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神圣罗马帝国

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神圣罗马帝国 Empire rank 帝国
Holy Roman Empire.png
主流文化
日耳曼
首都
维也纳 (134)
政体
帝国Government monarchy.png
国教
天主教/新教/改革宗
科技组
西欧科技组西欧科技组
1444年11月11日的神圣罗马帝国。紫色代表皇帝,橙色代表选帝侯,蓝色代表自由市,深绿色代表帝国领土,包括由帝国成员拥有的和被帝国外国家占有的。

神圣罗马帝国是游戏中一个独一无二的政治结构,由德意志区域意大利半岛北部众多大小各异的国家组成。其成员国可视作“诸侯国”,各国统治者则为“诸侯”。其中最多七位诸侯负责在上任帝国皇帝死后选举出下任皇帝,这七位诸侯被称为“选帝侯”。神圣罗马皇帝拥有许多权力,同时也要担起不小的责任,他不仅要保护帝国疆界,还要维护宗教信仰和文化传统。在DLCCommon Sense.png常识中,皇帝可以任命最多8个非选帝侯的一地国家为“自由市”,这将给予皇帝更多的贸易自由。

  • 当大家在谈论“神圣罗马帝国”的时候,请注意这可能指的是帝国皇帝通过第八决议“重建帝国”变身的同名国家,你需要分辨这时候提到的是一个国家还是一个政治结构:

历史上,神罗从10世纪开始一直存在到19世纪,最多时同时有300多个诸侯。查理曼大帝作为法兰克国王,于公元800年在罗马由教皇加冕为“罗马人的皇帝”,他的帝国后来被他的孙子们于843年瓜分。直到962年东法兰克王国的奥托一世加冕为“罗马人的皇帝”并成立神罗。神罗一直认为自己是罗马帝国的继承者,尽管他从未直接控制过教宗国(并且,直到1453年,东罗马帝国还在苟延残喘,同时,直到15世纪末,还有多个拜占庭继承国存在,如特拉比松帝国,西奥多罗公国等等)。在中世纪末期,神罗经历了大量的权力下放,这可以在游戏内特殊的神罗界面中看出。诸侯,选帝侯和皇帝之间的权力斗争永无止息,本就薄弱的帝国统一性更是在宗教改革中消耗殆尽。自15世纪起,除了维特尔斯巴赫王朝手中的有限时间之外,帝国皇帝的头衔大都为奥地利的统治者哈布斯堡王朝,及继承的哈布斯堡-洛林王朝所掌控。

游戏界面

神圣罗马帝国界面,上图中,奥地利大公是现任皇帝。

神圣罗马帝国界面的入口是游戏界面底部(只会在神罗存在时出现)的一个小盾牌(以帝国的双头鹰环绕)。图标下方显示的数字代表现任皇帝当前的帝国权威

该界面中,众多大大小小的盾牌图标代表了神罗的各诸侯国, 点击任一盾牌可以打开对应国家的外交界面,让你可以检视该国并与之发生外交互动。同时要注意当前帝国权威,当前皇帝的姓名和他/她代表的国家,这些信息都带有醒目的边框,显示在界面的左上角。

  • 现任皇帝:界面左上角的盾徽显示现任皇帝的纹章(国旗)。右边是目前的帝国权威,从0到100。在帝国权威下显示每月增长的帝国权威。帝国权威越高,诸侯们越对皇帝表示尊重。在盾徽下面,显示的是现任皇帝的名字和他的国家,比如,“Y国的X是皇帝”。
  • 选帝侯:至多七个选帝侯有权投票选举下任皇帝。当选帝侯的数量少于七时(比如,一个选帝侯被彻底征服不复存在),皇帝可以重新任命一个神圣罗马帝国内的诸侯为选帝侯。注意,皇帝可以附庸选帝侯(通过战争来获得,或者在成为皇帝前就获得)。这样做会减少帝国权威的增加。然而皇帝并不能直接任命其附属国(附庸或者被联统国)为选帝侯。
在每个选帝侯盾徽下面是一个小盾徽,显示该选帝侯支持的皇帝人选。选帝侯可以给自己投票,也可以给别人投票。附属国的选帝侯永远投票给其宗主,即便宗主不是帝国成员。在小盾徽旁边的数值显示该选帝侯当前对玩家的支持度。此数值可以高至正值,表示该选帝侯较为喜欢玩家,也可以跌破-1000(当玩家不符合成为皇帝的条件时)。将鼠标悬停在盾徽上会显示各种影响支持度的因素。
  • 诸侯国:在选帝侯下面显示神圣罗马帝国目前所有的诸侯。诸侯被征服后数量会减少。新的诸侯加入神罗会增加诸侯数量。增加诸侯可以增加皇帝权威,减少诸侯则反之。
  • 自由市:帝国自由城市是在DLC常识里新添加的内容。神罗内任意的一地共和国可以被任命为自由市,最多可以有八个。自由市有一种特殊的政府类型,此类型下发展能力大幅增加,且每一次受到攻击时——无论此次进攻是否合理合法——都可以呼唤皇帝协助防御。每个自由市每个月给神罗0.01帝国权威。自由市在获得另一块领土后自动失去自由市地位。
  • 帝国改革:界面右上角显示八个帝国改革,有绿钩的表示该改革已完成。
  • 离开神罗:在左下角的这个按钮专为那些已经受够了狗皇帝的国家准备。离开神罗会将这个国家和其所有省份全部从神罗移除。然而,这样做会带来一系列后续影响,比如降低皇帝的好感。
  • 解散神罗:如果皇帝的首都被某国占领,并且所有选帝侯的首都也都被占领或选帝侯就是该国同盟(基本每次都是玩家),该国可以永久解散神罗,并获得100威望。
  • 宗教联盟:在1.8版本后,只要任意选帝侯改信新教,宗教战争(历史上的三十年战争)就有可能爆发。这个战争可通过签订威斯特伐利亚和约来终结。该和约将决定之后所有选帝侯的所需教派。

帝国皇帝

皇帝是神圣罗马帝国的领袖,有着保护和维持成员国主权的责任。

Austria的国旗 奥地利大公腓特烈三世·冯·哈布斯堡是游戏开始时间(1444年11月11日)时的神罗的皇帝。

皇帝选举

参见:#选帝侯

皇帝一旦被选举后将担任终身。然而,如果皇帝国被附庸,被联统,在三十年战争前转为异教,或者被吞并,神罗将会选出一个新的皇帝。在现任皇帝死后或者不具备作为皇帝的资质后,选帝侯们会从基督教世界中重新选出一个皇帝。符合成为皇帝资质的宗教由三十年战争的结果决定。

成为皇帝的条件有如下:

  • 男性(除非有女性继承人的皇帝点了国事诏书(Pragmatic Sanction)决议)
  • 宗教是帝国接收的宗教(天主教或者新教)。如果三十年战争白和了,任意信仰基督教的君主都可成为皇帝(选帝侯会对信仰异教(Heretic Nation)的国家产生-50的支持度。信仰异教也会对国家关系有损害),包括东正教和科普特。
  • 独立国家(比如, 不能是附庸)
  • 君主制国家(比如, 政府体制不能是共和国或者神权国

如果没有符合条件的皇帝候选人(一般是因为所有符合宗教战争结果宗教的国家都是女性君主),神圣罗马帝国将会自动解散。

请注意,神罗皇帝不一定要是神罗的成员,虽然一般选帝侯会更喜欢选帝国成员。

选举的结果是瞬间产生的。得到最多票数的候选人将成为皇帝。如果有候选人(包括现任皇帝的继承人)的票数持平的情况,当前的皇帝国将继续担任皇帝。如果票数持平的候选人中没有现任皇帝的继承人,威望最高的候选人将成为皇帝。

在宗教战争中途皇帝不会失去皇位。

帝国成员增益效果

帝国皇帝享有如下增益效果:[1]

Spy network construction.png +10% 间谍网效率
Possible advisors.png +1 可选顾问数量
Diplomatic relations.png +1 外交关系数量
Leader(s) without upkeep.png +1 免维持费的将领数量
Prestige.png +1 年威望增长

作为帝国成员享有以下增益效果:[2]

Land forcelimit.png +0.5 陆军规模上限
Manpower.png +500 人力

作为自由市还有以下增益效果:[3]

Tax income.png +2 年税务收入
Land forcelimit.png +0.5 陆军规模上限
Manpower.png +1000 人力

皇帝能力

作为神罗皇帝拥有以下权力和义务:

赐予皇恩

担任帝国皇帝的国家可以通过这个行动,以Imperial authority.png帝国权威-1为代价,获得与另一个神罗内国家外交关系+40的加成。这个关系加成将一直持续到此国家失去皇位为止。

提出改革

神罗皇帝可以在神罗界面上发起关于帝国改革的投票。不同于EU3,不需要发起投票,把鼠标移到每个改革措施上,神罗皇帝可以看到帝国众诸侯将会怎么投票,同时,将鼠标移到代表每个诸侯的盾徽上,可以看见他为什么支持或为什么反对这个改革。一个诸侯对一个改革的意向很大程度上取决于他于帝国皇帝之间的关系、帝国权威的多寡以及帝国皇帝的外交威望。

成立自由市

帝国皇帝可以指定一个神罗内的一地国家成为自由市。自由市的政府体制将转变为一种独特的共和国,不仅会获得 Tax income.png 税收增益,还可以在任何时候召唤帝国皇帝参加防御战,即使是神罗内战。帝国范围内最多可以有8个自由市,神罗皇帝也会根据自由市数量获得不同幅度的 Tax income.png 税收,Manpower.png 人力和 Imperial authority.png 帝国权威的增益效果。一个自由市如果获得第2个省份,它将自动失去自由市身份。同时,自由市不能成为选帝侯。君主制国家对于接受“成为自由市”的外交提议有-50的惩罚,神权国则有-100的惩罚,所以如果你要创建一些自由市,放出那些一地的共和国会比较容易。除此以外,对帝国皇帝的外交态度为“受到威胁”的国家有+20的增益,“友好”或者处于同盟状态的国家有+10的增益,外交关系可以提供最多+20的增益,每点外交信誉也会产生+3的增益。

保卫帝国

当帝国外势力向帝国诸侯宣战、或帝国诸侯之间无宣战理由开战时,帝国皇帝将收到战争召唤。不同于寻常召唤,它不会影响威望,而是会影响帝国权威。如果帝国皇帝拒绝了这种召唤,帝国权威将会 -10。同时,如果皇帝加入并赢得了此次战争,帝国权威将会增加。无论结果如何,每次响应都会给皇帝与每个帝国成员一个 +50 关系加成以及与选帝候间的 +100 关系加成。发起召唤的国家还会有 +10 的关系加成。

剥夺选帝侯

帝国皇帝可以以 Imperial authority.png -10 帝国权威的代价剥夺一个国家的选帝侯身份,同时这也将恶化皇帝与所有选帝侯国家的外交关系. 这个行动只有在30年宗教战争决出帝国正统信仰后才可用。

任命选帝侯

如果帝国内选帝侯数量小于7,皇帝就可以指定帝国内任何一个独立国家成为新的选帝侯。这个行动会使皇帝与目标国家之间的外交关系获得 +50 加成。皇帝不能指定自由市、附属国或他自己成为选帝侯。

禁止入侵帝国

在第一个帝国改革通过后,帝国皇帝会获得针对那些占有了帝国领土的帝国外国家的宣战理由,比如游戏开始时的 勃艮第威尼斯。在神圣罗马帝国地图视角下,那些领土会被黄色条纹标记。如果有其他外部国家割占了这些帝国省份,帝国皇帝将取得该省份的 宣称

解放帝国成员

针对那些吞并了帝国成员的国家,帝国皇帝会获得一个目标为解放被吞并诸侯的宣战理由。成功的解放会获得帝国权威。这个宣战理由在被吞并时获得,并会持续60个月(五年)。

强制宗教统一

帝国皇帝可以通过这个外交行动要求帝国内的异端诸侯改宗为帝国皇帝的信仰;外交对象国是否接受要求取决于其对帝国皇帝的外交态度、帝国皇帝的外交信誉和威望、外交对象国的省份数目、是否属于选帝侯等因素。如果目标国家是选帝侯或者宗教守护者,那么他接受要求的可能性会获得一个-1000的减成,这使得和平解决完全不可信。如果外交对象国接受要求,该国将改宗为帝国皇帝的信仰,并有一个省份自动改宗。帝国皇帝与信奉该异端信仰的其他帝国诸侯的外交关系获得一个可叠加的-25的惩罚。如果外交对象国拒绝要求,则帝国皇帝受到威望惩罚,但获得针对目标国的宣战理由。此外交行动仅在宗教战争开始后, 且帝国的正统信仰为天主教或新教时才可用。

归还非法领土

帝国皇帝可以要求目标国,无论其是否为帝国诸侯,归还其占据的不是其核心领土的帝国省份。拒绝该外交要求会使帝国皇帝获得一个“帝国解放”的宣战理由,并使目标国与其他帝国诸侯的外交关系降低。“非法领土”的判断依据是占领国是否完成核心建造。拒绝帝国皇帝归还领土的要求,还会导致目标国叛乱值升高、税收和人力的降低,以及该国所有新近征服省份的自治度逐月上升,拒绝要求会导致 Imperial authority.png -1-1皇帝权威。这个外交行动会使皇帝与目标之间的外交关系 -100,所以如果一个选帝侯占有了非法领土,让他去可能会比较合算。如果一块地被第二次占领,那么归还之后会纳入帝国皇帝的控制。

