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理念组

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理念界面
关于各国自有的理念,请见国家理念
关于美洲土著的理念,请见土著理念

每一个国家都要发展科技,而科技的发展就会导致“理念组”的解锁。选择一个理念组并将其研究完成需要耗费数十年的光阴和大量点数。在某一个时点下对理念组的斟酌和选择体现了国家在行政、外交或军事上的侧重。

构成概要

每个国家都可以从19个不同的理念组中选择至多8个(选择画面中只能看到18个,因为有两个会随政体切换)。选择理念组的唯一限制就是其占比,每一类 All power costs.png 下理念组的比例不得超过当前所有理念组的50%[1]。但此限制可以在游戏开始前设置关闭,在铁人模式下也有效。关闭之后国家就可以随时选择任何理念组,而不用担心其配比了。话虽如此,AI国家在随机选择理念组时仍有其权重,以贴合其史实理念选择。

每个理念组内都含有7个理念。依次解锁组内理念会顺次给予国家相应的加成。解锁组内的最后一个理念以完成此理念组还会给予额外的奖励。

解锁新的理念槽

新的理念组槽位将随着 Administrative tech.png 行政科技的进步而解锁,详见下表:

Administrative tech.png 行政科技等级 5 7 10 14 18 22 26 29
Idea unlock 理念组数量 1 2 3 4 5 6 7 8

取消理念组

取消理念组将解放一个无用理念组的槽位,并可以将其置换为有用的理念组。但要记住:取消一个理念组将导致失去该理念组的所有加成,并且只会退回你之前在该理念组中所有 All power costs.png 花费的10%[2]。这同样也会导致国家理念进度的相应倒退。

鉴于君主点数的重要性和取消理念组的低退返率,在选择理念组之前就要有对其适用性的长期考量。但在特定时期内的某些理念组也不能忽略,例如:

  • 对土著来说,扩张理念是明显优于探索理念的,但仍然可以在早期选择探索理念的前3~4个,凭借其远距离跳跃性殖民快速邻接西方国家,满足改革条件。
  • 殖民通常不是东亚或西非国家的主流玩法,但依然可以先发探索理念并探索美洲,以获取时代能力并争夺殖民主义思潮。

减少科技花费

每一个解锁的理念都会减少 Technology cost.png -2% 的对应科技花费,如外交类理念减少 Diplomatic technology cost 外交科技花费,所以每一组解锁的理念将减少-14%。某些理念还会额外减少科技的花费。

政策

主条目:政策

政策将在2个理念组完全完成后解锁。选择 Policies.png 理念将给予国家相应修正,但每月会花费1点对应的君主点数(依政策类型)。一旦选择了一个政策,10年内就不可以取消。政策的选择没有其他限制,但每个国家只能同时激活5个政策。

Idea cost.png理念花费

解锁理念需要花费基值 All power costs.png 400点的君主点数。[3] (根据理念组需要的君主能力类型)。

关于 Idea cost.png 理念花费基值的修正如下:

Idea cost.png 条件
−10% Protestantism长生天以新教作为次要信仰
−5% 作为 Mahayana.png大乘佛教国家
−5% 具有“个人信条”侧重 Protestantism新教国家
+0.2% 对于每一点末日值Nahuatl.png 纳瓦特尔国家
+20% 处于 神职人员统治灾难
+25% 作为 奥斯曼的国旗 奥斯曼处于苏丹亲兵堕落灾难
+50% 处于部落统治灾难

理念与策略:

