸。
- 现在更不愿意与军事潜力显著较弱的国家结盟。
- 当对宗主不忠时,更愿意接受支持独立的提议。
- 将不再对处于交战的国家友好。
- 现在不太愿意与已经拥有强大盟友的弱国结盟。
- 现在更愿意与受到宿敌威胁的弱国结盟。
- 教宗 AI 现在不太可能军事化 (militaristic)。
Economy
- 如果相对于其发展水平拥有过多要塞,现在会将其拆除。
- 如果它们尚未在北极区域拥有领地,将不再关心殖民北极省份。
- 更加热衷于建造造船厂以加快他们的舰队建设。
- Fixed a bug where AI countries created by event would immediately disband their event troops due to not having a budget set.
- 殖民国家现在更愿意将更多预算用于殖民队。
- 降低了对与邻国接壤的省份的开发优先级。
Ideas
- 不再忽略不能选择超过 50%的理念组类别的限制。
Rebels
- 如果可行的话,过于弱小的围攻要塞的叛乱部队现在将去别处。
War
- 修正了 AI 总是为了大量金币就接受和平。
- 现在如果吞并省份会导致出现无法战胜的包围网,通常会避免吞并省份。
- 修复了一个 BUG,当 AI 把你锤爆了,即使提供 100% 和平条件,它也会拒绝接受和平。
- 不再自杀式的用船冲向那些它认为正在离开一个省份但还没离开的敌人海军。
- 如果在过去 10 年中已经参加了一个国家的进攻性战争,就不再愿意继续参加该国的进攻性战争(这样他们就不会一直当一个国家的 wrecking ball(悬挂于吊车供拆除建筑物用的球) )。
- 现在将 sortie against (主动打击?)弱小的叛乱部队。
- 修正了一个 BUG,由于错误地将移动计算为不安全,AI 不去集结新建的军队。
- 现在将建造更多运输船。
- 现在将在明显处于劣势的海战中选择撤退。
- 在战争中对小盟国(minor allies)发动海上入侵的兴趣不大,尤其是当这些小盟国不在补给范围内时。
- 如果会因为遇到土著而自杀,现在应该会避免进入某些省份。
- 修复了一个 Bug,在某些情况下,AI 考虑一个省份是否有足够的补给上限时,会忽略其他国家的单位。
- 修正了一个 Bug,AI 在计算与其他国家的相对实力时会考虑跟随的单位(导致 LD 增加,等)。
- 修复了一个 Bug,AI 考虑一个省份补给上限对它们是否过低时,会忽略跟随单位。
Interface
Alerts
- 将能够雇佣另一个“免费”军事将领的警报替换为军事将领过多的警报 。
- 添加了未核心化省份的警报 。
- 添加了稳定为负的警报。
- 添加了能够召唤盟友加入当前战争的警报。
- 添加了当你可以选择新 church aspect 的警报。
- 添加了探险家准备好探索时的警报(至少有一个可用的非环球探索任务)。
Country
- 为外交视图添加了更高分辨率的大版本。
- 共和政体的悬浮提示现在显示文化容忍加成。
- 国家贸易视图现在显示全球贸易竞争力,而不是全球贸易收入(因为后者已退版本)。
- 国家稳定度视图:不再显示没有军队且未占领你国省份的叛乱者。
Keybindings
- 现在可以使用“k”将不满员的团合并。
- 现在可以使用“n”来拆分雇佣兵或过时的船只。
- 现在可以使用“u”来重新组织军团。
Launcher / Frontend
- 在选择国家时,现在可以看到不同国家的政府等级。
Macrobuilder
- 改进了生产界面,可以进行排序并显示更多信息。
Map
- 神圣罗马帝国地图模式现在显示自由市,并且应该更清楚地显示哪些省份实际上在帝国中,以及谁是皇帝/选帝侯。
- 简单地形模式现在使用不同的配色方案。
- 省份查找会在被查找省份周围显示高亮闪烁效果,以便更容易定位找到的省份。
Peace
- 和平视图:帝国宗教战争的结果更清晰地显示。
- Fixed popup saying you have made peace with an enemy if someone in a war returns cores to you in a peace deal.