连任奖励

当前帝国皇帝会根据当前的帝国权威获得一个连任几率加成,加成幅度大概是每帝国权威+1连任几率。

帝国权威

帝国权威可以用来进行神罗的改革,或者使用皇帝能力与成员国交互。要通过改革的话,神罗皇帝需要至少50点帝国权威,以及帝国内一半以上成员国的赞同。当改革通过,当前所有的帝国权威会清零。当“宣布世袭继承”改革通过以后,每次进行行动后神罗皇帝会得到额外+25%的帝国权威。

帝国权威会因以下行动而增加或减少:

Imperial Authority Modifiers
  • +10:每次后代继承神罗皇位(即连任)。不包括“宣布世袭继承”改革通过后的直接继承,但包括由皇帝赦免引发的重选。
  • +1:每添加一个省份进神罗。只有当一个省份为基督教(任何一种),为核心省份,并且通过陆地或海洋直接与任何一个神罗省份接壤时,才能添加它进神罗。比方说,罗马在陆地直接接壤锡耶纳,拿波里则和锡耶纳接壤同一块海域。非欧洲省份无法加入神罗。
  • 每月+0.10:当神罗无内部战争时。
  • 每月+0.005: 每一个神罗内的自由市。
  • 每月+0.004:神罗最低需要25个成员, 每个超出部分的成员国每月加0.004。
  • 每月-0.005: 每一块被非神罗国家拥有的神罗省份。从1.12版本开始,这也适用于被宗主国非神罗国家所拥有的省份,比方说,洛林被普罗旺斯联合统治,荷尔施泰因是丹麦的附庸国。而相反的是,被非神罗国家拥有的省份,如果它的宗主国是神罗国家,则不会降低帝国权威。
  • 每月-0.1:每一个被附庸的选帝侯。但这不包括被联合统治的情况。
  • 每月-0.1: 如果选帝侯少于7个。
  • -10:当神罗国家被外部国家攻击时拒绝战争召唤。
  • 当应援防御战争取得胜利时,最多能获得+30帝国权威,同时帝国内所有成员好感度会增加。但这仅适用于战争的领袖国(即被攻击的那个国家)协商胜利,如果神罗皇帝私自签订和平条约,不会获得任何帝国权威。
  • -0.01:每一个异教国(包括东正教和其他非基督宗教组的宗教)。宗教和平后减半。
  • -1:对异教成员国进行“强制宗教统一”交互。
  • -5:取消自由市地位。
  • -10:非神罗国家吞并神罗成员国。
  • 以下理念加速帝国权威的获得:
Imperial authority.png 传统 理念 效果/野心 政策
+10%
  • Bohemian traditions
  • Austrian idea 1: Imperial Ambition

Additional modifiers:

+25% “宣布世袭继承”改革通过后。
+25% “撤销否决权”改革通过后。
+25% from triggered modifiers Catholic Empire and Protestant Empire.

女皇

在特定的情况下,如果君主有一位女性继承人,他可以通过一项决议,即在未来女性也可以成为女皇。如果“世袭皇帝”(神圣罗马帝国第六项改革决议)已经通过了,这项决议就没必要。

Execute decision.pngPragmatic Sanction


我们的继承人是女性,但帝国的皇冠仅仅只能传给男性。如果我们的王朝失去他们辛苦得到的王冠仅仅是由于技术上的问题,这将是难以忍受的。当神圣罗马帝国选举新皇帝的时刻到来时,让我们用尽全力确保我们的女性后嗣会成为我们的继承人。


 
潜在需求

The country:

  • is a member of the Holy Roman Empire.
  • has not enacted this decision before.

No female can become emperor.

接受

The country:

No female can become emperor.


效果

The country:

Msg event.pngThe Pragmatic Sanction


The Pragmatic Sanction, solemnly rendered by Emperor $EMPERORNAME$ on [GetDateText], established the indivisability of his lands and established succession by order of first born child, even to a woman. No doubt $EMPERORNAME$ also plans for his female heir to in time take his seat on the Imperial Throne.


 
触发条件
只触发于

the decision ‘Pragmatic Sanction’.


Event button 547.png
We can have an Empress!

Females can become emperor.


其他决议

Execute decision.pngRein in Northern Italy


很多我们的帝国的先皇都没能够在意大利王国维持他们的权威。如果我们在北意大利有足够的权威,我们就能够阻止北意大利脱离帝国的控制。


 
潜在需求

The country:

  • is the emperor of the Holy Roman Empire.
  • has not enacted this decision before.

The event ‘The Shadow Kingdom’ has not happened before.
The event ‘The Kingdom of Italy and the Empire’ has happened.

接受

The year is before 1490.
All provinces of Tuscany (area), Emilia-Romagna, Liguria, Piedmont, Lombardy, Central Italy (except Abruzzi(120)) and Venetia (except Venezia (112)) are part of the HRE or owned by the emperor or one of its subjects.


效果

All provinces in Italy under our direct or indirect control will be added to the Empire.
No state will leave the Empire through the Shadow Kingdom event.

Every province of Italy (region) that
  • is not part of the HRE
  • is not owned by the emperor or one of its subjects.
becomes a part of the HRE.


选帝侯

选帝侯指的是有权利投票选出下一任皇帝的国家。当选帝侯数目不足七个时,帝国皇帝可以指定帝国内任何一个独立国家成为新的选帝侯。选帝侯们誓死捍卫自己的权利,所以不可能让他们选择一位附庸了选帝侯的国家上台。帝国皇帝可以对信奉异端的选帝侯发起战争,要求其改宗;在常识DLC后,也可以简单的剥夺它的选帝侯身份(不再能发动战争)。选帝侯可以选择帝国外成员成为新任皇帝。

如果帝国内不存在选帝侯,则会采用遗传机制。

1444年开局时的选帝侯:

  1. Bohemia的国旗 波西米亚
  2. Brandenburg的国旗 勃兰登堡
  3. Cologne的国旗 科隆
  4. Mainz的国旗 美因茨
  5. The Palatinate的国旗 巴列丁奈
  6. Saxony的国旗 萨克森
  7. Trier的国旗 特里尔

AI投票规则

AI选帝侯会参考以下标准作出他们的决定: (不完全)

