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税收

来自欧陆风云4百科
(重定向自全国税收修正
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Obj emperor of china.png 这篇文章正在被翻译成中文。
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游戏中的战争税并不是一种税收,而是一种战时节支手段,详见经济#战争税
1444年时的省份基础税收。

税收,与生产贸易并列为欧陆风云4的三大收入来源。每个省份都有基础税收税收效率,省份的税收公式见下。除省份税收之外,还有另外的国家税收,故:

Tax income.png 省份税收

省份的月度税收公式为:

其中税收效率同时计算如建筑和异文化惩罚之类的本地修正, Advisor Treasurer.png 财政专家顾问这样的全国修正。之后再将其结果与 Local autonomy.png 自治度乘算,所以100%的自治度会将该省份的税收降为0%

基础税收和本地税收

Tax Base Icon.png 基础税收Development.png 发展度的三要素之一,在游戏中负责衡量当地的人口数量和富裕程度。 启用了DLC Common Sense.png 常识的玩家可以花费 Administrative power.png 行政点数手动提升发展度。许多事件和决议也会提升省份的基础税收。

此外,每一点基础税收还会带来以下加成:

Regiment recruit speed.png −1% 本地陆军招募时间

本地税收会固定加至基础税收之上。目前,土著建筑 Native longhouse.png 长屋+1 Tax income.png 税收)是唯一能增加本地税收的方式。

税收效率

税收效率指的是政府在地方榨取人民血汗钱的效率。其比例同样也为加算,所以如果一个省份属于 Government republic.png 寡头共和国 (+5%),且是其 Core Icon.png 核心(+75%)城市(+25%),当被敌舰 Combat blockade.png 封港(-75%)时,当前税收效率就为30%

Local tax modifier.png Local modifiers

These are modifiers that affect provinces on a case-by-case basis.

Additive Modifiers
Local tax modifier.png Additive Conditions
+75% Core Icon.png Core province
+60% Latin cathedral.png Cathedral building, replace Temple.
+50%
  • Native irrigation.png Irrigation native building
  • Dhimmi.png Held by 40-59 Loyal Dhimmi Estate
+40% Latin temple.png Temple building
+33% Dhimmi.png Held by 60-100 Loyal Dhimmi Estate
+25% City
+10%
  • Parliament.png Seat in Parliament
  • Clergy.png Held by 60-100 Loyal Clergy Estate
+2% Colony level (for 100 ab., max of 20% which becomes 25% as a city)
-10% Tolerance heretic.png Religious intolerance (for each negative point)
-15% link可接受文化 Non-accepted culture in cultural group
-23% link可接受文化 Non-accepted culture for non-tribal Republic
-25% Looting speed.png Looted (at 100%)
-33%
  • link可接受文化 Non-accepted culture
-50%
-75% Combat blockade.png Blockade
Multiplicative Modifiers
Local tax modifier.png Multiplicative Conditions
0% Local autonomy.png Local autonomy (at 100%) in:
  • Clergy.png Clergy Estate Provinces
  • Dhimmi.png Dhimmi Estate Provinces
-100% Local autonomy.png Local autonomy (at 100%)

National tax modifier.png National modifiers

These are modifiers that affect all of the owner's provinces equally.

National tax modifier.png Conditions
+50%
+25%
+20%
  • 伊斯兰教逊尼派 Muslim with Lack of piety Lack of Piety (at -100%)
  • Clergy.png Loyal Clergy Estate (scaling by influence)
+10%
  • Crusade
  • Government republic.png Ambrosian republic
  • Advisor Treasurer.png Treasurer
  • Protestantism Protestant
  • Hinduism Hindu with Hindu Deity Surya Surya as deity
  • Norse.png Norse with Freya.png Freya as deity
  • 长生天 Tengri with Mahayana.png Mahayana Syncretic Faiths
  • Parliament.png Increase Taxes issues
+5%
  • Icon stability.png Stability (for positive point)
  • Government monarchy.png Administrative monarchy
  • Government monarchy.png Iqta
  • Government republic.png Oligarchic republic
-5% Traders Traders faction for Merchant republic
-10%
  • Clergy.png Disloyal Clergy Estate (scaling by influence)
-25%
  • Aristocratic Coup.png Aristocratic Coup Disaster
  • Devotion.png Devotion (at 0%)

Ideas and policies:

National tax modifier.png 传统 理念 效果/野心 政策
+20%
  • Papal idea 2: Papal Investiture and Tithes
+15%
  • Granadan traditions
  • Ashikaga idea 6: The bakufu Chokkatsuchi
  • Italian (cU) idea 5: Italian Tax Reform
  • Québécois idea 2: The Seigneurial System
  • Thomondian idea 3: Enforce Cios Dubh
+10%
  • Ayyubid traditions
  • Bremish traditions
  • Burmese traditions
  • Chiba traditions
  • Chimu traditions
  • Finnish traditions
  • Guarani traditions
  • Hamburger traditions
  • Hessian traditions
  • Kangra traditions
  • Khmer traditions
  • K'iche traditions
  • Laotian traditions
  • Leonese traditions
  • Nubian traditions
  • Otomo traditions
  • Palatine traditions
  • Tirhuti traditions
  • Economic idea 1: Bureaucracy
  • Andean idea 1: Talking Knots
  • Andhra idea 3: Kakatiya Legacy
  • Armenian idea 4: Melikdom Organization
  • Ashanti idea 6: Osei Kwadwo's Reforms
  • Assamese idea 6: Land Survey
  • Ayutthayan idea 1: White Elephant
  • Aztec idea 5: Imperial Tribute
  • Baluch idea 6: Chiefs and Landlords
  • Bavarian idea 5: Become Brewmaster General
  • Bengali idea 6: Opium Fields of Bengal
  • Beninese idea 3: Appointment of the Onotueyevbo
  • Brazilian idea 1: Governorate General
  • Butua idea 4: Hierarchical Tax Organization
  • Byzantine idea 3: Start Administrative Reform
  • Caspian idea 5: Unite the states of Tabarestan
  • Central Indian idea 7: Formalize Relations with the Chiefs
  • Client State idea 2: Foreign Sheriffs
  • Croatian idea 3: Granary of Croatia
  • Dali idea 3: Confucian Influences
  • Danish idea 3: Found the Rentekammer
  • Danziger idea 7: Lutheran Change
  • Divine idea 7: Render unto Caesar
  • Galician idea 1: The Way of St. James
  • French idea 3: Estates General
  • Genoese idea 5: Overhaul the Bureaucracy
  • Hejazi idea 5: Cradle of Gold
  • Holstein idea 5: Reunification of the Holsteiner Lands
  • Hungarian idea 4: Reformed Coinage
  • Imerina idea 5: Reform the Andriana
  • Incan idea 3: Quipu
  • Indian Sultanate idea 3: Comprehensive Land Survey
  • Interlacustrine idea 7: Development of Clientship
  • Ionian idea 3: Settling the Islands
  • Irish idea 4: Ineffectual Overlords
  • Kievan idea 7: One To Rule Them All
  • Kongo idea 1: Kongolese Tax Exchange
  • Korean idea 7: Economic reform
  • Krakowian idea 3: City Rights
  • Kutai idea 6: Consolidation of Kutai
  • Lan Na idea 3: Waters of the Naga
  • Lithuanian idea 3: Magdeburg Laws
  • Lunda idea 3: Establish the Tukwata
  • Malagasy idea 7: Permanent Taxation System
  • Maratha idea 5: Strengthen ties with Brahmin Financial Families
  • Maravi ideas 6: Chimanga Ndi Moyo
  • Mayan idea 5: Kuchkabal
  • Medri Bahri idea 4: Strengthen Central Rule
  • Ming idea 6: Bring in the Head Tax
  • Montenegrin idea 6: Tax Reform
  • Mughal idea 5: Zabt System
  • Muiscan idea 5: Emeralds Barter
  • Muscovite idea 1: Gatherers of Tribute
  • Mutapan idea 5: Elected Administrators
  • Nanbu idea 5: Centralization Reform
  • Nizhny Novgorod idea 3: Issue Land Reforms
  • Orissan idea 3: Parikshas
  • Ottoman idea 5: The Law code of Suleiman
  • Persian idea 7: Increase the Crown Lands
  • Prussian idea 1: Found the Kammergericht
  • Qara Qoyunlu 7: Irrigation and Public Works
  • Ragusan idea 7: Palace of the Rector
  • Roman idea 6: Imperial Bureaucracy
  • Romanian idea 7: Phanariote Taxes
  • Sami idea 2: Protection of Reindeer Herds
  • Satake idea 2: Dual Administration
  • Saxon idea 6: The Principal Line
  • Scottish idea 5: Tighten up Royal Revenue
  • Sinhalese idea 1: Gabadagam
  • South Indian idea 2: Water Tanks and Canals
  • Sulawesi idea 4: Unification of Sulawesi
  • Theodorian idea 6: Turms
  • Toki idea 5: Peculation of Estates
  • Transylvanian idea 4: Decree of Torda
  • Tripuran idea 2: Adaptive Administration
  • Wurzburgian idea 5: Cassation of Monasteries
  • Yarkandi idea 2: Altishahr
  • Yi idea 4: Yi Solar Calendar
  • Zambezi idea 7: Loyal Representatives
  • Creek ambition
  • Caucasian ambition
  • French ducal ambition
  • Lorraine ambition
  • National ambition
  • Savoyard ambition
  • Shimazu ambition
  • Silesian ambition
  • Aristocratic-Economic: The Court of Wards and Liveries
  • Administrative-Plutocratic: The Land Inheritance Act
  • Diplomatic-Economic: The Dissolution Act
  • Plutocratic-Economic: Formalized Scales, Weights and Measures
+5%
  • National idea 2: Tax Reform

Various events, decisions and mission rewards may influence either local or national tax efficiency.

National Tax income

National Tax income is a special tax income that is not tied to individual provinces, it is added last at your tax income after tax efficiency is applied, so it isn't affected even by national modifiers.

Unlike every other income it is usually expressed as a yearly value in events, so if an event grants a National Tax income to know the actual monthly income the given value must be divided by twelve.

Tax income.png Conditions
  • +20
  • +1.66 monthly
HRE emperor after Enact Gemeiner Pfennig reform
  • +12
  • +1 monthly
Independent nation
  • +6
  • +0.5 monthly
Subject nation
  • +3
  • +0.25 monthly
Free city
  • +2
  • +0.16 monthly
Bonus per Free city for the HRE emperor

Several events, such as a successful hunt for the seven cities, can grant a National Tax income.

Gold Icon.png 经济
概括 建筑殖民贸易产品贸易节点贸易公司
殖民领发展度税收生产过度扩张厌战度
Province icon.png 省份机制
行政 首都核心文化宗教叛乱自治度省份列表
经济 发展度税收生产建筑人力水手