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# 顾问

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## 顾问池

### 拓宽顾问池

+2 教廷监护
+1 幸运国 (AI限定)。
+1 神圣罗马帝国皇帝
+1 信仰 归正宗（改革宗）。
+1 信仰 犹太教。
+1 信仰 玛雅神话。
+1 信仰 长生天并且将 天主教、 玛雅神话或是 犹太教作为次要信仰
+1 文官派系掌权 (拥有派系系统的 限定)。
+1 玩家控制的国家当难度设定为“非常简单”。

+1
• Innovative idea 4: Dynamic Court
• Ajuuraan idea 4: Muslim Migrations
• Aymaran idea 2: Yatiri Healing
• Candarid idea 4: Anatolian Center for Learning
• Chimu idea 5: Artisan Relocations
• Chinese idea 1: The Keju Examination
• Client State idea 7: Foreign Advisors
• Krakowian idea 5: Jewish Communities
• Pskovian idea 1: Veche of Pskov
• Shawnee idea 5: Autonomous Clans
• Shiba idea 6: Rein in the Shiba Retainers
• West African idea 1: Griot Tradition
• Württemberger idea 1: Estates of Würtemburg

Event modifier Trigger Duration
+1 寺子屋 日本事件：“寺子屋

+1 忠言良谏 行政理念组事件： “忠言良谏 10年。
+3 廷巴克图的黄金时代 桑海事件： “廷巴克图的黄金时代 直到君主更替。
+1 广招贤士 巴赫曼尼事件： “广招贤士

10年。
+1 齐米阶层的官员 齐米阶层的事件： “来自$ESTATE_DHIMMI$的官员

15年。
+1 精致的宫廷生活 贵族阶层事件： “晨间朝见

25年。

## 花费

### 月度花费

${\displaystyle {\text{月 度 花 费 }}={\text{技 能 等 级 }}^{2}\cdot ({\text{当 前 年 份 }}-1444)\cdot 0.5\%\cdot {\text{各 种 修 正 }}}$

### 雇佣花费

${\displaystyle {\text{雇 佣 花 费 }}=\left(16-{\frac {{\text{年 龄 }}-30}{5}}\right)\cdot {\text{月 度 花 费 }}}$

### 举例

1544年，国家通胀10%，一个50岁的2级顾问（基础月度花费4金币）：

${\displaystyle {\text{基 础 花 费 }}=4\cdot (1+0.005\cdot 100)=6.00{\text{ 每 月 }}}$

${\displaystyle {\text{每 月 总 花 费 }}=6\cdot (1+0.10)=6.60{\text{ 每 月 }}}$

${\displaystyle {\text{雇 用 花 费 }}=(16-4)\cdot 6.60=79.2}$

### 顾问花费的影响因素

−25%
• Full Innovativeness
−15%
• Ashikaga idea 5: Bugyoshu and Hokoshu
• Colonial idea 1: Founding Fathers
• Semien idea 6: Lost Tribe of Beta Israel
• Sumatran idea 4: Center of Scholarship
−10%
• Espionage idea 1: Efficient Spies
• Arakanese idea 6: Muslim Advisors
• Ashanti idea 1: Elder Council
• Candarid idea 4: Anatolian Center for Learning
• Catalan idea 2: Consell de Cent
• Greek idea 4: Greek Diaspora
• Hatakeyama idea 4: Hatakeyama Retainers
• Ouchi idea 7: Retainer Factions
• Palatinate idea 2: Heidelberg University
• Permian idea 1: Capital of Prikamye
• Ryazan idea 7: Western Contacts
• Somali idea 7: Arab and Persian Influx
• Tirhuti idea 1: Scholars and Poets
• Wallachian idea 4: Foreign Advisors
• Tibetan ambition
• Innovative-Diplomatic: The Diplomatic Cooperation
• Innovative-Plutocratic: The Education Act

## 顾问类型

The bonus and the allowed decisions are listed for each type of advisor.

Hiring a level 3 advisor enables the trigger of an advisor event.

With the Women in History DLC activated, any of the advisors can be generated as female. The chance is flat 2% across the board.[1] There are also some events that can add a female advisor to the pool. These advisors have a silver border around their portrait, as opposed to a golden one. The game allows advisors to be restricted to one gender, but the base game doesn't do this.

### 行政顾问

Administrative advisors help in situations that are regarded as domestic policy. Their job is to improve a nation internally: reforming the tax system and promoting cultural patronage are two examples.

### 外交顾问

Diplomatic advisors address matters related to the navy in general and foreign policy. Their job is to promote naval advancement as well as conducting foreign diplomacy: increasing a nation's trade competitiveness and repair diplomatic relations are two examples.

• has at least 1 colonist.
• is not a colonial nation.

• has at least 1 colonist.

### 军事顾问

Military advisors sole function is to enhance a nation's military, offensively and defensively. Thus their job relies on improving a nation's army and overall defensiveness against foreign attackers: implementing logistical reforms and increasing resistance to siege are two examples.

## 寿命与雇佣花费

Once an advisor is hired, their tooltip will display their percentage death risk, which depends on their age. Since the hiring cost decreases with age, and advisors have a calculable life span, it is possible to calculate the ideal age to hire an advisor.

For every year over 40, advisors gain 2/3rds of a percent (0.67%) chance of death, or an increase of 2% for every 3 years of age after 40. At age 55, the yearly death risk will be 10%. At age 100, it will be 40%. The percentage is rounded down in the tooltip, but probably not in calculations. This means that at age 41, an advisor's yearly death rish will be 0.67%, but will show as 0% in the tooltip.

${\displaystyle {\text{Yearly death risk}}=\left({\text{Age}}-40\right)\cdot {\frac {2}{3}}}$

The cumulative effects of this are severe (inset at left). By a median age of 53.7, only half of advisors will be alive. By 65, only 1 in 10 will remain. Only 1 in 100 will make it to 75. (This is the overall mortality curve; if an advisor has already survived to 50, their curve is different.)

It is possible to calculate the best value in terms of hiring cost versus longevity (inset at right). It's simple for ages 30 to 40, where the hiring-cost multiplier changes, but the advisors do not die. As mentioned, the median life expectancy of an advisor is 53.7 years. So if an advisor is hired at age 30, they have an expected useful life of ~24 years (until they're 53.7), at a hiring-cost multiple of 16. This provides 1.5 years of useful life expectancy per hiring multiple (24/16). If an advisor is hired at age 40 (hiring multiple 14), they have 14 years of expected life, or 1.0 years per multiple (14/14). Clearly, the 30 year old advisor is the better bargain.

At ages over 40, the mortality curve begins to change; their median life expectancy (expected age of death) increases as their actual age of hiring increases. (An advisor who is already 55 is obviously no longer expected to die at 53.7.) While the Useful Years in the graph was a straight line between ages 30 and 40 (because there is no mortality there), it becomes a curve at 40. Thus, the useful life expectancy drops faster than the hiring-cost multiplier, which means that younger advisors are better. By 50 one has reached 0.59 years per multiplier, and by 60, it is 0.42.

Still, while 30 years may be the best relative bargain, the hiring multiplier only has a range of 10 to 16, which is to say, there's only half a year's salary involved in any case. There will likely not be a significant impact on the player's income, unless they are very low on it.

## 顾问画像

Army Organiser
Army Reformer
Artist
Colonial Governor
Commandant
Diplomat
Fortification Expert
Grand Captain
Inquisitor
Master of Mint
Master Recruiter
Natural Scientist
Naval Reformer
Navigator
Philosopher
Quartermaster
Spymaster
Statesman
Theologian