Idea cost.png 传统 理念 效果/野心 政策
−10%
  • Aztec traditions
  • Incan traditions
  • Ming traditions
  • Rostov traditions
  • Antemoro idea 2: Sorabe
  • Aymaran idea 1: Legacy of Tiwanaku
  • Bahmani idea 7: Great Madrasa of the Deccan
  • Cherokee idea 4: Cherokee Adaptability
  • Colonial idea 4: Free Thinkers
  • Daimyo idea 2: The Bun and the Bu
  • Date idea 3: Renga Group
  • Greek idea 7: Greek Enlightenment
  • Hamburger idea 5: School of the Johanneum
  • Hessian idea 2: Marburg University
  • Imagawa idea 3: History of the Imagawa
  • Korean idea 6: The Kyujanggak
  • Leonese idea 4: School of Salamanca
  • Maravi ideas 1: Fresh Perspectives
  • Mesoamerican idea 1: Olmec Legacy
  • Mexican idea 4: Casa de las Campanas
  • Milanese idea 1: Renaissance Prince
  • Mughal idea 4: Ibadat Khana - House of Worship
  • Native idea 2: Storytelling Tradition
  • Navarran idea 6: Royal Basque Society
  • Northumbrian idea 6: The Literary and Philosophical Society
  • Orleanaise idea 6: Calvin and Molière
  • Polotskian idea 3: Cultural Center
  • Savoyard idea 5: Savoyard Flexibility
  • Shawnee idea 4: Shaawanwaki Identity
  • Takeda idea 5: Koshu Hatto
  • Thüringian idea 6: Weimar Classicism
  • Tibetan idea 7: The Pale Earth School
  • Toki idea 6: Innovation over Tradition
  • Trebizondian idea 3: Legacy of the Alexiad
  • Tsutsui idea 7: Tradition and Innovation
  • Uesugi idea 7: Denoku no Ji
  • Welsh idea 6: Prifysgolion Cymru
  • Full Humanist
  • Granadan ambition
  • Humanist-Trade: Exchange of Ideas
−5%
  • Italian idea 1: Italian Renaissance
  • Malayan sultanate idea 4: Classical Malay
  • Swahili idea 4: Indian Ocean Melting Pot
  • Tuscan idea 1: Birthplace of the Renaissance

决议与事件:

Idea cost.png 事件修正 触发条件 持续时间
+5% Counter-Reformation Catholic decision: “Embrace the Counter-Reformation 直至以下之一发生:
  • event: “The Counter-Reformation Ends” (2051): The reformation started 150 years ago.
  • event: “The Counter-Reformation Ends” (2050) for non-Catholic countries.
  • event: “The Counter-Reformation Ends” (2052): has the idea: Liberté, Égalité, Fraternité.
  • event: “The Counter-Reformation Ends” (2053): has the idea: Ecumenism.
  • event: “The King of the Jesuits” option ‘Religious Freedom won the day’.
−5% Islamic center of Scholarly Learning 穆斯林决议: “Establish an Ibadat Khana for the rest of the campaign.
−10% Expanded Royal Bureaucracy 奥斯曼事件: “The Expansion of the Royal Bureaucracy
Option: ‘Expand the Royal Bureaucracy’
until ruler changes.
−10% Kösem Sultana 奥斯曼事件: “Kösem Sultana
Option: ‘Wed Kösem’
until one of the following:
  • until ruler changes.
  • until event: “The Murder of Kösem”
+25% Powerful Magnates Hungarian event: “Decline of Royal Power
Option: ‘Allow the Magnates free reign’
until ruler changes.
−10% Renaissance Glory Neapolitan event: “Renaissance in Naples
Option: ‘An age of Glory!’
for 20 years.
−5% Reichshofrat Austrian event: “Reichshofrat
Option: ‘Create this new council’
for the rest of the campaign.
−10% Reform of the Bureaucracy Austrian event: “The Reform of the Bureaucracy
Option: ‘Reform’
for 20 years.
−25% Prussian Reforms of Enlightenment Prussian event: “The Enlightened Reforms of Frederick the Great
Option: ‘Reforms of Enlightenment’
until ruler changes.
−5% Prutenic Tables Prussian event: “Prutenic Tables
Option: ‘Finance the printing’
until ruler changes.
+10% Sejm Veto Polish culture event: “The Sejm veto all your policies
Option: ‘Ok’
until ruler changes or the event “Pacify the Sejm”.
−10% Sejm complied Polish culture event: “The Sejm comply to your policies
Option: ‘Great!’
until ruler changes or the event “Pacify the Sejm”.
−10% Sigismund's Column Polish event: “Sigismund's Column
Option: ‘Construct Sigismund's Column’
for 30 years.
−5% Merkuriusz Polski Ordynaryjny Polish event: “Merkuriusz Polski Ordynaryjny
Option: ‘Sponsor the newspaper’
until ruler changes.
+25% Konfederacja Polish culture event: “Konfederacja”
Option: ‘Try to negotiate with the konfederacja’
until ruler changes.
+10% Closed China Ming event: “The Closure of China
Option: ‘Close China to the outside world’
Ming westernized.
−10% Open China Ming event: “The Closure of China
Option: ‘Keep trade open for all’
Ming westernized.
−25% Astadiggajas Vijaynagari event: “Astadiggajas
Option: ‘Let the Prabandha Age begin’
for 60 years.
−15% Genroku Japanese culture event: “Genroku-era
Option: ‘Start the era of Genroku!’
for 10 years.
−5% Kokugaku Japanese culture event: “Kokugaku
Option: ‘Support the thinkers’
for the rest of the campaign.
−10% Gossip Japanese culture event: “Spreading Rumors
Option: ‘No need to spread foul rumors’
until ruler changes.
−20% Golden age of Timbuktu Songhain event: “Golden Age in Timbuktu
Option: ‘This will last forever...’
until ruler changes.
−5% An Independent Church Ethiopian event: “Independence from the Patriarchate
Option: ‘Our Church should be free of foreign influence.’
for 10 years.
−5% Andalucian Moors Moroccan event: “Moorish Refugees for 10 years.
−5% Shiite Migration Persian event: “什叶派人才的流失
Option: ‘Welcome our brothers.’
for 20 years.
−5% Moorish Refugees Muslim event after the fall of Granada for 25 years.
−10% Celestial Globe[4] Muslim event: “Muhammad Salih Tahtawi - The Celestial Globe
Option: ‘Accept the globe and urge him to create more’
for 20 years.
−5% Mian Mir[4] Muslim event: “Mian Mir
Option: ‘Ask him for advise’
until ruler changes.
−5% Reza Abbasi[4] Muslim event: “Reza Abbasi
Option: ‘Support him and his art’
until ruler changes.
−5% Baha al-din al-Amili[4] Muslim event: “Baha al-din al-Amili
Option: ‘He shall have our support’
until ruler changes.
−5% Serafeddin Sabuncuoglu[4] Muslim event: “Serafeddin Sabuncuoglu
Option: ‘With our help, he shall be able to practice medicine for many more year’
until ruler changes.
−5% Al-Birjandi[4] Muslim event: “Al-Birjandi
Option: ‘I will support his work’
until ruler changes.
−10% Free Freethinkers Event: “Freethinkers Not Persecuted
Option: ‘Brilliant!’
for 10 years.
−10% American Academy of Arts and Sciences[5] American event: “American Academy of Arts and Sciences
Option: ‘Sponsor the academy’
for 20 years.
−20% American Philosophical Society[5] American event: “American Philosophical Society
Option: ‘Sounds impressive, let's sponsor it’
for 20 years.
−20% Sistine Chapel decorated by Michelangelo Papal states event: “Decorate the Sistine Chapel
Option: ‘Hire Michelangelo.’
for the rest of the campaign.

国家理念

主条目:国家理念

Every country has seven national ideas. These ideas do not cost any monarch points but instead are unlocked; one national idea is unlocked for every third idea bought normally from an idea group.

Many nations have unique national ideas while a large number of others have national ideas based upon a common geographic region or a shared culture. The rest of the nations, who lack unique NIs or don't share a common NI group, draw their national ideas from a common generic set of ideas.

New national ideas are added to the game with every patch and it was declared as a goal to replace every generic set ideas with a unique one or the very least with a group based one.

国家传统
Every nation also starts with a national tradition: two abilities which define the history and heritage of the country.
国家野心
Countries also have a “national ambition”, which is a bonus that is unlocked when a nation has gained all seven of its national ideas. This bonus is also unique for each country.