- 更清晰地表明,在独立战争中议和但没勾选独立条约的情况下,你将继续保持属国地位。通过给提示加上颜色,并将提示移动到列表上面。
Provinces
- 殖民视图现在显示殖民领税收、生产、人力和发展度。
- 归还省份对话框现在更详细地描述了实际效果。
Tooltips
- 概览对叛乱派系显示更有用的悬浮提示。
- 提升力量投射悬浮提示的清晰度。
- 提升省份悬浮提示的要塞信息。
- Added base cost and modifiers to Reduce War Exhaustion button tooltip (if any modifiers active).
- Added base cost and modifiers to Reduce Inflation button tooltip (if any modifiers active).
- 在建造船只时,在成本悬浮提示中添加维护费用。
- Tooltip on techgroup in diplo screen now shows techgroup tech penalty
- 将顾问死亡消息分为两条消息,一条是当你雇佣的顾问死亡时,另一条是当你的国家中的任何其他顾问死亡时。
- 即使船只在海上,升级船只的成本现在也显示在升级悬浮提示中。
- Tweaked treasure fleet tooltip for when fleets cannot be sent, and made so that the progress bar will appear regardless of whether any gold accumulated thus far (if there are gold mines).
- 生产界面的模板现在会在地图图标上警告您,当超过军队上限时,实际成本更高。
Units
- 指挥官的“星星”数量现在也显示在战斗地图图标上。
- 如果未选择恰好 2 个单位,重组按钮现在将被禁用。
- 现在在单位面板上显示信息,说明一支军队每月可以掠夺多少(并且悬浮提示解释了其来源)。
- 分离主义/民族主义叛乱现在使用他们想要建立/加入的国家的单位图像。
War
- 攻击方的盟友不再自动被征召(如果他们愿意接受),而是需要手动选择,这样盟友就不会被意外征召到你不希望他们参与的战争中。
Usermodding
Console & Commandline
- Console command 'ideadump' is now available to modders (lists all nations with generic ideas in game.log).
- Added console command 'bearhaslanded'.
- Added reload_heightmap and reload_provincemap commands
- Added "inflation" cheat.
- Adds console command 'diplomacy_info' which prints a summary of active diplomatic relations.
Defines
- Added the define KARMA_RESTORE_ON_RULER_DEATH to specify how much karma moves towards middle when ruler dies.
- Added the defines BORDER_COLOR_CUSTOM_TEMP_HIGHLIGHT_X (where X = R, G, B, A) to specify Find Province result map color.
- Exported HRE_MAX_RANK, HRE_MAX_RANK_ELECTOR and SUBJECT_MAX_RANK to defines.
- The define_advisor effect can now set discount = yes to create advisors that cost only half as much to employ.
- Added the define STACKWIPE_MANPOWER_RETURN_FRACTION to specify how much power is returned to country on stackwipe.
Effects
- Added on_issue_taken effect to parliament issues.
- Exile ruler/heir no longer crashes on save
- Exile ruler/heir name can now append province number correctly
- Exile heir will no longer create a new heir
Messages
- Default messages now support tooltip strings for button "2" and "3" (suffixes _BTN2_TOOLTIP and _BTN3_TOOLTIP).
Misc
- Added tweaks.lua to checksum to avoid it as a source of OOS.
Script
Achievements
- Lowered age requirement of Die Please Die to 70.
- Removed has_switched_nation=no requirement from all 1.12 achievements that are not related to a specific nation.
Decisions
- 添加决议,如果其他国家已被摧毁,则可以形成波兰立陶宛联邦。
- 恢复君士坦丁堡(Restoring Constantinople)(无论是通过奥斯曼帝国的迁都决议还是拜占庭 Theme System 决议)现在会增加所有类型的发展,而不仅仅是税收和人力(提供的发展度总量还是相同的)。
- 形成荷兰(Forming the Netherlands)现在如果是一个神权国,则会使你的国家世俗化。
- 添加决议,以降低阿姆斯特丹省份的发展成本。
- 添加了组建托斯卡纳(Tuscany)的决议。
- 为拥有常识 DLC 的玩家添加了采用神权统治的决议。
- 已从决议中移除科技组的限制,以更改政府为商业共和国或贵族共和国。
- 创建耶路撒冷王国现在将设为王国等级。
- 即使要组建的国家仍然存在,许多组建决议现在也会可见。
- 以条顿骑士团组建普鲁士不再将你踢出神圣罗马帝国,也不再要求你保持独立(因为它不会改变你的政府等级)。
- 实用敕令(Pragmatic sanction)事件现在已被转换为决议,任何有女性继承人的皇帝可以使用。
- 通过外交方式形成大不列颠,现在需要大不列颠不存在。
Events
- 波兰增加华沙基础税收的事件现在改为给予发展度修正。
- Added tooltip for tradegoods price changes showing their effects for other countries than the one getting the event.