  • + 当前外交态度,从 -200+200
  • + Legitimacy.png 正统 - 50,从 -50+50
  • + (Prestige.png 威望 - 50) / 2,从 -25+25
  • + Imperial authority.png 帝国权威, 当前的帝国权威。
  • +30 军事同盟。
  • +10 皇室联姻。
  • -25,如候选人是一地国家。
  • +25+50,实力强劲且为神罗国家。
  • +5 与候选人是相同 文化
  • -50 异端宗教。(比如,基督教的不同分支)
  • +50 被候选人附庸。
  • -50,如果候选人附庸了选帝侯,其他独立选帝侯的态度惩罚。
  • -50 神罗外国家。(如拜占庭)
  • -20+20,信任.
  • +200,如候选人为三十年战争中相同派系的领头人。
  • -200,如候选人为三十年战争中对立派系的领头人。
  • +10 每点正 Diplomatic reputation.png 外交威望。
  • -5 每点负 Diplomatic reputation.png 外交威望。
  • -200 如与候选人处于战争状态。
  • -1000 不符合条件。(非君主制,国事诏书前继承人为女性,非神罗官方宗教,不是独立国家,身为当前皇帝却没有继承人等等)

诸侯国

那些首都在帝国范围内的国家被称为”诸侯“或成员国。以下列出1444年剧本开始时的所有非选帝侯国家,包括那些马上就要因为”影子王国“事件离开神罗的意大利国家。

  1. Aachen的国旗 亚琛
  2. Alsace的国旗 阿尔萨斯
  3. Ansbach的国旗 安斯巴赫
  4. Anhalt的国旗 安哈尔特
  5. Austria的国旗 奥地利
  6. Augsburg的国旗 Augsburg
  7. Baden的国旗 巴登
  8. Bavaria的国旗 巴伐利亚
  9. Brabant的国旗 Brabant
  10. Bremen的国旗 不来梅
  11. Brunswick的国旗 布伦瑞克
  12. Cleves的国旗 Cleves
  13. Dithmarschen的国旗 迪特马尔申
  14. Ferrara的国旗 Ferrara
  15. Florence的国旗 佛罗伦萨
  16. Friesland的国旗 Friesland
  17. Frankfurt的国旗 Frankfurt
  18. Gelre的国旗 Gelre
  19. Genoa的国旗 热那亚
  20. Hamburg的国旗 汉堡
  21. Hesse的国旗 黑森
  22. Holland的国旗 荷兰
  23. Holstein的国旗 荷尔施泰因
  24. Liege的国旗 Liege
  25. Lorraine的国旗 Lorraine
  26. Lucca的国旗 卢卡
  27. Lübeck的国旗 吕贝克
  28. Lüneburg的国旗 Lüneburg
  29. Magdeburg的国旗 Magdeburg
  30. Mantua的国旗 Mantua
  31. Mecklenburg的国旗 Mecklenburg
  32. Memmingen的国旗 Memmingen
  33. Milan的国旗 米兰
  34. Montferrat的国旗 Montferrat
  35. Münster的国旗 明斯特
  36. Nassau的国旗 Nassau
  37. Nuremberg的国旗 Nuremberg
  38. Oldenburg的国旗 Oldenburg
  39. Pomerania的国旗 波美拉尼亚
  40. Ravensburg的国旗 Ravensburg
  41. Salzburg的国旗 Salzburg
  42. Savoy的国旗 萨伏依
  43. Saxe-Lauenburg的国旗 Saxe-Lauenburg
  44. Siena的国旗 Siena
  45. Silesia的国旗 西里西亚
  46. Switzerland的国旗 瑞士
  47. Ulm的国旗 Ulm
  48. Utrecht的国旗 Utrecht
  49. Verden的国旗 韦尔登
  50. Wurzburg的国旗 维尔茨堡
  51. Wurttemberg的国旗 符腾堡

省份加入神罗

如果一个国家是神罗皇帝,或是神罗成员且皇帝对其态度大于100,就可以将那些陆上接壤神罗或者同处一片海域的省份加入神罗;如果不是帝国成员,但与帝国皇帝的关系大于某个阈值,同样也可以将那些符合条件的省份加入神罗,这个阈值的计算公式为:

100 + rounddown(0.5 x 该国发展度) + rounddown(0.5 x 该国第一个附属国发展度) + rounddown(0.5 x 该国第二个附属国发展度)…

举个例子,1444年开场的 Venice的国旗 威尼斯 有147发展度,他有 Naxos的国旗 纳克索斯Corfu的国旗 科孚 两个附庸,这两个附庸国的发展度分别为6和9。所以威尼斯需要与皇帝至少有 100+73+3+4 = 180 点外交关系才能加入组织。因为外交关系有一个200的上限,所以任何发展度大于200的国家都无法将其省份加入神罗。同时因为计算公式会考虑附庸,所以将省份分给附庸并不能帮助你加入神罗。

每一个新加入神罗的省份都会增加一点帝国权威。

AI神罗皇帝会将他自己那些符合条件的、基督教的、有核心的、处于欧洲的省份加入神罗。AI只有在担任神罗皇帝时才会加地。

省份脱离神罗

非神罗成员国可以在和平时期,通过在省份窗口点击神罗图标,将一个核心领土移出神罗范围。这个举动将会扣除一点帝国权威并极大的影响你与神罗皇帝之间的关系。

神罗成员只能通过脱离神罗来达到相同目的,这个操作将会影响你所有的核心领土。

加入神罗组织

判定一个国家是否属于神罗的唯一条件,就是看其首都省份是否位于神罗之内。因此一个国家可以主动将其首都加入神罗疆界,以此成为神罗的一员。此操作需要该国本身就是神罗皇帝,或与神罗皇帝的外交关系高于一个阈值

同时,虽然一般很难把首都加入或移出神罗,但依然可以通过某些事件或失去首都等方法来达到加入或脱离神罗的目的。因此,无论帝国皇帝对你的态度如何,你都可以征服一块神罗范围内的地并造核,然后通过释放附庸或和约送地等方式舍弃所有不属于神罗的领土,以确保迁都至神罗之内来加入神罗。注意,贸然宣战神罗成员国将会使神罗皇帝作为主事国参加防御,这意味着皇帝的盟友也会参与防御战争。

离开神罗组织

除神罗皇帝以外的神罗成员国可以在和平时期通过神罗界面离开神罗。

脱离神罗会导致你所有非核心省份被割让给帝国皇帝,同时你所有的核心省份会脱离神罗,还会极大的破坏你与神罗皇帝之间的外交关系,并降低一大截帝国权威。

既不是帝国皇帝也不是选帝侯的神罗成员变身其他国家会导致其自动离开神罗。比如,如果 Holland的国旗 荷兰 是神罗皇帝,那么他可以变身 Netherlands的国旗 尼德兰 而不会自动退出神罗。同时,因为“影子王国”事件的影响,北意大利地区的国家到1490年基本上都会脱离神罗。