Administrative power.png 行政理念组

解锁这些理念组需要行政点。

===Administrative idea group.png 行政理念===
Idea bonus.png 奖励:
+5 直辖数
Idea bonus.png 理念:

Mercenary cost.png 佣兵标准薪资

−25% 雇佣兵花费

Core-creation cost.png 民族自豪

−25% 造核花费

Mercenary maintenance.png 佣兵好处

−25% 雇佣兵维护

Interest per annum.png 信用系统

−1 年利息

Available mercenaries.png 佣兵征募

+25% 雇佣兵数量

Possible advisors.png 行政效率

+1 可能的顾问

Administrative technology cost.png 行政部门

−10% 行政科技花费

相关事件Administrative idea group events


===Economic idea group.png 经济理念===
Idea bonus.png 奖励:
−20% 提升发展度花费
Idea bonus.png 理念:

National tax modifier.png 文官制度

+10% 国家税收修正

Construction cost.png 监管建设

−10% 建造花费

Inflation reduction.png 国有银行

+0.10 年度通胀降低

Interest per annum.png 信托借贷

−1 年利息

Autonomy.png 集权统治

−0.05 月度自治度变化

Land maintenance modifier.png 爱国热忱

−10% 陆军维护费修正

Production efficiency.png 市场经济

+10% 生产效率

相关事件Economic idea group events


===Expansion idea group.png 扩张理念===
Idea bonus.png 奖励:
能够在海外的贸易公司区域伪造宣称。
Idea bonus.png 理念:

Colonists.png 额外的殖民家

+1 殖民者

Merchants.png 额外的商人团

+1 商人

Global settler increase.png 快速殖民

+10 全球移民增长

Recruitment time.png 监管征募

−10% 募兵时间

Diplomatic relations.png 额外的外交关系

+1 外交关系

Shipbuilding time.png 改良船厂

−10% 造船时间

Trade power.png 商业竞争

+20% 全球贸易力量

相关事件Expansion idea group events


===Humanist idea group.png 人文理念===
Idea bonus.png 奖励:
−10% 理念花费

+0.25 年度和谐增长

Idea bonus.png 理念:

Religious unity.png 宗教容忍

+25% 宗教统一度

National unrest.png 本地传统

−2 国家叛乱

Tolerance heretic.png 泛基督教主义

+3 异端容忍

Years of separatism.png 间接统治

−10 分离主义年数

Max promoted cultures.png 文化纽带

+2 可接受文化

Improve relations.png 仁慈之心

+30% 改善关系

Tolerance heathen.png 人文容忍

+3 异教容忍

相关事件Humanist idea group events


===Innovative idea group.png 革新理念===
Idea bonus.png 奖励:
−25% 顾问花费
Idea bonus.png 理念:

Prestige decay.png 守护艺术

−1% 威望衰减

Mercenary maintenance.png 实用主义

−25% 雇佣兵维护费

Technology cost.png 科技革命

−10% 科技花费
−10% 接受思潮花费

Possible advisors.png 灵活宫廷

+1 可能的顾问

Reduce inflation cost.png 战时监管体系

−10% 降低通货膨胀花费

War exhaustion.png 乐观主义

−0.05 月度厌战度

Leader(s) without upkeep.png 规范军官团

+1 免维护将领上限

相关事件Innovative idea group events


===Religious idea group.png 宗教理念===
Idea bonus.png 奖励:
−25% 转变文化花费
Idea bonus.png 理念:

Missionaries.png 教会学院

+1 传教士

Stability cost modifier.png 强制宗教义务

−25% 稳定花费

Missionary strength.png 君权神授

+3% 传教力量

Tolerance own.png 献身主义

+1 正统容忍
+2 年度教廷影响
+0.25 月度狂热
+0.5 年度奉献度
+10% 教会力量

Prestige.png 宗教传统

+1 年度威望

Missionary strength vs heretics.png 宗教裁判所

+2% 对异端的传教力量

Cb on religious enemies.png 以父之名

对异教和异端邻国的永久宣战理由

相关事件Religious idea group events


Diplomatic power.png 外交理念组

解锁这些理念组需要外交点。

===Diplomatic idea group.png 外交理念===
Idea bonus.png 奖励:
降低外交活动对稳定的影响
Idea bonus.png 理念:

Diplomat.png 外国大使馆

+1 外交官

Diplomatic relations.png 内阁责任制

+1 外交关系

Cost of reducing war exhaustion.png 战时内阁

−33% 降低厌战度花费

Improve relations.png 可亲的外交官

+25% 改善关系

Diplomatic reputation.png 熟练的外交官

+2 外交威望

Province warscore cost.png 灵活谈判

−20% 省份战争分数花费

Diplomatic technology cost.png 外交团

−10% 外交科技花费

相关事件Diplomatic idea group events


===Espionage idea group.png 间谍理念===
Idea bonus.png 奖励:
+50% 叛军支持效率
Idea bonus.png 理念:

Spy network construction.png 熟练的间谍

+50% 间谍网建造
−10% 顾问花费

Diplomat.png 招募代理

+1 外交官

Trade power.png 审查制度

+10% 省份贸易力量修正
+33% 外国间谍侦测

Liberty desire in subjects.png 招募忠诚派

−10 附属国独立欲望

Cost to fabricate claims.png 制造宣称

−25% 伪造宣称花费

Embargo efficiency.png 私掠者

+25% 禁运效率
+33% 私掠效率

Yearly corruption.png 查账制度

−0.10 年度腐败

相关事件Espionage idea group events


===Exploration idea group.png 探索理念===
Idea bonus.png 奖励:
能够在海外的殖民区域伪造宣称。
Idea bonus.png 理念:

Colonists.png 开拓殖民地

+1 殖民者

May explore.png 探索新世界

允许招募探险家和征服者.

Colonial range.png 海外探险

+50% 殖民范围

Global settler increase.png 机会之地

+20 全球移民增长

Global tariffs.png 总督委任制

+20% 全球关税

Colonists.png 自由殖民者

+1 殖民者

Naval force limit modifier.png 全球帝国

+25% 海军上限修正

相关事件Exploration idea group events


===Influence idea group.png 影响理念===
Idea bonus.png 奖励:
−50% 不合理要求
Idea bonus.png 理念:

Income from vassals.png 朝贡体系

+25% 来自附庸的收入

Prestige.png 建立旁系

+0.50 年度威望
+0.25 新继承人机会

Diplomatic annexation cost.png 整合精英

−25% 外交吞并花费

Aggressive expansion impact.png 国家宣传

−20% 侵略性扩张影响

Diplomatic reputation.png 外交影响

+2 外交威望

Envoy travel time.png 邮政业务

+1 外交关系
−25% 使者行进时间

Vassal forcelimit bonus.png 边界领主

+100% 附庸军队上限贡献

相关事件Influence idea group events


===Maritime idea group.png 航海理念===
Idea bonus.png 奖励:
船只可以在近海维修
Idea bonus.png 理念:
注释:

不能用于原始土著


Navy tradition.png 海鹰

+1 年度海军传统

National sailors modifier.png 商船队

+50% 国家水手修正

Global ship repair.png 避风港

+10% 全球船只维修
-10% 水手维护费修正

Naval force limit modifier.png 大海军

+50% 海军上限修正

Ship costs.png 征收船税

−10% 造船花费

Naval leader maneuver.png 优良的造船业

+2 海军将领机动

Blockade efficiency.png 海军造船效率

+50% 封锁效率

相关事件Maritime idea group events


===Trade idea group.png 贸易理念===
Idea bonus.png 奖励:
+1 商人
Idea bonus.png 理念:

Trade power.png 完善商业经营

+20% 全球贸易力量

Merchants.png 自由贸易

+1 商人

Trade range.png 商业冒险

+25% 贸易范围

Trade efficiency.png 国家贸易监管

+10% 贸易效率

Merchants.png 海外商人

+1 商人

Trade steering.png 贸易控制

+25% 贸易导向

Caravan power.png 快速协商

+25% 内陆贸易力量

相关事件Trade idea group events

Military power.png 军事理念组

解锁这些理念组需要军事点。

===Aristocratic idea group.png 贵族理念===
Idea bonus.png 奖励:
+1 陆军将领围城
Idea bonus.png 理念:
注释:

只可用于君主制神权制


Cavalry cost.png 贵族骑士

−10% 骑兵花费
+10% 骑兵作战能力

Military technology cost.png 军事传统

−10% 军事科技花费

Autonomy.png 本地贵族

−0.025 月度自治变化
+0.1 年度专制度

National manpower modifier.png 农奴制

+33% 国家人力修正

Army tradition decay.png 贵族官僚

−1% 年度陆军传统衰减
−1% 年度海军传统衰减

Diplomat.png 国际贵族

+1 外交官
+1 免维护将领上限

Available mercenaries.png 上流社会

+20% 可用雇佣兵

相关事件Aristocratic idea group events


===Defensive idea group.png 防御理念===
Idea bonus.png 奖励:
+1 敌方损耗
Idea bonus.png 理念:

Army tradition.png 战场委任制

+1 年度陆军传统

Morale of armies.png 军事训练

+15% 陆军士气

Land leader maneuver.png 改善机动

+1 陆军将领机动

Land maintenance modifier.png 军团系统

−10% 陆军维护费修正

Fort maintenance.png 防御思想

+20% 要塞防御
−10% 要塞维护费

Reinforce speed.png 补给训练

+33% 增援速度

Land attrition.png 改善军粮

−25% 陆军损耗

相关事件Defensive idea group events


===Naval idea group.png 海军理念===
Idea bonus.png 奖励:
+10% 船只耐久
Idea bonus.png 理念:
注释:

不能用于原始土著


Naval leader shock.png 登舰小队

+1 海军将领冲击

Galley combat ability.png 改善撞角

+25% 桨帆战斗能力

Naval leader fire.png 海军学员

+1 海军将领火力

Prestige from naval battles.png 海军荣耀

+100% 海战所获威望
+50% 海战所获海军传统

Sailor recovery speed.png 强征入伍

+20% 水手恢复速度

Heavy ship combat ability.png 橡木船只

+20% 重型船只作战能力

Morale of navies.png 优良航海术

+10% 海军士气
+10% 海军战斗宽度

相关事件Naval idea group events


===Offensive idea group.png 进攻理念===
Idea bonus.png 奖励:
+5% 陆军士气恢复速度
Idea bonus.png 理念:

Land leader shock.png 尖刀将领

+1 陆军将领冲击

Recruitment time.png 义务征兵制

−10% 募兵时间

Land leader fire.png 优势火力

+1 陆军将领火力

Prestige from land battles.png 陆军荣耀

+100% 陆战所获威望

Siege ability.png 工兵军团

+20% 攻城能力

Land force limit modifier.png 大陆军主义

+20% 陆军上限修正

Discipline.png 团队精神

+5% 训练度

相关事件Offensive idea group events


===Plutocratic idea group.png 财阀理念===
Idea bonus.png 奖励:
+10% 思潮传播速度
Idea bonus.png 理念:
注释:

不能开启贵族理念的国家获得财阀理念替代。


Available mercenaries.png 付款惯例

+10% 可用雇佣兵
+2.5% 雇佣兵训练度

Morale of armies.png 废除农奴制

+10% 陆军士气

National unrest.png 权利法案

−2 国家叛乱

Merchants.png 自由商人

+1 商人

Goods produced modifier.png 自由公民

+10% 商品产出修正

Caravan power.png 自由城

+25% 商队力量

Manpower recovery speed.png 解放

+20% 人力恢复速度

相关事件Plutocratic idea group events


===Quality idea group.png 质量理念===
Idea bonus.png 奖励:
+5% 训练度
Idea bonus.png 理念:

Infantry combat ability.png 由兵至将

+10% 步兵作战能力

Army tradition.png 优质教育

+1 年度陆军传统

Cavalry combat ability.png 最好的马

+10% 骑兵作战能力

Ship durability.png 巡防舰

+5% 船只耐久

Morale of navies.png 海军训练

+10% 海军士气

Naval attrition.png 铜皮船底

−25% 海军损耗

Artillery combat ability.png 炮兵集中

+10% 炮兵作战能力

相关事件Quality idea group events


===Quantity idea group.png 数量理念===
Idea bonus.png 奖励:
+50% 陆军上限修正
Idea bonus.png 理念:

National manpower modifier.png 全国总动员

+50% 国家人力修正

Manpower recovery speed.png 少即可征

+20% 人力恢复速度

Regiment cost.png 强制兵役

−10% 募兵花费

Land maintenance modifier.png 聘请老兵

−10% 陆军维护费修正

Available mercenaries.png 佣兵合同

+25%可用雇佣兵

Garrison size.png 义务驻军

+25% 驻军规模

Land attrition.png 扩展补给线

−10% 陆军损耗

相关事件Quantity idea group events


事件

主条目:List of idea group events

Idea group events are pulse based events. They occur at regular intervals (5 years) based on the nation's idea groups (not all groups are on the same interval).

In addition, the choice of ideas also has some influence in how often an event may happen, known as MTTH; meaning they can increase or decrease the likelihood of a certain to happened in over other events in their pulse group.

AI 权重

Starting with patch 1.14 the choice of idea groups made by the AI is no longer determined by a pre-defined list in the history files but is, instead, dynamically determined according to the current conditions of the country.[6] To decide which idea group it should take, the AI employs a "weight system": each idea group is given a certain weight and the higher this weight is for an idea group, the higher the chances that the AI will choose it. The AI will never choose an idea group with a weight of 0.[7]

理念组 基础权重 权重修正[8]
Aristocratic idea group.png 贵族理念 0.25
Plutocratic idea group.png 财阀理念 0.4
Innovative idea group.png 创新理念 0.3
  • ×2 政体为草原游牧
  • ×2 拥有至少20个省份
  • ×2 拥有至少50个省份
Religious idea group.png 宗教理念 0.9
Espionage idea group.png 间谍理念 0.75
Diplomatic idea group.png 外交理念 0.67
Offensive idea group.png 进攻理念 0.94
Defensive idea group.png 防御理念 0.77
Trade idea group.png 贸易理念 0.7
Economic idea group.png 经济理念 0.85
  • ×1.5 拥有至少 5 点通货膨胀
  • ×1.5 拥有至少 10 点通货膨胀
  • ×2 政体是草原游牧
  • ×1.3 至少拥有20个省份
  • ×1.3 至少拥有50个省份
Exploration idea group.png 探索理念 0.75
Maritime idea group.png 航海理念 0.41
  • ×0部落国家原始土著
  • ×0 若:
  • ×0.41 拥有至少10个沿海省份
  • ×0.41 拥有至少50个沿海省份(没有殖民领)
Quality idea group.png 质量理念 0.49
Quantity idea group.png 数量理念 1
Expansion idea group.png 扩张理念 0.48
Administrative idea group.png 行政理念 0.96
Humanist idea group.png 人文理念 0.9
Influence idea group.png 影响理念 0.5
Naval idea group.png 海军理念 0.31
  • ×0部落国家原始土著
  • ×0 若:
  • ×0.31 拥有至少10个沿海省份
  • ×0.31 拥有至少50个沿海省份(没有殖民领)

参考文献

  1. 参见 /Europa Universalis IV/common/defines.lua: MAX_IDEA_GROUPS_FROM_SAME_CATEGORY = 0.5
  2. 参见 /Europa Universalis IV/common/defines.lua: ABANDON_IDEAGROUP_REFUND = 0.10
  3. /Europa Universalis IV/common/defines.lua: PS_BUY_IDEA = 400
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Only available with Star and Crescent DLC.
  5. 5.0 5.1 Only available with American Dream DLC.
  6. It is still possible to revert to the old system by changing "AI_USES_HISTORICAL_IDEA_GROUPS" to 1 in /Europa Universalis IV/common/defines.lua. Note, however, that the AI will never use historical idea groups in a custom/random setup.
  7. The weights and their modifiers are defined in /Europa Universalis IV/common/ideas/00_basic_ideas.txt at the bottom of each idea group (ai_will_do)
  8. Multiple valid modifiers will stack
Administrative power.png 内政
君主能力 君主顾问理念组国家理念科技稳定度政策
其它 决议任务事件修正灾难政府派系威望思潮过度扩张厌战度力量投射