- The event for Vasco Da Gama in India now gives a claim rather than a core and it is possible to turn down the province.
- 添加了在游戏后期创建希腊核心的事件。
- Decreased chance of Lux Stella and Starlight events firing.
- 对于有议会的国家,大多数投票转换事件现在将或多或少取决于对某个议案的当前支持程度。
- Some parliament related events now have slightly more inclusive triggers. 2 additional events added.
- 大多数由事件提供的顾问现在将附带薪资折扣。
- Updated the Ministry of the Waterways event for Venice to match new development cost for coastal terrain.
- In order for the Plague in Cairo to happen to the Mamluks they now need to own Cairo.
Modifiers
- 一些来自事件的愚蠢小修正(如-2.5%税收修正,等)被更改以产生实际效果。
Missions
- 任务说服选帝侯现在更少见,且给予修正奖励。
- Added 3 missions for Orissa.
New Ideas & Policies
- Added Yarkandi Ideas.
- Added Luxembourg Ideas.
- Added Ideas for Nizhni Novgorod.
- Added Ideas for Yi.
- Added Ideas for Leon.
- Added General Idea Set for French Minors.
- Added Ideas for countries of Nubian culture.
- Added Ideas for Sapmi.
- Added Ideas for Galicia.
- Added Ideas for Nevers.
- Added Ideas for Medri Bahri.
- Added Ideas for Dali.
- Added Andhra Ideas.
- Added Kangra Ideas.
- Added Orleanaise Ideas.
- Added Ormuzi Ideas.
- Added Greek Ideas.
- Added Moluccan Ideas.
- Added Ladakh Ideas.
- Added ideas for Baluchistan.
- Added ideas for Mutapa.
- Added ideas for Mazovia.
- Added ideas for Kangra.
Setup
- 北极地形已更名为冰川,以避免与北极气候混淆,现在存在于多个省份。
- Moluccan terrain now more consistent.
- Added Spice Islands province modifiers in Ternate and Tidore provinces.
- Trent now has Venetian culture.
- Removed Flemish core on Calais.
- Arctic terrain renamed to Glacier to avoid confusion with Arctic climate and now exists in more than one province.
- Haasa now starts with a few more provinces and Najd with a few less.
- Added a fort to Picardy.
- Bulgaria and Serbia will now start with cores on Skopje.
- Polish and Lithuanian development levels adjusted slightly.
- Urgell now produces Wool.
- Ferarra's map colour now dark green.
- Added Andhra tag in 1444 (replacing unused York tag).
- Tuscan idea Grand Duchy of Tuscany reworded to fit both Tuscany and Florence.
- Added a Florence tag in 1444 (replacing unused Lancaster tag).
- Imereti will now use Georgian Ideas.
- French Development levels boosted slightly in 1444.
- Boosted Russian base development levels from 1444.
- Added Maldives tag (replacing unused Doughlat tag).
- Added Malta tag (replacing unused Jalayirid tag).
- Changed a number of provinces from Coastline to other terrain types.
- Iceland is now considered highland terrain.
Bugfixes
- Fixed major OOS caused by set controller commands being posted twice.
- Ideas that give +25% hostile core creation cost are now shown in province interface.
- 修复了一个问题,在围攻过时的要塞时可能导致失去陆军传统。
- Fixed a bug where a war between two AIs would never end due to faulty peace treaty construction logic.
- Vassal Forcelimit Modifier now works correctly.
- Fixed sorting in development macrobuilder to be correct.
- Fixed a bug where reloading a save would result in trade missions giving a very high amount of naval tradition for a single month.
- Fixed the 'Development of Amsterdam' modifier to no longer disappear on monthly update.
- Fixed an endless loop caused by a country somehow having itself as a colonial parent.
- Fixed a CTD related to invalidated wars.
- Flat Province Values now correctly sets base production to a flat value.
- 围城省份中不再可以摧毁建筑。
- No longer possible to seize colonies outside of coring range.
- 自动合并的贸易舰队现在即使在移动锁定时也能合并,因此解决了由于时间问题导致两个舰队无法合并的问题。
- Fixed a bug where exiled troops were able to join ongoing sieges.