与加入神罗类似,也可以通过将迁都到非神罗省份来脱离神罗,这个操作无法直接实现,但是可以通过丢地和特殊事件来达成。

再次提醒,如果一个国家既不是皇帝也不是选帝侯,变身其他国家会立刻导致他脱离神罗。这在玩 Netherlands的国旗 尼德兰Prussia的国旗 普鲁士 时较为常见。

自由市

Free Imperial Cities are one-province republics granted special favors by the Emperor. The game begins with the maximum number of Free Cities in the Imperial authority.png HRE. In the chance that number decreases, the emperor may appoint new ones (if the proposed nation accepts) as needed up to the maximum number of 8 Free Cities. For every Free Imperial City, the amount of Imperial authority.png Imperial Authority is increased by +0.005 monthly, and the Emperor also receives +2 Gold Icon.png annually for each city. In return, they get a special government type (breaking any pre-existing Royalmarriage.png Royal Marriages with no penalty), and the Emperor is always called into War.png war if a Free City is attacked, even if the attacker is in the Empire and has a valid Casus belli.png Casus Belli. However, if the free city is not a co-belligerent then the Emperor will not join and thus the free city can be annexed without Emperor intervention this way, however, it will give the player lots of aggressive expansion, for anexing a non co-belligerent and for anexing a free city. If the emperor attacks a free city, it will suffer with -1 Icon stability.png stability.

At the start of the game, the Imperial Cities are:

  1. Aachen的国旗 亚琛
  2. Bremen的国旗 不来梅
  3. Frankfurt的国旗 Frankfurt
  4. Hamburg的国旗 汉堡
  5. Memmingen的国旗 Memmingen
  6. Nuremberg的国旗 Nuremberg
  7. Ravensburg的国旗 Ravensburg
  8. Ulm的国旗 Ulm

As with Electors, the empire functions properly with them at their max number. The AI will always grant the status of Free City to the maximum of 8, as long as there are 8 eligible nations.

To offer Free City status to a nation, these requirements must be met:

  • Has a single Province icon.png province, with at least 10 total Development.png development. If a Free City takes a second Province icon.png province, it loses its status.
  • Must be a member of the Imperial authority.png Holy Roman Empire.
  • Must not be a subject nation, such as a Vassal.png vassal or the junior in a Personal union.png personal union. Free Cities can never be Vassalage.png vassalized, either diplomatically or in a War.png war resolution. If a Free City becomes a Vassal.png vassal in some other way, it remains a Free City.
  • Must not be an Imperial authority.png Elector.
  • Must be at peace.

If a nation qualifies, other factors such as diplomatic reputation, trust, and government type will affect the offer of becoming a Free City. In particular, Republics are much more willing to become Free Cities than Monarchies or Theocracies.

  • +50 to -50 from trust/distrust
  • +20 to -50 from opinion.
  • +20 Threatened attitude Threatened attitude
  • +10 Friendly attitude Friendly attitude
  • +10 Alliance.png Ally attitude
  • +3 or -3 per point of Diplomatic reputation.png Diplomatic Reputation (Rounded down to nearest whole number)
  • -1000 More than one Province icon.png province
  • -1000 Imperial authority.png Elector of Holy Roman Empire
  • -1000 Hostile attitude Hostile attitude or Outraged attitude Outraged attitude
  • -1000 Subject of another country
  • -1000 Ruler has a Militarist Militarist personality
  • -20 Neutral attitude Neutral attitude
  • -50 Government monarchy.png Monarchy
  • -100 Government theocracy.png Theocracy

Any Free City that loses its status becomes an Government republic.png Oligarchic Republic. A Free City loses its status under any of these conditions:

  • The Emperor may revoke Free City status from a nation at the cost of 5 Imperial authority.png Imperial Authority and a -100 opinion malus with that country. The AI will never use this option.
  • The Free City is no longer a part of the Holy Roman Empire, be it because it left the Empire, the Empire is dismantled, or the Empire is unified into a single nation Holy Roman Empire的国旗 神圣罗马帝国.
  • The Free City annexes a second Province icon.png province. Free Cities may control Vassal.png vassals, Subject colony icon.png colonial nations, or Icon protectorate.png protectorates.

非法领土

非法领土是指那些被基督教国家占领的但不是其核心领土的神罗内省份。无论占领国是否是神罗成员国都会触发非法领土。

但如果这些非法领土被其他国家再次夺走,神罗皇帝就失去了索求的权力。举例来说,如果勃艮第在他东面打下了几块神罗内省份,然后玩家从勃艮第手中夺回了这几块领土,此时玩家并不会收到非法领土的影响。反之,如果玩家抢在勃艮第之前就夺走这几块领土,这些战利品就会被认为是非法的。

帝国皇帝可以要求这些省份的拥有者将土地归还给之前的拥有者。但那些与帝国皇帝结盟并拥有一个良好的外交关系的国家就有很大可能避免这种索求。同时,帝国皇帝在索求超过一块非法领土时会有所限制,所以割让两块土地,在皇帝的要求下归还其中一块,然后保有另外一块也是一种逃避非法领土的办法。

拒绝皇帝的归还土地请求会降低 -25 你与帝国皇帝之间的外交关系,同时还会给皇帝一个针对你的“解放帝国成员” 宣战理由,这块争议领土也会在接下来的十年遭受以下效果的折磨:

  • National unrest.png 本地叛乱度: +10
  • Local tax modifier.png 本地税收修正: -33%
  • Local manpower modifier.png 本地人力修正: -50%
  • Local autonomy.png 月度自治度 +0.1

同时,每块非法领土也会给他的拥有者以下惩罚效果:

  • 每年 -1 Prestige.png 威望
  • 每年 -0.5 Legitimacy.png 正统

帝国改革

The Emperor with the support of enough member states may attempt to pass imperial reforms. The reform sequence in the game is loosely based on proposals that were made in the historical Holy Roman Empire starting in the 15th century, in order to "reform" it back into the more centralized and efficient structure it was considered to be in the 10th-12th centuries. Such reforms would have shaped it into something more like the conventional nation-states of the rest of Europe. They were usually promoted by smaller members and the Emperor, and opposed by Empire's electors and more powerful members.

The threshold for proposing a reform is having 50 Imperial Authority. Once the Emperor has more than 50 imperial authority and half of the members' support, for each additional point they gain a boost to the nations' willingness to support said reforms. Vassals and lesser partners of a personal union will almost always support the player.

The player can now choose to either support or oppose reforms. In prior patches the player automatically opposes reforms.