- Added a sanity check to all achievements that blocks them if difficulty has somehow been modified in the ironman save.
- Fixed a bug where blockades would prevent taking provinces due to incorrectly calculating them as out of range.
- Added a forced sync on starting MP games that should hopefully address OOSes in large games with many players.
- 现在,当你统一日本时,你将成为一个帝国。
- Pretender rebels no longer change government from elective to other type of monarchy.
- Mods will no longer block Random New World.
- Send and Cancel will now use keyboard consistent shortcuts (Return and Escape).
- Fixed a CTD in enforce peace IsValid check.
- 受损的贸易船现在在决定在哪里修理时会考虑属国的港口。
- Fixed AI always declining sale of ships due to bad unit type check.
- Fixed manpower being gained inversely on stackwipe (i.e. a regiment with 0 men would give the most MP back to country).
- Fixed so that allied objectives can be set by clients in MP games.
- Fixed missing stats/flavor text tooltip for preferred unit selection.
- Peace: Wrong Diplomatic Power cost shown in certain cases for Cede Provinces, Release Nations and Become Vassal.
- The parliament issue related to guaranteeing religious minorities will no longer spill outside of the interface.
- Macrobuilder: Fixed issue where you could not select building upgrades unless you had enough cash to build them from scratch.
- Fixed wrong scope for is_part_of_hre=no checks in the Form Hanover and Westphalia decisions.
- Having more than 7 Free Cities (by for example using the Nation Designer) no longer gives additional monthly Imperial Authority past the 7th.
- 征服附庸的首都将不再重置宗主国的吞并/整合进度。
- Fixed federation_size trigger and correspondingly the six_nations achievement (which was too lenient by 1).
- Fixed DLC colors disappearing from units when loading a save bug.
- Fixed disappeared sacrifice ruler & heir interactions.
- Probably fixed crash related to creation of armies in cede_province effect.
- Peace: AE and DIP reductions when taking cores with subject reconquest CB are now correctly applied.
- Policies that improve legitimacy now also improve devotion.
- You no longer get popups on unit arrival for exploration missions.
- AoW event 50 "Cardinal's Policies Upset Nobles" if you already have the modifier it grants.
- The event "A Beloved Heir dies" will no longer create temples in provinces that have cathedrals.
- Legatus Natus will no longer be revoked if you lack Legitimacy making it trigger very easily.
- Fixed triggers for Dravidian monarchy titles.
- Various Papal Event opinion modifiers will now decay rather than last forever.
- Polish Mission to Vassalize the Teutonic Order will now also work for the PLC and will not fail if the PLC is formed.
- The third option in the event Iconoclast Fury "Time to take the lead and break Papal stranglehold!" will no longer be available if you are playing the pope.
- Permanent province modifiers are no longer removed when starting a game with random nations
- Karimata strait is no longer leaking into the Sunda Strait.
- The "Talented and Ambitious Daughter" event can now only trigger once per ruler.
- The Mission Protect against Rival will now only trigger if your forcelimit is bigger or equal to that of your rival.
- Native Migration mission reward will now work as intended.
- Missions that apply specifically to one province countries will no longer consider migrating tags.
- Fixed issue with PLC not getting some of their correct units from unit packs.
- The event asking a tag to cede Malta will now not trigger if it's the only province under their control, if it's their capital or if they are a subject country.
- Income on building macro builder map icons is now shown consistently as monthly rather than a mix of yearly and monthly.
- There's now an opinion modifier applied upon discovery of covert actions other than fabricate claims.
- Fixed issue where you could not create new custom nations after creating 32 nations and then deleting a previous one.
- Fixed bug in CContextEffect which could cause mismatches between tooltip and random effects (e.g. define ruler) for other events choices than the first.
- You can no longer move trade ports and create trade posts to/in provinces you don't own and control.
- Fixed issue with Forts no longer mothballed after loading save if Common Sense is not active.
- Development Efficiency now affects the whole cost of developing.
- Fixed a bug where you could only get one breach instead of the up to three you were supposed to be able to get.
- Imperialism CB is now unlocked at dip tech 23 (to match updated tech info).
- Add/Remove Historical Rival/Friend effects now display correct tooltips.
- Selecting Heir name and stats is now disabled for "Elective Monarchy".
- 'The Princess is in this Castle' achievement is no longer disabled for countries that start without an heir.