Princes (i.e. members) may either support or oppose the Emperor's reforms due to:

Reason Modifier
Economic power -0.2 per provincial base tax including capital and building modifiers
Same government type Monarchies: +2 with other monarchies
Theocracies: -5 with other theocracies
Republics: neutral
Opinion +10% of positive opinion of the Emperor (i.e. +20 at +200 opinion)
-50% of negative opinion of the Emperor (i.e. -100 at -200 opinion)
Heretic -20 if the prince's religion is considered heretical by the Emperor
Subject of Emperor +25
Overextension -25% of the emperor's current Overextension.png overextension (i.e. -25 at 100%)
Alliance with the Emperor +5
Same dynasty as the Emperor +3
Different culture -5 for different culture in the same culture group
-10 for culture in a different culture group
Imperial Authority +1 for each point of Imperial authority.png Imperial Authority above 50
Previous reforms passed -3 for each previous reform
Diplomatic Reputation +5 for each point of Diplomatic reputation.png diplomatic reputation
Weak emperor -2 for each point of total Development.png development of the Emperor's provinces less than 100, taking local autonomy into account

改革效果列表

改革 皇帝 诸侯国 备注
要求改革
  • Construction cost.png -5% 建造花费
  • Development cost.png −5% 提升发展度花费
  • 获得对非帝国成员控制的帝国领土“帝国禁令”宣战理由
  • Construction cost.png -5% 建造花费
  • Development cost.png −5% 提升发展度花费
建立帝国政府
  • National unrest.png -2 国家叛乱
改革法院体系
  • Legitimacy.png +0.50 年度正统
建立货币税体系
  • Diplomatic reputation.png +1 外交声誉
永久的禁止复仇
  • Prestige.png +0.50 年度威望
  • Technology cost.png -5% 科技花费
  • 诸侯不能相互宣战(不作用于非帝国成员的皇帝)
宣布实行世袭制
  • Imperial authority.png +25% 帝国权威
  • 皇位由当前皇帝所在国独占
  • 皇位传承不再带来Imperial authority.png +10帝国权威的增长
  • 附庸皇帝的诸侯不占用外交关系数
  • Legitimacy.png +0.50 年度正统
  • 不再有皇帝选举,选帝侯不再投票。
  • 若帝国仍未有官方信仰,则忽略选帝侯宗教信仰,且通过威斯特伐利亚宗教和平条约。
撤销特权
  • Imperial authority.png +25% 帝国权威
  • Stability cost modifier.png -10% 维稳花费
  • 所有支持该项改革的诸侯成为皇帝的附庸
  • 所有不支持该项改革的诸侯将脱离帝国,皇帝获得他们控制原帝国省份的宣称
重建帝国
  • 继承所有诸侯
  • 变身为Holy Roman Empire的国旗 神圣罗马帝国
  • 政府等级变为Empire rank帝国
  • 在所有由自己或非帝国成员的领国控制的帝国省份获得核心
  • 获得Administrative power.png 250 行政点数

再剩余的游戏中获得国家修正“罗马重生”:

  • Prestige.png +1 年度威望
  • Tax income.png +5% 税收修正
  • 被皇帝继承
  • 神圣罗马帝国界面失效

部分改革的说明和策略

永久和平

It is still possible for princes to end up at war as a result of honoring alliances with non-members or intervening in succession wars.

撤销否决权

When playing as the Emperor, in order to get as many princes as possible as vassals, it is worth increasing Imperial Authority to a level where all or most members would vote yes for this reform. Try distributing gifts, royal marriages, alliances and other relation-improving maneuvers to members who oppose it, before implementing the reform. Once passed, if a new vassal is engaged in war, as the vassal overlord the emperor will take control, but be aware that this includes wars with belligerents both outside and inside the Empire, which may mean that instead of becoming overlord of a HRE province the player declare war on it, even if it agreed to the reform. Ewiger Landfriede means this should not happen too often, but it's something to be aware of.

Due to the previous reform, the vassal relationships gained as a result of this decision do not count towards diplomatic upkeep, although royal marriage relationships will continue to. If the Emperor releases a vassal within HRE territory as an Imperial Prince, the newly released vassal will not count towards diplomatic upkeep either. A nation liberated after this reform, however, will not automatically become the Emperor's vassal.

As of patch 1.11, passing this reform also changes the way that vassal liberty desire is calculated. Before the reform, each vassal's liberty desire reflects the combined strength of all vassals. If two vassals each have 10% of the strength of their overlord, their desire contribution from relative strength will be 10% (half of combined strength from all vassals). After the reform, they (and all newly gained HRE vassals) calculate their strengths individually divided by 2. Thus, each of the two previous vassals will have 5% liberty desire (half of strength for that vassal only) from relative strength. In this way, Revoking the Privilegia can help an overlord stabilize their relationship with vassals both inside and outside the HRE.

This reform is where the HRE will be the strongest, as any country that the emperor declares war on will have a large swarm of vassals to fight through. If the Empire is strong enough, they can usually take most (if not all) large Eurasian nations, even without any allies (providing the vassal swarm is large enough). A common strategy when playing as Austria and having revoked the privilegia is to rotate between targets. Attacking (in no particular order) the 3 countries that have been listed above will keep the player's army and navy tradition high and allow him/her to recruit better and better generals as time progresses. When playing as an expansionist Austria (which is recommended most of the time), it is prudent to feed captured land to vassals to make them even stronger, giving eastern land to, for example, Pomerania, Brandenburg, and Bohemia and western land (France, Spain/Castile, and maybe even Northern Africa) to the small vassals in the western part of the Empire, and taking the Ottomans, the Black Sea, and nearby steppes for the player or giving it to other members.

重建帝国

The last reform will consolidate all member states of the HRE into a true, unified nation, with the emperor becoming its ruler. This reform is easy to pass, as all the remaining HRE states are now vassals and will usually vote for it. This has a very, very negative impact on relations with former HRE members who left when the player revoked the privilegia - they get a special "Unified the Empire" -100 relation penalty with the emperor. In addition, there will be a lot of aggressive expansion when trying to conquer their provinces. Note that the cores the emperor gets on imperial territory of non-members will not include those that left as a result of the previous reform, since that reform already removed all of their provinces from the empire.

Even if the player did everything right and made it this far by being nice and defending any and all princes (even the ones who insulted and backstabbed the emperor for centuries), it's quite likely the player will actually be weaker after uniting the empire since HRE bonuses are lost upon enacting the decision.

Like Germany, a united HRE does not have its own country-specific ideas and will simply carry over whatever the founding nation (Emperor) had.

解散帝国

In order to dismantle the HRE, it is necessary to declare war against the Emperor, occupy the Emperor's capital, and have none of the Electors as "independent." Whether an Elector is counted as "independent" is not determined by whether they are independent or subject nations. The conditions are:

  1. If the Elector is independent and does not join the war, it is "independent."
  2. If the Elector is allied to the war leader against the Emperor, it is "not independent."
  3. If the Elector is a vassal of the war leader against the Emperor, it is "not independent."
  4. If the Elector is a vassal of someone other than the war leader, and does not participate in the war fighting against the war leader, it is "independent."
  5. If the Elector is a vassal of the Emperor, or is independent and allied to the Emperor and joins the war, the Elector is "not independent" if their capital is captured.

That is, in order to dismantle the HRE, it is helpful or even necessary to either ally with or vassalize the Electors, and the war must involve the Emperor and all Electors on either side. This, however, does not necessarily mean all Electors must be at war: an Elector allied to the war leader still counts as "not independent" even if it is not directly involved in the war, and if a third party (including rebels) takes one of the allied/vassalized Elector capital, the Elector is "independent" again. Dismantling the HRE will grant +100 prestige to the war leader, and remove the HRE interface altogether.

In addition, the HRE will automatically be dismantled if there is nobody eligible to be elected Emperor (see above for requirements).

意大利和神罗

The "Kingdom of Italy" region. Red provinces are owned by non-HRE nations in 1444.

By the 15th century, the Empire's control over Italy was increasingly tenuous. To represent this, an event ("The Shadow Kingdom") will automatically remove the northern Italian states from the Empire in year 1490, unless the entire 'Kingdom of Italy' region is under the control of the Empire by this time, or all Italian HRE states are subjects of German members. In particular, all of the Italian lands belonging to Venice (except Venezia itself), the Papal States, and Urbino must be taken by the empire to retain Italy. AI Italian states that are vassals of non-Italian HRE states will remain in the empire, and a player-controlled nation may also choose to stay. However staying in the Empire incurs Submission to the Emperor malus.

宗教联盟

HRE interface while it's "in a state of religious war", with the league leaders and members on each side.

At the start of the game in 1444, a ruler can only be elected Emperor if they follow the dominant religion - Catholic. However, Electors can be of any Christian religion. After 1550, if one of the Electors (that is not a subject nation) has become Protestant (but not Reformed) and the Empire hasn't been reformed to the point of becoming hereditary, then the religious leagues can be formed. Any nation may join either league, regardless of religion, including states outside the Empire, and even if they have a truce with the Emperor. The Protestant League is created and headed by the first newly converted Elector, and the Catholic League will begin with the current Emperor at the head. Any subsequently elected emperor will automatically assume leadership of the Catholic league, even if they had previously been neutral or part of the Protestant League. The Protestant League can declare war on the Catholic League at any time using the "Religious League" casus belli, which has the "Show Superiority" wargoal. If a league leader is attacked by any nation during a league war, their fellow league members will automatically join the war as defenders of the leader. This can make attacking nations in the HRE that aren't in the league against the Emperor particularly difficult, as the aggressor would have to fight the target, their allies, the Emperor, the Emperor's allies, and all nations in the Emperor's league.

Joining a league war grants the "Joined League War" country modifier for 100 years from the start of the war, which gives the following benefits:

  • Army tradition.png +0.5 Yearly army tradition
  • Military technology cost -5.0% Military technology cost

If a league wins the war by enforcing the "Religious Supremacy" peace term for 50% war score, that league will have their religion made the permanent official religion of the Holy Roman Empire. This disables further league wars and means that only countries of this religion can become electors or emperors. Furthermore, all countries with their capitals in Europe, even if outside the Empire, will gain the following benefits if they follow the victorious religion:

  • Legitimacy.png+0.25 Yearly legitimacy
  • Tolerance own.png +1 Tolerance of the True Faith
  • Global missionary strength.png +1% Missionary strength
  • Imperial authority.png +25% Imperial authority

If any league war lasts a long time (exact time unknown), or if it ends in a peace that does not involve either side securing the "Religious Supremacy" peace term, the (Peace of Westphalia) is signed, ending the religious war and allowing any Christian to be elected Emperor. This is the only way for a Reformed, Orthodox or Coptic ruler to become emperor. The Peace of Westphalia also disables religion-based casus bellis such as "Cleansing of Heresy" between Christians inside the Empire. Emperors will no longer gain or lose imperial authority for Princes converting after the Peace of Westphalia is signed, also the monthly imperial authority loss for heretic princes is halved.

If the religious leagues are not triggered in the HRE before 1635, the Imperial Parliament convenes in a Diet to proclaim the Emperor's religion the sole faith with the same effect as if the Catholic League had won the league war. This will happen if none of the Electors convert to Protestant. If the Leagues do form, then after 30 years with no league war occurring, there is a chance that the Diet will occur in the favor of the Emperor. The mean time of this happening is 5 years after the initial 30 years without a league war, and it will only trigger if the player is at peace, not in a regency, and has no truces with any of the electors in the opposing leagues.

任务

There are a few missions[4] related to election of the emperor.

Diplomatic power.png Improve relations with the Elector of $COUNTRY$


The elective system of the Holy Roman Empire is sometimes a real problem. Recently we have noticed that we are not as popular as we could be with the Elector of §Y$COUNTRY$§W. To ensure that our dynasty remains emperor, we must strengthen our ties.


 
类型: Electors
Mission trigger.png
触发
触发任务条件

The target country:

  • is an elector.
  • is not the emperor.
  • has an opinion of at least 0 towards this country.
  • has an opinion of less than 50 towards this country.

This country:

  • is the emperor.
  • has not completed successfully this mission during the last 20 years.
  • does not have the modifier “Supportive Elector”.

The 6th imperial reformProclaim Erbkaisertum’ is not enacted yet.

触发任务机会

Base weight: 1000

Modifier:

The target country:

  • will be backing this country to become emperor: ×1.07
  • has at least 4 cities: ×1.04
  • has the same religion as this country: ×1.20
  • has the same primary culture as this country: ×1.15
  • has the same dynasty as this country: ×1.05
  • is a neighbor of this country: ×1.02
成功条件

The target country has an opinion of at least 100 towards this country.

失败条件

This country is not the emperor.


Mission effect.png
效果
奖励

This country gets the modifier “Supportive Elector” for 10 years with the following effect:

  • Imperial authority.png+10% imperial authority.
临时效果

Diplomatic power.png Become Emperor


We have been blessed with Electoral dignity amongst the princes of the Empire. However if we could improve relations with other electors, the Imperial throne could be within our grasp.


 
Mission trigger.png
触发
触发任务条件

This country:

At least 1 known elector will be backing this country to become emperor.

触发任务机会

Base weight: 2000

Modifier:

This country:

  • has at least 8 cities: ×1.25
  • has at least 12 cities: ×1.50
  • is in the Germanic culture group: ×1.10
成功条件

This country is the emperor.