- any_heretic_province province scope for tooltip fixed (fixing e.g. the tooltip of event religious_turmoil.4).
- Ironman cannot be loaded until checksum has been calculated (to prevent deironmanization of save games).
- The Trade Hegemon achievement will now require the new Hormuz Island province instead of the inland Mogostan province.
- Corrected modifier check in the event "The Woman Among us". It should no longer trigger if you already have the modifier it gives now.
- The event "Cousin Claims Chair of X" will now only target subjects that are vassals or marches.
- Localization references to [Root.Government.GetName] have been renamed to [Root.GovernmentName] and corresponding code now works (rather than returning country's name).
- Fixed centers of reformation disappearing graphically in non-English localizations.
- Manpower tooltip's displayed manpower reserved for queued units will now update as units complete.
- Custom Nations: Fixed issue with multiple ruler entries in ledger.
- Fixed a few issues with the Defend the Lowlands mission.
- Empty effect for "Recruits flock to the banners" event removed.
- Zoroastrian and Jewish Missionaries will no longer look like Cranes.
- Fixed bad region check for client states in Italy.
- Trade Company event that grants free forts will now allow you to turn down the fort and will not trigger for provinces already adjacent to owned forts.
- Protestantism Event 15 - Catholic leaning Monarch can now never trigger more than once for the same tag.
- Fixed stack overflow crash happening on annex/integrate during specific circumstances related to historical vassals.
- You can no longer create vassals-of-vassals by demanding the capital of an enemy overlord country for your vassal as a part of annexation deal (instead enemy overlord's vassal becomes yours).
- Not having an active debate will no longer cause the English Civil war to progress.
- Decisions related to changing religion will now require you to be independent.
- The Strait between Tataouine and Djerba is now more straight.
- Custom Nations: Duplicate Monarch entries and monarch entries from deleted Custom Nations are no longer saved.
- Decision to switch between Sunni and Shia will now not be available if force converted.
- The Knights are now Occitan culture.
- Judaism and Zoroastrianism will now properly display Crusade names.
- Fixed trade efficiency calculations broken by removal of trade income modifier.
- The Court Star Chamber event is no longer a choice of 30 ADM vs 1 stability.
- Trigger units_in_province now take scope as an argument
- Trigger infantry_in_province now take scope as an argument
- Trigger cavalry_in_province now take scope as an argument
- Trigger artillery_in_province now take scope as an argument
- Trigger heavy_ships_in_province now take scope as an argument
- Trigger light_ships_in_province now take scope as an argument
- Trigger galleys_in_province now take scope as an argument
- Trigger transports_in_province now take scope as an argument
- Trigger infantry_in_province no longer have reversed tooltips
- Trigger cavalry_in_province no longer have reversed tooltips
- Trigger artillery_in_province no longer have reversed tooltips
- All units in province triggers now show the province name in the tooltip correctly
- Fixed the Ottoman name list's numbering for future Ottoman rulers still being based on the 1399 start date of EU3.
- Jirí z Podebrad will now be named the same if succeeding via event as he would be in historical starts when he exists.
- 降低的威望衰减现在使得威望在为负时更快地降至 0,而不是相反。
- Tooltip for Forced March now correctly displays its tech requirement as 15
- Buddhist event 37, Reincarnation Found, will no longer retrigger for an abundance of free stability.
- Peace View: "Humiliate" and "Show Strength" peace options can no longer be combined with making the target a Vassal or Protectorate or demanding a Personal Union.
- 在显示各个省份对总军队数量上限的影响时,会考虑地方自治度。
- Peace View: Countries that are transferring trade power can no longer demand transfer of trade power from their enemy.
- 禁运宿敌互动现在会遵循休战。
- Hid activate/mothball all buttons and label/icon in low resolution version of military view (since they were flying outside the screen).
- Incorrect French text for 1444 bookmark.
- Fixed "has_female_heir = no" returning wrong result if no heir exists.
- Spis and Sao Tome now have their correct names in French and German language versions
- Reworded catholic flavor event 4, Simony, to work better for theocracies.
- 要塞维护费受通货膨胀影响。
- Fixed issue where diplomatic mapmode would look weird when no country was selected
- The council of Trent is no longer something exclusively for Protestants.
- Options no longer switched for papacy_event.28 (Witch Trials)
- New Save Games no longer cause crashes when opening save game list in older version of EU4.