失败条件

At least one of the following is true: This country:

  • is not member of the Holy Roman Empire.
  • is a subject nation.
  • is a lesser partner in a personal union.
  • is not a monarchy.

Mission effect.png
效果
奖励

This country gets the modifier “Succesful bid for the Imperial Throne” for 10 years with the following effects:

  • Prestige.png+1 yearly prestige,
  • Diplomatic reputation.png+1 diplomatic reputation.
临时效果


Note: The corresponding mission for Austria is ‘Reclaim the Imperial Crown’.

Diplomatic power.png Make $COUNTRY$ vote for us!


$COUNTRY$ is an elector of the Holy Roman Empire, but sadly they are not endorsing our ambitions to be Emperor. We must change this, with promises, threats and gold!


 
类型: Electors
Mission trigger.png
触发
触发任务条件

The target country:

  • is not a subject nation.
  • is controlled by the AI.
  • has less than 6 cities.
  • has an opinion of at least 50 towards this country.
  • is not voting for this country as emperor.
  • is not voting for the emperor as emperor.

This country:

  • has a Germanic culture or is a member of the Holy Roman Empire.
  • is a monarchy.
  • has a Christian faith.
  • has at least 4 cities.
  • has a male ruler.
  • does not have the modifier “Foreign Contacts”.
  • has not completed successfully this mission during the last 20 years.

The religion of this country is the dominant faith of the Holy Roman Empire.

触发任务机会

Base weight: 1000

Modifier:

The target country:

  • has an opinion of at least 50 towards this country: ×1.07
  • has the same religion as this country: ×1.10
  • has the same primary culture as this country: ×1.10
  • has the same dynasty as this country: ×1.10
  • is a neighbor of this country: ×1.10
成功条件

The target country will be backing this country to become emperor.

失败条件

At least one of the following is true:

  • The target country:
    • is controlled by a human player.
    • is not an elector.
    • is a subject nation.
    • has at least 6 cities.
  • This country:
    • does not have a Germanic culture or is not a member of the HRE.
    • is not a monarchy.
    • does not have a Christian faith.
    • has less than 4 cities.
    • has a female ruler.

Mission effect.png
效果
奖励

This country gets the modifier “Foreign Contacts” for 10 years with the following effect:

  • Diplomatic reputation.png+1 diplomatic reputation.
临时效果


吞并神罗土地

Conquering provinces in the HRE and from HRE members presents three potential additional hurdles: the Emperor being called in the war, the provinces being demanded back as "unlawful territory" and 50% increased aggressive expansion when taking HRE provinces.

皇帝加入打神罗成员的战争

The emperor will receive a call to war as a cobelligerent if you attack an HRE Free City, attack a member as a non-member, or attack a member with no casus belli.

How to handle:

  • Declare war on a non-HRE ally of the HRE member you want to conquer and don't name the HRE member as a cobelligerent
  • Use Enforce Peace, Proclaim Guarantee or possibly Great Power intervention to join a war involving an HRE member
  • Get yourself or an ally attacked by an HRE member
  • Vassalize diplomatically instead
  • Attack an HRE member at war with the Emperor
  • Join the HRE
  • Attack when the Emperor is unlikely to heed the call the arms (depleted army and manpower, in other wars, you being strong)
  • Be stronger than the Emperor and just fight him (or possibly have him decline the call the arms because he's afraid of you)
  • Become the Emperor
  • Dismantle the HRE

Note that having an alliance with the Emperor does not help, as they may still join on the defender's side.

皇帝要求退还神罗领土

Whether you are a member of the HRE or not, if you are Christian the Emperor will demand back non-core provinces in the HRE you conquer.

How to handle:

  • Vassalize militarily or diplomatically instead (gives
  • Have an alliance and good relations with the Emperor (ideally at +100 improvement)
  • Be in another war while you take and core the province. While the Emperor can demand unlawful territory while you are at war (not with him), AI-controlled Emperors don't seem to do so
  • Decline and take the penalties and Imperial Casus Belli
  • Take and core the province when the Emperor is at war. While the Emperor can demand unlawful territory while he is at war (not with you), AI-controlled Emperors don't seem to do so
  • Be at war with the Emperor while you core the province
  • Become the Emperor
  • Start as a non-Christian country, or convert to a non-Christian religion
  • Dismantle the HRE

改革相关

If Call for Reichsreform has been passed, the Emperor will have a casus belli on non-members holding HRE provinces.

If Ewiger Landfriede has been passed, HRE members can't declare war on other HRE members.

Revoke the Privilegia and Renovatio Imperii cause would-be conquerors to be at war with the whole HRE.

CK2转档须知

  • The Europa Universalis 4 Save Converter can be used to transfer Crusader Kings II games to EU4.
  • If the Holy Roman Empire is transferred from Crusader Kings II while having maximum (absolute) crown authority, it will be represented in Europa Universalis IV as a unified nation.
  • Currently, using the CK2 converter does not check all reforms as passed, and the HRE mechanics are not disabled; if the HRE exists in game as a single nation as a result of being imported while at Maximum Crown Authority, it will still be able to pass reforms. However, if the emperor attempts to pass Renovatio Imperii, the player's game will freeze. The only way to avoid this is to use the console command imperial_authority 0 to occasionally reset the current Imperial Authority, edit the mod/save files to remove the mechanics, or simply declare war, occupy the HRE's capital, and push the "Dismantle Empire" button.
  • An imported HRE does not have its own set of ideas at present; it instead seems to use a generic group of ideas for its government type. One can go into the mod/save files and edit the ideas to whatever one wishes.
  • If imported from a save game where the emperor and electors are not Catholic, the HRE will have religious peace. It even works for non-Christian faiths, like Norse or Buddhist.

史实内容

The Holy Roman Empire was the dominant political power in Central Europe during this historical period. Compared to earlier centuries, when the Emperor wielded more control over his territory, the Empire by the EU4 timeframe had become greatly decentralized, and its member states acted with great autonomy. The power of the Emperor was still considerable. He had the power to intercede in the wars and affairs of the member states of the Empire. If the Emperor can enact the reforms, he can eventually centralize all the separate nations of the Empire under his own banner, and turn the Holy Roman Empire into a unified powerhouse which in the right hands can be almost unstoppable. Alternatively, the Empire can wane in power, and, as happened historically in 1806, it can eventually be dismantled. In game, however, the Holy Roman Empire usually passes a moderate number of reforms. What happens largely is the elimination of most one province minor states and leads to an end game scenario of 8-18 mid-sized states instead of the original 50.

外部引用

脚注

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Emperor).
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#States in the Holy Roman Empire).
  3. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Free Cities in the Holy Roman Empire).
  4. The script code is located in /Europa Universalis IV/missions/Emperor_Missions.txt.