- Volunteers for the Holy Fight (devotion_events.24) will now trigger a bit more restrictively.
- Theocracies can now trigger the peasants war disaster.
- Poland will no longer be both a vassal under France and in union under Saxony during the reign of Frederick Augustus I.
- The Moose in the Mansur province has now moved north to Kharkov.
- 现在,无论你是否领导围城,当围城结束时你都会收到通知。
- Can now recall spies from the diplomatic screen when blocked from spying due to a spy being discovered
- Corrected borders for Congress Poland
- The "Preparing our Defences" event will no longer trigger unless there are provinces that match the effect of both options.
- fixed bug where an odd selection of Andalucian provinces didn't get culture converted at the same time as the others after the Alpujaras revolt.
- War exhausion arrow (on country stability view) points in the right direction henceforth.
- Japan can no longer enforce peace on daimyos defending themselves.
- Hainaut no longer has a ghost union with Burgundy causing odd things if released.
- Fixed many issues with Spanish Localisation.
- Hungarian flavor events no longer attempt to create personal unions with states that are not monarchies.
- Tooltip for DIP can no longer (falsely) show a positive gain from annexing/integrating a subject.
- Dynamic province names are updated properly as option is changed in lobby.
- Fixed missing icon for disease outbreak siege status.
- Fixed rebel units starting at far too low morale.
- Province outliner member tooltip income correctly labeled.
- Subsidize armies gives march's opinion bonus to overlord rather than every country in the world.
- blockade_ports wargoal only considers provinces that are controlled by their owner as legitimate targets of blockade now.
- The mission to keep a rival out of Italy will now only fire once.
- Develop manpower tooltip won't show negative values anymore (instead accurately showing 0 improvement as worst case).
- Rebels will no longer relocate while they're sieging something with enough men.
- 执行贸易任务单位到达时,你不再收到弹窗。
- Fixed crash when forming Spain.
- Vassalization missions will no longer target Imperial Free Cities.
- The unit models from Horsemen of the Crescent and Winged Hussars Unit should now show again regardless of what other unit packs you have.
- The effect on Inti religious authority when changing local autonomy has been made explicit in tooltip.
- Local Ironman saves are now compressed again.
- The Ottoman Mission to conquer Tunisia will no longer target provinces that are also part of the Conquer Tripolitania mission.
- Ottoman missions will no longer target provinces owned by their subjects.
- Sugar will only be associated with plantations rather than two different manufactory types.
- Fixed problem with button text for event 4120 - Great Inquisitor for all language versions.
- Trade Node route graphics no longer disappear when loading a save from ingame
- Handle Them! in country stability view should no longer flicker.
- Fixed Duplicate entry for Maratha kingdom titles.
- Papacy Event 48, contacts in the Holy See, will no longer fire for the Papal States.
- Singleplayer sets "only host can save" and "editable savegame" to yes, to prevent new singleplayer saves from inheriting settings from multiplayer making them unplayable.
- The island of Sao Tome will now belong to the West African Trade Company.
- Fixed encoding issue with Andalucian province names.
- Forming Westphalia now gives Administrative Monarchy.
- Devotion Events will no longer attempt to increase autonomy in the capital.
- Peace: Fixed issue where you could get a stability hit by declining offered tribute.
- 'Large Nation in HRE' and 'Small Nation in HRE' vote modifiers are now based on development instead of number of provinces.
- Fixed a bug where the cost of creation cores in same continent colonies was consistently calculated as too low.
- Displayed uprising progress in Stability & Expansion view is updated properly.
- Foreign rebel faction occupied territory can now defect when your country breaks.
- Corrected defender's adjective in fleet battle report tooltip.
- 正在移动或溃退的单位不再掠夺。
- Development icons have been pushed down and no longer float on the terrain background.
- Karma now moves 25% towards middle when ruler dies (except for republics).
- Succession war prediction in tooltip and actual outcome should now match.
- Local autonomy tab on macro builder shows rebel type names properly.
- Economy map mode Base Tax tool tip now only shown for land provinces.
- Regions and Local Autonomy map modes are now updated properly when clicking a province.
- Cloud saves are now visible again in the "Ironman Save" dialog.
- Fixed issue with the triggers of the Dutch Flavor Event "Franco-Dutch tensions" that could make it trigger when France did not exist.
- Pontic culture countries will now also be able to restore the Byzantine Empire.
- Fixed some provinces in Northern Italy not being removed from the empire in 1495.
- Buddhism Events now give less prestige.
- Hagia Sophia landmark moved to make better room for Constantinople city and fortification graphics.
- It should now be clear from tooltip that an annexation can't progress while vassal doesn't control their capital, nor can you start a new annexation under this circumstance.
- When detaching mercenaries, the newly formed mercenary unit becomes selected.
- Peace View: Re-added missing "part of war goal" and claim icons for province entries.
- Macro Builder: Province Development entries are now sorted by Increase cost.
- Japanese Events will no longer try to change a daimyo's opinion of himself.
- Fixed a bug where a capital province would not ignore its local autonomy value when calculating forcelimits from that province.
- Ibadat Khana Decision will no longer require you to have non-muslim provinces.
- Fixed various issues with Austrian Missions.
- Recover Greece Byzantine Mission will now include Euboea in allow as well as target provinces.
- Papal Bull against Slavery event will now no longer retrigger indefinitely and forbidding slavery will no longer make your colonies more profitable.
- Montferrat will now be under Spanish ownership in the interregnum between the death of Giangiorgio and the securing of the title by Federico Gonzaga.
- The Defenestration in Prague will no longer leave Bohemia with Austrias monarch and a Casus Belli to restore union on Austria.
- Papal mission to annex Ferrara now properly gives the reward as a province modifier in Ferrara.
- Fixed mismatch between tooltip and directly displayed AE in case of allies being given provinces.
- If failed to join MP, player is now taken back to the start screen since game state can get corrupted when failing to join.
- Hopefully tooltip that indicates which fort is reverting control in a province is showing the correct fort now.
- 自由市在被吞并后会失去自由市状态(因此无法作为自由市释放)。
- 行政效率现在也会影响外交吞并的成本。
- Tooltip for tax income now correctly shows the yearly tax income.
- Corrected Subsidize armies tooltip and limited the actual transfer based on receiver's level of manpower depletion (full March manpower => no manpower lost).
- Consolidate regiments button enable/disable now distinguishes between mercenaries and regular army units (that have never been able to merge).
- 生产界面的建筑模式下的地图着色现在将显示该建筑是否正在升级另一个建筑,或者是否建在空槽位上。
- Fixed map color "left/back" button in Customize subject dialog.
- Blocked an exploit regarding decreasing autonomy at war which could cause warscore issues for winner.
- -nudge command line option now blocks multiplayer (because it can cause OOS).
- Fixed issue where the country wasn't automatically re-selected when loading a (non-ironman) cloud save.
- Starting between 1530 and 1546 as Spain gives you over 200% OE due to uncored provinces
- Thuringia will no longer start without cores in the start dates it exists.
- 通过将舰队与可升级的舰船合并,不再可能通过升级按钮降级舰船。
- 殖民地国家在形成时会加入宗主国的战争。
- Fixed a mmall mistake in tutorial text
- Humiliate Rival and Show Strength peace options can no longer be selected if target country will cease to exist after war.
- You are no longer able to select provinces in macro builder in any of the modes (it wasn't intended).
- Natives (of uncolonized provinces) no longer get on-par-with western tech in later scenario starts.
- Missing new line in option tooltip for loan_size effect
- Issues with the disaster 'English Civil War'
- The Bhuddas of Bamiyan are now actually in the Bamiyan province and not in Qarshi (though not quite in their real location due to lack of space).
- allow_westernize = no is respected again, i.e. it functionally limits certain government types from westernizing.
- Added Persian core to Zaranj.
- Envoy travel time in country trade view displays in correct color.
- A huge number of idea group related random events will no longer trigger if you already have the modifier they give.
- Fixed +10 colonist on arrival exploit by restricting it to if colony has below 10 settlers.
- To get 25% of province counting towards religious unity it's enough with 0.0 tolerance (as opposed to above 0.0 tolerance).
- Moved order of checks for attack natives tooltip so that the more obvious resons (such as no natives being in the province) are prioritized to display to user.
- Fixed Queen Isabel's dynasty name.
- A number of heir and monarch related events introduced with CS now check that you're not a junior partner in a union.
- Effects of enacted Parliament Issues are now removed when changing government.
- Build All Mercenaries button will use up mercenary pool corresponding to the number of regiments started (thus fixing a clear exploit where more mercenaries than available could be built).
